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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
ICQ None given.
Signed On Aug 12, 2005, 22:12
Total Comments 282 (Amateur)
User ID 23638
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News Comments > Diablo III Double XP Weekend
56. Re: Diablo III Double XP Weekend Mar 22, 2014, 22:31 OpticNerve
Hey Verno if you're reading this - I think you asked for a Multishot build for the Demon Hunter in an older D3 topic. There's actually a skill that works hand-in-hand with the skill which would let you pretty much endlessly build Hatred for you to spam Multishot as long as there's enough enemies to tag.

It basically requires you to use the following:

- Whatever main Builder attack skill you prefer.

- Multishot (Supression Fire rune): adds 1 Discipline for each enemy hit (max of 6 per MS attack).

- Preparation (Punishment rune): converts Discpline into Hatred, it basically turns MS into a feedback loop.

- Perfectionist passive: Lowers Discipline cost of skills by 10% plus it adds to Life, Armor and Resist All by 10%. This isn't entirely needed but it can help save some Discipline > Hatred cost.

- I would suggest picking another spender to use alongside these skills since this build is weak against single targets due to Multishot not having enough targets to generate Discipline. I'd recommend Cluster Arrow (Shooting Stars or the Loaded for Bear runes are popular) since that does so much damage now and that makes it one of the more popular spenders for the DH at the moment.

- Fill the rest with whatever skills you like. Some of the often used skills are Vault (Tumble) for mobility, Smoke Screen (Healing Vapors) for healing and a brief stealth, Companion (Wolf) for the huge 20% damage buff to you and party members when you activate the skill, Rain of Vengeance (Stampede) for knockback and a shitload of area damage.

This comment was edited on Mar 22, 2014, 22:52.
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News Comments > Diablo III Double XP Weekend
37. Re: Diablo III Double XP Weekend Mar 22, 2014, 06:25 OpticNerve
It's hard to pick since there's upsides to each. Getting a bunch of Paragon levels now will give a boost to all of your characters from the start but once RoS arrives, you'll have to put Paragon leveling on hold until you reach level 70 with a character. On the other hand, getting different characters to 60 now will let them experience the RoS content right away once it hits.

I'd personally recommend leveling up characters to 60 this weekend first so you'd have more characters to experience the new RoS content right off the bat. Plus if you find a legendary for another class, you don't have to slog through 60+ levels of non-boosted-xp for a new class before they can use it.

Quinn wrote on Mar 22, 2014, 05:47:
Altight so Paragon levels make a change sooner than in the hundreds huh? i think I'll lvl the paragon levels before release then.

Or... is it smarter to level another class I'm interested in to 60 with this bonus? I would like the advice of you guys on this. Dilemma! xP
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News Comments > Diablo III Australian Server Launches; Reaper of Souls Trailer
38. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 19, 2014, 17:48 OpticNerve
Someone should create a Blues News community group so that those of us who are already in clans can interact with other people from here.

I think that one of the problems that Blizzard is facing when it comes to balancing 1h vs 2h weapons is that they've made it so that skill damages are tied to how much damage your weapon does. Up 2h damage too much and it'll invalidate the need for 1hs aside from tanky builds and nullify dual-wielding.

As it currently stands, a 1h/1h or 1h/1s setup is typically better due to the extra socket and extra stat/mod/proc bonuses compared to the single socket and stats that a 2h can get. Right now I'm using a legacy Skorn 2h due to the crit damage, socket and life leech but I'd easily drop that like a bad habit that it is if I ever found a 1h Thunderfury for my Barb.

Once RoS comes out, that'll further complicate things since Crusaders will be able to wield a 2h and shield due to a passive skill. I'd imagine that it would be a tough thing to try and balance due to the poorly thought out base skill/weapon/rune system that Jay Wilson originally put in place.

