User information for Andrew

Real Name
Andrew
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Optimaximal
Email
Concealed by request
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Homepage
None given.
Signed On
September 8, 2005
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Total Posts
906 (Graduate)
User ID
23755
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906 Comments. 46 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    46  ] Older
1.
 
Re: GOG GALAXY 2.0 Adds
Jul 20, 2020, 11:56
1.
Re: GOG GALAXY 2.0 Adds Jul 20, 2020, 11:56
Jul 20, 2020, 11:56
 
...so we're curious what changes this will bring.

An official integration, meaning the entire thing won't collapse in a heap when Epic change a variable name in their API?
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1.
 
Re: Epic Questions the Superness of SuperData Data
Feb 28, 2020, 11:19
1.
Re: Epic Questions the Superness of SuperData Data Feb 28, 2020, 11:19
Feb 28, 2020, 11:19
 
Of course, Tim likes quoting SuperData when it paints him in a good light...

https://twitter.com/TimSweeneyEpic/status/1214307836722864128
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11.
 
Re: Valve on Epic Games Store and Steam Data
Jan 14, 2020, 04:42
11.
Re: Valve on Epic Games Store and Steam Data Jan 14, 2020, 04:42
Jan 14, 2020, 04:42
 
Microsoft couldn't be arsed to indefinitely support a tiny, likely hands-off, piece of service infrastructure, so get fucked!
Indefinitely? Who would do that? They gave enough notice about GfW's demise and ran the servers behind the scenes for 5-6 years. Everyone else removed it from their games - this is on Rockstar!
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5.
 
Re: Valve on Epic Games Store and Steam Data
Mar 17, 2019, 14:09
5.
Re: Valve on Epic Games Store and Steam Data Mar 17, 2019, 14:09
Mar 17, 2019, 14:09
 
GinRummy wrote on Mar 17, 2019, 12:33:
Consent? How does one give (or not give) consent in Epic launcher? I saw nothing about it, unless it's buried somewhere in a EULA that nobody reads. Maybe they'll import some games from Steam into Epic, kinda like GOG did, except that most people want it going the other direction.

If they're doing anything with user data, they should explicitly state to users that they're doing so. Uploading the friends list to Epic from Steam requires the user to permission it, which it in itself is fine.

If they're taking the localconfig.vdf regardless (which contains the friends list and the app license list) then the permission process is a sham, which is illegal in the EU under GDPR.
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9.
 
Re: GOG Revives Three Sierra Classics
Nov 9, 2017, 04:40
9.
Re: GOG Revives Three Sierra Classics Nov 9, 2017, 04:40
Nov 9, 2017, 04:40
 
Future Shock

I asked the Bethesda EU PR Manager whether he can look into getting Future Shock and Skynet (and possibly the earlier releases) up on GOG or whether they're tied up in licensing hell. He said he'd look into it with Todd Howard.
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12.
 
Re: No Full Clip Edition Upgrades for Bulletstorm Owners
Dec 6, 2016, 04:12
12.
Re: No Full Clip Edition Upgrades for Bulletstorm Owners Dec 6, 2016, 04:12
Dec 6, 2016, 04:12
 
SELECT steam_users.user_id FROM steam_users
inner join steam_games on steam_users.user_id = steam_games.user_id

WHERE steam_games.game_name = '%BULLETSTORM%'




Problem solved.
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1.
 
Re: Rise of Incarnates Rises
Jun 30, 2015, 18:55
1.
Re: Rise of Incarnates Rises Jun 30, 2015, 18:55
Jun 30, 2015, 18:55
 
And... it's currently broken for anyone trying to play any matches!
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5.
 
Re: Batman: Arkham Knight PC Sales Suspended
Jun 25, 2015, 09:16
5.
Re: Batman: Arkham Knight PC Sales Suspended Jun 25, 2015, 09:16
Jun 25, 2015, 09:16
 
Fantaz wrote on Jun 25, 2015, 08:51:
are they literally taking retail box copies off the shelves?

Eurogamer says 'yes'.

UPDATE 25TH JUNE 11.30AM: GAME employees have confirmed to Eurogamer that the PC version of Batman: Arkham Knight is now being pulled from shop shelves.

We enquired whether we could still buy a copy of the game even in full knowledge that the game had bugs, and was told that the chain had last night been ordered by publisher Warner Bros. to immediately stop selling PC copies.

"We have the stock," one GAME employee said, "but I'm not allowed to sell it to you".

source
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18.
 
Re: Steamship Ahoy - Hatred
Jun 2, 2015, 05:42
18.
Re: Steamship Ahoy - Hatred Jun 2, 2015, 05:42
Jun 2, 2015, 05:42
 
At least Amazon moderates their user opinions to the point of requiring you say things about the actual product.
No, they really don't...
Steam now lets users rank obvious fake/joke reviews as such. If you do so, then the game will very quickly get its deserved ranking.
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2.
 
Re: GOG.com Adds Freebies
May 22, 2015, 09:46
2.
Re: GOG.com Adds Freebies May 22, 2015, 09:46
May 22, 2015, 09:46
 
None of this is new apart from the Hotline Miami comic & The Witcher 3 DLC.
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2.
 
Re: LEGO Toy Game Rumor
Mar 17, 2015, 06:30
2.
Re: LEGO Toy Game Rumor Mar 17, 2015, 06:30
Mar 17, 2015, 06:30
 
They already do this with the LEGO Minifigures Online MMO - you get a code with the physical figures that unlocks it in the game without having to collect the parts.

This just seems like a logical extension, but given how some of the fun with LEGO is mashing up the figures into new characters, I don't see how they'd be able to track the parts using a NFC 'portal' - they're just too small. Using a camera to 'view' the figures would just be too expensive.
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1.
 
