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User information for Toph O' Rama

Real Name Toph O' Rama   
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Nickname BurntSoul
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 10, 2006, 03:46
Total Comments 185 (Novice)
User ID 24396
 
User comment history
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News Comments > Dawn of War II Beta Update Plans
2. Re: Dawn of War II Beta Update Plans Jul 9, 2009, 14:58 BurntSoul
 
FYI:

The 1.42 beta patch has been recently implemented on Steam.
 
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News Comments > Demigod Patch & Demo Plans
4. Re: Demigod Patch & Demo Plans Jun 13, 2009, 07:31 BurntSoul
 
They patch this game so often the community is asking them to stop on the forums because it often breaks as much it helps.

Yeah, but I do believe that should be over now. The mad scramble for the updates over the course of the first 1-2 months was mainly because of the multiplayer connectivity issues.
 
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News Comments > Demigod Patched
3. Re: Demigod Patched Jun 2, 2009, 20:39 BurntSoul
 
I don't know, Dades. I just connected to a 3vs3 in about 7 seconds, which has never happened to me. Something must be going right with this particular patch...  
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News Comments > Demigod Demo & DLC Plans
29. Re: Demigod Demo & DLC Plans May 20, 2009, 15:24 BurntSoul
 
Verno,

I'm looking for YannaSilv in the name directory because I want to check out the post. Is the username spelt correctly, because I cannot find him/her? Which post was it for? Send the link.

And if it's not in the forums, is there anyplace I can see that developer chat? Just curious...

This comment was edited on May 20, 2009, 15:28.
 
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News Comments > Demigod Demo & DLC Plans
25. Re: Demigod-Demo May 19, 2009, 19:40 BurntSoul
 
Hopefully the demo will play well for those looking into the game. I'm sure people will enjoy it. DemiGod is quite interesting. I'm not sure for those that have played DotA before it, but it's worth a shot. I'm assuming the majority of DotA folks will probably say no go because they wouldn't want to fracture their playerbase. However, I'm glad I have it. It's got depth but matches don't take too long. It's a total team game experience. The AI is very forgiving for newcomers and a nice way to learn the game quickly; once you've gone through them a few times it's readily apparent you'll want to sink your teeth into human opponents.  
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News Comments > Demigod Demo & DLC Plans
24. Re: Demigod-We need perspective, folks May 19, 2009, 19:28 BurntSoul
 
Loomy,

these stupid fucks got what they deserved. if you haven't done something before and you don't release a demo, you're going to get fucked on release day.

hubris man, thats a common downfall. they think they're so great that all the testing they need is some private test with some nerds. think again.


Dude, why so negative? You almost sound like someone who is jealous as well. What gives?

Not only that, but to shit on a company that has been totally honest about their issues up front. I mean really.

Well, I guess it's your own personal right to be 'pissed' at them for not having a pristine product on release (um, does anyone?).

Please, let's put things in perspective. It's been the first 30 days and they haven't quit on the users. Read that line again...

Not something EA or Ubisoft would characteristically do, right?

Not only that, but being honest with the player base? Actively asking for input for additions for DLC?

I've seen games that come out, zero communication with the community - ever. Then the Patch (singular) would come out Waaaaaay later than it should have, which adds fluff and no fixes. That breaks another part of the game. And then when the game tanks, they blame it on piracy for the low numbers and then make a plan to focus their efforts just on consoles from that point forward.

What Stardock is doing with DemiGod right now = Breath of Fresh Air, brotha'.


But there must be something that really got you upset about DemiGod. Please tell us, what would it be?

Or are you just a Troll?

Oh, and you can call me a bleeding heart fanboy if you like, I'm not ashamed by the way. Call me names as well - since I'm not going to reply to your rant. I purchased DemiGod and I am satisfied - my connection is good, it's $10 cheaper than other titles and the developers are active and I know I'm going to get more from the title soon.
 
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News Comments > Spaceships Ahoy - Tomorrow War
2. Re: Spaceships Ahoy - Tomorrow War May 6, 2009, 11:10 BurntSoul
 
What a bummer! This game is like $29.99 on Gamersgate, which, after seeing the screens grabbed my interest. For about 5 seconds after I started reading the forums.

Check out this link to users with bugs/issues for this game in their forums:

http://forum.1cpublishing.eu/showthread.php?t=7263

hmmm, let me weigh the options: fight the bugs in the game or fight the furballs in the game? Looks like I'll be fighting the bugs first.

There's no way I'm going to chance losing money on a game with so many whacked out bugs upon release. Especially since you know you cannot get your money back for a refund. I will wait and see until further notice.

 
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News Comments > Demigod Updates
10. Re: Demigod Updates Apr 25, 2009, 13:03 BurntSoul
 
Yup. The only reason why it may take longer is because I'm waiting for someone else to authenticate with everyone while I'm in the match lobby.

After my previous post, I connected to a 4vs4 game. Took me 30 seconds to get into the lobby. The last person was trying to get into the lobby and it took like 2-3 minutes for him. 2 people quit at the end, but I don't think anyone dropped. I think they left because they were on the losing team and getting crushed(rage quitters!).
 
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News Comments > Demigod Updates
8. Re: Demigod Updates Apr 25, 2009, 10:05 BurntSoul
 
It takes me about half an hour to actually get a game going.

Just so others know, it takes me about 2 minutes to get a game going. I have a Netgear router + NAT. Yes there are still issues for others, but this puts things into perspective. Issues are getting resolved almost daily and I feel safe and confident by this fact. The lead is making everything known to everyone - he is demonstrably open and honest and fixes are moving along at a noticeable pace. No one is sitting on a patch and things that need to be patched are being done in a logical manner (i.e. just the stuff that needs to be focused on, no fluff).

