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User information for Vince

Real Name Vince   
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Nickname Numinar
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 06:24
Total Comments 878 (Graduate)
User ID 24402
 
User comment history
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News Comments > Out of the Blue
12. Re: Out of the Blue Dec 10, 2017, 03:41 Numinar
 
Cutter wrote on Dec 8, 2017, 15:03:
Berg was sentenced in 2012 to nearly two decades behind bars for bamboozling his clients – many of whom were senior citizens – out of their life savings to fund a Ponzi scheme Berg was using to support his high-flying life.

So why was this motherfucker in a minimum-security work camp? How is that any less worse than some punk who robs a store with a gun for $50? If anything it's a million times worse because not only the crime itself but he's destroyed peoples lives. He's destroyed their ability to trust anymore. That's far more violent than an armed robbery. Pigs like that should be in a Supermax until the day the die. Let them live out their remaining days in hell on earth.

Because their economic and justice system is a holdover from the days when people actively wanted to keep blacks incarcerated and working for free after they lost a civil ware over the issue. White collar crime is just a bit of wayward ambition!
 
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News Comments > GTFO Trailer
9. Re: GTFO Announced Dec 9, 2017, 17:49 Numinar
 
I don't mean to white night somebody's wrong headed business decisions but did you ever play Payday 2? It's a great game. The DLC was always optional, and you could play on the fancy DLC heists if you saw one being hosted by someone else. If they cut half of the heists before release it's probably because the effort to polish them would have taken a year, the scenarios have a lot of variables and alternate configurations. I don't think anyone has ever cut fully developed content from a game, it will usually be stuff that is too complicated/unfinished/undercooked for release unless it's Day 1 DLC, which for most devs is something easy and small, like a few weapons or alternate skins or a shitty quest chain with no relevance to the rest of the game.

I didn't buy DLC for a few years, and then got ALL of it in a recent sale for basically nothing as a friend wanted to play again. Totally worth it, and I'll keep an eye on this game as it's an awesome, not quite saturated genre. Vermintide and Paradox games follow a similar model and if that's the price a fan has to pay for a game he is still playing 5 years after release then that seems reasonable, it's a fraction of what a subscription would cost.

Though I am certain this is not what they did, if the game is released with half the content sequestered for later sale, and is still wildly successful because the stuff it does have is fun and replayable, then big whoop regardless.
 
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News Comments > Ubisoft Delays Far Cry 5, The Crew 2, and a Third Game
9. Re: Ubisoft Delays Far Cry 5, The Crew 2, and a Third Game Dec 8, 2017, 04:29 Numinar
 
I dunno guys, I'm pretty Hype for FC5 and the quality of Wildlands (Even if it was a bit repetitive) and AC Origins gives me a good feeling about what is coming. Big fan of 3 and 4. I hope they stick the boot riiiiight into meth addled rural religious white supremacist types whilst making them uncomfortably sympathetic like they did to asian narco autocrats in the last few games.  
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News Comments > The Battle for Star Control Continues
11. Re: The Battle for Star Control Continues Dec 6, 2017, 23:59 Numinar
 
Creston wrote on Dec 6, 2017, 09:33:
Beamer wrote on Dec 6, 2017, 08:21:
Numinar wrote on Dec 6, 2017, 08:07:
a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.

Have you played the new XCOMs? They do that, too?

Fail after dozens of hours? Oh shit yeah. That Avatar clock is merciless, as are the Chosen. When they come to attack your base, and you don't have a force capable of stopping them, they will gank you and it's bye bye. And this can happen after an easy 20 to 30 hours (it takes a while anyway, since the Chosen have to build up intel before they track down your base.)

Oh yeah they do! I just forgot as although I love those games, I have neither played or failed at either of them enough to remember them like the absolute ass whooping UFO:EU gave me many times when I was half the age I am now or younger. (I think for both firaxis games I started, realised I’m stupid then restarted, finished and forgot everything that happened in them)

I feel the newer games are more board-games than the older ones, which is something I like, but that early 90’s communion/xfiles theme and the map generator, destructibility and “enemy movement” black screen of foreboding sounds and sick midi tracks of that first game felt a lot more impactful than the newer stuff. Haven’t tried the Xcom2 expansion yet maybe that brings a bit more of that back.
 
