User comment history
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News Comments > Operation Flashpoint 2 Website Today, Movie Tomorrow |
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5. |
No subject |
Jul 10, 2008, 13:01 |
Donkey_Punch |
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Okay maybe I was a little harsh with calling Arma "almost unplayable". It depends on the server. When you find a stable server it is like finding a four leaf clover.
It always seems insane to me why a company does 98% of the hard and expensive work of making the game and then when it comes to the last 2% of patching bugs they fail. So close to having a good game except for the final polish. Insane.
The money to fix a game must be included in their budget. It should not be dependent on sales. It doesn't matter if 100 units or 100 million units sold - they owe it to their customers to have a working game.
Does the movie industry release a movie and then do re-shoots and fix problems if the opening weekend goes well?
This comment was edited on Jul 10, 13:08. |
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News Comments > Out of the Blue |
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7. |
No subject |
Jul 10, 2008, 12:19 |
Donkey_Punch |
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Max Payne trailer: I am shocked they didn't have the essential Max Payne move of akimbo pistols flying in bullet time sideways firing just over the camera.
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News Comments > Operation Flashpoint 2 Website Today, Movie Tomorrow |
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3. |
No subject |
Jul 10, 2008, 12:03 |
Donkey_Punch |
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Hope it is less buggy than Arma. Between the constant server crashes and script kiddies that are hacking the servers Arma is almost unplayable. It took one year to get a patch that has left the game with MASSIVE lag.
I have given up on BIS because they can't seem to make a game that isn't riddled with problems. Hopefully Opflash2 will retain some of the magic from Opflash 1 and some from Arma and not simply be a BF2 clone.
This comment was edited on Jul 10, 12:03. |
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News Comments > Crytek: PC Sales to Piracy Ratio 1:15 or 1:20 |
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122. |
Re: ... |
Jun 28, 2008, 13:51 |
Donkey_Punch |
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So you put forward a suggestion and then discount it? Genius. Who is discounting it? Just because the majority of people who pirate my not buy the game that still doesn't mean it was a lost sale.
What matter is the number of people like myself who go out and buy it after downloading it.
I know it is much easier to insult rather than discuss.
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News Comments > Crytek: PC Sales to Piracy Ratio 1:15 or 1:20 |
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116. |
No subject |
Jun 28, 2008, 10:13 |
Donkey_Punch |
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Speaking of "bizarre conclusions" I want to throw this idea out there that maybe piracy actually creates more revenue for a good game.
Almost every single game I have on my shelf I have downloaded to test it out to see how buggy the game is, how well it runs on my rig, and to test to see of it is the game I really thought it was because you can't trust the marketing hype and lies.
I am tired of getting burned by game companies that threaten and bribe reviewers to give their games good scores. I am tired of PC software companies that don't test their games well (ie. UBI).
If I like the game and it works well I go out and buy it. I know this isn't done by the majority but I am sure there are plenty just like me.
Considering I don't have a lot of money to waste on poorly made products I can experience games with "try before you buy" that I probably would never had risked buying. In my case I probably buy more games than I normally would in a given year because I want to reward good/unique games.
Think about how some book authors don't mind their books being loaned out in a public library because people end up exploring new writers and "discover" them. They reach a wider audience by having their books loaned out for free and in turn generate more sales when the reader buys other books from that author. My book shelves are filled with Robert A Heinlein books because when I was kid I picked up one of his great stories from a public library.
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News Comments > Saturday Q&As |
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6. |
No subject |
Jun 22, 2008, 07:39 |
Donkey_Punch |
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The PopCap story was interesting in that it mentions how a game that sold very poorly on the PC sold really well on a console.
Further proof that we are two different audiences.
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News Comments > Op Ed |
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1. |
No subject |
Jun 21, 2008, 12:33 |
Donkey_Punch |
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"even hardcore gamers don’t always know offhand which version of which graphics card is in their PC." What nonsense. We aren't Mac user, every PC hardcore gamer knows what is in their rig.
The problem is software companies that lie about their games requirements or they try to hide the fact that their badly ported game only runs with Shader 3.0
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News Comments > In-Game Ad Survey |
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40. |
No subject |
Jun 18, 2008, 04:18 |
Donkey_Punch |
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With Swat 4 the game used "Massive" before Micro$oft bought them out. Luckily you could block them if you put the server names in your Hosts file. I am sure that is no longer possible with newer games.
Vivendi was slimy about how they went about it too. The retail version of the game didn't have adverts but if you wanted to use the patch (and you really needed to) then the patch turned on the advertising. Game reviewers of course never mentioned the adverts because game reviews almost always look at the unpatched version.
With UBI's terrible game called Lockdown the advertisements were absolutely ridiculous. You found splattered on the wall advertisements every few feet and they were on walls that obviously never would have aderts on them. It was one of the worst cases of in-game advertising gone wrong.
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News Comments > In-Game Ad Survey |
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5. |
No subject |
Jun 17, 2008, 10:14 |
Donkey_Punch |
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There is always some moron that says "yes, I like real advertisements rather than the fake advertisements in games like GTA."
I detest them with a passion.
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688 Comments. 35 pages. Viewing page 26.
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