User information for TorchMaster

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TorchMaster
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TorchMaster
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Signed On
December 16, 2005
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Total Posts
115 (Novice)
User ID
24202
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115 Comments. 6 pages. Viewing page 2.
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1.
 
Re: Get Lethal League for Free
Mar 23, 2018, 11:55
1.
Re: Get Lethal League for Free Mar 23, 2018, 11:55
Mar 23, 2018, 11:55
 
Fanatical is requiring that you link your Steam account to them for this offer. That makes this a 'pass' for me.
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13.
 
Re: Cities: Skylines - Green Cities Sprout
Oct 19, 2017, 20:02
13.
Re: Cities: Skylines - Green Cities Sprout Oct 19, 2017, 20:02
Oct 19, 2017, 20:02
 
FYI, NewEgg.com has a sale on the base game, for what appears to be the lowest price to date ($5.79).
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2.
 
Re: Saturday Tech Bits
Sep 30, 2017, 13:00
2.
Re: Saturday Tech Bits Sep 30, 2017, 13:00
Sep 30, 2017, 13:00
 
IBM has posted 21 consecutive quarters of revenue declines.

How's that working out for you, IBM?
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17.
 
Re: Half-Life 2: Episode 3 Story Revealed?
Aug 25, 2017, 12:42
17.
Re: Half-Life 2: Episode 3 Story Revealed? Aug 25, 2017, 12:42
Aug 25, 2017, 12:42
 
Beamer wrote on Aug 25, 2017, 11:23:
Yup, the final paragraph is clearly about valve.

Good supposition, Beamer; I agree. I think Laidlaw posting this is a goodbye F.U. to Valve. He's obviously proud of his writing and is disappointed the game wasn't made. I think the posting is a childish, unprofessional act, but the old Valve team certainly has cause to be frustrated. Laidlaw needs to put Valve behind him and move on. Hopefully for him, this post makes it possible. (This, and the dumptrucks full of money he likely made.)

There are only two substantial locations in this story: 1) the Arctic Combine base, and 2) onboard the Borealis ship bouncing around time from which the three characters cannot disembark. It doesn't seem like much of a setting for a full-fledged game. It looks like this was intended as another five-hour episode rather than a HL3.
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5.
 
Re: U.K. Sales Charts
May 30, 2017, 12:20
5.
Re: U.K. Sales Charts May 30, 2017, 12:20
May 30, 2017, 12:20
 
Thanks for the chart, Blue -- you rock. If a list works for the Steam report, why not here too?

As for the 'old games' on the chart -- we know Fallout 4 had a free weekend and sale, free weekend for Overwatch, Football Manager is always near the top, as is Sims 4. Sims 4 continually blows my mind -- its Metacritic scores are quite low, and each of those expansion packs are US$40 and are never discounted. To each his own, but fans commit some serious cake to that game.
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2.
 
Re: U.K. Sales Chart
May 29, 2017, 13:22
2.
Re: U.K. Sales Chart May 29, 2017, 13:22
May 29, 2017, 13:22
 
BTW, I much prefer this data in chart format instead of the block of text you usually provide. I hope you can continue this layout in the future. Thanks!
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1.
 
Re: U.K. Sales Chart
May 29, 2017, 13:19
1.
Re: U.K. Sales Chart May 29, 2017, 13:19
May 29, 2017, 13:19
 
Today is the Late May Bank Holiday in the U.K.

edit: typo Make -> May

This comment was edited on May 29, 2017, 19:46.
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27.
 
Re: Morning Mobilization
Mar 19, 2017, 16:21
27.
Re: Morning Mobilization Mar 19, 2017, 16:21
Mar 19, 2017, 16:21
 
Scottish Martial Arts wrote on Mar 19, 2017, 14:49:
A serious but not back breaking undertaking if the system was well engineered to begin with; a gigantic cluster fuck if the modules that call the API were poorly engineered and too closely coupled to the specifics of the API itself.

Here's a simple, entirely contrived example: suppose you use a third party API with a function called add(a, b), which takes two integers, a and b, as arguments and returns their sum. Now suppose the developer of the API decides that that is too limiting -- after all, you often need to add more than two numbers -- and redesigns the function signature so that it's add(listOfInts), where listOfInts is an arbitrarily long list of integers. Now, your codebase breaks every place where you called add(a, b). You need to manually fix each call, perhaps changing your entire design for where you called add(), because this new add() function is really a different idea more accurately described as sumListOfInts() and you need to adapt accordingly. This is the cluster fuck scenario.

