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User information for Toph O' Rama

Real Name Toph O' Rama   
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Nickname BurntSoul
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Feb 10, 2006, 03:46
Total Comments 187 (Novice)
User ID 24396
User comment history
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News Comments > Ghost Recon: Advanced Warfighter DM Map Plans
5. Re: Nice Jun 17, 2006, 21:58 BurntSoul

First off, sorry that this is one chunk of a paragraph.

Well I think of it as a completely different game for the most part. It feels completely different, yet it allows you to control your team via the map, which is similar. Bad side is, you can only look through your other 'teammates' eyes and tell them where to go and what to do (move, follow, cover, attack, etc.) - you cannot directly control them from a first person view. Also, the game is set in a city. No real open spaces like Ghost Recon. However, the atmosphere is truly acceptable and challenging enough. You are NOT going to be sneaking around, though. The story unfolds on the fly a little better (using vid feeds and sat imagery) in GR3 as opposed to finishing a mission, then just listening the next story from your briefing crew like in GR. Loadout also tends to be really basic, and you don't have detailed information on your teammates (am I confusing this with Rainbow Six Series?). Graphics, physics and sound kick the snot out of anything out there. Multiplayer - though very fun - is currently lacking in some areas but will be rectified soon. Right now it has team-based land grabbing. Excellent and attentive Dev support as well.
This comment was edited on Jun 17, 22:01.
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News Comments > Ghost Recon: Advanced Warfighter DM Map Plans
2. Re: Nice Jun 17, 2006, 19:48 BurntSoul

Just so you know, the word 'whet' was spelled correctly:

Whet (verb)

1st definition of the word:
To sharpen by rubbing on or with something abrasive (as a whetstone).
2nd definition of the word:
To make keen: Stimulate (whet the appetite).

However, I am very pround to have this game for the PC - it's great!
This comment was edited on Jun 17, 19:50.
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News Comments > Ghost Recon: Advanced Warfighter Patch
2. Re: im sorry but May 24, 2006, 20:44 BurntSoul
Hehehehe, I guess your mileage may vary with this game...

I have an AMD 3000+, an ATI Radeon X800XT PE and 1 gig of ram - and I'm getting 50fps average.

This game is awesome, and the support is phenomenal!

PS: Pvthudson01, you should probably defrag your hard drive and remove the spyware and virii from your machine... that should fix you up good...oh yeah, don't forget a trip to

This comment was edited on May 24, 20:47.
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News Comments > Ghost Recon: Advanced Warfighter Patches
27. Re: No subject May 11, 2006, 20:58 BurntSoul
Are you serious? What good is a game that gets fixed after you've finished it and are done with it?

Ones that may have promise and re-playability with the modding community, building single and multiplayer maps.

Also, I personally slow way down when it comes to playing single player to take in the whole experience. Why should I blast as fast as possible through my leisure time with the game? I'm not racing anyone...

...I do feel your pain when it comes to waiting for patches, but I have a good feeling that the devs are on top of things, given their good head start.

They shouldn't have released it in it's current state imo, I mean unless there's some trick to making the AI work that only the developers know about they consciously shipped a shoddy product.

Well, I think we all know that Devs don't usually have control as to when they ship their product, 'cause when all is said and done, its not entirely their product, is it? They just work there.

In this particular case, I'm not here to defend them.

However, I would rather micromanage semi-intelligent gun posts than have no control at all and watch the game play like a movie. After all, the bots have to make it feel like you are having an effect - or some control - over the environment around you, right? So where's that magic slider to make them feel perfect? I have no idea man. It's nice to dream.

Make them too dumb, the game sucks, Make them too smart - they cheat - which makes them look invincible, not allowing you to get a kill in edgewise. Or they are so smart/dumb they are scripted. In which case the game sucks again.

I don't think that this is a work of shoddyness as it is more to figure out how to create a realistic AI opponent for everyone. ALL games have a certain level of this drawback and it is really relative to the quality of how the gamer plays.

