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User information for Nameo

Real Name Nameo   
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Nickname DarkCntry
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jan 29, 2006, 02:29
Total Comments 680 (Apprentice)
User ID 24330
 
User comment history
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News Comments > Morning Consolidation
1. Re: HuniePot Offers Koei $1 Million To Publish Dead Or Alive Xtreme 3 In America Nov 25, 2015, 12:57 DarkCntry
 
McIntosh is either trying too hard at trolling, or is completely delusional. Either way, reading his last 24h of tweets has made my brain want to literally expel itself from my brain, create its own method of locomotion, and then evacuate this planet.

Honestly, the dude has started ripping on The Civil War teaser trailer as some form of 'masculinity violence brigade' bullshit. I'm not sure I could facepalm with enough force to show the level of total disbelief I have.
 
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News Comments > Evening Safety Dance
8. Re: Evening Safety Dance Nov 25, 2015, 12:43 DarkCntry
 
Creston wrote on Nov 25, 2015, 11:09:
Not a conspiracy, but it does seem fairly coincidental that MS (can) make(s) money off those settings.

Only one is an actual 'money maker' and that's the Ad ID one...even then that's pretty debatable. SmartScreen is basically malware 'protection', and Device Sync has absolutely no revenue potential.
 
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News Comments > Saturday Safety Dance
6. Re: Saturday Safety Dance Nov 22, 2015, 10:18 DarkCntry
 
Kosumo wrote on Nov 21, 2015, 19:51:
Don't live in the UnitedPolice States of America

Or basically any other 1st World country....
 
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News Comments > No More WoW Numbers
26. Re: No More WoW Numbers Nov 4, 2015, 13:25 DarkCntry
 
El Pit wrote on Nov 4, 2015, 13:21:
nin wrote on Nov 4, 2015, 13:03:
El Pit wrote on Nov 4, 2015, 12:56:
Mr. Tact wrote on Nov 4, 2015, 12:23:
Still more wow than any other MMO to date.

But no longer wow enough to tell the public. This truth is brutal. Prepare for pain.


I can't imagine any dev that wouldn't kill to have a game as successful as wow, even with it waning.


True! It's still a cash cow, although it is slowly going down. But it's kind of funny that ActiBlizz is trying to hide this. Whatever. Never played WoW and never will unless it will go free to play in its final phase.

I wouldn't say "hide" is the correct word, but obfuscate would be more apt. The reasoning behind this may be as simple as "we know our numbers aren't 10s of millions anymore, so instead of giving off the impression that the game is dying, we'll just stop announcing subscriber numbers".
 
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News Comments > Paragon Revealed
10. Re: Paragon Revealed Nov 4, 2015, 11:22 DarkCntry
 
CJ_Parker wrote on Nov 4, 2015, 09:15:
ViRGE wrote on Nov 4, 2015, 01:31:
Alamar wrote on Nov 3, 2015, 20:35:
ViRGE wrote on Nov 3, 2015, 20:12:
Am I missing something or is the game genre not even described?

'Reveal a char a week' screams MOBA (Ugh) or whatever Overwatch is...
What are we classifying Overwatch as, anyhow?

To view this user's posts click on the username.

I'm going to take a shot in the dark and say that Parker here has gone and called it shit/garbage/crap or some variation of the statement...if so, it just reinforces the notion that it was a good idea to ignore them.
 
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News Comments > Star Wars Battlefront Trailer
14. Re: Star Wars Battlefront Trailer Nov 4, 2015, 03:22 DarkCntry
 
DangerDog wrote on Nov 3, 2015, 23:46:
or buy the game, enjoy it for three solid weeks and then move on to the next shiny new thing.

Pretty much my mentality. I'm going to buy it anyways, and since I get busy with real life commitments, the action of pre-ordering just takes one thing off my menu of to-do's. If I get tchotchkes from doing it, so-be-it, but I'm not doing it because of that.
 