However, suppose rather than calling add(a, b) directly, you defined an interface with the signature add(a, b). You could then write an adapter class, which implements the add(a, b) interface by simply calling the 3rd party API. Now suppose the 3rd party API function signature change occurs. Rather than having to redesign any code that used add(a, b), you instead just design a new adapter class for the new API, still adhering to the previously defined interface. In this case, the new adapter which implements add(a, b) could take a and b, bundle them into a list, and then pass the list to add(listOfInts). Depending on the complexity of the API changes, this could end up being a non-trivial task, but on the other hand, it's just a matter of changing the implementation so that it still conforms to the interface definition. In this scenario, your codebase doesn't have to be redesigned, you just swap in your new adapter class. Ideally, you'll already have a unit testing framework in place for your old adapter class, so once you've designed the new adapter which uses the new API, you can confirm, through automated tests, that everything still works like it's supposed to, since both the old and the new adapter use the exact same interface and are therefore testable in the exact same way.

...
Excellent example. I hope this helps non-programmers to understand. You are also obviously alluding to the unspoken question: does CIG impose strong engineering training and procedures, or do their disparate teams, from all over the world that have reported morale problems, just mash some code together?

Hellcinder wrote on Mar 19, 2017, 13:26:
I remember picking Star Citizen for one of my free games when I purchased my Radeon 7990.
This wins the thread. That card was released in April 2013.
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3.
 
Re: For Honor Cheaters Banned
Feb 24, 2017, 12:01
3.
Re: For Honor Cheaters Banned Feb 24, 2017, 12:01
Feb 24, 2017, 12:01
 
It's good that these guys actually considered cheating before release, instead of it being an after-thought like many titles.

Of course, quick bans while the game is still popular will allow them to sell additional copies to the low self-esteem miscreants.
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4.
 
Re: On Sale
Jan 31, 2017, 12:05
4.
Re: On Sale Jan 31, 2017, 12:05
Jan 31, 2017, 12:05
 
Somebody help me out here. I picked up the Witcher game of the year edition during the GOG winter sale, but I'm the kind of person that looses interest in games around the 200 hour mark. I've heard that the DLC here is so strong I want to make sure I arrive at the best gameplay during my limited visit. Please, help me plan my playthrough.
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3.
 
Re: Morning Crowdfunding Roundup
Jan 25, 2017, 12:46
3.
Re: Morning Crowdfunding Roundup Jan 25, 2017, 12:46
Jan 25, 2017, 12:46
 
This guy is in the wrong career if he needs day-to-day praise. Well, there probably isn’t any career that can make someone like this happy, but you certainly aren’t going to find it in software development. A real programmer will find enjoyment in solving the toughest challenges.

It sounds to me like he is approaching his performance problems all wrong. Introducing scripting languages to improve performance seems fundamentally wrong. My thought is that he needs to identify areas of the simulation that are requiring too much computation, and simplify them. Abstractions can be much more elegant than complex algorithms. He’s spent two years trying to apply similar solutions to the same problem – he needs a different strategy.

Overall, this guy’s mental state sounds very precarious. His repeated statements that he ‘just wants to finish the game’ don’t bode well for a successful release. This appears to be yet another example of kickstarter/early access failing for the supporters.
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4.
 
Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube...
Aug 26, 2016, 12:40
4.
Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube... Aug 26, 2016, 12:40
Aug 26, 2016, 12:40
 
Grumpy Sod wrote on Aug 26, 2016, 08:31:
I've got most imported, but I believe they lost licensing rights to a few of them between editions, so didn't have the legal permission to let players of 2014 import them, even when they already owned them before. Rights laws at their best!

Yeah, this. Sunshine of your Love was a song I missed not coming up from the first version.

I enjoyed the improvements in RS 2014, but found that I didn't play it as much as the first version, perhaps due to the lack of career mode -- something that I wouldn't have expected. It could be that during the last two years much of my guitar time has been replaced with drum time. I'd probably buy a Rocksmith that provided drum play as Rock Band 3 did.
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10.
 
Re: The Elder Scrolls Online DLC Plans
Apr 28, 2016, 15:08
10.
Re: The Elder Scrolls Online DLC Plans Apr 28, 2016, 15:08
Apr 28, 2016, 15:08
 
I'm enjoying ESO. I am at max level/veteran rank 5 and just starting to get involved with the elite-level content. I didn't get the game until picking it up for $12 last summer (and I haven't spent another dime since).

Even coming into the game late, it still seems like the code is half-baked, with lots of missing systems and convenience tools lacking. This has slowly improved during my residence, so I can imagine that the early days were a slog that drove away a lot of players. The stock UserInterface is sparse to a frustrating extent and absolutely requires the use of player-made mods to manage the environment.

The questing is top-notch -- all quests are voice-acted and propel the overarching story. The visuals are excellent, however even when running at the highest graphical level, the draw distance isn't very far. The horizon is always obscured by a haze, so you don't get the bright, sweeping vistas found in Skyrim for example.