This comment was edited on Mar 19, 2014, 17:58.
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News Comments > Diablo III XP Bonus
54. Re: Diablo III XP Bonus Mar 4, 2014, 16:04 OpticNerve
Yeah with the Torment levels, the game is definitely not easy but it's also not unfairly absurd like Inferno difficulty initially was on release (unless you had a specific class and build). The skill/rune system is still iffy imo (I prefer skill trees) but the newest patch did alter the skills and runes quite a bit so that there's a lot more build diversity now. And the Loot 2.0 system is addictive since you're always playing and hoping to get a Legendary that can completely alter your build and playstyle.  
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News Comments > Diablo III XP Bonus
46. Re: Diablo III XP Bonus Mar 4, 2014, 14:58 OpticNerve
Axis wrote on Mar 4, 2014, 14:34:
Well D3 has been plastered hardcore - every tiny scrap of info - here on BN for the last couple weeks.

Meanwhile tonight or tomorrow's news will show a blip of what a tiny ARPG company has managed with it's next 4-month league.

And frankly that's the only news worth of mention - throwing wads of $$$ from a gigantic corp with gigantic dev teams to make a 2-year game somewhat enjoyable to those who would like it if it was covered in shit sure isn't news to me.

I really, REALLY wanted to get addicted to PoE and the devs have my utmost respect with what they have done as a small studio. They really do try and to do things differently with the ARPG formula and I do think that PoE is honestly a very good game regardless of my criticisms about it.

But the thing that stuck out with me and sort of relates with your comment is that due to Blizzard throwing millions of $$$s into the game, it really does show with how slick and smooth combat is with Diablo 3 and what I didn't feel from Path of Exile. Even back when I was hating on release Diablo 3, I did notice and comment on how slick the base combat system was with the feedback, hit detection, ragdolling and even just how the mass numbers get spat out.

I really do hope that with the money that the PoE developers are making, that they'll go back and rework the combat animations and feedback since I think that it's one of the more common initial criticisms that I tend to see from people about the game.
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News Comments > Diablo III XP Bonus
42. Re: Diablo III XP Bonus Mar 4, 2014, 14:31 OpticNerve
D'oh, double post.  
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News Comments > Diablo III XP Bonus
41. Re: Diablo III XP Bonus Mar 4, 2014, 14:30 OpticNerve
I would have to disagree here.

I currently play a Demon Hunter and there are a bunch of popular Demon Hunter builds that strictly rely on specific Legendaries (such as the current FotM "Endless Frozen Arrow build" that requires the Krider Shot Legendary bow) or requires specific types of gear and skills/passives such as the Unlimited Chakram/Multishot build, etc. I'm sure the same applies to the other classes as well.

I was probably one of the more critical people of release Diablo 3 due to my love of Diablo 1 and 2. It still has glaring flaws but the Loot 2.1 patch really did help make the game a lot more fun now. I never thought I would say this since I vehemently disliked release Diablo 3 and I have to eat crow to my friends, but I really am looking forward to the expansion.

InBlack wrote on Mar 4, 2014, 09:49:
Think back, think back to Diablo2:LOD please. Think of the builds you tried or attempted to make, think of the Javazon, the Burizon, the Hammerdin, the Zealot, the Warcrier Barbarian.....the myrad number of possible builds for every simple class.

A lot of those builds depended on specific loot items and combinations (Still missing in Diablo3)

A lot of those builds depended on specific skill tree progressions and synergies (Still missing in Diablo3)

ALL of those builds were playable on the hardest difficulty even without the best equipment (Unless you spent your points willy nilly, but Still missing in Diablo3)

Also, (mostly) completely random levels, mini bosses, monster placements. Nuff said.

Also replayability, why would you ever roll more than one character of each class in D3??

Still think it was ALL about the loot?

This comment was edited on Mar 4, 2014, 14:46.
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News Comments > Age of Conan Character Transfers
6. Re: Age of Conan Character Transfers Jan 14, 2014, 23:37 OpticNerve
Hellbinder wrote on Jan 14, 2014, 20:24:
someday i know AO will be shut down and i dont want to feel the pain i did when i went to log in last year to City of Heros to play their Christmas stuff after a year of non play only to discover they are gone.

even though its not perfect and there is stuff to bitch about.. man i love AO.

