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User information for Toph O' Rama

Real Name Toph O' Rama   
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Nickname BurntSoul
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Feb 10, 2006, 03:46
Total Comments 187 (Novice)
User ID 24396
User comment history
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News Comments > 64-bit Cross-Platform Nitrous Engine Announced
8. Re: 64-bit Cross-Platform Nitrous Engine Announced Oct 24, 2013, 12:38 BurntSoul
From what I gather, I don't think this is focused on first person shooter gaming engines, Creston. That wheel has already been made. The only way I see it, you'd be able to control 10,000 interactive units in a game is through something like an RTS.  
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News Comments > The War of the Roses Gets "Permanent"
3. Re: The War of the Roses Gets Oct 3, 2012, 23:16 BurntSoul
Seeing as how they are going to continue adding content, you just may see a single player component crop up.  
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News Comments > Chris Roberts Game Countdown?
1. Re: Chris Roberts Game Countdown? Sep 10, 2012, 12:18 BurntSoul
More info I found:

When I use Chrome or Firefox, 3 boxes come up after 15 seconds or so. The last box is looking for a code. It seems like there are elements missing in the boxes, except for the 'code' box. If you don't put a code in and just hit 'GO', you'll get a question mark. That should help you figure out the code. Simple as pie.

If you don't want to play that game, you can just use IE and it will plop you right into the page that is displayed when you entered the code from the other browsers.
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News Comments > Sacred Citadel Announced; Sacred 3 Next Year
14. Re: Sacred Citadel Announced; Sacred 3 Next Year Aug 7, 2012, 19:35 BurntSoul

Yeah I hope so. I loved Sacred 1. Played a lesser amount on Sacred 2 (still liked it, just didn't get through as much). I hope they do a decent job.

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News Comments > Sacred Citadel Announced; Sacred 3 Next Year
4. Re: Sacred Citadel Announced; Sacred 3 Next Year Aug 7, 2012, 15:45 BurntSoul
This obvious statement must be mentioned:

That trailer in no way informs us about Sacred 3, only Sacred Citadel.

I know, I know the announcement was for Sacred Citadel. Since you threw a side note that Sacred 3 will be out next year however, where's my reveal trailer for Sacred 3? Oh, and a screenshot that is NOT a blurry, black and white watermark would suffice nicely...thanks.
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News Comments > Tribes Ascend: Launches
24. Re: Tribes Ascend: Launches Apr 12, 2012, 17:16 BurntSoul
Simply put, the game is great out of the box (free). I haven't paid a cent yet. Those who have paid can get access to other classes that have different weapon loadouts, but overall I'm dying to newcomers as well as veterans. It's how you use those loadouts that count. Experience gained will eventually give you breathing room - for a while. Just like any other game, there's always someone who'll be able to kick your ass now and again.

As far as paying goes, I'm happy I don't have to. However, I also would have bought this game had it not come out as free to play. Given that line of reasoning, I personally wouldn't spend anything over $50 - if and when I decide to open my wallet.
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News Comments > Ubisoft: Play Assassin's Creed 3 PC With A Controller
50. Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 28, 2012, 14:58 BurntSoul
Tumbler wrote on Mar 28, 2012, 14:24:
I don't see why people get so upset about a console game needing a console controller. Even if it's on the PC why does this really bother anyone? If you make a flight sim you will likely enjoy it more with a joystick. If you make a driving game you'll likely enjoy it more for with a wheel. (or a joystick or gamepad)

I like the option of playing these games on the PC with a controller. Loved Deus Ex PC with a controller, loved Skyrim PC with a controller. I'm guessing this won't be a $35 sale as deus ex was or as awesome as skyrim was so unless they offer a significant discount and ship it without always on DRM I don't see any of this mattering.

360 game for me.

It's a matter of preference, a matter of comfort. I think it's great that you prefer to play your games with a gamepad on PC. I do not like to play PC games using a gamepad unless it's an arcade game.

