User information for indiv

Real Name
indiv
Nickname
indiv
Email
Concealed by request - Send Mail
Description
mmmm... sacrilicious.
Homepage
None given.

Supporter
Gold – Founding
Duration
Since May 7, 2020

Signed On
January 27, 2000
Total Posts
1188 (Pro)
User ID
2373
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
1188 Comments. 60 pages. Viewing page 18.
Newer [  1    13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28    60  ] Older
9.
 
Repeat Playtime :(
Oct 26, 2003, 13:50
indiv
 
9.
Repeat Playtime :( Oct 26, 2003, 13:50
Oct 26, 2003, 13:50
 indiv
 
Had The Kill Everyone Project last year...

http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=33413

I guess it never hurts to get a few more clicks in on it, though.

2.
 
Carmack
Oct 26, 2003, 13:44
indiv
 
2.
Carmack Oct 26, 2003, 13:44
Oct 26, 2003, 13:44
 indiv
 
...and the relatively small, but still existent, chance that he will end up blowing himself up.

I think you meant:

... and the relatively small, but still existent, chance that he will end up gibbing himself.

159.
 
Re: I think I'm learning a lesson...
Oct 26, 2003, 04:09
indiv
 
Re: I think I'm learning a lesson... Oct 26, 2003, 04:09
Oct 26, 2003, 04:09
 indiv
 
So would it be fair to say, in summary, that your advice is to throw a tantrum when you don't get what you want?

Good advice.

96.
 
Re: WHY FRAMES > TIC = GOOD EXPLAINED
Oct 24, 2003, 23:11
indiv
 
96.
Re: WHY FRAMES > TIC = GOOD EXPLAINED Oct 24, 2003, 23:11
Oct 24, 2003, 23:11
 indiv
 
Indiv: I didn't make up any facts, I made up a theory. And yes, you still don't uderstand it, but it is apparent that I don't have the ability to explain it without provoking your animosity.

You think the world is loaded into the video card's memory, and you just update the view point and the direction vector, and the video card will simply transform the view accordingly.

Wow, that was so hard to comprehend. You certainly are the superior intelligence in this thread.

Although it's true, I think talking to you is about as fun and interesting as getting kicked in the nuts.

91.
 
Re: WHY FRAMES > TIC = GOOD EXPLAINED
Oct 24, 2003, 11:59
indiv
 
91.
Re: WHY FRAMES > TIC = GOOD EXPLAINED Oct 24, 2003, 11:59
Oct 24, 2003, 11:59
 indiv
 
You'd rather insult people and pretend that you are all knowing rather than have an interesting discussion about 3d rendering.

Keep in mind that your knowledge was totally incorrect, but yet you said, in a later post, AND I'M COPYING AND PASTING THIS: "Just because you can't understand it doesn't mean it's wrong." You're insulting our intelligence because we don't believe what you just made up about real-time 3D rendering?!?

If you wanted to have a conversation about real-time 3D rendering, there are many people who'd have been happy to oblige (myself included). However, if you think for a second that anyone (well, besides a sadist) wants to talk to someone who spouts the wrong information as FACT, and then DEFENDS THAT INFORMATION BY INSULTING THE INTELLIGENCE OF THE PERSON REFUTING IT, then you're very, very mistaken.

YOU'RE the one who ruined the conversation, buddy. Not the rest of us.

87.
 
Re: WHY FRAMES > TIC = GOOD EXPLAINED
Oct 24, 2003, 02:13
indiv
 
87.
Re: WHY FRAMES > TIC = GOOD EXPLAINED Oct 24, 2003, 02:13
Oct 24, 2003, 02:13
 indiv
 
Step 3, if you move your mouse sideways to change your view by 10 degrees for example... I'm assuming that the rendering device can re-draw the scene without any help from the game engine because it already has the geometry and textures in the memory buffer. The resulting view on the scren has changed of course, and is what -I- call a new 'frame'.

Wrong. To put it simply, the video card knows about and draws exactly what you're looking at--actually, exactly what the game tells the card you're looking at--no more, no less. As a simple example that can disprove everything you said, let's compare 2 3D games.

1) A first-person shooter. You move the mouse left, your view turns left because your player turns left.

2) A flight simulator. You move the mouse left, your view moves left, tilts counterclockwise, and starts to drop below the horizon.

How on earth would the video card know what you wanted to happen when you move the mouse? It doesn't know that it's rendering a first-person shooter--all it knows is that it's drawing a set of points on the screen (and doing other stuff to them).

So... when you move the mouse, the mouse tells the operating system that the mouse moved, the operating system tells the game that the mouse moved, and then game recomputes what should be drawn and then tells the video card to draw it.

What you said is completely made up, although I did enjoy how you presented it as fact. I love the internet.

71.
 
Re: Windows degradation function engaged
Oct 24, 2003, 01:15
indiv
 
71.
Re: Windows degradation function engaged Oct 24, 2003, 01:15
Oct 24, 2003, 01:15
 indiv
 
Alright, I could use some help here... starting yesterday, windows kept giving me blue screens of death, not the kind I've usually seen, but something about an error in windows, and it starts dumping physical memory to disk.

Well, that's about as vague as you can get. What does the error actually say?

9.
 
Re: Max Payne 2 Reviews
Oct 24, 2003, 00:51
indiv
 
9.
Re: Max Payne 2 Reviews Oct 24, 2003, 00:51
Oct 24, 2003, 00:51
 indiv
 
...not a whole lot has changed since MP1. Sure, the graphics look a little nicer and the physics are improved, but that's it.

Perhaps nobody told you that the 2 meant that the game was a sequel? What exactly were you expecting?

34.
 
