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Real Name Nameo   
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Nickname DarkCntry
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jan 29, 2006, 02:29
Total Comments 790 (Graduate)
User ID 24330
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News Comments > PAYDAY: The Heist Free Weekend; Sale
1. Re: PAYDAY: The Heist Free Weekend; Sale Oct 18, 2012, 19:42 DarkCntry
Didn't we just have one of these a few weeks ago?  
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News Comments > Torchlight 2 Patch Plans
22. Re: Torchlight 2 Patch Plans Oct 18, 2012, 19:42 DarkCntry
Axis wrote on Oct 18, 2012, 19:34:
Or you will often embarrass yourself...
Much like you're doing right now...

You passive-aggressively put down people who don't have the same opinion that you do about a particular game.

The thing about opinions is that you cannot just "justify" them, as they are subjective by their very nature.
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News Comments > BioShock Infinite CEs Detailed
22. Re: BioShock Infinite CEs Detailed Oct 18, 2012, 19:24 DarkCntry
sauron wrote on Oct 18, 2012, 18:23:
Great, thanks nin!

Speaking of spiritual successors to System Shock, I'm thinking Dishonored looks like a convergence of SS2, Thief and Deus Ex. Saw some gameplay vids today and boy does it look good. Think I'll have to get it, then play it when the kids and Mrs. Sauron are asleep.

The one drawback to Dishonored, in my opinion, is that the story just falls apart during the climax. I won't say it's the exact same, but I felt it went off the rails in a similar fashion that Mass Effect did, just more condensed and not over 3 games

I will say that I did highly enjoy the option to play as a pacifist and that it didn't penalize me. The actual choice to do it with violence or not is actually a big selling point to me, and one I missed from Human Revolution.
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News Comments > Torchlight 2 Patch Plans
20. Re: Torchlight 2 Patch Plans Oct 18, 2012, 19:19 DarkCntry
Axis wrote on Oct 18, 2012, 18:49:
So ya people with high opinions of themselves and their views have a tendency to dislike those who just tell it like it is, especially when they contradict and are proven wrong time and time again.

Not sure if you're trying to contradict your own assessments here or what, but you're doing a pretty bang-up job of it.

I've been playing games for 30 years, being part of the process of making them for damn near 25 years, and I still don't think that I know what makes a good game simply because "good" is subjective, to state otherwise just reeks of holier-than-thou attitudes.

I know what makes a game good to me, but I don't presume that what I find good is what another finds good. I also don't belittle people for liking something that I don't like, for all I care someone may just love Barbie Horse Adventures even though I wouldn't play it if someone paid me to do so.

I *like* only a handful of aspects of PoE, the overall game to me is still pretty meh, but I won't say that it's a bad game unless it truly is a bad game. What constitutes a bad game you ask? Games that are inherently broken in some mechanical, non-subjective way. I may dislike a game for various aspects (I dislike Halo as a game, and only marginally interested in the story/Lore), but I won't say it's a bad game.

I have my qualms with TL2, one being that it just feels hollow in the overall story, but again, that's just *my* feelings.

So please, don't assume you're 'telling it like it is' when all you're doing is literally the exact same thing you find "annoying".
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
148. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 23:24 DarkCntry
dj LiTh wrote on Oct 11, 2012, 19:36:
One of the game dev's apparently got about 20missions into impossible/ironman before losing. So ya, i'm not going to buy what your shoveling just cause you cant get past the first few missions doesnt mean others cant. Your not gods gift to gaming.

Reading's not your strong suit, is it? I said I was on day 92, some 30+ missions in. 20-30 missions in is about the time that you have before the last nation pulls out before the fail state kicks in, so you just reinforced my issue.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
143. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 18:17 DarkCntry
Numinar wrote on Oct 11, 2012, 09:29:
WOW DarkCntry. Are you some kind of pro game tester? That is quite the acheivement. I hope the game below impossible isn't too boring for you, because by definition that difficulty is an unwinnable joke for people who just want to see the world burn.

Not entirely sure what you're aiming at. There's a very fine line between challenge and frustration, and with the current setup of Impossible it crosses well over that line and moves into infuriating.