Difference between UbiSoft's new game and the games you played is, on the PC you had a choice/luxury as to which controller you wanted to use with Deus Ex or Skyrim on PC. and everybody is happy in this case.
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News Comments > Ubisoft: Play Assassin's Creed 3 PC With A Controller
42. Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 28, 2012, 13:54 BurntSoul
Here, let's flip this around and see what console players would think of this:

"We're definitely supporting Consoles, we love Consoles, but I think it'll be Consoles with a keyboard and mouse. I don't see us investing hugely in a controller setup. I think if you want to play on Console and you want to play Assassin's Creed, you have a keyboard and mouse."

I'm not attacking the console players out there, I play console games as well. All I'm saying is, if you read the above statement, don't you feel like they left something out?
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News Comments > Ubisoft: Play Assassin's Creed 3 PC With A Controller
41. Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 28, 2012, 13:50 BurntSoul
What a silly response, as if affording it is even relevant. The PC is the choice platform, it's all about customization and a personalized experience. People go to consoles for standardization and ease of use. If you want to release products for the PC then generally the audience is more receptive when they are actually tailored to the platforms strengths.

And yes some people like doing weird things playing racing games with a KB/M. Some people here play FPS games with arrow keys and bind things like movement to the mouse. Some people are disabled and need rebindable controls. That's why they are on this platform in the first place. They aren't exactly asking for much either.

TOTALLY -THIS- Thank you Verno!

I have a PC, I want to use its controls. I also don't want to wake up one day, realizing every developer is just going to use the gamepad from now on for PC titles. I'm comfortable with what the PC naturally uses for controllers. People want freedom to be able to bind their keys any damn way they please. If people want to use a gamepad as an alternative, great - have at it! To those games that hardcode their keys and mouse buttons - Fuck them as well. I'm left handed, it's hard enough finding a decent mouse. Let me use the arrow keys, for fuck's sake!
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News Comments > Ubisoft: Play Assassin's Creed 3 PC With A Controller
25. Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 28, 2012, 12:49 BurntSoul
Yeah, you're right UbiSoft. You know what, I also am going to say 'fuck it' to the PC's natural set of controllers and just use a gamepad to send my daily email, create documents, do my taxes or edit a web page.

If you aren't going to invest in the mouse and keyboard, I'm not either.

I have another great idea: Next AC game, please - don't invest any time into the gamepad as a controller for the consoles, and instead focus on attacking and moving by using a yoke, pedals and a wheel. Playing Assassin's Creed never felt so good!

Fuck off UbiSoft.
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News Comments > Call of Duty Elite Still Coming to PCs
3. Re: Call of Duty Elite Still Coming to PCs Nov 15, 2011, 22:41 BurntSoul
Well, the 'representative' said that it would be a free offering. Will that be a free offering of the advertisement for CoD elite subscription service for PC? Or will the subscription service be free for PC? Or... are they just saying it and then at the last minute will decide to pull it for the PC?  
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News Comments > Op Ed
49. Re: Op Ed Sep 23, 2011, 13:09 BurntSoul
yuastnav wrote on Sep 23, 2011, 11:57:
Mhm I was not aware that there are roguelike multiplayer games.
The only one I knew was the online component of dungeon crawl stone soup which is more of a score-based ladder system or something like that.

The thing is that I wouldn't want to give up the round based concept of something like nethack.
It would not be impossible to make multiplayer, though, it would just be kinda difficult and straining on all the players because you'd always have to wait for the other player before you could make your turn again.

But thanks, I'll check that link out.

Cool, no problem. You'll see that the Wiki references Diablo under the 'mainstream success' section. I'll have to agree that a Wiki will not necessarily be the official end-all answer about the Diablo series, the included statements do follow (in my mind) that Diablo is a Roguelike hybrid of sorts, not a pure definition of the roguelike.

In the case of Diablo, it is not a turn based roguelike (hybrid), correct? So it follows that you wouldn't have to go down the path of turn-based strategy gaming with your FPS unless you wanted to. Dungeon Hack (1993) was not turn based and not strategic per se. It was all real-time until you 'rested'.

