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Real Name Nameo   
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Nickname DarkCntry
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jan 29, 2006, 02:29
Total Comments 688 (Apprentice)
User ID 24330
 
User comment history
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News Comments > Next Mass Effect Teases
27. Re: Next Mass Effect Teases Nov 8, 2013, 11:27 DarkCntry
 
Quinn wrote on Nov 8, 2013, 01:27:
No idea how ppl could get into that. Why should I give a shit about destroying blackmail data for person A and killing a druglord in another sidequest? Why would I give a shit about stopping the Adolf Hitler of the Mass Effect universe? The whole universe is getting fucked by Shepard and the Reapers anyway. Knowing this certainty kinda removes the will to live in that world or try to fix it.

I don't know, it didn't stop people from playing Knights of the Old Republic, it didn't stop people from playing The Walking Dead, and it sure as hell didn't stop people from playing the various Lord of the Rings games.

The point is simple, even if you know how the world will ultimately 'end up', doesn't mean that you cannot have an enjoyable experience in the same setting.
 
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News Comments > On Sale
9. Re: On Sale Nov 6, 2013, 04:34 DarkCntry
 
Krovven wrote on Nov 6, 2013, 00:52:
New system sucks. Copy and pasting the serials to friends was so much simpler.


I agree, but I also see the reason behind this...it's to keep people from buying these games and reselling them for full-price, making a massive profit at the sake of the publishers offering the games and HB itself.

Stupid people ruin it for the good people.
 
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News Comments > Into the Black
2. Re: Into the Black Oct 31, 2013, 22:07 DarkCntry
 
jdreyer wrote on Oct 31, 2013, 20:26:
I just hope that prank guy isn't in a state with Stand your Ground laws.
Watching the video, I cannot quite make out the language over, but he's not in an English-speaking country...

That said, there is a bit at the end when someone does not take kindly to being spooked.
 
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News Comments > Battlefield 4 Preloads
28. Re: Battlefield 4 Preloads Oct 28, 2013, 09:04 DarkCntry
 
InBlack wrote on Oct 28, 2013, 05:29:
Way to go, charging full price for something that should have been DLC, maybe even free DLC. Well to each his own I guess, enjoy the game.

So, I guess the enhancements made to the engine shouldn't count either, right?
 
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News Comments > Battlefield 4 Preloads
24. Re: Battlefield 4 Preloads Oct 28, 2013, 05:02 DarkCntry
 
InBlack wrote on Oct 28, 2013, 04:31:
Why would anyone want to get this anyway?? Didnt BF3 come out a year ago and isnt it basically the same game?? I mean they are obviously going the way of CoD but no one gives a shit?? Fucking pathetic if you ask me.

Unlike the yearly CoD releases, this at least improves something over the last game, and the return of Commander mode, it actually brings something that people wanted.
 
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News Comments > Ships Ahoy - Batman: Arkham Origins
16. Re: Ships Ahoy - Batman: Arkham Origins Oct 27, 2013, 20:17 DarkCntry
 
Quinn wrote on Oct 27, 2013, 18:37:
Other than the slight lack of polish (do note that we're comparing it to 2 games that were freakishly perfect), though, this game is a blast. I'm enjoying it allot and I really get this big city christmas vibe when I'm gliding through Gotham.

What I don't really dig are the skill trees. They are kinda based on achievements, as you can only progress in each tree by performing the achievement asked of you one achievement at a time. Can anyone tell me WHAT THE HELL a preditor encounter is? I cannot progress in the Predator/Stealth tree because I need to complete a "predator encounter without being seen". I'm certain I've achieved that about 6 or 7 times already. It seems I'm stuck on the third step of the Predator progression.

The Predator Encounters are those during major areas (think interiors) where you're given the best opportunities to be full stealth. To use the previous games, anytime you saw a gargoyle you could climb on inside indicated a Predator Encounter-allowed area.

I agree, though, gating some of the more useful skills behind them are not a good way to do things.
 
