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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 303 (Amateur)
User ID 23638
 
User comment history
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News Comments > Steam Ending Paid Mods; Providing Refunds
58. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 07:39 OpticNerve
 
Slick wrote on Apr 28, 2015, 06:41:
All art should be free. OK. So how do artists eat?

They... get jobs?
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
55. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 07:18 OpticNerve
 
Slick wrote on Apr 28, 2015, 07:05:
OpticNerve wrote on Apr 28, 2015, 03:40:
I gotta give credit to Valve for backing out of this and giving refunds. The community has spoken. They didn't want this and Valve listened.

Somehow I doubt that the hoardes of people lining up to finally throw money at their favorite content creators were the ones protesting this. Call me old fashioned, but I usually don't throw money at things that I'm morally outraged against.

And on that same note, I doubt that the modders who decided to list their creations for a fee were upset that they finally made a red cent off all of their hard work.

make no mistake, the people who torpedoed this are the people who's heads explode at the thought of art not being free. Entitled doesn't really begin to describe it.

The people who provide the best experiences in life (imo, art) are the ones who are continually shafted the most. (and %25 isn't being shafted. If i could alter a few JPGs of someone else's game, and have another company sell it for $5 to an audience of hundreds of millions, fuck yeah i'd take a quarter of that action!) I don't really like Valve, but making a system to reward content creators isn't exactly Darth Sidious territory.

get a fucking grip. *insert force choke gif*



Uh hello? I'm an artist. I more than anyone, know how often artists are ripped off and shafted by companies, studios, suits or people in general browsing the web. I also know plenty about my artwork being stolen.

But that's why I have a job. When I draw fan-art (this seems the closest example to modding that I can think of) I don't expect to get paid. It'd be asinine of me to expect to get paid if someone took one of my drawings and made it their wallpaper. I WOULD be pissed off if someone were to use one of my fan-art drawings, made prints and sold them to make money at a con (which unfortunately happens way too often).

When and IF I do draw fan-art in my spare time, I don't do it expecting money or profit. I draw it because I might like the character (ie. an idea of a mod) or hell, maybe because I just want to for the experience. In the end, all I want is for it to be seen and for me to be credited for it. If a better job offer or commission pops up because of it (ie. studios hiring modders) then that's all the better.

This comment was edited on Apr 28, 2015, 07:28.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
51. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 06:52 OpticNerve
 
One big issue that goes against the paid mods system making modding better as a whole is that it unfortunately brings out the inherent greediness and egotism in most people. That often (and already has with all the mod thefts and takedowns from Nexus in the few days that paid mods went up for Skyrim) fractures the community and screws up the sharing aspect of modding.

Modders often have specialized skills in certain areas such as programming, scripting, textures, models, animations, sounds, music, voice acting, etc. It's rarely the case where you have someone who is great at multiple skillsets and that often shows when the "feel" or visuals of the mod are janky and unprofessional. After all, there's a reason why 2D games are so popular for indy titles these days.

When you have more people involved or rely on assets from other modders, that's going to get very messy and brings out said greediness in people who'll want a piece of the pie if a big mod explodes in popularity. Normally, contributing modders just want credit and a listing for their work but when money is involved, I just don't see things working out well with so many hands in the pot. Why should I freely offer this awesomely textured space soldier model to some big mod compilation when I could sell it myself at the store and make some bank?

But who knows. Maybe I'm just too jaded and cynical to think that a paid modding system would work out without a drastic change in PC games modding that fucks up the community sharing aspect of it all.

This comment was edited on Apr 28, 2015, 07:05.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
35. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 03:45 OpticNerve
 
I am curious though. There was a big backlash against certain popular modders who "sold out" and made their Skyrim mods paid only and/or took down their free version from Nexus. One mod that pops into mind is SkyUI. I wonder if this'll affect the community respect and popularity of his mod going forward after this fiasco.  
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News Comments > Steam Ending Paid Mods; Providing Refunds
34. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 03:40 OpticNerve
 
I gotta give credit to Valve for backing out of this and giving refunds. The community has spoken. They didn't want this and Valve listened.

