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User information for Undocumented Alien

Real Name Undocumented Alien   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description An Undocumented Alien working in the US, income and FED Tax free, and sending all earned income back to the country of origin. I thank all your super left-wing liberals for all their support and I look forward to getting my driver's licience soon.
Homepage http://
Signed On Sep 8, 2005, 15:13
Total Comments 708 (Apprentice)
User ID 23756
 
User comment history
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News Comments > Diablo III Wizard Bug Fix; Barbarian Bug Found?
34. Re: Diablo III Wizard Bug Fix; Barbarian Bug Found? Jul 25, 2012, 08:10 Undocumented Alien
 
I'm pretty sure that by now most everyone is aware it was made online only simply to force use of the real money scam house.

That is really the only reason.
 
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News Comments > Path of Exile Stress Test Weekend
11. Re: Path of Exile Stress Test Weekend Jul 24, 2012, 16:14 Undocumented Alien
 
There's just a ton of things they're doing right, but its not care beary so those who don't have the patience to learn a new system may be put off. There is a TON of shit going on in this game - you'll constantly have those "Oh I wish I knew that!" moments which is a welcome rarity these days.

I'll try it out, shit it's free, so no harm no foul if I don't like it.
 
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News Comments > Path of Exile Stress Test Weekend
5. Re: Path of Exile Stress Test Weekend Jul 24, 2012, 13:44 Undocumented Alien
 
I don't mind an online OPTIONAL component, I just don't see a valid reason why it has to be ONLINE ONLY (same as D3, outside of game design).

I see that they are going with a F2P model with Cash Shop which is fine, but I'd rather just pay them $50 and be done with it. If they want to have an optional B.NET like component that is funded by a cash shop (for ongoing maint, etc) that would be awesome and I would support it when I was home and could play smoothly. But I'm just not digging this direction of online only (especially non-MMO) with ARGP's which require smooth control to do well (target, etc). Even on my FIOS connection (and < 100 ms Ping) D3 bounces me around, it's not acceptable. Economies for games are a joke, D3's economy is already dead.

I'll help them load up the server and stress it, check the game out, but I'm not keen on supporting this direction for any game company, there ARE still ARGP's coming out with SP/MP options, they'll need to see some love so things like that will continue.

I hope this game is fun and hope that people who don't care about always on for non-MMO's enjoy it, but doesn't mean that because I won't support it that it is beating a dead horse. I am dissapointed to learn that it's online only.. another ARPG that I probably won't support and there are so few as it is.
 
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News Comments > Path of Exile Stress Test Weekend
3. Re: Path of Exile Stress Test Weekend Jul 24, 2012, 13:18 Undocumented Alien
 
Who gives a fuck about it being online only, seriously thats like such a lame ass dead horse beating. Gameplay is all that matters.

It matters a "fucking" lot. Some people leave their Mom's basement with a solid LAN connection to play games, sometimes on the road working, or sometimes overseas protecting. I've tried games like D3 online (buddies account) from hotels and it sucks ass, gameplay means nothing when you are getting bounced all over the screen.

This is now a "maybe" (very maybe) buy.

The game owns in everything that made oldschool rpgs like diablo own.

Maybe, but I played all of those "oldschool" ARPGs either offline (max performance) or over LAN.

Again, maybe TL2 or Grim Dawn, games that will give me options of play modes.

 
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News Comments > Path of Exile Stress Test Weekend
1. Re: Path of Exile Stress Test Weekend Jul 24, 2012, 10:50 Undocumented Alien
 
I'll check it out and give them a hand to see what kind of load their servers can handle..

Just read the PoE FAQ... this is online only? Blah... just want a phucking offline ARPG with OPTIONAL LAN/Internet features, guess TL2 will be next and then possibly Grim Dawn.

This comment was edited on Jul 24, 2012, 10:58.
 
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News Comments > Diablo III Invulnerability Exploit [Updated]
2. Re: Diablo III Invulnerability Exploit Jul 23, 2012, 11:27 Undocumented Alien
 
Thank god for that always-on DRM to protect us... wait a minute...  
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News Comments > Blizzard on Diablo III
31. Re: Blizzard on Diablo III Jul 19, 2012, 13:58 Undocumented Alien
 
They already sold 7 million plus, it's a resounding success

I think most would agree that ActiBlizz could have taken a shit in a box and slapped the Diablo sticker on it and it would have sold 7 million plus copies.

