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User information for Undocumented Alien

Real Name Undocumented Alien   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description An Undocumented Alien working in the US, income and FED Tax free, and sending all earned income back to the country of origin. I thank all your super left-wing liberals for all their support and I look forward to getting my driver's licience soon.
Homepage http://
Signed On Sep 8, 2005, 15:13
Total Comments 698 (Apprentice)
User ID 23756
 
User comment history
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News Comments > Spaceship Ahoy - Elite: Dangerous
534. Re: Spaceship Ahoy - Elite: Dangerous Jan 13, 2015, 07:56 Undocumented Alien
 
And now, I can use the $25 mill on the clipper to upgrade it pretty severely

Wow! I think I have made a TOTAL of about 1 Million since release...

Have to start killing faster with my Viper
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
511. Re: Spaceship Ahoy - Elite: Dangerous Jan 10, 2015, 15:59 Undocumented Alien
 
Finally got around to purchasing a Viper (yes, I'm WAY behind you guys). Absolutely love the engine growl on that sucker and the damage it can do is excellent (compared to my Eagle). The Eagle is definitely king of turning radius though...

Now I'll hunt with my Viper and upgrade it's parts and then look at getting a Long Hauler to do some trading in.

 
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News Comments > Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status
7. Re: Elite: Dangerous Earns $21M; New Content Coming; OS X Beta Status Jan 10, 2015, 11:58 Undocumented Alien
 
Love the game, extremely happy I purchased it. Look forward to updates including 'Wings' so the coop improves.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
502. Re: Spaceship Ahoy - Elite: Dangerous Jan 10, 2015, 11:53 Undocumented Alien
 
Blue wrote on Jan 10, 2015, 10:38:
500 (well now 501) posts!

FYI, this post is about 37 replies from passing the release of Half-Life 2 as the largest game-related thread on this site.

WooHoo!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
464. Re: Spaceship Ahoy - Elite: Dangerous Jan 9, 2015, 14:27 Undocumented Alien
 
Just an FYI to my fellow CMDR's.

Saw this watching a YouTube video of a CMDR Bounty Hunting NPC's right outside a Station/Outpost inside the 'No Fire Zone' area and didn't know it existed. So, want is it?

I didn't know that you could tell the amount (CR) of a Bounty before you engage a Wanted NPC/PC. For those that also didn't know, after you target and scan another ship and determine that it is 'Wanted', click '1' to open the Left Hand UI Panel, go to the 'Contacts' Tab, select the NPC/PC name in the list, then on the right side of the panel, towards the bottom, and it will tell you the current Bounty for taking out that ship.

This was helpful to me as I would use 1000 CR worth of ammo to take down a Bounty that was only worth 300 CR, so Bounty Hunting at a loss. Now I always check the Bounty value to see if the fight is worth the time and CR.

Hope this helps someone....
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
418. Re: Spaceship Ahoy - Elite: Dangerous Jan 7, 2015, 08:22 Undocumented Alien
 
Someone on the forums posted this site, which is pretty awesome for configuring ships. It doesn't handle anything greater than a Lakon-7, but I don't think any of us have to worry about that yet.

http://eliteshipyard.nfshost.com/


Thanks for the link, cool site, nice utility.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
417. Re: Spaceship Ahoy - Elite: Dangerous Jan 7, 2015, 08:20 Undocumented Alien
 
What the difference is between class 1 and 2 or 3.

This from the E:D Manual, bolded some important statements:

Your ship is fitted with a number of modules that provide functionality. Some of these modules are mandatory; your ship would not be space-worthy if they were missing. Others are optional, increasing its capabilities beyond basic flight.
All modules have a class indicating their size, and a rating, indicating their effectiveness.

Class: This is rated from 1 to 8. Size 1 modules are the smallest, size 8 modules are the largest. Each ship has a number of module compartments of varying sizes which can be fitted with modules.
You can fit a module of a smaller class into a compartment.

