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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 282 (Amateur)
User ID 23638
 
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News Comments > Game Reviews
22. Re: Game Reviews Dec 2, 2014, 14:41 OpticNerve
 
Verno wrote on Dec 2, 2014, 14:36:
OpticNerve wrote on Dec 2, 2014, 14:32:
One thing that baffles me a bit is that archers have the option to move (and eventually upgraded to run) while attacking but as far as I know, melee characters don't seem to have that option. I think that having the option to be able to move while meleeing would make melee combat a lot more fun rather than having it root you in place when attacking and having the enemy move away while you're flailing at the air.

I can understand the reasoning for that in slow-paced games such as the Dark Souls 1 and 2, but DA:I is a bit more fast-paced and I think it would have benefited from a snappy melee combat system similar to Guild Wars 2 IMO.

There are few drawbacks to playing ranged to be honest, its an all around fantastic experience. You can attack from extremely long engagement ranges with it, you get elevation bonuses if you talent it, nice big view of the field to better deal with things, lots of damage/utility options and great specs. In previous games ranged was kind of an afterthought but I have to say they did well by it here.
I agree. The same goes for mages, although dealing with the wonky tactical camera system in DA:I can be frustrating at times. That being said, I am tempted to roll a 2h warrior for my next character after seeing what a tanky beast a Reaver-specced Iron Bull is. That's mainly due to the big aoe of Whirlwind though and I'm sure that the early levels of it will be frustrating due to the issues of melee combat that have been mentioned.
 
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News Comments > Game Reviews
19. Re: Game Reviews Dec 2, 2014, 14:32 OpticNerve
 
Verno wrote on Dec 2, 2014, 13:54:
I appreciate the offer but I saw a similar script several days ago on the Bioware forums dude, its just the general controls and mechanics. The engagement range on enemies is tiny meaning you often whiff if people move an inch, positioning is annoying due to the enlarged models on several enemies and there is no auto-move to enemy to list a few examples. Ranged is just easier to play and you have the added bonus of seeing the whole field. Melee tends to do more burst damage but it also soaks a lot of damage/CC from enemy abilities. I should have done melee first though, I am totally spoiled by the survivability, utility and etc from ranged classes.

Hopefully they address some of this stuff (and other PC oddities) in a patch soon. They are lucky the game is relatively stable because the UI/controls they shipped in the PC version are a disgrace.

One thing that baffles me a bit is that archers have the option to move (and eventually upgraded to run) while attacking but as far as I know, melee characters don't seem to have that option. I think that having the option to be able to move while meleeing would make melee combat a lot more satisfying rather than having it root you in place when doing the attack animation and the enemy moves away while you're flailing at the air.

I can understand the reasoning for that in slow-paced games such as the Dark Souls 1 and 2, but DA:I is a bit more fast-paced and I think it would have benefited from a snappy melee combat system similar to Guild Wars 2 IMO.
 
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News Comments > Firefall Launches
18. Re: Firefall Launches Jul 30, 2014, 06:15 OpticNerve
 
I haven't played this in a while, but did the developers ever go back on their whole "permanent item damage/repair pool" thing with gear?

I remember that being a big bone of contention with various players and the developers being very stubborn about that "feature." A bunch of friends and I uninstalled the game since that felt like an artificial gimmick which forced players to endlessly grind and craft (ie. Thump) to stimulate the bare-bones AH economy since our gear was constantly damaged and would eventually be completely broken. Plus the whole developer attitude of, "deal with it, we're a small studio and can't constantly put out new content to stimulate the economy" was off-putting.
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Jul 28, 2014, 15:14 OpticNerve
 
Verno wrote on Jul 28, 2014, 10:45:
Rogues are only really good for taking down a boss quickly but my 2H Warrior can do that too and actually take hits. My mages are ridiculous, they can CC everything, clear the field and rarely ever take a hit.

Rogues are playable but not really optimal compared to other classes IMO. But of course its an RPG so do whatever fancies you

Pretty much this. Rangers are also a bit underwhelming but can still be useful due to the abundance of elemental arrows, basically making them Mages-lite. My 2h melee hybrid guy's a lot of fun though.