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News Comments > Activision Buys King Digital; Releases Q3 Financials
32. Re: Activision Buys King Digital; Releases Q3 Financials Nov 4, 2015, 03:16 DarkCntry
 
Slick wrote on Nov 3, 2015, 22:13:
then I guess... enjoy your $5.9B purchase of CandyCrush! everytime you've given Acti-Bliz a dollar, you've basically been funding this deal. that's where your dollars go.

Well then, I guess you're one to not give money to any company, seeing as after-all, they are all using whatever money they gain to further expand their 'territory' in their markets, be it ActiBlizz or EA, or even McDonalds.

If you can't understand the difference between spending money on your own studios, developing new IPs, and generally trying to push gaming forward... and paying $5.9B for fucking candy crush, then you might just be too far gone for help.

If you cannot understand the concept of how businesses are run, then I might suggest not commenting on them. You keep parroting the whole cost of what they spent to purchase King without knowing that they have more than just Candy Crush, they also have millions of instilled users and teams of development staff already established and understanding of their market.

ActiBlizz has been looking to break into the mobile market (much like every other game company) and they went about it in a way that, normally, isn't a big deal.

You vote with your dollars, and you're obviously okay with a company taking zero chances, pushing out a watered down lowest-common-denominator rehash every 3 years. Oh and the billions they'll make off this garbage? You can rest assured that it will be well spent. Rolleyes

Zero chances? Sorry, but c'mon...Overwatch and Heroes are two new games entering a very saturated market, and both of them in their own ways are doing better in their early life cycles against their bigger contenders. Overwatch, which just entered closed 'testing' is garnering better marks than TF2 in the sense that it's a game that allows differing skill levels of players to play together and to actually contribute, where-as TF2 is well-known for being top dog and uses a high skill ceiling for the good players to the point that newer players are left so far in the dust that they couldn't contribute even if they tried.

I mean, really, you show just how ignorant of business you are here by showing an obvious bias, especially since you keep claiming "taking zero chances".

I'd rather give my income to publishers who A) take risks, B) employ thousands of developers, and not the publishers who A) never take a risk, and B) employ as few actual artists as they can financially get away with.

I really wonder where you get your information, because the last I saw no company out there doesn't take a risk in their sectors. Hell, since you seem so hellbent on this, spending $6B on another company is a risk, especially in the volatile mobile market where people's whims change near-hourly.

and to wash your hands of what's actually going on as "all companies only care about their bottom line" is irresponsible. Obviously they exist to make money, HOW they go about doing that is what's under scrutiny here, not the WHY. Elon Musk makes billions making electric cars, meanwhile BP makes billions from raping the planet and spitting carbon into the air... they both just want to make money! *washes hands* lol. get a clue.

How is ActiBlizz any different than EA, or CDPR, or any number of companies out there? What you're seeing is a company that wants to expand into a different sector and they have the resources to obtain the knowledge and skill of others.

Saying that all companies only care about the bottom-line is a simplistic retort, so yea, I'll own up to it, but it's neither dishonest nor irresponsible, it's standard business practice.

The red herring you toss up about Elon Musk is kinda funny...after-all, how does one make the batteries in those cars? You're talking about the outer-effects of companies, and not the actual role of said company, and honestly, that's literally the example of a strawman argument.

InBlack wrote on Nov 4, 2015, 03:04:
Why are you people even engaging Slick. Everyone knows that he shills for EA like he was on their fucking payroll. The sad thing is: He isn't.

It's midnight and I'm awake with little else to do, so I had some free time.

While I admit that Slick's been pretty adamant about his strange relationship over EA, it's just that there's so many people out there that throw impassioned responses to these events.

Like I pointed out, I'm a small-scale shareholder to ActiBlizz and, honestly, I strongly dislike the business practices of King...but I also recognize the business move this makes for both of them, and I could hope on a longshot that may, just maybe, it'll force King to stop ripping off other people's work.
 
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News Comments > Activision Buys King Digital; Releases Q3 Financials
28. Re: Activision Buys King Digital; Releases Q3 Financials Nov 3, 2015, 20:27 DarkCntry
 
Slick wrote on Nov 3, 2015, 20:19:
Where does your money go?