I think most people would also agree that if this wasn't a Diablo game the publisher would have NEVER gotten away with this "always on" bullshit (as evidence in regards to Ubisofts treatment).

I have played the game, I gifted my buddy T1 in return for 1 character slot in his D3 game. The game is "OK". The online requirement sucks, even with 100 ms or less ping I get sling shotted back 10 feet for no reason. This sucks when you just want to play SP.

I agree with other posters here, the game is unbelieveable easy. In D1 I would only click about an inch away from my character as even in Normal mode in D1 you could get a royal beatdown if you went to fast. With D3, I have my Barb at an almost always on sprint as I just cut down shit like it was standing still. The loot drops do suck and if I really want nice loot I can just use the AH (non-RMAH). So why do I care about drops in the game? The cooldowns are fucking dumb.

Between not being worried about MOBS (to easy) and not caring about drops in the game (just use gold to buy a nice yellow), it just doesn't really feel like Diablo anymore expect for the hack n' slash (which gets boring pretty quick). I've played my Barb and now I'm on to some of the new games I got from STEAM with thier Summer sales. Just have no desire to play D3 anymore, they really screwed up a great brand for $$$.

 
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News Comments > Borderlands 2 Trailer
3. Re: Borderlands 2 Trailer Jul 12, 2012, 12:52 Undocumented Alien
 
Could never really get into Borderlands...  
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News Comments > Diablo III Patched
60. Re: Diablo III Patched Jul 11, 2012, 11:33 Undocumented Alien
 
And 15% of a game the size of Diablo 3 to simply integrate with a payment system seems a bit of a high estimate. I've actually done that work myself as a developer and it's not particularly difficult.

I wouldn't be surprised if it were 10+ % of the project schedule with coding and testing. You are looking at possibly millions of people banging on the RMAH and trying to hack it etc. Acti-Blizz has to be VERY careful with $$$ transactions (legal issues). Thats great that you have developed before, but I doubt you have handled code for thousands of $$ transactions. I'm sure it's more then "it's not particularly difficult". Hell, even PvP didn't make it into release...
 
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News Comments > Diablo III Patched
58. Re: Diablo III Patched Jul 11, 2012, 11:03 Undocumented Alien
 
I mean how long could it take to provide an interface to trade items? The interface isn't even particularly good.

Well, they have to integrate into Pay Pal and other money channels, so it probably wasn't 2 days of coding and testing. That takes time out of the project schedule period. So lets say they used 15% of their project schedule for RMAH, that took away from the core game.
 
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News Comments > Diablo III Patched
55. Re: Diablo III Patched Jul 11, 2012, 10:07 Undocumented Alien
 
The main thing that bothers me about Diablo3 is that it feels like a single player game.

That makes sense as that's the game lineage. A SP game (first) with COOP. Acti-Blizz has used a shoehorn to make the game fit a MMO-Lite mold, but as you have seen, it's still a SP game with COOP, they are just forcing an online DRM to push people into using the RMAH.
 
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News Comments > Diablo III Patched
52. Re: Diablo III Patched Jul 11, 2012, 08:41 Undocumented Alien
 
Yep. Makes you wonder what they spent all their time in development doing.

One of the mains reason HG:L failed, the dev team spent to much time worrying about money grab tech (adverts, subscription interface) and not enough on gameplay.

D3 is the same, the devs spent to much time on the RMAH and not enough on the main gameplay. Granted D3 is better then HG:L, however, their failings to make a great game came at the expense of greed.

Was better when the business model was, "We'll make millions by making a great game.". Nowadays its, "Lets make an OK game leveraging highly visible brand names (reason why D3 sold like it did) that has MT/RMAH/Sub in it."
 
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News Comments > Diablo III Patched
22. Re: Diablo III Patched Jul 10, 2012, 16:26 Undocumented Alien
 
That's the thing, this ISN'T in the vein of Diablo 1 OR 2. It's a shell of it's former self, sold as a quasi-mmo with Activision money grubbing all over it in the form of the Real Money Auction House.

This ^^^^

Having played D3 a bit (on my friends account), it's Diablo'ish, but feels like a SP MMO game with all the fucking stupid cool-down timers for the skills and potions. And there IS rubber banding even with an all green ping bar. I've been walking along, then get teleported back 10 feet... it's awesome, good thing for that online DRM. I find the loot drops to be pretty boring compared to D1/2, but thats part of the business plan for D3 anyways, cool stuff on RMAH.