It can be a fun game, at times, but there's just too much grief due to the AI imo. So, overall, thumbs down.

Well whenever I get tired of the single player experience I usually battle some human opponents online. Why don't you give it a shot?

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News Comments > Ghost Recon: Advanced Warfighter Patches
23. Re: Nice game May 11, 2006, 19:33 BurntSoul

Yeah I have an ATI Radeon X800XT PE on 1280x960 and it's really nice.

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News Comments > Ghost Recon: Advanced Warfighter Patches
22. Re: My opinion of GR: AW May 11, 2006, 19:30 BurntSoul
hhehehe! Well said, War!

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News Comments > Ghost Recon: Advanced Warfighter Patches
21. My opinion of GR: AW May 11, 2006, 19:29 BurntSoul
Okay, I feel this game has promise.

Historically speaking: I cannot compare Ghost Recon Advanced Warrior to GR2, because I do not own a console. However, I do like how the game feels from its original Ghost Recon PC perspective and how they worked in the map/camera/drone/team controls. With the exception of no GR2 for the PC, it has thankfully NOT gone down the same path as the PC Rainbow Six (Lockdown) path.

Graphics are nice, though they may scare the medium to low end userbase. It's not an 'Oblivion' though. You can put options low enough to get a decent framerate. I do wish you could have more control over the Aegis Physics stuff, though. Well, I really wish that my video card had it built on board already - truth be told...

Sound is nice, just what you would expect. I have an Creative X-Fi card. Very nice.

I'm happy to get back into a game that supports CoOp. I'm also happy to get back into a game that focuses on a more immersive close combat experience. I don't know what it is, but I feel like I am really 'in there'. It must be the way the camera moves, mimicking the body - or the speed of how the body reacts. It just feels right, know what I mean? For example, if you've played Medal of Honor it 'feels' a certain way to play. It's not to say MoH:AA was a terrible game - it was in fact very good. When CoD came out however, you could tell there was a better representation of how the virtual body 'fit'. It just felt more natural.

This is the same thing I'm talking about, and like all the Tom Clancy Tactical FPSs out there it does it very well.
Dirt gets kicked up in your face when you stop short, glare of the sun has an effect on the buildings and cars around you, fire warps the air with waves of heat and distorts objects behind it. and finally, how your body jostles to and fro.

Two things I do miss is when you get hit you limp and when you run so far you get tired. These are small things but they pulled me in even deeper into the game.

Another drawback at times can be your teammates. They can lag behind at times. I think part of it for me right now is learning how to control them from the HUD as opposed to the top down satellite map view. controlling your team from the top down map will give you a much snappier experience with them, as you are pinpointing a specific location you want them to go. When you select your whole team to move, they will not always go exactly where you want them (no, not on a dime) though this can be construed as more realistic, right?
Unfortunately, they do not intelligently retreat as well as I would have expected either.

I believe the previous poster was correct: you are micromanaging teammates a little more than what you would originally expect in this day and age. However, where does the developer draw the line between the 'perfect bot' (perfect pathing but too rigid, infinite sight and accuracy, and can see enemies and friendly's as a psychic would) and the 'dumb ass' (walks into a walls without pathing around it, shoots friendly's in the way, doesn't take cover). Whether it's the teammate or the enemy, it can be a hard task to get it just so to make it seem more immersive - more realistic. I have faith that they will rectify the AIs misses here and there. In fact, I believe they have already begun with their initial 1.06 patch.

Multiplayer is a blast and is quickly paced. No, no vehicle interaction beyond blowing the shit out of them, no flying around in helicopters or jets. This is not a Battlefield clone (which tends to be 'arcadey' as opposed to GR:AW). I will look forward to their Deathmatch mode in the next patch. One glitch is the gamespy logins and the ping times are weird, but there are enough servers out there when you do connect.

In my opinion, the PC gaming community for GR:AW will grow, believe me.