Gah
Oct 23, 2003, 14:33
indiv
 
34.
Gah Oct 23, 2003, 14:33
Oct 23, 2003, 14:33
 indiv
 
My Aquamark score dropped a few hundred points after I installed these drivers, damn it. Probably shouldn't have bought the cheapest FX5200 I could find.

4.
 
Re: jeebus
Oct 23, 2003, 14:30
indiv
 
4.
Re: jeebus Oct 23, 2003, 14:30
Oct 23, 2003, 14:30
 indiv
 
I often see the term [sic],but never got around to finding out what it means. Can someone explain?

When you quote something, and you notice that there's a horrendous spelling error like "Becomming", you'd put [sic] in the quote to indicate to the reader that the spelling mistake is from the quote, not something that you added unintentionally.

It's Latin for like "thus" if I remember correctly.

The press release has a bunch of missing hyphens, too. Pretty awful.

58.
 
Re: (hopefully) simple explanation
Oct 23, 2003, 01:20
indiv
 
58.
Re: (hopefully) simple explanation Oct 23, 2003, 01:20
Oct 23, 2003, 01:20
 indiv
 
Forget about multiple processes, threads, CPUs (hyperthreading), and hardware interrupts for a moment and pretend your computer can only perform one operation at a time.

Well that's easy to do! With multiple processes, threads, and hardware interrupts, your computer already can perform only one operation at a time.

25.
 
Re: Wait...
Oct 22, 2003, 20:18
indiv
 
25.
Re: Wait... Oct 22, 2003, 20:18
Oct 22, 2003, 20:18
 indiv
 
I think the person who did the article got fps mixed up with Hz. He/she says 60fps max, while John says 60Hz. That's not the same thing.

Yeah, but from the John Carmack quote above, you can see that the game updates the position of everything at most 60 times per second. So yes, you can have your video card draw at 1 billion frames per second, but if it's drawing the exact same thing, it's the same as leaving a still picture on the screen.

How it'll relate to benchmarking, I don't know, but to the player it'll effectively be a maximum frame rate of 60 fps.

27.
 
Re: p.s.
Oct 21, 2003, 15:42
indiv
 
27.
Re: p.s. Oct 21, 2003, 15:42
Oct 21, 2003, 15:42
 indiv
 
At best, it just goes along with its owner's inexplicable behavior.

... and thus, the dog has fun.

14.
 
Google sets
Oct 15, 2003, 11:48
indiv
 
14.
Google sets Oct 15, 2003, 11:48
Oct 15, 2003, 11:48
 indiv
 
I'm not impressed by the Google sets. I entered the set:

bluesnews
shacknews
ve

And I got the results:

Shacknews
Bluesnews
Voodooextreme
Stomped
TheTripleHelix

The Triple Helix?! Not only is it not gaming news, it hasn't been updated since mid-September. How disappointing. And then when you expand the set, you get fileplanet. That's kind of fitting, I guess.

85.
 
Re: Star Warz
Oct 15, 2003, 01:55
indiv
 
85.
Re: Star Warz Oct 15, 2003, 01:55
Oct 15, 2003, 01:55
 indiv
 
Don't worry about it, he just gets worried when anyone doubts his intelligence.

Yeah, he's pretty high-strung, Noonsa. If he didn't freak out at you, I'd be worried that something was wrong.

44.
 
Re: Star Warz
Oct 14, 2003, 14:42
indiv
 
44.
Re: Star Warz Oct 14, 2003, 14:42
Oct 14, 2003, 14:42
 indiv
 
I've come to the conclusion that it must have been Lucas' direction... For most of these folks (excepting the little Anakin punk from the first one) are accomplished actors...

Well, the problem is the George Lucas has warped the whole "don't give into your anger" notion into "don't let any emotion show at all". The Jedi are supposed to avoid the dark side, and apparently to Lucas the path to the dark side is any emotion whatsoever. It makes the Jedi such unlikable cardboard characters, and it makes the actors look like they have no talent.

1.
 
Babelfish link
Oct 12, 2003, 14:55
indiv
 
1.
Babelfish link Oct 12, 2003, 14:55
Oct 12, 2003, 14:55
 indiv
 
It doesn't look like your Babelfish link worked the first time, Blue.

20.
 
Re: OT
Oct 11, 2003, 20:53
indiv
 
20.
Re: OT Oct 11, 2003, 20:53
Oct 11, 2003, 20:53
 indiv
 
Having downloaded the song from the previous posts im now goign to go out and find myself a copy of the album! because im very impressed!

What if the rest of the album sucks and is nothing like that one song?

84.
 
Re: happy aniversary
Oct 11, 2003, 18:32
indiv
 
84.
Re: happy aniversary Oct 11, 2003, 18:32
Oct 11, 2003, 18:32
 indiv
 
What's odd is, I don't remember how I FOUND this page...

I've been thinking about that too, but I can't remember either. I figure that Blue's must have been linked off of Stomped, or I found it in a Yahoo search for Quake-related sites. Ahh, those were the days.

(the days when gamers actually liked games).

15.
 
Re: No subject
Oct 11, 2003, 18:14
indiv
 
15.
Re: No subject Oct 11, 2003, 18:14
Oct 11, 2003, 18:14
 indiv
 
Is it like realistic gore or is it like comical gore?

*** TALKING ABOUT THE MOVIE ... don't read if you don't want to know... ***

It was almost all comical (i.e., so over-the-top that you can't help but laugh). Well, that's how I saw it, anyway, and I'd cite specific points in the movie, but I don't want to give anything away to people who are reading this paragraph even though they don't want to spoil the movie for themselves.

Gore by itself shouldn't really be disturbing... it's how the director presents it. Take the ear scene in Reservior Dogs, for instance, and compare it with the large fight scene in Kill Bill. World of difference.

1188 Comments. 60 pages. Viewing page 18.
Newer [  1    13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28    60  ] Older