When you buy a card pack in Hearthstone, or renew a sub in WoW? You probably think that you're supporting game developers to continue to make content for your favorite game. NOPE. It went to buy candy crush.

Where does the money go when Valve makes a flat %30 on essentially the entire PC gaming industry? You think they re-invest it back into studios? nope! They pocket it. That where your money goes every time you buy from them.

last I counted in the past 20 years, Valve and Bliz have each put out 5 IPs. fucking five. And yet EA and Ubi are the bad guys, the big evil corporations... you know, the ones who employ over 5000+ employees each. Who make games.

So keep giving your money to people who openly give you the finger, who are essentially spending your good will on crack. And then be sure to attack the other guys who put food on the table for literally thousands of families, and bring many times more games, and new IPs (yes and old recycled IPs too) into the culture of gaming.

Massive Corporations like Acti-Bliz and Valve aren't concerned with making games, they're concerned with sucking up every penny of disposable income from gamers while contributing nothing to the industry.

EVERY corporation is only concerned about their bottom-line, whether it's ActiBlizz, EA, CDPR, or any other business out there. They are also concerned about making the game, which affects their bottom-lines, and it is in their best interest to garner as much money by doing what they do, in this case, which is making games.

Also, the shotgun method of development isn't always the best...if one studio puts out a game every few years and it's better than than a studio that puts out a game every 3 months, then I'll probably be happier with the former.
 
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News Comments > Activision Buys King Digital; Releases Q3 Financials
25. Re: Activision Buys King Digital; Releases Q3 Financials Nov 3, 2015, 19:00 DarkCntry
 
Stanly Manly wrote on Nov 3, 2015, 18:53:
What's all this talk about making games? This is about making money. You think CEO's give a shit about anything but making shareholders happy and seeing profit?

As a tiny portion shareholder, I would like to point out that a game company to make profits needs to make games...normally they have to be compelling enough to make money, but in any fashion, the company needs to make the games to make the profits. In this case, they purchased a company that has shown year to year profits and they (ActiBlizz) have made it no secret they want to expand into the mobile space...this makes perfect sense to make 'games and money'.
 
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News Comments > Activision Buys King Digital; Releases Q3 Financials
23. Re: Activision Buys King Digital; Releases Q3 Financials Nov 3, 2015, 18:43 DarkCntry
 
jacobvandy wrote on Nov 3, 2015, 16:39:
fujiJuice wrote on Nov 3, 2015, 14:37:
They are buying the userbase, just like Microsoft did.

I think you're spot on. It's not billions of dollars just to own the games and earn back that much money or more, they're putting their name on them so that hundreds of millions of people -- many of which would be hearing about them for the first time -- might begin to associate Activision with the kind of freemium crap they like. Then maybe when they see an ad for Call of Duty or whatever else, they might give that a try, too. It's simple advertising, and that figure probably looks like peanuts compared to how much they're spending on all their other marketing every year, targeting a much smaller segment of people in the world.

There's also the high chance of this being a 'purchase of technology and resources', with ActiBliz wanting to push into the mobile market (see: Hearthstone), they probably want a more dedicated department working on it. A team that has experience and established technology can be something that makes or breaks a company venturing into that area.

Yea, near $6B is $6B too high for a company that prides itself on stealing ideas from others in my opinion, but from a business trade off of obtaining an established user base and development house, I see what they are attempting.
 
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News Comments > Sword Coast Legends Free DLC
7. Re: Sword Coast Legends Free DLC Oct 31, 2015, 01:21 DarkCntry
 
My friends and I enjoy the game and we all hail from the days of yore...even pre-dating the whole notion of Elf being a class.

Honestly I remember no one even claiming it was going to be NWN, only that it was going to bring the ability to run D&D digitally. That said, the tools are pretty bare-bones right now and I'm part of the optimistic crowd and hoping they will get fleshed out, but until then my friends and I are quite content running the game the way it is as a weekly thing.
 