I do understand your preference for the round based nethack concept, however. Unfortunately, there are less and less of us able to focus on those types of games anymore (turn based real-time strategy). The FPS idea cannot dwell on that mechanic in this day and age and so is relegated to a more action based demographic.

It would be great to see games like Jagged Alliance or a 'real' X-Com come back from the dead, wouldn't it?
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News Comments > Op Ed
47. Re: Op Ed Sep 23, 2011, 10:58 BurntSoul
yuastnav wrote on Sep 23, 2011, 08:52:

Something like nethack or dungeon crawl doesn't really work with coop.

Why? Can't we get creative and make it work?

First off I would never want Diablo III to be an FPS. However, I do think there is room for an FPS that has the Roguelike qualities of the diablo series as well as games like nethack/dungeon hack.

You probably already know this, but the Diablo series' roots were derived from the 'roguelike' game (random hack and slash + dungeon crawler adventure game, random loot drops). There are also multiplayer roguelike games. Go check the wiki on roguelikes to see it. Why is Diablo/Diablo II still being played today? I believe it's because of the Co-op, and the fact that the game is different enough based on random dungeon levels and item drops.

So why does this formula have to stay in the realm of isometric view?

There are more than a few FPS games right now that have everything Diablo has, excluding the level randomization. The story is generally the same: Kill bad guys + boss with quest, get loot, stay alive, level up and do it again.

FPS play + Randomization of levels and the options for them (before the game begins) are the only components that would need to be added.

What has to stay basically the same? The general storyline.

Future new campaigns could be created with new content, textures, creatures and tilesets - while the story changes with which baddies/bosses to kill. Alternatively, the original story could be retrofitted on the fly with a different tileset for that game (Kill boss A but now he lives in a dungeon as opposed to a castle, or he lives in the desert as opposed to the jungle).

You can also add randomly generated and/or recurring side-quests. MMORPGs do it all the time. Even if you didn't want that kind of randomization, you could create specific side-quests but randomly place them in the 'levels' when a new game starts or add more or less side-quests (or none at all).

This keeps things interesting and fresh.

You see, I'd rather be creative to solve this as opposed to saying it just cannot work.
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News Comments > Op Ed
46. Re: Op Ed Sep 23, 2011, 10:15 BurntSoul
Beamer wrote on Sep 22, 2011, 18:50:
Know what never works with FP? Randomly generated content. It works in Diablo because you're so removed from the landscape that you don't notice how sparse and repetitive it is. Zoom down to eye level and you will.

I think that back in the 90's/early 2000's you'd get that kind of sparse and/or repetitive content. I remember Soldier of Fortune 2 had the option for random multiplayer levels. It was almost there (the experiment worked), but the tech wasn't ready. I think that nowadays developers could certainly figure out a way to make better use of tileset transitions and add random environmental things like stalagmites, flora/fauna, rocks, use of water and weather in a random way that will be more interesting and immersive.
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News Comments > Battlefield 3 Expansions Timed PS3 Exclusives
23. Re: Battlefield 3 Expansions Timed PS3 Exclusives Sep 22, 2011, 19:52 BurntSoul
Not to try to change the subject, but:

Did you know the Witcher 2 is going to be coming out with some new DLC in late September?

The DLC is Free.
The DLC includes all previous DLC content.
The DLC will be coming out the same time for all platforms it is currently on.
The DLC adds a game type, a tutorial, new quests, another difficulty setting.
The DLC will not have horse armor.