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News Comments > The Battle for Star Control Continues
4. Re: The Battle for Star Control Continues Dec 6, 2017, 08:07 Numinar
 
Nailbender wrote on Dec 6, 2017, 03:34:
"For those not interested in the original DOS experience, there is the amazing Ur-Quan Masters project which is free."

...which offers both the original DOS experience as well as the 3DO one. Free of charge. On modern systems.

I've played through the OG game over half a dozen times since 92', and UQM a few as well. This bruhaha and the blissfully forgetful years since I last had a run inspired me to follow the link to UQMHD that was posted earlier in the feud, and so far it seems real good. The redone art feels like the better double-fine restorations, though it doesn't do native 1400p. Some games are worth it even with big black borders though. It's monkey island in spaaaaaaace and it's a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.
 
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News Comments > Who Controls Star Control?
17. Re: Who Controls Star Control? Dec 4, 2017, 08:12 Numinar
 
theyarecomingforyou wrote on Dec 4, 2017, 06:47:
It's worth noting that Brad Wardell is famous for sexually harassing a female employee, sending her a 'sexual purity test', making unwanted sexual contact, telling sexist and vulgar jokes and violating her private life. When she filed a lawsuit he then manufactured a counter-suit to destroy her credibility. It ended with a behind the scenes settlement that involved the woman publicly apologising but it's pretty obvious he paid her off.

Unsurprisingly for someone obsessed with sexual purity he is also a devout conservative famous for boycotting UPS after they withdrew advertising from Fox News due to Glenn Beck making racist and derogatory remarks about Obama.

Put simply he's a bit of an arsehole and it wouldn't surprise me one bit if the allegations made by the original developers are entirely true.

It fucking sucks. These women stay quiet as making a complaint no matter how vaild makes you poisonous to litigation phobic corporations who find it easier to keep the lecherous creeps they employ or answer to happy than handle complaints properly. You take the money because your chances of getting another job are greatly reduced so unless you are independently wealthy there is no profit in sticking to your guns.

Though who knows, maybe she was gold digging through litigation and he in an innocent conservative wanker? Seems less likely and certainly not profitable long term.

 
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News Comments > Who Controls Star Control?
14. Re: Who Controls Star Control? Dec 4, 2017, 03:48 Numinar
 
jdreyer wrote on Dec 4, 2017, 01:37:
Cutter wrote on Dec 3, 2017, 17:21:
Sounds like Atari screwed both of them. Regarless. If Stardock owns the name and TM there's sweet FA they can do about it except stop being whiny bitches and just make an homage with a different name. If it's good they'll make oodles of money regardless so who cares. Most gamers today will have never heard of Star Control to begin with so it's really not that big a loss.


The problem with losing the Star Control name is that you lose all those sales to nostalgic middle-aged men who will buy it even if they'll never play it. That's at least half your sales right there.

Nope! I didn’t fall for MOO remake (or SC3, MOO3) and I won’t fall for this. Gotta earn my loyalty again. And most old people are even more suspicious than me of nostalgia fishing.
 
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News Comments > Who Controls Star Control?
13. Re: Who Controls Star Control? Dec 4, 2017, 03:45 Numinar
 
The only way to settle this is for both parties to launch into space, Stardock gets all of the galaxy spinward, Paul and Fred get it all antispin and can sell their respective games in within their domain. When they meet again in a million years they can battle to decide who owns it all and give one scrappy, upstart race a slim chance to build a confederacy/alliance/federation and save the galaxy from this impending Armageddon of internet shitposting.  
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News Comments > Get The Bureau: XCOM Declassified for Free
6. Re: Get The Bureau: XCOM Declassified for Free Dec 1, 2017, 01:52 Numinar
 
opie wrote on Nov 30, 2017, 20:56:
Cutter wrote on Nov 30, 2017, 20:39:

What IGN thing? Anyway, good game. I picked it up ages ago for a fiver or something. Quite enjoyed it actually.


