User information for Sentience

Real Name
Sentience
Nickname
Masa
Email
Concealed by request - Send Mail
Description
Homepage
None given.
Signed On
September 14, 2005
Supporter
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Total Posts
3907 (Veteran)
User ID
23794
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3907 Comments. 196 pages. Viewing page 8.
Newer [  1    3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18    196  ] Older
6.
 
Re: GoD/GameCock Vets Form Devolver
Jun 26, 2009, 00:39
6.
Re: GoD/GameCock Vets Form Devolver Jun 26, 2009, 00:39
Jun 26, 2009, 00:39
 
And what does this shit even mean "specializing in delivering top quality entertainment to gamers worldwide at affordable prices by any and all means available?"

They're already working on a SS for XBLA, so it doesn't take much imagination to presume they'll expand to Steam, maybe Stardock's Impulse, PSN and other consoles. Of course, listing GoD Games on your resume for this sort of venture isn't exactly indicative of success. They published a lot of games, but not much I remember with a lot of fondness; save Max Payne, Oni, Serious Sam, and Nocturne.
7.
 
Re: ARMA II Specs
Jun 25, 2009, 23:08
7.
Re: ARMA II Specs Jun 25, 2009, 23:08
Jun 25, 2009, 23:08
 
Offtopic: The site logo looks like a moose.

My first thought was Rorschach finally changing his boxers....
16.
 
Re: Shame on you
Jun 25, 2009, 23:04
16.
Re: Shame on you Jun 25, 2009, 23:04
Jun 25, 2009, 23:04
 
VoiceofTruth, hardly anything you wrote has anything to do with the charges of child abuse lodged against Jackson. I liked his music, especially Thriller and other material he put out in the 1980's. But the whole explanation by Stanley Katz that he "regressed" to having a mentality of a 10 year old? Give me a break. His relationships with the children he befriended were "good" and we're all cheated if we don't experience the same thing? I'll let you in on a little secret - it wasn't "wide swaths" of "low thinking" people who brought Jackson down - he did a pretty good job all by himself.

And I believe I'm being more than generous in saying that about the man. He was a great artist, like nin mentioned - the Elvis of this generation. But I can separate his professional work from what he does (or rather, did) in his private life and still enjoy his music. Still doesn't mean I cared for him as a person. Aside from a few staunch views I have, I'm a very apolitical when it comes to celebrities and politicians, but Jackson was for all objective reasons a pedophile.
8.
 
Re: Mortal Kombat Film Lawsuit
Jun 25, 2009, 22:44
8.
Re: Mortal Kombat Film Lawsuit Jun 25, 2009, 22:44
Jun 25, 2009, 22:44
 
Don't forget Mortal Kombat: Conquest...

Wasn't there a particularly bloody MK anime released around that time? I might be thinking Street Fighter (which, IIRC, wasn't that bloody or even violent as far as anime can go...) or something along those lines.

This comment was edited on Jun 25, 2009, 22:44.
3.
 
Re: Into the Black
Jun 25, 2009, 20:28
3.
Re: Into the Black Jun 25, 2009, 20:28
Jun 25, 2009, 20:28
 
He was fucking pedo. Even if he did much to redeem himself the last decade, his image in my eyes was always tainted. I'm not celebrating to the fact he's finally dead, but I won't shed a tear either.
3.
 
Re: Mortal Kombat Film Lawsuit
Jun 25, 2009, 20:20
3.
Re: Mortal Kombat Film Lawsuit Jun 25, 2009, 20:20
Jun 25, 2009, 20:20
 
Kasanoff and Threshold were responsible for virtually all of the creative input that went into turning the videogame concept into a multimedia enterprise.

Back in the day, when I was whooping on some 14 year-old-kids' asses with MK, a movie was an afterthought. And certainly this douche's name wasn't attached to it.
41.
 
Re: ARMA II Demo
Jun 25, 2009, 20:16
41.
Re: ARMA II Demo Jun 25, 2009, 20:16
Jun 25, 2009, 20:16
 
Well, I'm speaking from experience as an Army infantryman.

Same here, 11C and 11Z (don't ask, I didn't ask for that position). I was on track to start instructing at the jump school at Bragg or Benning (Bragg would've been fucking cool) but well, my health took a shit after Afghan.

We did work with Marines in Iraq though, and even there in 2005,

Never went there myself, but did a deployment in Afghan and Bosnia and parts nearby.

I'm talking primarily about the communications themselves.

My bad
33.
 
Re: ARMA II Demo
Jun 25, 2009, 18:43
33.
Re: ARMA II Demo Jun 25, 2009, 18:43
Jun 25, 2009, 18:43
 
- Taking on a village with only a single squad of marines.