I'm used to the old school XCOM trial and error setup, I also expect Impossible to be a very difficult challenge, but it is not challenging to be incapable of continuing progress through the game when you aren't given any possible avenues to succeed.

I've been through pretty much every build-order possible to lessen the Panic levels, but that doesn't help because there's too little money and too little infrastructure to achieve anything. I don't expect to keep all the nations, but I also don't expect it to be an unattainable situation.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
135. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 07:53 DarkCntry
Ok, just 'lost' an Impossible Ironman for the fact that I lost too many nation members...despite the fact that no matter what I did, there was nothing I could do to keep them.

I'm finding this very, VERY difficult to see possible completing with that fail point.

I sold almost 90% of my Gray Market goods, fast-tracked getting Satellite Nexus, and I couldn't even get it completed due to the lack of engineers at every turn.

What is really sad, I was just about to assault the alien base, been through 30 missions, 92 days in, and only lost one squad about heartbreaking. Hell, I even got the Wet Work achievement...
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
126. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 00:07 DarkCntry
Creston wrote on Oct 10, 2012, 23:38:
Btw, is there really a point to shooting down UFOs versus just letting them land? You face more crew obviously, if you let them land, but that just means more loot?

Letting them go counts against your approval rating, can raise panic, and they also have a higher chance of shooting down your non-stealth satellites.

Just ganked my first Cryssalids, God, I forgot the sheer TERROR you feel when you see the fucking things charging towards your squad...
Btw, can you nut stun them? I tried stunning them twice with my fodder Stun Man rookie, and both times it wouldn't do anything. I was adjacent to them (THE TERROR!!!) and everything, I'd even shot them down to 3 health. Buh?
Chryssalids, and most of the mech-based units, cannot be stunned for some reason. Cyberdisc repair drones, however, can be stunned with the upgrades to the Arc.

Finally, why for fuck's sake is a nano-shirt a fucking carryable item, rather than something you put underneath your armor? So I gotta choose between medkits or armor? Buh^2?

My understanding is that it's supposed to be an "oh shit" type thing or a boost similar to the Sectoids' mindlink.

I don't think I ever even used them during my first playthrough.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
112. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 14:01 DarkCntry
Verno wrote on Oct 10, 2012, 13:42:
I think most people would happily trade off the odd melee RNG miss for having stuff appear out of thin air on top of your squad. That is just a really poor design crutch in general, there are far more effective ways of building tension and unleashing surprise on the player.

I don't consider this any different than the Floaters' "take-off" ability, which they can do anywhere. At least with the reinforcements on escort missions you can almost always predict where they'll show up and set-up accordingly, prior to their arrival. I know I haven't lost anyone on the escorts from the reinforcements, and that's on Classic.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
109. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 13:30 DarkCntry
The thing about the randomness is that it works both ways, and like anything with an RNG you're going to have your "on" and "off" moments.

For example, during one Terror mission I was backed into a building with 6 (yes, 6) Chrysalids bearing down on my squad and a trio of Muton Elites hanging around outside. The Chrysalids did their thing and came charging in, 2 of my squad got their reaction shots off and the other 4 missed. The hilarious part, ALL of the Chrysalids missed their attacks...this is melee now, which is supposed to be 100%, but somehow they all missed (the Mutons didn't though, and half my squad got fried).

Also, Plasma are the top-tier weapons for damage, lasers are top-tier for accuracy. Nothing beats a Hover-SHIV with their heavy plasma.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
13. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:08 DarkCntry
FalconerHG wrote on Oct 9, 2012, 11:02:
> Encountering aliens, they scuttle away to safety, after which trench warfare resolves the conflict. (in the old game, an encounter could result in aliens shooting at you right away, or you shooting them - that was far more nailbiting than it is now)

Aliens will shoot at you if you walk into them while they are on Overwatch, which can happen upon finding them. It happens more often on the harder difficulty and later levels.

> Maps are no longer random. There's only about 100, pre-made maps.

I agree with this...albeit the randomization of the original wasn't all that grand either.