Could not disagree more. If you miss this, you will be fine. I'd call it 4th worst Xcom game behind enforcer, Xcom3 and interceptor.


Begone with your anti Xcom Apocalypse heresy! But also maybe they could have dialed it back a bit with the sim everything realtime stuff... Hopefully the new Frozen Synapse game brings the idea home.
 
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News Comments > Bungie Outlines Destiny 2 Plans
3. Re: Bungie Outlines Destiny 2 Plans Nov 29, 2017, 23:34 Numinar
 
I have 100 hours on PS4 and still haven't got the exclusive sniper, though it's meant to be good.

As for the exclusive strike, I'm not sure which one it is and they might as well not have them in the game at all at the moment as nightfall is barely worth it unless you are grinding out to 305.

Great game though. I have spent sooooo much money on other stuff that the jump to PC might have to wait for a bit, maybe even for next major content. It'll still all be there.
 
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News Comments > Civilization VI Expansion Announced
2. Re: Civilization VI Expansion Announced Nov 29, 2017, 01:14 Numinar
 
Red886 wrote on Nov 29, 2017, 00:47:
SO, they just went back to localizing happiness?

Previous features from earlier entrys re-imagined. Could be great but makes for a wet sock of a presser.

The current one, as with the new x-com games, is a bit too 'board gamey' for my liking (And I love board games!). It's a good way to get a streamlined, MP friendly design and has helped the games immensely in some ways but I feel they miss something that their predecessors had, the kind of gritty half-attempts at simulation that 90's designers had to focus on to distract us from the terrible graphics. Or maybe it's something else.

I don't know why Civ-6 isn't on consoles. Seems like an easy jump and a good money maker, guess they took a bath on the Xcom port? Game is no Civ 4 or even 5 but it's great fun and very accessible. I just wish the districts were communicated better, it's almost as opaque as the districts in Endless Legend and that game is french and super confusing as a design goal it seems so that is saying something.

 
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News Comments > Destiny 2 Free Trial Tomorrow
2. Re: Destiny 2 Free Trial Tomorrow Nov 27, 2017, 20:49 Numinar
 
Id say give it a go if you like the idea of something with far less but more bespoke loot than Diablo 3 with superb Bungie shooting mechanics and production values. I think it's great. You run out of things to do after 100 hours or so but they are fun if you have good people to roll with and there is always more stuff on the way.  
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News Comments > Black Friday Legal Briefs
3. Re: Black Friday Legal Briefs Nov 24, 2017, 22:37 Numinar
 
In the unlikely event this actually gets investigated and the bastards responsible prosecuted/or their monopolies broken up they will just try again, and within a few years this kind of thing will be much harder to detect.  
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News Comments > Stellaris Humanoids Species Pack Next Month
9. Re: Stellaris Humanoids Species Pack Next Month Nov 24, 2017, 19:02 Numinar
 
Why all the butthurt? Game was good at release, even better now even without buying the gameplay DLC.

Yeah, this is expensive cosmetic DLC. You don't need it, but it's nice to have and will eventually be a couple of bucks which makes it worth it if it's a game you play all the time and will probably play forever like CK2 for me, and EU4/this for others.

Once I get 100+ hours into a game, all that nickle and dime action seems a lot more palatable. That CEO or whoever that said games are underpriced was only half right. If you make a product good enough people will accessorise it, as with these well supported regularly updated Paradox titles. But if you product is crap and forces people to buy lootboxes to progress in a meaningful fashion, well that is not going to work out.
 
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News Comments > Door Kickers Adds Co-op
1. Re: Door Kickers Adds Co-op Nov 24, 2017, 18:46 Numinar
 
No pause after start in co-op, but that should be ok, though much harder to get those perfect mission completes. Bit more like the OG Rainbow Six games that way.

One of the best little games I've ever played. Was awesome to have when I was relegated to a potato for gaming.
 
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News Comments > etc.
24. Re: etc. Nov 21, 2017, 23:01 Numinar
 
And I would pay those higher prices if the product is worth it. With boardgames, there are products in the more premium range that go for triple or more the standard price.