It's okay Valve, I forgive you. Now c'mere baby and give me some Steam Sales sugar *mwaah*

This comment was edited on Apr 28, 2015, 03:53.
 
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News Comments > Sunday Interviews
15. Re: Sunday Interviews Apr 27, 2015, 02:52 OpticNerve
 
It was only a matter of time before someone made a laughing-man video of this whole thing: https://www.youtube.com/watch?v=eDyXIXyAZq0  
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News Comments > Out of the Blue
25. Re: Ok who did I piss off? Mar 31, 2015, 19:26 OpticNerve
 
If you guys are losing matches in HotS and you're primarily a pre-made team, one thing that I've gathered after playing HotS for a while is that the "Murder Deathball" strategy is a viable one for Pub games as long as your team focuses on one target at a time during fights.

Basically you all roam together as a team to gank players in lanes and to take out merc camps (don't underestimate them!). This doesn't work well in certain maps where map goals often force your team to split up, but during the downtime, roaming together could work out. Of course it could backfire but it's strategy to try out if you're losing matches and just not meshing well together in separate lane comps.
 
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News Comments > Evolve DLC Adds Monster, Hunters, Observer Mode, and More
12. Re: Evolve DLC Adds Monster, Hunters, Observer Mode, and More Mar 31, 2015, 19:05 OpticNerve
 
It's a real shame because I do think that the base game is quite fun if you have 3 other friends playing (or even 4 other friends if they want to go monster). Unfortunately there simply is not enough content to justify the initial hefty price-tag combined with the blatant rip-off cost of the season pass + extra monster (which costs extra IF you didn't pre-order).

I have a feeling that Turtle Rock Studios pretty much screwed themselves when they jumped into bed with 2K who is DLC-power-hungry after tossing out DLC after DLC after DLC for the Borderland games. Evolve clearly should have been a $30 game from the get-go but due to the large price-tag and the microtransaction fiasco (they're barely-noticeable monster and gun reskins), Evolve's playerbase is dying.

It's such a shame because as I've said, the base game is actually quite fun with friends and using teamwork to hunt down and take out a monster is a unique experience.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Mar 30, 2015, 17:53 OpticNerve
 
It's kind of a "duh" sort of thing, but if you guys play HotS together, I highly recommend hopping on some sort of 3rd party voice chat program. Although the default map pinging options are decent, it won't replace being able to communicate on the fly without needing to stop and type out things. It's especially important in HotS due to how important map goals are to winning a match.

If you guys want to add me on HotS, toss me an invite at OpticNerve#1366. Might want to send me a message saying you're from Blues though otherwise I might ignore the friend invite.
 
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News Comments > Saturday Interviews
6. Re: Saturday Interviews Feb 14, 2015, 15:11 OpticNerve
 
Yes, that RPS interview was a bit bullish but it needed to be done. It's one thing when you fuck over a publisher, but it's another thing when you do the same to your few remaining fans who are supporting your vision and giving you their money. Someone needed to stop pussy-footing around Molyneux and call him out on all his forgotten promises delusional lies.

I DO think that he needs to quit the gaming industry for his own sake before it somehow becomes a legal issue or he screws over enough fans that some angry kid'll find his personal information and pretty much screws up Molyneux's life. I really doubt he'd be able to come back from this after so many articles and light was shone on this whole Godus fiasco. He really did bring it upon himself and isn't just an innocent bystander.
 
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News Comments > Peter Molyneux's Vows of Silence
8. Re: Peter Molyneux's Vows of Silence Feb 13, 2015, 20:50 OpticNerve
 
Watch. It'll end up that this Bryan "God of Gods" kid'll end up getting $1000 or so and a free copy of Godus at the end of it all. Of course Molyneux will pop back up giving interview after interview and giving another excuse about Kickstarter and Steam fees taking up a huge chunk of the total cost of the game sales.

Life changing indeed!
 