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News Comments > Ghost Recon: Advanced Warfighter Patches
18. Some Ideas for the Jaded... May 11, 2006, 18:45 BurntSoul
I don't know about anyone else, but I usually go by these guidelines:

1. Even though a Demo could be available for a game, many times there are issues and drawbacks (not to mention a good lack of the full product present) that are not necessarily representative of the final result. Therefore I take a Demo with a huge grain of salt.

2. When I see a patch come out within a week of when the game was initially delivered to stores, I usually don't complain about what is in it or how large the patch is. Instead, I realize that the current development team is on top of their product, and the community should be happy about it. When I see a version of a game or piece of software go from 1.00 (or ship date version) to 1.06, I know that there will not necessarily be alot fixed in the patch. Given the immediacy that the patch came out, it probably fixes some show stoppers that were quickly realized and corrected.

3. I usually wait more than a week before deciding how a game is going to fare with the community, and I usually don't shut a game down with my personal opinions that quickly either. If I can note enough good points to overbalance it's bad points, I wait longer for development to hopefully resolve those bad points within a reasonable timeframe. This means I also note if development is taking active cues from their audience, or if they are giving them the finger.

These are just my guidelines, though.

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News Comments > Oblivion Patch/Content Plans
127. Re: bwahaha YARRR! Apr 7, 2006, 21:32 BurntSoul
Well, I think we all have to remember why this thread has grown soo long in the first place (what were we bitching about again?):

Bethesda originally created and published completely new mods for the PC community after/during The Elder Scrolls III: Morrowind game came out - for free. In between all of this, they created some excellent expansion packs that people were happy to purchase.

I believe Morrowind was also available for the consoles. I do not know if extra content was made available to them (or even expansions? Someone correct me, please), as I do not own a console.

I do know that there was no rebellion.

Now for The Elder Scrolls IV: Oblivion, they have decided to sell their mods alongside the PC community's free Mods.

Some people express this information in different ways.
"Who Cares!"
"How Rude!" (in Jar Jar binks fashion)
"C'mon Cheapos!"
"It's because of those damn XBOX 360's!"
"It's the new business model. Get over it, 'cause it's not going away!"

It is a business model, and it has been around for some time now. Bioware (NeverWinter Nights) for example. They have sold expansion packs like Bethesda did, and they've sold mini modules for their game, very high quality stuff. The price ranged from 5.99 to 12.99 I believe. From what I could tell, they based it on about how many hours of gameplay/enjoyment the average gamer would get out of it.

(The term 'average gamer' can really get pounded on if we are talking about Oblivion players, I think)

So for me, the price theory is based upon cost of episodic content. Hell, they are doing it with Steam with an online store format. HL, HL2, Darwinia and any other developer that wants to sell with them. I believe Sin Episodes is next. This is fine by me. I choose what to buy, and if I think the price is too high, I'll look elsewhere for my mods ,addons or games.

Anyway, shiny things like Horse Armor, Jewelry, Clothes, Paintings, personal buildings, food, weapons, new people skins - anything that enhances the world by being a part of the world anyway is extra fluff. It's fluff that enhances the world, yes. But I think it should be cheaper than an episode - if not FREE like they did with Morrowind.

The horse armor is just too expensive and the community could probably make something like it just as well as the developers. They did with Morrowind, anyway...there was soooo much free mod content for Morrowind it makes your head spin!

So how about episodes for sale? I'm not talking necessarily about connected episodes, 'cause that idea might be a problem. I don't want to be pulling out my wallet every month because I cannot finish the damn story. I mean discrete, non-connected quests that last X amount of hours in the World or in an extension location of that world? If they are going to charge for it, they should charge $1 an hour of expected gameplay. You have about 5 hours of questing? Charge a fiver.

Now sell it alongside the PC modding community, like Bioware does. Not saying it's going to be better or worse but at least it's a choice we can all make.