Though to get away with it, production value, content and quality need to be through the roof.

Games like Kerbal and Factorio have given me thousands of dollars of entertainment, on the other hand I don't buy COD because even when I like the campaign, it's lucky to last a weekend.
 
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News Comments > A Total War Saga: Thrones of Britannia Announced
3. Re: A Total War Saga: Thrones of Britannia Announced Nov 15, 2017, 00:10 Numinar
 
They have done this before, but it's a good setting and period. Hope it's more like Warhammer 2/Shogun 2 in terms of quality and given the more limited scope, it should be.  
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News Comments > For Honor, LawBreakers, and Squad Free This Weekend
4. Re: For Honor, LawBreakers, and Squad Free This Weekend Nov 11, 2017, 18:31 Numinar
 
As a massive Chivalry fan, not feeling For Honor. I appreciate what they are going for but the quasi-freemium feel that it shares with Siege is a turn off, even though it's part of why UBI has been sticking with these titles Blizzard style which is too be commended.

I think it's the lack of Monty Python-esque limb and head severing and third person view. Maybe the executions have that but that's not as fun as getting covered in heinz mid battle in an immersive fashion.
 
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News Comments > Decksplash Grinds to a Halt
5. Re: Decksplash Grinds to a Halt Nov 11, 2017, 04:12 Numinar
 
Still waiting for some indie studio to grab the Skate 4 money EA is leaving on the floor.  
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News Comments > Out of the Blue
20. Re: Re: Out of the Blue Nov 5, 2017, 12:24 Numinar
 
Kxmode wrote on Nov 4, 2017, 19:49:
Origins has taken the top spot for hours played.

AC1 - 22 hours
AC2 - 89 minutes (was unplayable on PC so I ended up watching playthroughs on Youtube)
Brotherhood - 32 hours
Revelations - 35 hours
AC3 - 32 hours
Black Flag - 63 hours
Rogue - 26 hours
Unity - 50 hours
Syndicate - 62 hours
Origins - 74 hours and counting

Origins and Black Flag are neck-in-neck in terms of which one I like more. I still absolutely love the pirate stuff and the pirate ship mechanic is super fun. However, Origins is just amazing in all the things it gives you. From its lethal chariot racing in the Alexandria Hippodrome to tomb raiding to eliminating bounty hunters after you called Psylackes to the gladiator arenas. So much stuff to do. Plus the game is just beautiful to look at.

The game looks amazing, and is nice and smooth once I reduced the FPS cap to 45, as it doesn't handle big swings well. If I put it to the 1080 TV I can probably get away with 60 again. (390x with most the options at or near max)

I've decided I like it a lot more than Black Flag. BF was more ambitious, but this one has had almost all the fat trimmed off. It's one of the largest worlds I've tooled around in, and yet it's also the most lively. Syndicate was fun, in a Saints Row crossover kind of way, but was otherwise super safe and suffered from the stagnation of 8 years of yearly releases. In this one I almost never feel like I'm not having fun or that I've wasted my time. All the risks they took seem to have come through for them.

Every part of it feels like the distilled fundamentals of another AAA game that I love. Destiny/Witcher 3/New Tomb Raider/Red Dead Redemption/MGSV. It's all in there to some degree or another and all simplified but fully engaging.

I think they realized that warner were doing their combat system better than they ever did and gave up on it for this Darksouls-lite new thing, whilst retaining some cool canned animations. I'm now interested in the combat for the first time in this series, even though I had to crank it up to hard to make it properly interesting, and even then it's still a relaxing romp where the loop of explore/kill/loot/treasure hunt/quest cycles so damned fast with almost never a frustrating second let alone minute and I can't turn the fucking thing off and now it's 4am and this is even worse than Warhammer 2 and my life is falling apart and oh god there must be 100 hours more of this and Egypt is awesome and fuck those guys who ripped the casing stones of those big pyramids and how amazing is it that they recreated a mini-me version of a whole fucking country circa 2000 years ago.

Oh, it takes a while to get going. But So do most games this size. It's worth sticking with it.
 
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878 Comments. 44 pages. Viewing page 6.
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