For me, the strongest aspect of the game is the character/skill progression. Classes aren't locked into a particular role and can gather diverse utility skills. The Battlemage archetype is viable, as is the Paladin/healing tank. Sure, the min-maxers will steer your Sorcerer class towards being a Breton spell caster, but you really are free to play your way and be effective.

It did take me a little while to get engaged with the game through the early levels, but it has now led me to leave behind Lord of the Rings Online and Guild Wars 2.
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2.
 
Re: Morning Patches
Apr 20, 2016, 18:00
2.
Re: Morning Patches Apr 20, 2016, 18:00
Apr 20, 2016, 18:00
 
Yes, agreed, best early access game ever. A great success for early access as the developers roused player feedback and fostered a mod community.

I know that there is always pressure to sell the next big thing, but this developer, Squad, should keep working on Kerbal Space Program. Refine it, expand it, and improve the gameplay elements. I'd like to see this get more story-driven and add competitive elements.

KSP is already a singular construction and simulation title that is unforgettable for a large portion of its players. However, the developer has a rare opportunity to make this one of the all-time great games. Further improvements will solidify it's position in the gaming zeitgeist.

I understand that KSP is a complex game that won't ever appeal to everyone, but smoothing the difficulty curve would help more players enjoy this unique title. It's a rare occurrence to have developed an all-time great game -- I'm hoping Squad isn't too anxious to abandon it for the next big thing. So far Squad has been tremendous in supporting KSP, I just believe it would behoove them to stick with it a while more.
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9.
 
Re: Out of the Blue
Apr 19, 2016, 13:04
9.
Re: Out of the Blue Apr 19, 2016, 13:04
Apr 19, 2016, 13:04
 
Thank you, Orogogus. I think that was probably my issue.
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7.
 
Re: Out of the Blue
Apr 19, 2016, 12:47
7.
Re: Out of the Blue Apr 19, 2016, 12:47
Apr 19, 2016, 12:47
 
Can someone please post directions on how to ignore a user, or direct me to such a post? I'm logged in and see 'Manage Ignored Users' in the menu, but I don't have any users listed, nor is there a way to add from that screen. If I click on user name I see their details, but no way to ignore. Links at the bottom of posts don't seem to offer anything to me either. Help please.
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12.
 
Re: Out of the Blue
Aug 19, 2015, 12:33
12.
Re: Out of the Blue Aug 19, 2015, 12:33
Aug 19, 2015, 12:33
 
I say nuke the entire site from orbit. It's the only way to be sure.
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15.
 
Re: Sid Meier's Civilization: Beyond Earth Rising Tide Announced
May 18, 2015, 19:44
15.
Re: Sid Meier's Civilization: Beyond Earth Rising Tide Announced May 18, 2015, 19:44
May 18, 2015, 19:44
 
I had the impression from Firaxis’s GDC talk that they were embarrassed by Beyond Earth and were going to make it right through a free update. I know, silly me. At least they aren’t abandoning it as many feared, but this certainly isn’t going to be a day-one purchase for me.

I found Amplitude’s Endless Space to have some of the same problems as Beyond Earth: the presentation is lifeless and the diplomacy entirely opaque. I liked its ship building ideas, although they seemed to be ripped directly from GalCiv2. For me, Endless Space was enjoyable for a couple games, but ultimately brought nothing whatsoever new to the genre.

I enjoyed both GalCiv 1&2, but I haven’t had much interest in 3. I guess I need to hear that they evolved their formula, but the early reviews indicate they have not.
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18.
 
Re: Out of the Blue
Mar 3, 2015, 15:47
18.
Re: Out of the Blue Mar 3, 2015, 15:47
Mar 3, 2015, 15:47
 
The last three minutes of John Oliver: Infrastructure, featuring Ed Norton and other stars, was hilarious.
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28.
 
Re: Wasteland 2 Visual Upgrade Coming
Mar 1, 2015, 14:45
28.
Re: Wasteland 2 Visual Upgrade Coming Mar 1, 2015, 14:45
Mar 1, 2015, 14:45
 
XCom: Enemy Unknown lets you park your sniper at one end of the map and pick off targets at the other end.

Yes, XCom: Enemy Unknown did an excellent job of balancing weapons, each had strengths and weaknesses, such that using a varied squad was the best strategy.

I felt that Shadowrun: Dragonfall also didn't get weapon balance right. Enemies usually popped in too close for a sniper to be effective. Also for this reason I found that the shotgun outperformed automatic guns, pistols, and magic, but I only played through this game one time.
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115 Comments. 6 pages. Viewing page 2.
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