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News Comments > Ships Ahoy - Batman: Arkham Origins
9. Re: Ships Ahoy - Batman: Arkham Origins Oct 25, 2013, 12:53 DarkCntry
 
Without getting into spoiler-mode, I just finished the Copperhead portion of the game...minus a few graphical glitches (hello Croc's head through a wall) and a small bit of graphical slowdown, the game has been pretty smooth.

It plays almost exactly like Arkham City did, seeing as it is effectively the exact same map used. The one thing I don't really care for right now is the leveling up is now tree-based and not 'pick what you want'. Granted, most of the stuff that everyone gets is unlocked automatically, I just don't like being forced down a specific path to reach the stuff I want.
 
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News Comments > Evening Consolidation
19. Re: Evening Consolidation Oct 24, 2013, 22:44 DarkCntry
 
RollinThundr wrote on Oct 23, 2013, 08:42:
Redmask wrote on Oct 23, 2013, 07:20:
yuastnav wrote on Oct 23, 2013, 02:49:
David Cage has some SERIOUS issues. Or in other words: nothing new.

It's a shower scene that is much tamer than your average 'amateur video' clip, maybe he figures you're a mature enough adult to handle it.

I don't see the issue here, GTA IV has full frontal nudity during the strip "mini game" I don't see yuastnav insulting those developers though.

You do know what full-frontal nudity is, right? I really don't think you do since that doesn't actually take place in GTA IV (or even V).

And David Cage is pretty out there, his storytelling alone shows that.
 
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News Comments > CoD Ghost Requires 6MB of RAM
13. Re: CoD Ghost Requires 6MB of RAM Oct 23, 2013, 20:07 DarkCntry
 
Wildone wrote on Oct 23, 2013, 19:23:
Wtf for? Its not like its open world?! I think they were probably too lazy to optimize so just said fuck it
It's for all the incorrectly angled sun shafts, the massive-poly'd dogs, and THE AWESOME EXPLOSIONS!
 
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News Comments > Day One: YouTube Takedown Incident
9. Re: Day One: YouTube Takedown Incident Oct 21, 2013, 12:01 DarkCntry
 
Creston wrote on Oct 21, 2013, 11:38:
Thanks guys! So, in essence, DOGI Devs = Cockwallets.

Furthermore TB goes in depth about possible Kickstarter shenanigans, plausible reasoning behind the take-down, and shenanigans of the Greenlight process, circling back to Wild Games giving implied permission to make Youtube videos of gameplay.

Basically it boils down to Wild Games didn't like TB's first impressions being higher ranked search on Youtube for the game and it being ultimately a lambasting of their product.
 
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News Comments > Batman: Arkham Origins 17 Minute Trailer
3. Re: Batman: Arkham Origins 17 Minute Trailer Oct 21, 2013, 11:39 DarkCntry
 
City improves on everything Asylum had, the combat is tighter (still floaty for a lot of people though), Detective mode is still OP but only in very situational areas and they made it far more difficult to leave it on and navigate. The only real similarity overall is back-tracking, but City is far more open-world than Asylum and it's one of those "well, it is a huge city after-all" experiences.

Really though, backtracking in Asylum was there for completionists that wanted to 100% the game and get the Riddler trophies and what-not, I think there was only a handful of times where you were forced to do it.
 
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News Comments > Battlefield 4 Beta Changes
11. Re: Out of the Blue Oct 17, 2013, 04:01 DarkCntry
 
Going to simply buck the trend...I didn't have any issues with BF4's beta and I actually enjoyed the time I played with it. But hey, everyone has different tastes and what-not.  
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Oct 16, 2013, 22:11 DarkCntry
 
KTR wrote on Oct 16, 2013, 21:19:
That kiosk hardly looks offical compared to the other ones I've saw.
I agree, the one I saw had small breathing holes on each side of the box.
 