Now that is the right way to do it.
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News Comments > Op Ed
40. Re: Op Ed Sep 22, 2011, 17:00 BurntSoul
Okay, for Diablo 3 to be an FPS? No F'n way, the guy is trolling for controversy. However, I do like the idea of a NetHack game in an FPS. In other words, give me the RPG elements. But also give me a completely random maps to cover. Also, I'd like to randomly create the map/dungeon/castle based on specific things like Dungeon Hack. Will I need food to survive, or not? More or Less creatures per level of dungeon? How many levels down? How large of a map can I create on the fly? Which tileset(s) to use? How much magic? Permadeath or not? You get what I mean. Finally, bring on the option for co-op gaming as well as single player and I'm good. Bonus? LAN only play and Dedicated server files, of course  
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News Comments > Ships Ahoy - Dungeons & Dragons: Daggerdale
10. Re: Ships Ahoy - Dungeons & Dragons: Daggerdale Jun 24, 2011, 19:58 BurntSoul
As I mentioned in my reply, I'm using autohotkey. I've used it in the past for other games. It works just fine, thanks for looking out for me. Unfortunately, I'm not looking for help.

There's just no excuse for having to rely on 3rd party software to force the game to give me the key configuration I need. A PC's 2 natural controllers are a mouse and keyboard. We're not re-inventing the wheel here, support it!

Daggerdale is an RPG - well, more action RPG than RPG. I've had to do my own dodging from arrows in this game so it fits to have a comfortable setup.

Neverwinter Nights came out in 2002. certainly not as action-like as Daggerdale. There's no physical dodging at all, it's just a virtual die roll that tells me I dodged. Yet I can assign my movement keys just fine.

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News Comments > Ships Ahoy - Dungeons & Dragons: Daggerdale
6. Re: Ships Ahoy - Dungeons & Dragons: Daggerdale Jun 24, 2011, 18:31 BurntSoul
Here's the deal:

Even with all the issues, I hope it can get its act together. That being said:

First off, the price: $15. Good to get in and get out. I heard that this game will eventually add dlc over time (new 'modules'). This price does NOT excuse them from the crap that's been happening, though.

This game is best for screwing around bashing monsters co-op with your friends, because the story is presented in a so-so manner (you talk to npc's and they just grunt when you click, and text lines pop up).

This is not a click on the ground RPG, it's a use the keys to move RPG. Yeah, they forgot to include the ability to configure many of your keys in the PC version. Like the arrow keys (I'm left handed). Kind of sad, so you have to go into the .ini to fix the keys you want changed (and some don't change anyway from here), or use a 3rd party utility I've been using like autokey. This pissed me off the most. I'm still waiting for the 2nd patch for this. It's the type of thing that would turn a casual PC gamer off for sure. Don't worry though, you can use a gamepad (WTF?).

Missing textures: 5 minutes in after I installed it, when you picked up certain armor or items and equipped them, you ended up looking like a pasty blue smurf. Supposedly they fixed it in the PC patch.

Ability points loss: upon leveling up, you get a few points to put into abilities. I didn't run into the issue, but people have been ripped when they built their character. Later on the player would save their game a certain way and it would remove those points. This is not cool when you are near the end of the game... Hadn't happened to me, and the first patch apparently fixes it, yet I have heard some people still complaining.

Multiplayer is tied to Gamespy.

Co-op local multiplayer does not include LAN play.

Because of all the above horseshit, they ended up getting terrible reviews.

Here's to hoping they'll get another patch in that resolves the remaining crap.

In any event, no sweat off my ass - all in I got the game for $1.50 (coupons).

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News Comments > Modern Warfare 3 Survival Mode Detailed
6. Re: Modern Warfare 3 Survival Mode Detailed May 27, 2011, 23:08 BurntSoul
The strange thing that made me do a double-take was the phrase 'in-game currency'. This immediately translated in my mind to 'microtransactions' and 'flagshipped', then, 'no, people will buyit/fall for it anyway'. Of course, it doesn't mean anything. It was just word association...  
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News Comments > Modern Warfare 3 Survival Mode Detailed
1. Re: Modern Warfare 3 Survival Mode Detailed May 27, 2011, 20:55 BurntSoul
Survival mode sounds just like out of Serious Sam, or it's the zombie co-op mode in new clothes.

Is this a good thing?
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187 Comments. 10 pages. Viewing page 2.
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