I think this is great!
Online authentication for games is great. Securom still needs some work though.
The devs needs to make back money for the millions they spent. Being that it isn't an MMO or a multiplayer game, their are no servers to authenticate with.
So how else are they to prevent hundreds of thousands of people downloading it and installing it without buying it on release day???
These measures are in place because of a large section of PC gamers think it is cool to steal software that cost millions to make and they are honoring devs by playing it for free. As with most laws, it's those peoples fault procedures like this are necessary.
There has been more whining little children whining about this game than I have seen in a long time. It's crap like this developers don't need, as much as it sucks to say it, it actually makes sense to leave PC whining girls behind and just produce for consoles.
If anyone has a better solution to make sure they get money back on release day, feel free to share your wisdom, otherwise your complaints are worthless.
This message was edited at Aug 22, 16:36.
Easy solution. Quite ass-raping your paying customers, and more people will willingly become paying customers. I bought Galactic Civ 2 for two main reasons:
1)Recommendation from my friends
2)NO FRIGGIN COPY PROTECTION!!!
They deserved my financial support. While I won't buy a game simply because it doesn't have copy protection... I will be more likely to buy a game that doesn't over a game that does. If they are roughly the same amount of awesomeness... the non-copy-protected game will get my money every time.
GalCiv2's sales numbers back up my point.
There is a 0% chance that I will ever, *EVER* buy games with ass-raping copy protection. No, not because it's "cool" but because I don't enjoy being treated like a criminal, or else I'd shop at stores (*cough* Best Buy *cough*) that check my receipt and bag and pat you down whenever I leave...
I'm really, really glad I didn't buy BioShock on PC yet.