HoSpanky wrote on Feb 24, 2017, 15:06:
I've never understood the need to cheat in online gaming, and ESPECIALLY don't understand those cheaters then complaining about being punished for cheating. If you cheat to win, you didn't actually win. There's no victory there.
Beamer wrote on Apr 13, 2016, 09:04:
This sounds miserable.
Roguelike options are fun in games that are played in short bursts, not 40+ hour open world games. These changes don't add enough variety to play through multiple times, but are too restricting for your first playthrough.
Not to mention taking away navigation and fast travel options would make any game like this miserable. Exploring is fun, but returning to explored places is significantly less so. I didn't mind so much in FC4, because I just autogyroed everywhere, and autogyroing with a grenade launcher in one hand never got all that old (and getting places never took too long), but... though I've yet to play this FC, I can't imagine there's a short manual way from point A to point B.
MT Silver wrote on Mar 30, 2016, 16:33:
I think the game got dragged in the mud because they tried to be like NWN, not for being a D&D game. Specifically, much of the hype was about the freedom you would have to make your own adventures. But SCL is nowhere near as free as NWN was. I played some incredible modules made with the NWN editor. There's nothing like that in SCL. Icewind mentioned a few of the limitations in SCL above.
I guess what I'm saying is that N-Space should have either lived up to their inspiration source or not cite it at all.
Though maybe if they did that we wouldn't be talking about it at all.
MT Silver wrote on Mar 30, 2016, 15:27:
You're missing the point. Icewind is saying that the game being licensed as a D&D product didn't improve it in any way. They wasted the story and setting aspect and they didn't use the mechanics of 5th edition. It may as well not be based in the Sword Coast at all.
Icewind wrote on Mar 30, 2016, 13:18:
Are you Dan Tudge, by any chance?
Seriously though, the game had a lot of faults, and saying you can "remove" the D&D license and it would be fine is ridiculous. Yeah, they could have, but then it would just be another bland CRPG amongst a sea of bland Steam CRPGs that already exist. Go play Shadows: Heretic Kingdoms if you want an example of that.
SCL barely used 5th edition. It used it in much the same way Pool of Radiance 2 used the 3rd edition rules...which is to say *barely*. The system they implemented was extremely watered down and bared little resemblance to 5th edition. Not the way ToEE/BG/IWD or any other D&D license game used their own rule edition at the time.
the mediocre reviews it received were deserved. The game's combat was abysmally bland, the story was bland, and the character creation? Yup. Everything about the game was middle-of-the-road average. Not bad per se, but just "bland". We live in an age where a hundred RPGs get shoved out onto steam every year, so if you want to make money you better make something with some real heart behind it, or risk going out of business.
Cutter wrote on Mar 30, 2016, 13:29:
I still say there was some sort of payola scam going on here because all the press previews don't come remotely close to jibing with the actual game they released. And n-SpaceDE's marketing was really scummy to boot, implying that this was the next NWN when it clearly wasn't. This is one of the few games I feel I actually got scammed on by a company's marketing - classic bait n' switch. And because I bought it through GMG there's no chance of a refund. Sigh.
ldonyo wrote on Mar 30, 2016, 13:44:
I know of at least one game-stopping bug. My wife found it while fighting the humongous spider right before you go into Underdark. As far as I know this has not yet been fixed.
You fight the gigantic spider, then kill off the waves of little spiders. This happens three times, then the large spider is supposed to drop down for the final fight. It drops down, but then goes right back up, never to be seen again. Meanwhile, you're stuck in combat mode until you exit the game. You can re-fight this over and over, you can choose to reset as far back as the game allows, but it always ends the same way once you get this bug. The only option is to start a new game and hope it doesn't happen again.
Primalchrome wrote on Mar 30, 2016, 12:02:
What fact are you referring to....the toolset? They've indicated there would be one since early in the process. They only later indicated that it would initially be a tileset. The one they delivered was anemic. "Create your own epic adventure to share with your friends" - a quote still on their website....
Cutter wrote on Oct 30, 2015, 21:21:
I wrote this in my review of the game....
"The reason for the reviews being so polarized and almost equally split between like and dislike are easy to see when you look at them. The dislikes are from old school players like myself who were hoping for a spiritual successor to NWN. It's what we were promised and what they failed to deliver. The likes invariably seem to come from younger players who are more familiar with ARPGs than CRPGs, unfamiliar with NWN and classic CPRGs, and zero actual PnP experience. From their perspective I could see where this would be a fun game. For those of the old school, not so much."
If they can deliver the Dec. 3rd update as advertised that'll go a long way to placating those of us who feel like we were conned.