> Games universally last less than a day. (the old games were epic in length)

What are you talking about?

> No more Action Points
APs were reduced to two actions a turn, which is modifiable with later advances. It's really no different. In the original, outside of the AP costs to do basic things like stance changes or turning, you really only moved and shot anyways 95% of the time

There are more, but these three are such enormously different that it is difficult to label the new game with the term 'remake'.
Except it is a remake in the fact that it effectively took the original and updated it.

A remake is taking the original concepts and mechanics and putting it into a new engine.

And that is effectively what they did. Are things more streamlined? Yes. Does that mean that it makes the overall strategy any different than the original XCOM? Not really.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
8. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:48 DarkCntry
FalconerHG wrote on Oct 9, 2012, 10:39:
1) misunderstand the concept of what a remake is
In software entertainment, it means taking an original IP, redoing it and in general, updating the concept.

In XCOM:EU, you take the original source IP, keep the bulk of the mechanics there, and then gloss over it with the "pretty brush", slap on a throw-away story, and presto, you've remade the original.

3) are off your rockers for thinking that this plays like the original, its a vastly different game

The only vastly different thing is that you don't have the finer control over your squad members. Most of the stuff is done under-the-hood in terms of stances and what-not, which is not nearly a bad thing as most perceive it to be.

The other minor difference is the interceptor side of things, you don't have a range adjustment ability, they were replaced with the uplink abilities.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
6. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:38 DarkCntry
Raven wrote on Oct 9, 2012, 10:28:
Plays just like the original? Are you kidding me? The system is massively "streamline". Dumb down to the point where you just can't dumb it down any more. Weapon rate-of-fire...gone, character stance (couch, prone)...gone... you can't even shoot at 2 aliens in the same turn (or at least I can't in the first 2 missions of the game that I managed to be able to play last night).

I tried hard to like the new system but, imo, action point system is just far superior.

As I said, it plays just like the original. Of course, you lose that finer detail of control, but you don't miss it. If you do, you're trying way too hard to find a dislike.
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
1. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:20 DarkCntry
Well, it's a really good remake. The elements of the original are there and if you aren't jaded, the game really plays just like the original just prettier.

A few gripes are the voices and a few of the missions types, namely the save VIP missions being boring as all hell.

I did, sadly, lose my maxed Medic in a massive swarm of Muton Elites and Heavy Floaters
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News Comments > Steam Top 10
27. Re: Steam Top 10 Oct 7, 2012, 16:37 DarkCntry
Prez wrote on Oct 7, 2012, 16:04:
Okay who is the biggest classic X-COM fan here on Blues (That would be besides me) who is also buying XCOM on release day? If you convince me of your faithfulness to the almighty Microprose version and swear on your Ufopedia that the new one will be every bit as good I will preorder.

Otherwise, at least let me know if it is true to its divine heritage once you've played it and I'll buy it.

It won't be the exact same experience as the original, but it will be fairly close in my opinion. The early build I played a couple months ago showed that Firaxis was aiming to keep the feel of the original and attempting to keep the pace moving.

Not sure the difficulty level it was on, but the Tall Men I encountered used equal amounts of coordination that I did when moving into position, more often than not they opted to stay back and pick me off from a distance until I tried to close the gap...then decided it was a good idea to flank me. The AI's ability is near-par from my memory of the original, and in a few places, better.

And what I experienced of the base side of things was almost a carbon-copy of the original. Researched a few Sectoid blasters, got a power armor, and built up a SHIV.

The combat itself felt smoother to me since they consolidated skills to more automated effects (IE: the dash when you moved past the normal run range). Still on the fence about the 'skills' though, I liked the inventory management that kept me pondering when I should use the grenade or rocket launcher in the original.

Overall, as someone who bought the original game on it's release day I found myself pleasantly surprised at how Firaxis did.
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News Comments > Steam Top 10
74. Re: More Big Picture Details Sep 24, 2012, 03:41 DarkCntry
The Half Elf wrote on Sep 24, 2012, 03:19:
Problem is you have to put 5 points in that skill to get to the Double cannon on the Turret Tree.