Doubt it'll be anytime soon since that whole graphical engine re-haul for AO is in beta at the moment.
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News Comments > Outrise Revealed
8. Re: Outrise Revealed Jan 9, 2014, 21:04 OpticNerve
The name made me think of Outcast for some reason. I want an Outcast sequel :[  
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News Comments > Ships Ahoy - The Walking Dead: Season 2
21. Re: Ships Ahoy - The Walking Dead: Season 2 Dec 18, 2013, 16:42 OpticNerve
Why couldn't the show be as well-written as these games? :/  
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News Comments > Morning Previews
34. Re: Morning Previews Dec 17, 2013, 14:32 OpticNerve
jimnms wrote on Dec 17, 2013, 10:06:
It would be nice to be able to target body parts like Fallout 1/2/T, but I rarely ever used that in Fallout.

I used it all the time in FO1/2 and it's pretty much what instantly made me love the games once I found out about that feature. Later on it was basically a freebie due to the insane hit chance percentages your characters got and it made a huge difference in a lot of close battles for me. It was pretty much a risk vs reward type of deal and it was really satisfying to win a tough battle due to good use of aimed body shots such as blinding or disarming ranged enemies and crippling close-combat melee enemies.

jimnms wrote on Dec 17, 2013, 10:06:
I liked the kill shot cams in XCOM, but didn't care for the running to cover ones. I don't think those would work in WL2. The game looks nice from it's high up perspective, but the characters aren't as detailed as they are in XCOM so you would hear people complaining about how crappy it looks.

Yeah I agree with you about XCOM's running cam and you bring up a good point about WL2's character graphics. It's kind of a shame that they didn't fully embrace the PC platform and offer up some high-res textures and/or models. Perhaps they could do that in an optional download if there's enough demand for it like Bethesda did for Skyrim.
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News Comments > Morning Previews
30. Re: Morning Previews Dec 16, 2013, 22:38 OpticNerve
Combat definitely needs something more to it. At the moment, it's a bit drab and plain. While playing the beta, I had a big urge to find a way to target body parts ala. FO1 and FO2 and not being able to do so was pretty disappointing.

Hopefully they can add something that'll make combat more tactical or give it a bit more oomph (I know not everyone liked it, but the action cutscenes in the recent X-Coms made combat rewarding for me).
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News Comments > State of Decay DLC Next Week
11. Re: State of Decay DLC Next Week Nov 18, 2013, 11:42 OpticNerve
Angrius Maximis wrote on Nov 18, 2013, 10:18:
Game is worthless if you cant use a mouse and keyboard. Is that now possible?

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News Comments > State of Decay DLC Next Week
7. Re: State of Decay DLC Next Week Nov 17, 2013, 22:22 OpticNerve
This is really a fun game and highly enjoyable if you liked the survival aspect of zombie movies/shows. It's kind of like playing through an episode of The Walking Dead minus the constant soap opera. All the characters have quirks and interesting back-stories.

I remember switching to one of the female characters and one of the optional side-quests required me to go back to the starter Ranger HQ to pick up a memento. Of course I found out that it was now infested with zombies. Being that the area didn't let cars in, I couldn't just use it to run over the zombies, grab the item and then drive out. So I opted to sneak in and use a pistol with a silencer to pick off all the stragglers one by one since the character had the Nimble perk which made her super stealthy. Just as I was about to clear the small area, a horde of zombies sees me and starts giving chase. Given that the character had low stamina, I knew that I couldn't outrun them so I rushed over and climbed a lookout point and started trying to snipe at the horde. The silencer ran out and I screw up since the firing sound attracted nearby zombies and of course I then ran out of bullets with a big mass of zombies hording around the bottom of this lookout ladder. I could have jumped behind them and ran but given the low stamina, the fast-running horde would've just caught up with me and I'd be out of stamina to melee them.

Well shit.

I'm about to give up, switch to another character and just count this chick as dead but I then remembered that I just finished a main quest and I had the option to call down an artillery strike!

I call it down right on top of me, jump off the lookout at the last moment and smiled as the artillery wrecked most of the horde of zombies. I then proceed to melee-kill the remaining zombies, get the memento and then proceed to get the fuck out of there back to the safety of my car.