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News Comments > Batman: Arkham Knight Review Flags Removed
20. Re: Batman: Arkham Knight Review Flags Removed Oct 29, 2015, 17:45 DarkCntry
 
NKD wrote on Oct 29, 2015, 17:36:
Anything prior to the release date generated for the title is flagged as pre-release automatically by Steam. And the release date cannot, last I checked, be altered manually by the developer. (It's possible they've added this in the time since, but I don't see why they would.) This whole thing was probably just a goof by whoever at Valve reactivated the title for WB.


That's been my experience with the developers I've worked/spoken with. Steam auto-updates based upon physical changes, such as removing a game from Steam and putting it back on resets the release date to the most recent 'release'.

I don't think this is some super-nefarious thing WB did to fix reviews simply because if that were the case they would've white-washed the reviews instead of flagging them pre-release.
 
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News Comments > Evening Patches
2. Re: Evening Patches Oct 21, 2015, 08:08 DarkCntry
 
The Half Elf wrote on Oct 20, 2015, 21:31:
Welcome to the Star Wars The Old Republic's version of Star Wars Galaxies NGE (New Game Enhancements).

It's bad.
I wouldn't call it that, I would, however, say that they made it that much more single-player focused than it was originally. Being F2P now, I don't really have a problem with this move, since I seriously doubt we'll see another KOTOR game.

One reason I wouldn't call it the SWG NGE is simply because they didn't fundamentally change the core game. In other words, they didn't change the mechanics, nor remove (see: consolidate) classes.
 
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News Comments > Fallout 4 Live-Action Trailer
12. Re: Fallout 4 Live-Action Trailer Oct 16, 2015, 04:20 DarkCntry
 
InBlack wrote on Oct 16, 2015, 02:49:
subx wrote on Oct 15, 2015, 20:32:
Taking "not actual game footage" to a new level.


Yeah, if that was "actual game footage" Im the fucking pope. Why the fuck does Bethesda get a pass on this? It shouldn't & this is getting fucking ridiculous, Gamers are it seems the most gullible fucking people on the planet...(next to those Literal Bible idiots)

Probably gets a pass simply because it says "live-action" in the description and doesn't try to pass it off as in-game footage?
 
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News Comments > 9M Played Star Wars Battlefront Beta
60. Re: 9M Played Star Wars Battlefront Beta Oct 13, 2015, 20:18 DarkCntry
 
MacLeod wrote on Oct 13, 2015, 19:52:
My favorite news about the game that shows their idiocy. They've said that the game will not have in-game voice-chat. They said there's enough third party software if you want to chat with your friends... of course there's a problem with this logic. I can only join the game with ONE friend. The rest of the team is fucking random!

Hrm, I must've had a bug then when I joined an assault game with 3 of my friends.......

In-game VOIP is a great nicety, but honestly, most of us get tired of it anyways when it is overrun by people yelling obscenities every 2 seconds.
 
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News Comments > 9M Played Star Wars Battlefront Beta
42. Re: 9M Played Star Wars Battlefront Beta Oct 13, 2015, 16:38 DarkCntry
 
Kxmode wrote on Oct 13, 2015, 16:34:
DangerDog wrote on Oct 13, 2015, 16:08:
Actually EA had their refund system in place before Steam. You have to make your request within the first 24 hours of launching the game in the first seven days of the game's release. You could essentially play the game for 20+ hours and then go "nope, don't want it".

Do you know if EA will refund GMG game code purchases via Origin? Steam doesn't.

I think Origin only refunds directly from Origin purchases, as for 3rd party sellers, I think that depends on the 3rd party and/or the CSR at Origin you talk to.

*edit* https://www.origin.com/en-us/great-game-guarantee Looks like you need to purchase from Origin to get the refund.
 
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News Comments > 9M Played Star Wars Battlefront Beta
39. Re: 9M Played Star Wars Battlefront Beta Oct 13, 2015, 16:20 DarkCntry
 
Everyone complains about the AT-AT on rails...could you all imagine the rage-inducing it would be if it wasn't on rails? It kinda needs to be on rails or else people would hug the hills so neither the Y-Wings, nor the Snow Speeders, could take them down.