In short, we are getting daily/every other day updates. Understand that when that happens, not everything is fully regression tested so it makes sense that sometimes they'll have to roll a patch back. I'm all for it as long as they keep it up!

This comment was edited on Apr 25, 2009, 10:07.
 
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News Comments > Shadowbane Closing
3. Re: Shadowbane Closing Apr 19, 2009, 13:48 BurntSoul
 
I see optimism is alive and well in the Blues community!  
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News Comments > Demigod Piracy Follow-up
36. Re: Demigod Piracy Follow-up Apr 18, 2009, 01:30 BurntSoul
 
I bought this game today. I've played it 5-6 times in skirmish mode, then started up a tournament. It's fun!  
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News Comments > On DoW2 Matchmaking
5. Re: On DoW2 Matchmaking Apr 15, 2009, 11:30 BurntSoul
 
Questions for anyone here: Are there any 'Games for Windows' games that use the logging into Live 'feature' ever result in a good multiplayer experience? Is the Games for Windows Live 'service' just the intermediary for peer-to-peer gaming, or are there actual dedicated servers you connect to? Because it seems going the GFW Live route is like dealing with the devil.

I love the DoW series, both the original and II - single and multiplayer. Multiplayer for the orignal DoW series didn't seem to have the crappy sync or lag issues that DoW II series does. Then I checked out Shadowbane for the PC. The same thing is going on, yet there is barely a community to even attempt to cause a strain on their server infrastructure, if there even is one...

This comment was edited on Apr 15, 2009, 11:31.
 
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News Comments > Company of Heroes & Opposing Fronts Patched
12. Re: Company of Heroes & Opposing Fronts Patched Mar 30, 2009, 20:33 BurntSoul
 
Game is great, patching it is a nightmare. It is almost prohibitive in nature.  
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News Comments > Mass Effect Patch Plans
8. Re: Mass Effect Patch Plans Feb 1, 2009, 16:18 BurntSoul
 
[Nvidia driver] 177 was the last time you could turn on dual core support in Left 4 Dead without the horrible multi second long pauses.

That may be, but there is at least a workaround in L4D:

Options,
video,
advanced,
multicore rendering. Set this to Disabled.

This comment was edited on Feb 1, 2009, 16:19.
 
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News Comments > Warhammer Online Free Expansion
8. Re: Warhammer Online Free Expansion Jan 29, 2009, 15:44 BurntSoul
 
Despoiler,

Agreed. Most people nowadays are so ADHD jaded on the forums (not just with WAR Online - most games). All the whiners expect a magical blowjob with their purchase of said game and wonder why they didn't get it - or why it doesn't feel the same as the previous blowjob they thought they received when the genre\game was brand spanking new.

The problem is, all games have some particulars about them that you will not like. This doesn't mean 'you people' have to go all hyperbolic on the whole of the game. Be honest with yourself and others - and give a game a chance to grow, you negative fucks!

I'm sure others will definitely have something to bitch about when the free shit and the patch are implemented.
 
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News Comments > Savage 2 Patch Plans
2. Re: Savage 2 Patch Plans Jan 28, 2009, 10:00 BurntSoul
 
Im about a 1/4 of the way threw this game not bad its aint Diablo but its still a great click fest with a HUGE world to explore.

You probably mean Sacred 2 as opposed to Savage 2 (which is what Blues is reporting on), right?

This comment was edited on Jan 28, 2009, 10:01.
 
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News Comments > Left 4 Dead & Sacred 2 Steam Updates
8. Re: Left 4 Dead & Sacred 2 Steam Updates Dec 4, 2008, 23:29 BurntSoul
 
Yup, zero problems. Works like a charm.

This comment was edited on Dec 4, 2008, 23:29.
 
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News Comments > Sins of a Solar Empire Hotfix
3. Re: Sins of a Solar Empire Hotfix Nov 22, 2008, 10:39 BurntSoul
 
In any event, when I first saw the patch I thought to myself, "hmm, I'll patch this up. I haven't played this in a while. I'll check it out for a second to see how the game is with the patch."

I then spent the next 4.5 hours playing the game.

This game is so engrossing, it has the equivalent gravitational pull of a supermassive black hole.

This comment was edited on Nov 22, 2008, 10:39.
 
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News Comments > Wheel of Time Game Plans
20. Re: Wheel of Time Game Plans Nov 12, 2008, 20:15 BurntSoul
 
Yea, those were good times, you throw someone in the lava with the whirlwind and they would cast the switch places spell and YOU would go in the lava.

Yeah, that's when you pray you could cancel it with air shield and then use levitate to just float to the side...

Another good one would be freeze, and then earth tremor.

40 Ter'Angreal in total to use. Awesome!

This comment was edited on Nov 12, 2008, 20:17.
 
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News Comments > Wheel of Time Game Plans
8. Re: Wheel of Time Game Plans Nov 12, 2008, 16:13 BurntSoul
 
The original Wheel of Time PC game was fantastic. For those that don't know, it only had a spell system. Multiplayer was amazing in that you had to truly outwit your opponent. When you used a 'spell', it would follow it's target until it hit. For example I could fire off a decay spell which, when hit with it, would slowly drain health over time. If my opponent saw the spell coming, he could use a 'reflect' power (if he picked it up) which would reflect the spell and bounce it back towards me at twice the speed. At which I could (if I timed it just right) fire off a spell that could teleport someone else and make them the new target of the spell. If the third combatant had any time at all, he could throw up a shield that could totally destroy that type of spell. The only effect that couldn't be defended against (I believe) was Balefire; think of it as a delayed railgun that could beam through any walls on the level and totally erase the recipient. I always liked the whirlwind spell - it was great fun picking someone up and throwing them into a vat of lava.

Good times, good times.
 
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185 Comments. 10 pages. Viewing page 5.
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