Needless to say, that was one of the most fun and memorable moments I've ever had in a zombie game

This comment was edited on Nov 18, 2013, 02:14.
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News Comments > Anachronox on Steam
2. Re: Anachronox on Steam Oct 17, 2013, 21:55 OpticNerve
Agreed. It's such a damned shame that the game ended on such a huge cliffhanger and unlikely to ever have a sequel to finish the series.  
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News Comments > Space Rangers HD Next Week
15. Re: RE: Follow up Oct 11, 2013, 01:36 OpticNerve
Yeeesssss! I LOVED this game. It was far from perfect but it had such a unique blend of genres that was addictive as hell once you got past the initial learning curve. I wish they made a Space Rangers 3 instead of a remake but I'll take what I can get.  
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
20. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 25, 2013, 16:00 OpticNerve
It really depends on which World vs World and guild you want to roll with. Otherwise if it's just for regular PvE, it doesn't matter too much what server you choose since you can "Guest" and temp join any other server.

Ceribaen wrote on Sep 25, 2013, 09:43:
So for those of us who may pick it up depending on sale price... what's a good server to end up on?

This comment was edited on Sep 26, 2013, 17:02.
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
16. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 24, 2013, 23:57 OpticNerve
My biggest beef with the new Tequatl dragon fight is probably with the time limit. I'm not really happy that Anet added time limits on every single world boss fight now.

In a way I can understand WHY they did it since they wanted to add a challenge to these fights and to make it not a big zerg pushover as they used to be. But... it sort of feels like they're artificially inflating the toughness now with short time limits instead of making it an actual tough fight that can punish players in repair/waypoint bills like some boss fights can be in explorable-mode dungeons and fractals.

Veterator wrote on Sep 24, 2013, 19:58:
I really wouldn't have issue with the fight if we got like "dragon tokens" to buy something useful. Like a new currency similar in functionality to laurels.

What I've heard and saw on Teq rewards: Mini, skins, rare breathers (underwater mask thing), and some exotic accessories specific to him...may just be one not sure. When we down him with 100+ people...3-4 people linked any of the above rewards...none had the mini. 1 breather, 2 accessories and I can't recall if there was a fourth or not. For me that was 3 nights at 4-5 hours a night on TS with these people attempting...we finally got him last Saturday. Plus a lot of people want his achievements and stuff...I just don't see being able to stay the way it is. Maybe the mechanics, but the scale is going to get reduced at some point....unless they add in some good reason for people to show up. Tokens, guaranteed exotics, whatever.
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
10. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 24, 2013, 18:17 OpticNerve
I hope the difficulty stays the same since I like challenging bosses but I agree with you that the rewards need to be better given how tough he is and I think that eventually Arenanet'll add some bigger incentive for downing him. Right now I think there are two specific potential rewards for downing him, which is a modified version of the basic Ascended weapon skins and a minature Teqatl.

Veterator wrote on Sep 24, 2013, 17:22:
OpticNerve wrote on Sep 24, 2013, 16:54:
It also seems like they're planning on reworking some of the World Dragon Bosses so that they're now really tough to defeat. The recent Tequatl the Sunless update event made it so that Tequatl is no longer an afk pushover and a lot of servers have yet to defeat him.

Although there are some people complaining about how tough he is now, I'm glad they did this since World Boss fights shouldn't be easy at all and should be something epic to beat and overcome.

My complaint on the new Tequatl fight is this: He's hard as hell, it takes A LOT of people with a lot of organization to kill him now. So his rewards should be much higher than they are. We're harkening back to EQ days where there'd be 3 good items for 50 people with how it is now, except you can't roll to get them.

Now I think that complaint will go away soonish, because I highly doubt they will leave the fight this hard because no one will kill him if they do...they got other stuff they want to do. We had a lot of our WvW people there to help down him, and there's just no way they will hang out for 5 hours to kill him with how little the time versus reward is WHILE they lose WvW territory during the competitions.

It's fun for a couple weeks, but I just don't see him remaining as hard as he is given the scale you need.
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