This comment was edited on Apr 7, 21:42.
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News Comments > Oblivion Patch/Content Plans
106. Bethesda, if you are reading this... Apr 7, 2006, 18:19 BurntSoul
Bethesda, I have a confession to make. Because I knew that your latest game was going to be a hit, I spent the extra $$ for the collectors edition against my good judgement. This is the FIRST time I've ever done something like that! Oh well, At least I got a neat coin and an extra book.

Unfortunately, I for one will not be buying the Horse Armor. Reason?

I will probably get a different Horse Armor mod for free from the Oblivion mod community - if I think my Horse needs it...(um, nah).

It's also waaaaaaaay too pricey. I'll wait till the price comes down until I take another look. Well, probably not.

Good news! You want me to be a happy consumer? Cool! I'll GLADLY pay another $39.99 for an expansion that adds CO-OP and 30 more hours of gameplay! That's $10 more than any expansion pack I've bought before! Retrofit Morrowind back in or something with some more quests - or even put the original shtuff back in...That's how much I like your product! Ya hear me?!?!? 39.99 more gold septims from my pocket to yours! Is it a deal?!?!?

One condition: You cannot go back on your deal. You must give me CO-OP AND 30 hours more of gameplay - not one or the other. Be nice and I'll pay with a smile on my face!

hmm, are they reading this, do you think?
This comment was edited on Apr 7, 18:26.
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News Comments > Oblivion Downloads
67. Retort Apr 5, 2006, 15:55 BurntSoul
Okay, Quaternion - let's break down what you deny you wrote:

1. quote:
I create this information from other people who are bitching about the PC's performance on a 6800, not out of thin air. These comments were on Blues a week or so ago. I haven't seen it first hand on a PC, so my comment was generated from second hand information.
If you haven't seen it first hand, then how can you make decisions for other people? A great number of comments that are on this site are negative in nature. No need to add to it. I believe (yes, my own opinion, not someone else's) that there are tons of people completely happy - and you will NOT see a comment from them because they have nothing to bitch about!

2. Quote:
Don't be so smug over paying $50 for your PC games. Your time will come.
Yeah, you are trashing the guy, over the money thing. I said I could care less about it.

3. Your statements imply to the casual reader that you'll need to spend waaaay more money on a PC to enjoy Oblivion. Read what you wrote a few times. See it yet?

4. You state that even after spending alot of money on the PC you've built, you'd likely have hardware problems.
And even then, I'd still get crashes and hardware compatibility issues.
Hmmm, does that statement really mean getting Oblivion for the PC is pointless? That's what I got out of it. Do not deny what you wrote! In effect, you are implying the game will suck from a PC perspective. Rubbish.

This is not the case, folks. The only thing you need to be logical about is whether you really want to spend money building a new computer if all you are going to do on it is play just Oblivion, or any other game for that matter. There is more to it than games when it comes to PCs, folks.

5. Nope, I agree. He shouldn't be calling people fools. He's seems to act like a 360 Console hater - but I could be wrong...

6. All of the above statements really come down to comparing a console box to a PC computer - with the use of computer games as your literary device, and saying that the 360 is better in this case. Though PCs and Consoles are getting closer and closer to becoming the same thing, it hasn't happened yet. Apples to Oranges.

As soon as the 360 gets a mouse, a keyboard, has a respectable Hard Drive and RAM, can surf anywhere on the Internet (without having to hack the box), allows me to send email and Instant message anyone on a PC (or a console), allows me to create and print documents, do my bills and taxes and buy all types of products online, as well as letting me expand it with my own choice of 3rd party hardware, it's just not as good as a PC yet.

7. You do NOT need an Nvidia 7800 or a SLI/ Quad SLI configuration to play the game with reasonable framerates. What you said was an outright fabrication.

8. No pissing matches please. I've been 'playing online' since I had a 300 baud modem (yes, 300 baud - before Prodigy and the Sierra network) and could dial into Bulletin Board systems to play those stupid text games. No, I'm not proud about that either...