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News Comments > Into the Black
8. Re: Into the Black Oct 5, 2013, 01:42 DarkCntry
 
nin wrote on Oct 5, 2013, 01:21:
jdreyer wrote on Oct 5, 2013, 01:01:
I don't know how much longer this will be on the web. Someone threw it up on Youtube, and WB had it pulled after a couple of hours.

But it looks awesome.

Thank you! I'd tried to catch that earlier elsewhere, but it had already been pulled.

Not really sold on it, but it's a good start. Having Bryan Cranston onboard is also a plus.


Having an actual Godzilla/Gojira-looking kaiju that doesn't scream T-Rex rip-off is probably a bigger step.
 
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News Comments > Steam Hardware Prototype Details
30. Re: Steam Hardware Prototype Details Oct 5, 2013, 01:35 DarkCntry
 
Krizzen wrote on Oct 5, 2013, 01:00:
This is so bad. It's like Valve thinks they can negotiate bulk deals on hardware and sell a shitload of it to consumers. Valve has no market share. I mean, it's like they think they have an entire army of developers actively developing for their platform. Who wants to sell on Steam? Not to mention it's such a closed platform. Then they have the nerve to price it so damn high.

Perhaps it is because I am currently running a 101 fever and stocked up on codine, or maybe it's related to lack of tone in written word, but I seriously hope this is sarcasm...
 
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News Comments > Terraria 2 Plans
8. Re: Terraria 2 Plans Oct 4, 2013, 03:59 DarkCntry
 
InBlack wrote on Oct 4, 2013, 03:23:
What is Starbound?
http://playstarbound.com/

Basically the successor to Terraria.
 
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News Comments > Ships Ahoy - The Bureau: XCOM Declassified
5. Re: Ships Ahoy - The Bureau: XCOM Declassified Aug 21, 2013, 19:24 DarkCntry
 
Fletch wrote on Aug 21, 2013, 08:05:
The same boring, third-person, over-the-shoulder, cover-system console-shooter game mechanic by developers making the only game they know how for such a limited platform. Dipshits will buy it, yet again, ignore the incessant deja-vu, and beg for more. But hey, this one has a "tactical" element. It's different.

Ok.

The funny thing is that XCOM is ubiquitous with the idea of chest-high walls for cover and other examples of what you mentioned, the only difference is that it's now a third-person viewpoint.

That said, while the game is fun at base mechanics, it does get very repetitive quickly and the overall content amount is small. On normal, I would assume that most people will get around 10 hours on it. With very little randomization, replayability is also pretty low, although I am sure that the endings can be changed in some fashion. Around 3/4 of the way through, the story does do a rather obvious Shyamalan-twist that does cause me to facepalm though.

I also miss the Thin Men...alas though, everyone else is pretty much there in some fashion.
 
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News Comments > League of Legends Security Breach
5. Re: League of Legends Security Breach Aug 21, 2013, 19:18 DarkCntry
 
My wonder is just why was a payment system that hasn't been in use since 2011 was still actively connected to a network with outside access? I understand having information for record keeping, but having something that was phased out still open to outside access seems a bit lax to me.  
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News Comments > Infinite Crisis Atomic Wonder Woman Trailer
7. Re: Infinite Crisis Atomic Wonder Woman Trailer Aug 17, 2013, 14:44 DarkCntry
 
Ozmodan wrote on Aug 17, 2013, 06:04:
DC missed the fact that MOBA's are already losing their attractiveness. Unless they can push the envelope, people are not going to flock to it.

You underestimate the power of a strong IP.
 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Aug 17, 2013, 04:47 DarkCntry
 
LaxerFL wrote on Aug 17, 2013, 00:03:
It is not Google's fault that Windows Phone is simply a terrible platform and that Microsoft can't provide a YouTube experience on par with Android or iOS...

But in a great turn of events, Google's gone and created an equal experience on iOS and Android as they did on the MS phones, a good 80% of YT users can't access any of their accounts on those devices due to Google's most recent attempt to unify G+ and the rest of their services.
 
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688 Comments. 35 pages. Viewing page 11.
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