No, you don't. The skill level increases regardless where you put the point in that tree. It's not a successive tree, it's a cumulative tree.

As for the argument on Passive VS Active, honestly, a skill is a skill to me. If a passive is going to allow me to mow through people faster and more efficiently, I'll take that over an active skill that basically is a flashy attack with the same possible modifiers.

Besides, a lot of the issues most people have is the teamplay aspect, which is tied more into the Class mods and the "teamwork" line of passives, which most people won't use because they aren't generally as good as class-specific mods. My Commando has a -47% cooldown reduction, which is great for the turret. My Siren, on the other hand, has a mod that increases the percentage healed by Restoration shots, which is useless solo and why I rarely have it equipped.
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News Comments > Steam Top 10
43. Re: Steam Top 10 Sep 23, 2012, 20:58 DarkCntry
Jerykk wrote on Sep 23, 2012, 20:29:
PHJF wrote on Sep 23, 2012, 19:39:
All right, TotalBiscuit confirmed my fears for BL2. One boring skill per class and pointless passive bonuses. But even after all that I still played the hell out of BL, so $43 seems fine...

"Pointless" passive bonuses..? I don't know about the other classes but the Assassin's passive bonuses are anything but pointless. They make a huge difference. Also, the Assassin has more than one active skill.

It's one of the few times I disagree with TB. Although I do see the point, he wants more active bonuses that have meat to them.

For example, 90% of the Commando's passives are, at worst, really too good. Get a high-chance elemental weapon and those passives that heal you on damage, increase weapon damage, etc and you're going to faceroll the entire game with the DoTs.

For example, there's a boss character during the latter story missions that will annoy the hell out of you, but if you've got DoTs and your turret leveled, you'll find that fight a whole lot easier.
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News Comments > Borderlands 2 Mechromancer next Month
56. Re: Borderlands 2 Mechromancer next Month Sep 4, 2012, 22:06 DarkCntry
RailWizard wrote on Sep 4, 2012, 20:48:
No You! I will drop a single name that will shut you up. Robinhood.

I was actually told at one job interview that that is what my name means. lol Go I didn't get the job.

What does Robin Hood have to do with anything? The premise behind the fictional character is that he stole from the rich (profiting from the misgivings towards to poor) and gave to the poor (returning what was originally theirs and obtained in a manner deemed 'illegal'.

How is it in any way Robin Hood-esque to pirate a piece of software to use? Software (especially in this context) is a luxury good not intrinsic to a required form of living. The software wasn't obtained by the developers at the detriment of the 'common folk' either.
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News Comments > Gotham City Impostors Goes Free-to-Play
12. Re: Gotham City Impostors Goes Free-to-Play Aug 31, 2012, 20:20 DarkCntry
WyldKat wrote on Aug 31, 2012, 18:05:
It looks like a quirky, fun time waster, I just never felt like spending money on it with so much else occupying my time. I'll check it out now though.

Does suck that they're not even throwing previous owners a bone with freebies or something. Of course APB Reloaded did this too. All of us who had clothes, cars, guns, and lots of gametime were told to STFU and pay2win. Glad this, at least, doesn't have gun rental/buying on the cash shop.

They actually are throwing purchasers freebies, a crapton of the DLC is unlocked.
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News Comments > Gone Gold - Borderlands 2
83. Re: Gone Gold - Borderlands 2 Aug 20, 2012, 22:38 DarkCntry
NicklePop wrote on Aug 20, 2012, 20:07:
DarkCntry wrote on Aug 20, 2012, 17:21:
NicklePop wrote on Aug 20, 2012, 16:51:
Of course it applies to all media!

This is a gaming board though ... I'll spare you the ranting about other forms of mind-killing.

Then do explain how civilization has survived all of these years with the advent of books...after-all, the most violent one was contains content from around 3500 years ago.

Can you honestly suggest that 'books' have the same impact (and widespread usage among youth) as gaming?

Is there no difference in your mind?

False comparison IMO.

No less an impact as the mediums change with the times. Can you say that books didn't have the similar impact 200 years ago?
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790 Comments. 40 pages. Viewing page 19.
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