9. Quote:
Not having played the game on PC doesn't mean I don't know one end of a computer from another.
Nope, it doesn't. It just reads that way. Check yourself before you wreck yourself.

PS: Finally, based on my beliefs and the resources that I currently have, I believe that buying a 360 console and Obvlion - in order to play on it as opposed to a PC - is foolish.
Why should I spend $400+ for a console in order to play a game, when I can play it just as easily and problem free on my PC?

This comment was edited on Apr 5, 16:04.
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News Comments > Oblivion Downloads
66. Cost of downloads and other stuff... Apr 5, 2006, 15:04 BurntSoul
My opinion on the downloads:

If this is the way they want to handle it, so be it. The people will make the final decision. The people with consoles really don't have much of a choice do they (if they do, someone tell me - 'cause I have no idea)? So if it's a little mod for $1.99 like horse armor - whatever, no biggee. It is nice that the 360 community should have something to choose from in the future. Anyway, lot's of people will think $2 sucks for a price. Some people may want to show off their horse 'cause they like the Role-playing style more than others - and because it's an 'official mod'. Fine by me.

I think some people like mods that are 'official' because that may mean (to the buyer) the mod is (hopefully) tested and will be a high quality piece of work as opposed to community made quality. If they want to live a sheltered life, that's fine - it's not my $$$! Now, if you get 3 new areas with 10 quests, some new weapons and some new spells, how much would you pay then? $5.99? $9.99? If it got great reviews, would you spend the cash? That's probably as high as I'd buy for an 'official' online mod.

NeverWinter Nights (Bioware) did it, and I believe they are successful because the mods they created were definitely high quality work. However, I will admit their modules are selling cheaper and play much longer than a $2 horse armor mod...

I think Bethesda is looking for extra $$$ with these smallish mods mainly from the 360 console community, because they know that the PC community could whip this stuff up for free in a few hours. Seriously. I mean, there are PC mods already out for the game and it's been only 2 weeks...

...So they are following the business model that Bioware have created. Okay. We get it.

Now, understand that the (PC) Bioware community have made FAR more mods and modules than Bioware (NeverWinter Nights) could ever possibly imagine when they first created the game!!

That said, Bioware has proven that it can sell expansion packs and single modules alongside the huge, free community offering.

The free stuff isn't going away people. It's just going to sit along side the pay stuff. Bethesda gave the PC community the tools to do what they want. I do not believe they will pull the rug out from their client base to force people to buy only their mods...

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News Comments > Oblivion Downloads
63. Re: No subject Apr 5, 2006, 14:31 BurntSoul
On the other hand, I would need to buy or build an Alienware level PC to play Oblivion at the same level as my $400 xbox 360. And even then, I'd still get crashes and hardware compatibility issues. That extra $10 sure seems small compared to the extra $1500+ I'd have to spend on the PC hardware.

That's funny, I didn't have to build an Alienware level PC. I didn't spend a penny. My computer is about 2 years old. I also have zero hardware and/or compatibility issues. When I built my machine, I didn't have to spend $1500, either. Not only that, but I'm hitting 30 FPS or higher 'outside' and 50 or higher 'inside' at 1280x960 with most settings on the heavy side. That's plenty playable to me.

It's okay to blast the guy about the $50-$60 thing. I could care less about that. However, don't trash the game, PCs or the guy because you don't know one end of a computer from another.

Dual or Quad SLI... are you on smack?

Why is it people create this bogus information? Lies do not help substantiate your story, my friend.

This comment was edited on Apr 5, 14:33.
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News Comments > Star Wars: Empire at War Patch
5. Heh...NOTE! Mar 21, 2006, 20:23 BurntSoul
This patch is having issues big time at the moment in multiplayer...

This comment was edited on Mar 21, 20:23.
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News Comments > No StarForce in NA SpellForce 2
66. Re: HAHA Mar 13, 2006, 21:36 BurntSoul
hehehe good one!