It's easy enough to make an overpowered party (1 melee tank, everyone else a mage or hybrid) and turn battles into a cakewalk, but part of the fun for me is making a diverse party (2h melee, sword and board, ranger/thief and mage) and finding various ways to win battles with that composition.

As it's been said by another poster, balance isn't good between the classes but that's like saying that the Dark Souls games have a horrible combat system because of the obvious balance issues with the various classes. There are very few RPGs in general where the classes are balanced across the board. There'll ALWAYS be one or two really strong classes in an RPG and one or two underwhelming classes. Hopefully the developers will try and balance the classes as much as possible but very few ever do. That still doesn't change that there might be a really great combat system in place underneath it all and that's the case for me with D:OS.

This comment was edited on Jul 28, 2014, 15:20.
 
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News Comments > Steam Top 10
16. Re: Steam Top 10 Jul 27, 2014, 23:55 OpticNerve
 
None of my character's classes have been pure classes and I often dip into other skills so I haven't had a problem with that. The game does have balance issues (such Mages being OP and Rogues being crap) but that doesn't change how fun the combat system is for me.  
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News Comments > Steam Top 10
14. Re: Steam Top 10 Jul 27, 2014, 23:28 OpticNerve
 
Yeah, in Divinity, Mages are definitely overpowered with certain elemental combinations and status effects do pretty much rule (ie. melee's knockdown skill). That being said, I'm enjoying the hell out of the combat system and working out a strategy that decimates an enemy party is part of the fun for me. It's probably my favorite turn-based combat system that I've played in an RPG so far and I really do hope that more studios see how awesome turn-based combat can be in that genre.

Baldur's Gate 1 and 2 were fantastic games in regards to it's characters and plotline but I always thought that it's combat system wasn't all that great and that goes for the Dragon Age games as well. It always felt distant somehow and less like you're right there in the thick of combat and more like you're some omnipotent general controlling troops like an RTS with a pause button. But that's just me.

I can't really compare BG1/2 and Divinity: OS since they're apples and oranges to me. The Baldur's Gate games have memorable characters and an enthralling plotline with a drab combat system and a very static world whereas Divinity is a large playground of a world with an insane amount of interaction and a fantastic combat system. Unfortunately it also has completely forgettable characters as well as a drab plotline.

This comment was edited on Jul 27, 2014, 23:39.
 
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News Comments > Gearbox Announces "Hero Shooter" Battleborn
17. Re: Gearbox Announces Jul 8, 2014, 16:25 OpticNerve
 
Almost everything about this trailer looked a bit cheap and forced, especially from using an M83 song to try and get some sort of emotion that doesn't suit the badly animated and designed visuals. Hell, even the fonts used aren't that fitting :/

Expected a LOT more design and visual flair from Gearbox after their fantastic Borderlands trailers.
 
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News Comments > Steam Top 10
29. Re: Steam Top 10 Jul 8, 2014, 04:59 OpticNerve
 
Quinn wrote on Jul 8, 2014, 04:05:
I do recommend everyone to start with a male and female companion. My only regret regarding the builds is that I chose 2 males. Impulsive Rogue & Wise old Cleric, I liked the roleplay idea. Some companion dialogue is obviously meant for a male&female relationship.

Also, is there any way to change portraits? I made a dumb mistake regarding the Cleric portrait. The portrait doesn't have a goatie! :O

Not 100% sure but I think you can change your portrait when you respec later on. Someone here further along in the game might know for sure.

This comment was edited on Jul 8, 2014, 05:53.
 
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News Comments > Steam Top 10
26. Re: Steam Top 10 Jul 7, 2014, 19:57 OpticNerve
 
fiftykyu wrote on Jul 7, 2014, 19:30:
Ok, heard too many good things from everyone, finally broke down and bought Divinity: Original Sin. Don't remember any of the older games, so either I never played them or it was so long ago I forgot. Hope no previous knowledge is necessary to enjoy this one!
Original Sin is supposedly a prequel so no knowledge of the other games are needed.
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Jul 7, 2014, 17:19 OpticNerve
 
Some combat tips I've discovered with my play-throughs:

- Don't underestimate barrels. If one of your characters is strong enough, they can actually loot and save various water or oil barrels to toss or place in battle to set up an elemental combo. You can loot candles too (hint, hint).