In general, larger modules are heavier. It is important to take mass into account; the heavier a ship, the more strain is placed on its drives and frame shift drive, reducing their effectiveness.

Ratings: Modules are rated using an alphabet system, where A is most effective overall. Note that this rating is only a guide; some modules feature benefits that are not taken into account by the rating.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
399. Re: Spaceship Ahoy - Elite: Dangerous Jan 6, 2015, 14:35 Undocumented Alien
 
So! I tried out bounty hunting using interdiction. It's pretty cool! I sold my fuel scoop because it's too slow with the Asp's ginormous fuel tank and replaced it with the interdictor. I'm having more fun now that while I'm on a trade run I can scan for criminals and whack them for credits to make up for my fuel costs.

After I do my long distance run with my Adder (travelled about 100 Ly now) I plan on getting back to LHS 3447 and hunt wanted NPC's until I can buy a Viper (just dog fight with my Eagle), then pimp the Viper out and be a true Bounty Hunter and buy a Kill Warrant Scanner, Interdictor, and Wake Scanner (so targets can't run, even if they jump). I'd also like to try some of those kill missions at stations you can get.

Some people say this game is boring... haven't had that problem yet...
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
397. Re: Spaceship Ahoy - Elite: Dangerous Jan 5, 2015, 21:09 Undocumented Alien
 
Mr. Tact wrote on Jan 5, 2015, 12:18:
I've been trading and exploring -- and it occurs to me to ask, is there anyway players interact other than combat? Is there a way to exchange commodities, cash, or fuel. Fuel would be nice, if you get caught somewhere too low on fuel to jump out, having a friend come and give you fuel would be awesome.

As it stands today, coop is not very good within E:D, I don't believe you can trade/exchange anything (i.e. CR, cargo). This will probably come in an expansion when they add features such as 'Wings' (Guild/Corporation/Clan) where people will be able to coop better, but we will have to see what kind of interaction Frontier brings.

With running out of fuel, from what I've read... since I have run out of fuel at least twice... is that in a beta version you could send out a distress signal and an NPC (or even a PC I guess) would come out and help you for a fee. I guess that feature must have been cut as I only have only seen that your options are to run out of fuel and die slowly as your life support fails, run into a planet, or Self Destruct (my option). Hopefully an expansion will add some of these features back, especially a distress beacon which could get you help or attract a pirate.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
395. Re: Spaceship Ahoy - Elite: Dangerous Jan 5, 2015, 09:38 Undocumented Alien
 
I'm travelling the stars with my Adder and enjoying the journey. Trying to get from LHS 3447 to SOL just for fun (scanning along the way to make some CR's).

This site is interesting, shows a 'Heat Map' of where Players are in E:D - http://www.010102.de/

E:D must have some Web Service interface to query against.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
387. Re: Spaceship Ahoy - Elite: Dangerous Jan 2, 2015, 09:16 Undocumented Alien
 
Yeah, I'm not going to be trying any bounty hunting until I do some up grades...

I used my super low cost sidewinder to scrap together (currier missions) ~ 75k CR and made some good upgrades to the Eagle fighter that was supplied as a pre-order bonus. Now my Eagle, that can make almost/sometimes up to 75k CR in an hour, will supply my next Trading/Exploration phase.

But it's been great as I learned a LOT in my low cost sidewinder, i.e. having to self-destruct in the middle of nowhere because of no fuel with only a penalty of ~240 CR.

Happy New Year, Happy flying.



 
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News Comments > Spaceship Ahoy - Elite: Dangerous
385. Re: Spaceship Ahoy - Elite: Dangerous Jan 2, 2015, 08:47 Undocumented Alien
 
and now I'm nearly out of fuel with really no where to go

Every time you dock make sure you refuel, should be the 'Home' screen when you open Station Services. I've run out of fuel 2 times and it was because I forgot to refuel at a station before leaving.

You can also buy a fuel scoop, that will allow you to get fuel from a systems star, we have a post someone in this huge thread that shows how to do it. A must if you go the Exploration path.