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News Comments > Dying Light Mod Tool Plans
20. Re: Dying Light Mod Tool Plans Feb 7, 2015, 22:26 OpticNerve
 
Prez wrote on Feb 7, 2015, 10:45:
I am enjoying Dying Light but it has me a bit frustrated. One big frustration is the night mode. I get that we are supposed to hide and run rather than stand and fight but it frustrates me. If the game gives a me an instant stealth kill (the snap the neck from behind by pressing "F" one) why can't I kill the nighttime baddies if I sneak up on them? (The ones that look like they were ripped right out of STALKER Shadows of Chernobyl I mean...). IS there any way to kill them? The weapons also don't seem as meaty as the ones in Dead Island too.

Of course it could just be me. My life is sucking MAJOR ass right now so maybe I am just letting what should be minor annoyances at worst get to me.

Don't worry too much about those night stalker zombies Prez. Initially they're supposed to be frightening and something you run from, but once you level up your Survival skill and find better weapons, they pretty much become killing fodder to level up your Power levels.

One bit of advice for those early night encounters is that the UV Light sucks. You're better off just crafting some easily craftable flares and tossing them on the ground as you flee from those night hunters.
 
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News Comments > Techland Reconfirms Dying Light Mod Support
23. Re: Techland Reconfirms Dying Light Mod Support Feb 2, 2015, 18:39 OpticNerve
 
harlock wrote on Feb 2, 2015, 18:17:
OpticNerve wrote on Feb 2, 2015, 18:13:
I never got into Mirror's Edge unfortunately but the parkouring in DL is just fantastically smooth, immersive and the melee combat's visceral.

i dunno if you got the grappling hook yet - but once you do, and combine it into the parkour... its fucking amazing dude- its like you are spiderman or something, ok maybe not, but at least bionic commando

its bad ass whup ya bad ass

Yeah I have that and it's great! I'm hoping that the final upgrade which boosts the Grappling Hook'll give me unlimited Grappling (the default only gives me two uses right after the other before a cooldown). I do know that it's possible since some of the racing challenges will give you unlimited Grappling.

If not, hopefully some mod will allow that.
 
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News Comments > Techland Reconfirms Dying Light Mod Support
17. Re: Techland Reconfirms Dying Light Mod Support Feb 2, 2015, 18:13 OpticNerve
 
I never got into Mirror's Edge unfortunately but the parkouring in DL is just fantastically smooth, immersive and the melee combat's visceral. It's a shame that it's so easy to max out on all the skill levels (thus making night-time a joke) and I never really liked the fast-degrading melee weapon durability system from Dead Island. Otherwise, Dying Light's an absolute blast in co-op and feel that it was money well spent.
 
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News Comments > Game Reviews
8. Re: Game Reviews Jan 30, 2015, 18:35 OpticNerve
 
I'm really enjoying Dying Light (especially in co-op). It's a blast to take on a horde on zombies and specials as a group and I really enjoy how night-time turns the experience around and forces you to be a bit more careful about when to run and how to engage zombies due to the Hunters. I didn't expect to like the game this much since I was pretty meh about the Dead Island games.

Speaking of which, I don't envy the team working on Dead Island 2+ since the parkour element to Dying Light really works out amazingly well for a zombie-themed game and I can't imagine any Techland zombie game being as fun without it.

 
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News Comments > Evening Patches
19. Re: Evening Patches Dec 10, 2014, 20:11 OpticNerve
 
Yeah, Angry Joe should've given the game more of a thorough run-through before jumping the gun with his impressions. But I suppose that's common now with YouTube "celeb" reviewers who try to be the first to get reviews or impressions with certain anticipated games.

MP does offer you the option to buy chests with real money but chests are really easy to earn. At the lowest difficulty, beating one mission earns you enough gold to buy one medium chest (which gives the most bang-for-your-gold) and some extra gold left over. At higher difficulties, you get even more gold. Even when you fail a mission, you keep any gold and loot that you've picked up. So the "pay-for-chests" thing isn't really a big issue given how absurdly easy it is to get enough gold to purchase them.

I've found MP to be a lot of fun with friends but they do need to add more maps and more content for it to last since it is starting to get repetitive. They also need to nerf the Demon boss. Cause fuck him and his cheap skills and tactics.
 