- Mages are OP simply because they can trigger devastating elemental field combos. Lay down an oil field and light them all on fire with a fireball. Blood also acts as water so bleed them if you're a witch or warrior and electrocute them. There are even some multi-trigger elemental combos that you can do that'll pretty much devastate the enemy group.

- Remember that you can flee in battle, so don't be afraid to flee and tackle that group of enemies later when you're better equipped or skilled.

- Try to get a well-rounded team going. So far there are only two Companions (basically henchmen with voices) but the hireable Henchmen are just as good.
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Jul 7, 2014, 07:11 OpticNerve
 
Just to let everyone know, you'll eventually find a way to reroll characters in-game for a cheap cost. The only downside is that you lose the spells/skills that you've learnt and have to get/buy those books again.

I will say that the game can be unexpectedly hard at times and is a bit more punishing due to all the variables and quirks that make the game great. But that's part of the fun and makes finding builds that work much more satisfying (I'm loving my modified 2h Knight/Hydro/Witch build with his Leech trait - If I can't heal myself, I just bleed em' all and let their blood soothe my wounds muhaha).

I do recommend modifying the premade classes since there's a ton of depth there with the builds, skills and traits. The premades pretty much only decide what starting gear you get since you can customize them and create your own defining class. If you wanted to make a glass-cannon, 2h-wielding, armored mage, you could easily do that by picking Knight and just customizing him just with INT and mage spells. He might end up blowing balls or maybe he'll let you roflstomp your way through the game on hard mode with ease. That's what makes this game's customizable class system great IMO.

This comment was edited on Jul 7, 2014, 07:27.
 
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News Comments > Divinity: Original Sin Sells Like the Devil
22. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 17:07 OpticNerve
 
Love the game and the emergent gameplay that's been popping up. People in one forum have come up with a fun wacky build where they max out STR, telekinesis and get the pack-mule trait.

What they do is find a chest, put a bunch of heavy junk items in it, put that in another chest and put that in another chest (dubbed Chestception) since that increases the total weight of the one final chest (heavier items = more damage when thrown). Then they put it in their inventory, get into battle and basically use telekinesis to throw that one heavy chest at enemies which does a ton of AoE damage (someone said that a certain weight-class chest can kill a level 20 enemy in three throws).

Hopefully the devs don't nerf that since I love games that reward people for thinking outside the box when it comes to builds and gameplay. I'm really glad that Divinity: OS is selling well and has been the #1 top-seller at Steam for a while now. Hopefully it'll stay there for a good long while!

This comment was edited on Jul 5, 2014, 21:09.
 
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News Comments > Far Cry 4 Co-op Support
15. Re: Far Cry 4 Co-op Support Jun 11, 2014, 04:23 OpticNerve
 
I hope FC4's co-op isn't like Assassin's Creed 5's bullshit co-op missions crap. It's really grating how they'll now use "co-op" as a feature bulletpoint when it's essentially tacked on separate co-op missions.
 
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News Comments > Steam Top 10
66. Re: Steam Top 10 May 12, 2014, 15:12 OpticNerve
 
For DS2 with a K+M, just use AutoHotKey and pick whatever script's being tossed around in the Steam or reddit forums and edit it to your preferred layout tastes. Voila, no more input lag.

Yes, we all wish that From Software would actually fix the thing in the first place but it's hardly a game-ender for keyboard and mouse users if you just look around a bit.
 
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News Comments > Morning Consolidation
9. Re: Morning Consolidation May 8, 2014, 14:14 OpticNerve
 
Everything I'm reading and seeing of Destiny makes me get a Defiance + flying vehicles vibe from it. That doesn't bode well. Defiance is fun in bursts but it gets very repetitive and boring after a while and I see the same happening to Destiny.
 
