"I don't know why he needs two separate patches. It's all the same game anyway."
ROFLMAO, now that is the truest statement in this thread.
It seems Derek has some big advancements planned for UCAWA... he posted a list of bug fixes in the works. The FUNNIEST THING IS... if you go back in time, you will notice they are the same BUG FIXES THAT HE PROMISED FOR UNIVERSAL COMBAT!
He is working on collision detection again? Wow, profound... and redundant, given he said that the last time he made this game.
He is working on putting models into his open cockpit vehicles (ATV's etc.), hmmmm... when did I hear that last? The funny part is listen to this excuse... "Visible character model support for units (e.g. CAV):This is purely a graphics issue because of the shader limitations of some cards. There is a workaround which requires extensive code revisions. Since there are only four (CAV, ACAV, UAVMK1, UAVMK2) out of 40 player controlled vehicular assets, I don't see this as a problem. Until this is satisfactorily addressed, you're just not going to see your 3D character model in these "open" vehicles." HE ACTUALLY BLAMED IT ON HARDWARE. Priceless.
He just figured out that he needs to diminish the number of USELESS BASES ON A PLANET so that in multiplayer you can actually do planetary ops. WOW! Why didn't any of we "players" figure that out!? Positional lag? Forever we heard, it worked fine and we were STUPID.
I just find it laughable that this game has the same issues as the last one... and the one before that... and then adds some MORE. I guess paying $10 more for a Derek Smart game means you get twice the bugs. You have to admit, he's catering to his audience... they love a good kick in the teeth from this guy. Derek Smart, the Gacy of games development. It's a shame he murdered his own concept.
This comment was edited on Sep 8, 10:07.