To give the game a couple of props, the rag doll physics with the barbarian smashing MOBS 20 feet in the air and landing on houses and trees is a good time and the scenery looks very cool most of the time.

Overall I think the money grabbing business plan (RMAH) and WoW'ing of D3 drops it down quite a bit. Part of the fun of D1 and D2 was going app shit on Mobs and finding cool loot. I think both of these "features" are missing with D3. I would give it a 7/10 on a review, not bad, just an average game, doesn't hold up to D1 or D2, feels like a sort of similar clone.
 
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News Comments > Guild Wars 2 August 28th
3. Re: Guild Wars 2 August 28th Jun 28, 2012, 10:03 Undocumented Alien
 
Cool, look forward to it.  
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News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
58. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 09:01 Undocumented Alien
 
People played Diablo 2 for over a decade despite having a broken ass economy, rampant exploits, botting and slingshot balance between patches.

Difference there of course is that Blizzard didn't have a stake in the economy, with DiabRMAHlo 3, they want a clean economy so THEY can make more money, so they are overreacting to everything for $$$. This game has been Bill Ropered, surprised they haven't tried to through adverts in the game yet.
 
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News Comments > Digital Diablo III Now Spends 72 Hours as Starter Edition
51. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 08:36 Undocumented Alien
 
DiaRMAHblo 3. Everything for the RMAH... Blizzard is dead.

Yeah this is a real nightmare they got going on and it's the fastest selling pc game ever.

Only because the brand name "Diablo" is on the box. Otherwise, because of the always on requirement, this game would have been DOA.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
18. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 20, 2012, 12:13 Undocumented Alien
 
People have been collecting that stuff for weeks already, you can't just change their existing items from under them like that, particularly when people are paying gold and real money for stuff.

Yeah, I would think that changing existing items that people actually payed REAL money for would be a BIG no-no. Those items should be "grandfathered" in and only items going forward should be affected. The whole RMAH concept is completely dumb anyways, but its Blizzard so it's OK.
 
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News Comments > Diablo III Asia Downtime to Remove Duped Items
56. Re: Diablo III Asia Downtime to Remove Duped Items Jun 12, 2012, 10:48 Undocumented Alien
 
First of all, we are deeply grateful to you for your patience waiting for the development team during this maintenance time in order to restore the service as a whole.

Maintenance, yet another reason why the game should have been sold with a completely stand-alone offline module (like D1/2). Having my own little D1/2 universe, on my own machine, keeps me isolated from all the hackers, dupers, and cheaters from the online version (NOT the other way around). Funny stuff that you can't play a SP (with coop components) game because the ActiBlizz servers are down to fix... duping issues... lol....

Blizzard is dead, long live ActiBlizz. Diab-WoW.

This comment was edited on Jun 12, 2012, 11:10.
 
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News Comments > Vivendi to Discuss Activision Sale?
33. Re: Vivendi to Discuss Activision Sale? Jun 8, 2012, 11:05 Undocumented Alien
 
But I think the RMAH in D3 can probably tide them over while waiting for the next MMO of blizzard.

Any person putting a CC (or any "real" money) on the Diab-WoW RMAH has to be phucking crazy. The "fake money" AH is currently a disaster and hacking is already rampant in Diab-WoW today. Once "real money" comes into the equation the hackers will be going nuts to exploit the game.

Personally, I think the RMAH is a VERY bad idea, they should just stick to a in-game gold AH where it's fake and use it as a "trading post" so people can (IMHO cheat) buy gear instead of finding it organically in their game if that's what they want to do.
 
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News Comments > Diablo III Patch
140. Re: Diablo III Patch May 30, 2012, 10:59 Undocumented Alien
 
And how exactly are they getting away with it?

Talking about the Blues community (and PLENTY of fanbois on the Blizzard forum) defending Diab-WoW and advising people to use an authenticator to play a "video game" and in the context of any other game being bashed if it weren't published by Blizzard. We all saw how UbiSoft was treated for doing LESS then the hoops that Diab-WoW customers are having to go through so they don't get hacked. Good thing this traditionally SP game is online only, "really" has stepped up the experience...
 
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708 Comments. 36 pages. Viewing page 18.
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