As others have said, if you are still in the 'starting' area then most of the popular stations are going to be crowded and getting docking permission will be tough. Just Exit to menu and come back in solo.

As for me, I've become a Nav Point warrior and love it, have my (fr)eagle pimped out in good equipment and make anywhere from 1,200 CR to 51K CR per bounty kill. With my Eagle in good standing equipment wise, I will hopefully soon be buying an Adder to do some deep space exploring and trading.

A lot of learning still left to do!

 
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News Comments > Spaceship Ahoy - Elite: Dangerous
341. Re: Spaceship Ahoy - Elite: Dangerous Dec 27, 2014, 11:29 Undocumented Alien
 
fiftykyu, check out the noobs forum for E:D, I have found a lot of answers there: https://forums.frontier.co.uk/forumdisplay.php?f=75

This is a good thread too - https://forums.frontier.co.uk/showthread.php?t=80291
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
335. Re: Spaceship Ahoy - Elite: Dangerous Dec 25, 2014, 11:52 Undocumented Alien
 
SpectralMeat wrote on Dec 24, 2014, 21:12:
Recorded this earlier today, the sound goes out of sync a bit for some reason, sorry about that. Me killing stuff in the Viper

Nice! Definitely scratches that X-Wing'ish dog fighting itch. Head tracking is pretty awesome.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
334. Re: Spaceship Ahoy - Elite: Dangerous Dec 25, 2014, 11:48 Undocumented Alien
 
I can only recommend anyone, who has doubts, to try the MKB setup.

I've been using the MKB setup and have no issues playing E:D at all. I have read though that the 360 Controller does work well with E:D.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
312. Re: Spaceship Ahoy - Elite: Dangerous Dec 23, 2014, 11:04 Undocumented Alien
 
Last night I finally saw some real players in "my" system and one of them greeted me as well at a nav point but I couldn't figure out how to greet him

If you target them 'T', then press the 'Enter' key you should be able to "chat" with them.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
306. Re: Spaceship Ahoy - Elite: Dangerous Dec 23, 2014, 08:31 Undocumented Alien
 
NoObS iN sPaCe!!!

Another episode of noobs in space, featuring yours truly...

I was docked inside a space station, was doing actual work while playing E:D on the side. After checking the Bulletin Board and finding a decent currier mission, I clicked Launch and it started doing it's launch animations, real work distracted me, a few minutes later I faintly hear some alarms coming from my gaming machine and I look over to find the station shooting the crap out of me for being an intruder!!

Luckily for me I was in my starter sidewinder and it only cost me a couple hundred CR to get back and going. Next time I'll wait until I get a work break that gives me 5 minutes of time to at least get out of the station.

 
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News Comments > Spaceship Ahoy - Elite: Dangerous
289. Re: Spaceship Ahoy - Elite: Dangerous Dec 22, 2014, 11:10 Undocumented Alien
 
(I'm not wanted anywhere - ask my wife)

Ha!
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
275. Re: Spaceship Ahoy - Elite: Dangerous Dec 21, 2014, 10:54 Undocumented Alien
 
Are you guys all around Sorbago? I'm quite far away, probably about 200 jumps.

Sorbago is about 119 Ly from me, I started in LHS 3447 and am in that general area.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
274. Re: Spaceship Ahoy - Elite: Dangerous Dec 21, 2014, 10:47 Undocumented Alien
 
About 150+ posts ago Verno asked about coop (Wings in E:D), there is a minimal amount of it now, very basic, but we E:D players will be getting better coop early next year:

Future Features

Still having fun with the game, still learning, but pretty proficient with Landing/Docking, Jumping, coming out of jumps at the target without over/under shoot, doing missions, escaping Interdictions, etc. Still very poor CR wise but that's OK, I think the game calls me Penniless, Aimless, and Harmless

The foundation for this game is VERY solid, I look forward to the additions they add to it.

 
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698 Comments. 35 pages. Viewing page 8.
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