There is also a Battlefield analog (even in the oft-loved Desert Combat mod) in the AC-130.
 
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News Comments > Star Wars Battlefront Modes and Season Pass Detailed
30. Re: Star Wars Battlefront Modes and Season Pass Detailed Oct 13, 2015, 16:04 DarkCntry
 
NegaDeath wrote on Oct 13, 2015, 12:08:
Arithon wrote on Oct 13, 2015, 07:13:
There were two stand-alone expansions for BF1942 did not affect multi-play but added single player campaigns and cost 15 each (less than $10). So the grand total for all of it was 55 ($84). Bear in mind the two expansions were additional games, not just a pack of four maps.

The original BattleFront was the "StarWars total conversion" mod for BF1942, but was sued out of existence by LucasArts so they could release their "official" version, developed by Pandemic.

The irony is that this BattleFront, the least like a Battlefield or Battlefront game, is made by DICE - the makers of BattleField.

You might want to check your facts there. Both expansions to 1942 were multiplayer focused expansions. Road to Rome added 6 maps and some new weapons and vehicles. Secret Weapons of Normandy added 8 maps and more weapons and vehicles. At launch R2R cost $20 and SWoN cost $30, neither was $10. You also have to factor in inflation to make a proper dollar comparison. Not to mention development costs back then were a fraction of what they are now.

To further the inflation bit...CPI calculations would show that $40 today would get you ~$30 in 2002. So, going by this trend, $120 would be ~$90, which some rounding, basing off of the total rate of inflation being 33.76% between 2002 and today.
 
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News Comments > Video Game Voice Actors Consider Striking
61. Re: Video Game Voice Actors Consider Striking Sep 24, 2015, 18:39 DarkCntry
 
Slashman wrote on Sep 24, 2015, 17:53:
deqer wrote on Sep 24, 2015, 12:53:
Those voice audio files are saved and re-used millions of times. Every time that any one plays the game. That's a lot of use for the little $ that the company paid for it.

How is that different or more significant than the guy who built the UI for the game? Shouldn't he be getting those royalties as well?

The difference is not as simple to explain, but I'll give it a shot...

More often than not, VAs are sub-contracted from an outside resource that pays them specifically for sessions, not salary/hourly/etc. Those that work within a company, be it direct sub-contractors (see: freelance, etc) or actual employees are generally give either full commission or living wages.
 
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News Comments > Video Game Voice Actors Consider Striking
46. Re: Video Game Voice Actors Consider Striking Sep 23, 2015, 17:29 DarkCntry
 
Cutter wrote on Sep 23, 2015, 17:17:
I've used the analogy before because it holds true. Just look around you and imagine if you had to pay someone anytime you used something. Sip of coffee? Pay the guy who made the mug, the company that shipped it, the store that bought it, the clerk who stocked it, the cashier who took your money, the people who made the bag it was put in, etc. Now apply that mentality to literally everything else and you see how insane it is. Yet, simply because one judge once ruled that certain kinds of work mean you should get paid repeatedly for only working once is the definition of insanity. And that's not even getting into the bullshit mess of IP, copyright, etc. and that stuff is all beyond fucked up now as well.

And again, there is no such thing as original work anyway. All of it's derivative. When you create a new song you're only moving around things that already exist and were created by other people anyway and the influences of those people directly influence your work. So no, you don't deserve any special protections. There really is nothing new under the sun. It's all connected and is based on what came before it.

Investors do this all the time with people and their products, they love having percentages on every piece of product sold. Hell, watching shows like Shark Tank can educate you on the business of residuals and what-not.

So here's the thing Cutter...if you, say, painted a picture and sold off the rights to print it (or authored a book and sold redistribution rights, whatever), you wouldn't feel like you should get some cut of each unit produced of your work?

If you think these people are getting more than a few cents on the dollar for every unit sold, you really need to understand how that payment setup works.
 
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680 Comments. 34 pages. Viewing page 4.
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