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News Comments > No StarForce in NA SpellForce 2
10. Re: HAHA Mar 13, 2006, 13:37 BurntSoul
Ahhh, MeatFarts - just read your post.

I agree with your view. Makes sense.

PS: I had Taco Bell for lunch today. Looking at your handle makes me queasy...yikes.

This comment was edited on Mar 13, 13:39.
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News Comments > No StarForce in NA SpellForce 2
9. Re: HAHA Mar 13, 2006, 13:34 BurntSoul
Darks: First off, don't think because I posed a different opinion on the matter that I'm attacking you in any way. Chill man, no offense.

Anyway, I in fact haven't read up on the recent crap they've pulled. Another nail in the coffin I guess. I figure something has to give, given the sloppiness of their product.

If they pulled this stunt on Bit Torrent, why didn't the devs/publshers pull out in Europe as well I wonder? Anyone know the answer to that? Just curious...

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News Comments > No StarForce in NA SpellForce 2
6. Re: HAHA Mar 13, 2006, 13:18 BurntSoul
Let's put this into perspective. I wouldn't say that it was StarForce that caused 'strong arm tactics' (unless you have some other info I don't know about?). Rather, I believe it is the community that probably impressed on the developer/publisher that they would experience a loss in product sales if they had it implemented in North America.

Which is to say, that's a good thing! Democracy and Capitalism working together for the right reasons (for once)!

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News Comments > Guild Wars Factions in April
13. Re: I wonder Mar 10, 2006, 20:33 BurntSoul
I've read somewhere that they are going to have 12vs12 PvP battles in Factions. That's not much larger than what they have now for maximum battles. I'd wish to see how a 32vs32 would play out, but unfortunately that's not in the cards at the moment...

Okay - not only that, but a small Guild of players can hook up into an 'alliance' with other guilds in Factions, so you are not going to miss your small group feeling. When you feel like getting more interesting PvP gaming content, you can hook up with your guild alliance cousins. They also mention that the best guild alliance will be a mixture of PvE and PvP players...

I hope that brightens your day!

This comment was edited on Mar 10, 20:39.
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News Comments > Ghost Recon: Advanced Warfighter PC Delayed Again
4. ugh... Feb 28, 2006, 13:53 BurntSoul
They may have to do this to polish the PC version, who knows. But one thing is certain: UBI knows that if the PC version comes out before the console version, they would have a much more critical and negative bunch of gamers to appease first (even moreso since the GR2 disaster).

Think about it! How long have PC gamers been waiting for the next Ghost Recon? The general PC gamer concensous is: "It had better be good, 'cause after WE put the GR series on the damn map, you pushed us aside in favor of the quick sales of the console market."

Also jaded PC gamers/reviewers will take a game down a notch anyway, as they are usually the ones to speak up. With the consoles, you can always sell to a sucker.

If the consoles were sent to stores after the PC game came out in this scenario, they could lose potential money in the console market based on the (potentially) bad PC game's reception. It's way too risky for them to push the PC game out first. Better to sell the game to the console gaming herd early...

Another clue: Look at Rainbow Six: Lockdown for the PC right now. They totally delayed the game for the PC. It pissed PC gamers off. The game came out and it is getting lack luster reviews throughout the community. They know the strategy they need to take in order to clean up properly. Needless to say, since they didn't cater to the PC community first, the Rainbow Series is probably going to only exist on consoles from this point forward.

To be honest, I think that when GR3 comes out, it will be the last nail in the coffin for UBI publishing these titles to the PC. I don't think that people will say GR3 will be an exceptional game for the PC. I think people will say (now that it's coming out later) that it is just another console port with extra bells n' whistles, or that the game is so far removed from the Original GR that it doesn't hold up to its lineage.

I totally hope I'm wrong.

This comment was edited on Feb 28, 13:58.
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187 Comments. 10 pages. Viewing page 9.
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