Heh, Marines are known for their valor, I suppose, but even this stretches a bit beyond their means

The size of that village would have made it a company level operation at the very least... hell, given the scope of the entire mission it probably would have been a brigade level operation in total.

Nah, the Marines don't typically operate in brigade-sized elements except for expeditionary missions. Even then, this kind of mission would be about perfect for a battalion-sized element with several detached companies assigned individual missions.

Obviously there are limitations within the engine, but the engine has been proven to be able to handle up to 1000-1500 AI units before, which would quite easily accommodate a typical infantry brigade.

That would be cool. Especially if you could participate in the same operation as different kinds of soldiers (infantry, special forces, tanker, etc).

- Communication sucks balls. Real world communication is instantaneous. It takes about 10 seconds to call for fire support in a real situation.

Yeah, it's that fast if you're in training and have the perfect environment for communications (IE, general line of sight, low terrain features, etc). After it's called in, it could be another minute before it gets relayed to the artillery officer and coordinates adjusted. It's fast, but hardly instantaneous.

Also going back to what I said about the robotic voice acting... And nobody calls out "Enemy... Man... Far... Front..." it's "Contact left" "Contact right" "Contact 8 o'clock/4 o'clock" etc. Seriously, get some real voice actors and script writers to make it sound believable.

Alright...making the player memorize hand/arm signals would probably not be the best idea. I didn't think the robotic voices were that big a deal, certainly not enough to be a detractor, but you're right, that kind of information wouldn't be called over the network between squad members.

This comment was edited on Jun 25, 2009, 18:51.
20.
 
Re: Final Fantasy XI Lawsuit
Jun 25, 2009, 17:03
20.
Re: Final Fantasy XI Lawsuit Jun 25, 2009, 17:03
Jun 25, 2009, 17:03
 

Intrest charges was a seperate issue but the way I wrote the post that didn't come across.

It's no big deal. I thought you were trying to make a separate point but I couldn't make the connection.

Were you affected by this lawsuit somehow?

Nope just always stunned at these sue cases.

Sure...but it happens all the time. Really, too much for the normal person to get worked up over, if you're not somehow involved with it.

This comment was edited on Jun 25, 2009, 17:04.
15.
 
Re: Final Fantasy XI Lawsuit
Jun 25, 2009, 16:37
15.
Re: Final Fantasy XI Lawsuit Jun 25, 2009, 16:37
Jun 25, 2009, 16:37
 
The penalties for late fees? - fair enough, it's really not unusual for people to charge penalties when they recieve late payment - especially in this instance when there is no physical product and therefore the customers could have stopped the subscription instead of being late. Charging interest on money owed is the way of the world - without it all the bankers would be paupers.

I think you're confusing two separate and very different things. Late fees occur when...well, when a customer is delinquent in their payment. But interest charged? Yeah, that's common to creditors and banking systems, but I can't really recall anything like that being applied to an an online game subscription. If in fact they did try to pull something like that it would definitely be in the realm of "hidden charges".

Which, even by your own explanation of "interest charges", it still goes beyond mere termination of service for delinquent payment; so there are grounds for a lawsuit.
7.
 
Re: AU to Block Web Games and Sales
Jun 25, 2009, 16:28
7.
Re: AU to Block Web Games and Sales Jun 25, 2009, 16:28
Jun 25, 2009, 16:28
 
I was just offered a pretty decent job in Adelaide, too. This kind of crap wouldn't affect my job one way or another, but it still sucks this kind censorship exists for games and media in general.
13.
 
Re: Final Fantasy XI Lawsuit
Jun 25, 2009, 16:15
13.
Re: Final Fantasy XI Lawsuit Jun 25, 2009, 16:15
Jun 25, 2009, 16:15
 
hurrrr this legal shit is long, screw dis I will just say shit and call dem dumb hahha.

You actually read it?

More to my point...ARE you one of the plaintiffs? You seem pretty fixated on this story for reasons yet-unstated.
10.
 
Re: etc.
Jun 25, 2009, 15:37
10.
Re: etc. Jun 25, 2009, 15:37
Jun 25, 2009, 15:37
 
...as if he's made any game even remotely comparable, LOL.

Fallout 3 and Daikatana would be a good example of converse statements.

Daikatana was a terrible game even for its time.
13.
 
Re: EA Still Publishing Rage
Jun 25, 2009, 15:20
13.
Re: EA Still Publishing Rage Jun 25, 2009, 15:20
Jun 25, 2009, 15:20
 
That isn't going to stop any time soon, nor will they stop publishing ill-will and hatred.