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News Comments > Transformers Universe Founders Packs On Sale
6. Re: Transformers Universe Founders Packs On Sale May 2, 2014, 14:32 OpticNerve
 
I've always wondered why they haven't made a Transformers game where you could design your own Transformer. It could have various RPG elements where you pick a class, pick a vehicle form and pick body parts which would alter the transformation animation in different ways and then you could pick an overall color scheme.

Even though I'm a bit tired of MMOs now, something like this would actually work well in a MMO format and make me interested. I know the kid in me would have LOVED that kind of game where I had my very own unique Transformer :]
 
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News Comments > Diablo III XP Bonus
55. Re: Diablo III XP Bonus Apr 7, 2014, 03:29 OpticNerve
 
Diablo 3 - Reaper of Souls first-patch 2.0.4 datamined class changes

Here's some datamined info on the class changes that'll probably show up after Tuesday's maintenance downtime. Keep that in mind that things might possibly change though.

If these tweaks are true, some of them are a bit baffling, especially for the Crusader Steed Charge - Endurance rune since that gains a whole whopping 0.5 seconds of duration boost. And it doesn't really help fix the issue with most Crusader spenders being very wrath-inefficient aside from a scant few such as Sweep Attack and Blessed Hammer.

BTW, here's my current Crusader: Broodblade

The build spits out insanely rapid damage numbers, makes me tanky and it's still changing since I'm currently re-enchanting certain items and I keep indecisively going back and forth with my three main 2-Handers (Maximus, Blade of Prophecy and Scourge). Ignore the paper DPS since the various + Lightning % boosts the damage considerably.

This comment was edited on Apr 7, 2014, 03:38.
 
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News Comments > Diablo III XP Bonus
51. Re: Diablo III XP Bonus Apr 6, 2014, 20:57 OpticNerve
 
I main a level 70 Crusader with a bunch of pretty good gear (Maximus, Blade of Prophecy, Scourge, etc.) and I've found a pretty strong build that works really well for me and in pub games (a ton of various legendary items that have proc chances on hit or when getting hit + charged up) but I will freely admit that Crusaders are a bit underwhelming as they currently are since there are other classes who can do what they can do but with less effort and are better at it. They're extremely gear-dependent if you want to keep up in a high Torment pub game (moreso than possibly any other class at the moment) but it's really a null argument right now since a Blue rep posted this in the EU b.net forums: http://eu.battle.net/d3/en/forum/topic/10290629036#19

Blizzard Blue Rep wrote:
While I can't share any specific details right now, we have been monitoring the performance of the different classes since launch and we do have some adjustments planned for all classes that will be implemented in an upcoming patch. In the upcoming patch notes, the Crusader will likely be listed with the most adjustments of all the classes.

Hopefully they'll work out the kinks for the class since I really do like the Crusader but it can be a bit annoying to have to use every single skill to rotate through to take down an elite on higher Torment difficulties whereas a Wizard can jump in, spam one skill and effortlessly kill that same elite with crappier gear.
 
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News Comments > Diablo III Reaper of Souls Launch Party
34. Re: Diablo III Reaper of Souls Launch Party Mar 24, 2014, 17:50 OpticNerve
 
Cutter wrote on Mar 24, 2014, 17:38:
I'm almost finished my first run through and I'm 51 atm. So can I play with people running harder levels or do I have to grind those out alone first?

I think you need to beat the game first to unlock Master difficulty and be level 60 first before you can join a Torment 1+ difficulty game based on this:

http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty
 
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News Comments > Diablo III Reaper of Souls Launch Party
32. Re: Diablo III Reaper of Souls Launch Party Mar 24, 2014, 16:53 OpticNerve
 
Darks wrote on Mar 24, 2014, 15:59:
Malachii wrote on Mar 24, 2014, 11:29:
I love the positive vibe in these threads lately. I am excited for launch tonight! Is there a blues group created in D3?

Hey Mal, yes there is. Im invited but havent joined it yet myself because Im in the brothers Group. I wish you could belong to more then one. Ill let the Group leader know you are looking for an invite.

Just to let you know, if you're already in a Clan, you could join the Blues News community group, that way you'll still be able to party up and chat with other Blues people on there. Think you have to search for the "Blues News" community group in the English (British) section.
 
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282 Comments. 15 pages. Viewing page 4.
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