Re: Transverse Funding Reworked
Sep 12, 2014, 09:44
1.
Re: Transverse Funding Reworked Sep 12, 2014, 09:44
Sep 12, 2014, 09:44
 
So, it's basically a general lack of trust following MWO coupled with a big WHY THE HELL ARE YOU RUNNING THIS YOURSELF WHEN NOBODY TRUSTS YOU, yes?
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34.
 
Re: Gooseman Outs Half-Life 3 and L4D3 Development?
May 23, 2014, 05:59
34.
Re: Gooseman Outs Half-Life 3 and L4D3 Development? May 23, 2014, 05:59
May 23, 2014, 05:59
 
...which for some reason gives me the feeling the graphics won't be as good as UE4 maybe.

Who cares? Source's graphics weren't necessarily as good as Unreal 2/3, but it made up for it in other ways.
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15.
 
Re: Bootcamp only real answer
Oct 19, 2012, 05:06
15.
Re: Bootcamp only real answer Oct 19, 2012, 05:06
Oct 19, 2012, 05:06
 
WaltC wrote on Oct 19, 2012, 01:37:
Blah Blah Blah
Your post is at best misguided, at worst downright wrong.

Bootcamp is *not* the solution to Mac gaming - Bootcamp is sidestepping the problem entirely for convenience and/or laziness. Mac gaming is the solution to Mac gaming.

Developers need to break out of the confines of writing exclusively for Microsoft's APIs and embrace proper cross platform programming. Heck, they're already doing it when writing console games for the PS3 (which uses variants of OpenGL/AL).

Valve & Blizzard are spending huge amounts of time getting their products working in Linux, which is often resulting in massive performance improvements over the DirectX builds and has led to them questioning and investigating how much more they can actually get out of DirectX.

Heck, the aforementioned Blizzard work exclusively in OpenGL because it allows easy cross-platform production, whilst iD Software work exclusively in OpenGL because of the greater freedom it offers in building their mental engines. UE3 also supports OpenGL natively. Then you have cross-platform engines & languages like Unity & WebGL which basically make the whole notion of a 'platform' irrelevant.

The only reason that no effort is given to anything but porting the games these days is laziness and/or budgetary limitations, but then again, if you looked in the Mac App Store, there are hundreds of previously DirectX games that have been converted because it's suddenly become viable.

Also, Bootcamp is *not* free, as you need to buy the associated Windows license to use it.
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7.
 
Re: Max Payne 3 PC Patch Tonight
Jun 6, 2012, 05:37
7.
Re: Max Payne 3 PC Patch Tonight Jun 6, 2012, 05:37
Jun 6, 2012, 05:37
 
Is it static, or just more realistic?

Everything in Max Payne 2 was programmed with little weight to demonstrate being the first big Havoc-powered game to market.
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21.
 
Re: LEGO: The Lord of the Rings Announced
Jun 3, 2012, 08:13
21.
Re: LEGO: The Lord of the Rings Announced Jun 3, 2012, 08:13
Jun 3, 2012, 08:13
 
How to you make a ring out of square plastic bricks?
The genius of the Ring means that they never have to awkwardly render the ring on a character's fingerless hand because he'll disappear when he/she puts it on.
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30.
 
Re: Ubisoft Online Disruption
Feb 2, 2012, 15:07
30.
Re: Ubisoft Online Disruption Feb 2, 2012, 15:07
Feb 2, 2012, 15:07
 
Beamer wrote on Feb 2, 2012, 13:53:
Seems like the most sensible way to go. After that 6 month initial window just patch it. Maybe a year, if they want to be conservative. Games don't tend to have that long of a tail.
To be honest, that's sorta what they did with AC2 & Splinter Cell: Conviction.

After an amount of time (and/or sales) they removed the 'always on' aspect. It's not a disc-check or one-time activation (it still phones home once per session) but it isn't a persistent check.

I guess there's no chance of them ever reducing it to a one-off check because someone would compare the two executables and be given a free pass to 100% ripping out UPlay.
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14.
 
Re: Steam Group Seeks Communication
Jan 12, 2012, 05:51
14.
Re: Steam Group Seeks Communication Jan 12, 2012, 05:51
Jan 12, 2012, 05:51
 
Kastagir wrote on Jan 12, 2012, 02:39:
I met Gabe Newell back in 1998. He was half the man he is now.

j/k?
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3.
 
Re: Hitman Profession TMed
Dec 26, 2011, 17:53
3.
Re: Hitman Profession TMed Dec 26, 2011, 17:53
Dec 26, 2011, 17:53
 
Of course, this stinks of 'MMO'.
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45.
 
Re: Valve Single Player Clarification
Nov 22, 2011, 06:50
45.
Re: Valve Single Player Clarification Nov 22, 2011, 06:50
Nov 22, 2011, 06:50
 
InBlack wrote on Nov 22, 2011, 06:45:
Or...they could create a launcher (or even the first-run setup thingy) that detects how much pyhsical ram your machine has and set the appropriate modifier (or exe).
Indeed, but such things have to go through QA and other checks before being released into the wild.
It's also something that they may not want to *officially* put their name too, as the LAA modifier takes the program 'out of spec' for an x86 program, something which can cause them many more support headaches should something fall over as a result.

Once again, think outside of the mind of a gamer who understands things like this and consider the whole fanbase that Bethesda has to consider.

InBlack wrote on Nov 22, 2011, 06:45:
I mean compared to all that dynamic lighting, snow, particle effects and whatnot, this isnt exactly rocket science...
Given most of the stuff you see in games is probably either just tweaks to off-the-shelf shaders or stuff borrowed from the Morrowind/Oblivion beautification mods, I'd go as far as saying that's not rocket science either.
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906 Comments. 46 pages. Viewing page 1.
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