So much seriousness and hatred for a contractual obligation.
79.
 
Re: ZeniMax Buys id Software
Jun 25, 2009, 15:12
79.
Re: ZeniMax Buys id Software Jun 25, 2009, 15:12
Jun 25, 2009, 15:12
 
To be fair, Fallout as a franchise was pretty dead before FO3 came out.

I think you mean "to be obvious?" After ten years and no new Fallout game (referring to a new RPG entry, not Tactics), both Interplay and the original developer sunk; it was kind of a surprise the franchise was picked up at all.

To fans of the originals, Fallout is pretty much dead.

Boohoo. The original games are old and the franchise needed to be updated if a third game were to come out.

This comment was edited on Jun 25, 2009, 15:26.
26.
 
Re: ARMA II Demo
Jun 25, 2009, 15:08
26.
Re: ARMA II Demo Jun 25, 2009, 15:08
Jun 25, 2009, 15:08
 
Being loved on, apparently...

Don't summon Riley back.
23.
 
Re: ARMA II Demo
Jun 25, 2009, 15:00
23.
Re: ARMA II Demo Jun 25, 2009, 15:00
Jun 25, 2009, 15:00
 
I'm 100% with you there. CoD has some ok moments, but overall I think it's just meh. I loved OFP.

Beyond being military shooters and FPSs those two games are all that much alike. I like the first three CoD games the first time through, but I didn't have much inclination to play them a second time. Especially after the first time, I had enough of the overkill of patriotism and flag-waving.

OFP gave me reason to expect too much from these kinds of games, I think. It had some really awesome "what the hell? did I just do that??" moments, but overall, it was fun and a highly realistic game. They even had some "hurry up and wait" moments in the missions.
39.
 
Re: Fallout 3 Patches
Jun 24, 2009, 02:33
39.
Re: Fallout 3 Patches Jun 24, 2009, 02:33
Jun 24, 2009, 02:33
 
Though the US army actually did tests on grenade sized nukes...

Nope. The hafnium bomb was reportedly pursued by DARPA but the physics proved unsound (so far). The first and biggest thrust into the research occurred in 1998 by a civilian panel of nuclear physicists and other groups have had trouble replicating their results. The last nuclear detonation performed by the United States was in 1992, so there was no testing of a physical hafnium bomb, even if one could be made.

The smallest nuclear device the US Army made deployable for ground soldiers was the "Davy Crockett" recoilless rifle; it was said to be very inaccurate and too low of a blast yield to be suitable for much beyond terrain denial.

They figured they could use them with a launcher to take out a tank batallion.

That was among the initial intents with the Davy Crocket recoilless rifle, but that had been developed, tested, deployed, and decommissioned literally decades before the theories behind hafnium bombs were solidified. The Crockett could potentially work well against parked targets and bases, but moving tank formations? Even when it could produce a lethal dosage within 500 feet of detonation, the tank crews are still shielded inside the tank (they're not impervious to the radiation, but they wouldn't necessarily instantly succumb). Again, as area denial weapon, nuclear artillery would be great, but really self-defeating.

And for the life of me, I can't understand the point of nuclear hand grenades; even as an RPG. You couldn't throw them because the blast and resulting radiation would be as dangerous to the enemy as it would be to the soldiers throwing them. As an RPG, the soldier would be worse off because those are line-of-site weapons. At least with a grenade you can throw them from behind cover.

This comment was edited on Jun 24, 2009, 02:38.
9.
 
Re: Evening Screenshots
Jun 24, 2009, 01:41
9.
Re: Evening Screenshots Jun 24, 2009, 01:41
Jun 24, 2009, 01:41
 
What? There has been a HUGE amount of Alan Wake news in the past few weeks?

Sure, if you count the news posting that don't reveal too much beyond what was already known. I checked the last few weeks of Blues and there wasn't a whole lot I didn't already know.

There's also rumors going around that Alan Wake will be Natal's launch title.

Yep, that rumor was about the biggest thing I've heard.

This is pretty much the screw up I expected from Rockstar.

As compared to what? Rockstar's been pretty damn consistent in the quality of all their games, regardless opinion of them.

I mean, you don't have to exactly adore GTA, but you can't claim they're terrible.



This comment was edited on Jun 24, 2009, 01:43.
2.
 
Re: Evening Previews
Jun 24, 2009, 00:13
2.
Re: Evening Previews Jun 24, 2009, 00:13
Jun 24, 2009, 00:13
 
And I was just complaining on a different news post about this game not being mentioned much. Oh the luck. Still looks like a promising game.
3907 Comments. 196 pages. Viewing page 8.
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