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News Comments > Dragon Age: Inquisition Free Content Plans
97. Re: Dragon Age: Inquisition Free Content Plans Dec 10, 2014, 17:14 OpticNerve
 
Creston wrote on Dec 10, 2014, 16:39:
OpticNerve wrote on Dec 10, 2014, 16:32:
My characters still look the same with non-plastic-shiny hair and I haven't run into any big issues.

That seems odd, since there is definitely a config mismatch going on, as confirmed by Bioware. What settings were you playing at before patch (and after?)

My settings that could affect characters are:
- Texture Quality: High
- Mesh Quality: High (due to the shiny-hair issue prior to the patch)
- Post-Process Quality: Low (hate motion blur in most games)

I can't honestly say that my system is magical in any regard (it needs a big upgrade, thus a new videocard for starters) and two other friends who have DA:I swear that they haven't been affected by the shiny-hair or age/complexion issue with the new patch either (if they did, I'd be hearing a LOT of bitching and complaining about it on voice-chat).

I'm not doubting that it's affecting a lot of people though and while I do think that this patch needed a lot of QA before release, at least there is a workaround via simple command-line and the devs know what the culprit is.

Sadly, I think I've become jaded enough as a long-time PC gamer to expect there to be buggy games now as technology gets more advanced and publishers try to rush out games to meet a certain deadline or holiday quarter (AC: Unity, Far Cry 4, Lara Croft and the Temple of Osiris spring to mind). It's sad to say but I'm happy-enough if there are easy workarounds or fixes and I can just play my game. I freely admit that it's a bad state-of-mind to have when it comes to PC games these days but we PC gamers have dealt with this kind of shit for ages and it's not exactly new territory to tread. I'll let others argue back and forth and speak up about certain buggy games since me adding to the arguments and complaints aren't going to get things fixed any quicker (unless I know what a certain fix or problem is of course). I have enough drama in real life and at work to deal with as it is :]
 
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News Comments > Dragon Age: Inquisition Free Content Plans
93. Re: Dragon Age: Inquisition Free Content Plans Dec 10, 2014, 16:32 OpticNerve
 
I suppose I'm lucky that the patch didn't seem to botch up anything for me (so far). My characters still look the same with non-plastic-shiny hair and I haven't run into any big issues. Which is odd considering that I was constantly crashing and getting DirectX errors with the release version until I updated my AMD drivers, disabled the in-game Origin shit and ran the game in windowed-fullscreen mode. That seemed to fix any of the main issues (controls and UI aside) that I had with the game.

Kind of worried that this patch is going to eventually cause my system to magically explode given all the issues that I'm reading about :/
 
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News Comments > Game Reviews
35. Re: Game Reviews Dec 4, 2014, 14:48 OpticNerve
 
Darks wrote on Dec 4, 2014, 12:07:
BTW, has anyone else been crafting items? I really like how this works in the game. its been a really nice surprise to make something that actually is an upgrade.

Over all, still loving the game. I just love all the exploring you can do.

Yeah, if you find the right materials (or grind for it) you can craft some seriously broken (as in OP) gear. Hey, why not make a whole set of enchanted weapons for your party which adds Guard per hit? Hey, let's craft your party a set of enchanted armor that regens your life as a % of damage you take, even with Guard or Barriers on you? Hey, let's craft armor that is from material that is non-class specific so that your Mage or Archer can equip heavy plate? Hey, let's combine ALL of those together so that your main character simply does not ever die?

Crafting's broken. But broken in an awesome way
 
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News Comments > Red Faction Guerilla Patch Removes GFWL
16. Re: Red Faction Guerilla Patch Removes GFWL Dec 3, 2014, 20:45 OpticNerve
 
Dacron wrote on Dec 3, 2014, 20:42:
eRe4s3r wrote on Dec 3, 2014, 18:18:
Did they fix the sound bug? I mean the one where all sounds are extremely low volume except a FEW sounds close to you? Sounds like you have head in a metal barrel

Am I the only one with that problem? ;p

I played for a few hours today and all the sound/visual bugs appear to be gone. I've had the sound bug in the past.

That sound bug seems to FINALLY be fixed for me. Although it does seem like the sound sliders in the audio options no longer does anything but that's not a big issue since I can just lower the volume outside of the game.
 
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303 Comments. 16 pages. Viewing page 4.
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