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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
Signed On Aug 12, 2005, 22:12
Total Comments 331 (Amateur)
User ID 23638
User comment history
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News Comments > Out of the Blue
5. Re: Out of the Blue Oct 6, 2018, 16:13 OpticNerve
It seemed like the Banksy stunt backfired though. Apparently because of this and the publicity of it, that half-shredded Banksy piece went up in value according to Sotheby. And it also seemed like it didn't completely shred the painting and got caught in the shredding mechanism so only the bottom half of it got shredded.  
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Sep 13, 2018, 15:38 OpticNerve
Itís a communal experience. Thatís what cinema is

If I wanted a communal experience, I'd just do what I normally do and invite my friends over to watch movies/tv shows that I get. Simple as that.

I know they're not gonna be annoying or will bring loud and obnoxious kids or babies, won't talk loudly during the viewing or kick the back of my chair while I'm watching. Plus the snacks and drinks are actually affordable and we can pause if anyone has questions (usually during a tv series) or needs to go to the bathroom. It's such a more pleasant experience than dealing with the annoying crap that can happen at the theaters.
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News Comments > Divinity: Original Sin 2 - Definitive Edition Launches
25. Re: Divinity: Original Sin 2 - Definitive Edition Launches Aug 31, 2018, 20:16 OpticNerve
Found this in a Reddit post
It's a separate game, but lumped together with the classic edition into a big download. If you don't plan to play the inferior classic edition, feel free to delete "Divinity Original Sin 2\Data" folder to save 32gb of space. Definite edition is only 22gb since assets were optimized.
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News Comments > Rune Next Month
9. Re: Rune Next Month Aug 30, 2018, 02:19 OpticNerve
Wow this looks like crap. A shame since I had fond memories of the first Rune.
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News Comments > Super Seducer 2
4. Re: Super Seducer 2 Aug 15, 2018, 17:26 OpticNerve
Dunkey plays Super Seducer:  
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News Comments > MONSTER HUNTER WORLD Sales Rise, Reviews Fall
11. Re: MONSTER HUNTER WORLD Sales Rise, Reviews Fall Aug 13, 2018, 15:43 OpticNerve
Darks wrote on Aug 13, 2018, 14:52:
As usual, you are one of those idiots thats talking out of his ass.

First off, ESO you dont have to use Stamina as an attack. Magic off sets that and is a hell of a lot better for combat and being able to dodge out of the way. unlike this bullshit where the Stamina pool is so fucking low it runs dry after a few shots.

Again, you are assuming EVERYONE uses the fucking left side of the keyboard. I didnt say that you couldn't rebind keys. I said its the manner in which they are forcing the bindings. like how you draw your weapon and targeting. its so stupid. one key could have accomplish this, but no, they make you jump thorough several keys to get it done. Enough said. shut the fuck up moron!

To be fair, in MH:W there are various foods, consumables and gear which will either lower your stamina usage, increase your max stamina, increase your stamina regen or all of them combined. In fact, Rations (which are given for free before each hunt in your gear box) increases your max stamina for the duration of the hunt.

Stamina usage also varies depending on what certain weapon you're using. Dual Blades' Archdemon mode is specifically aimed at quickly re-genning stamina in-between your use of Demon mode (since this mode uses up a lot of stamina per attack for a massive increase in damage).

Part of the appeal of the Monster Hunter games is that you can gear and buff up in various ways to fit different weapon play-styles and when fighting certain monsters. In the same way that the Dark Souls games rely on timing, positioning and stamina management, Monster Hunter does the same thing with its methodical combat gameplay. Otherwise, it would turn into a spammy combat system where you can do a bazillion-hit combos like the Devil May Cry games.

It's not for everyone though and I will admit that it took me a while to get used to a similar stamina-heavy combat system like in the Dark Souls games. But after playing that series for years, it's imo the best kind of third-person combat system since it isn't just a mindless spam-fest. So I'm personally glad that Monster Hunter: World is similar in that regard.
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News Comments > MONSTER HUNTER: WORLD's Monster Sales
12. Re: MONSTER HUNTER: WORLD's Monster Sales Aug 10, 2018, 18:14 OpticNerve
Quinn wrote on Aug 10, 2018, 16:00:
Prez wrote on Aug 10, 2018, 14:38:
Quinn wrote on Aug 10, 2018, 13:46:
Running around killing big monsters so you gain loot to kill other big monsters. I am honestly so confused about why this is such a success. I need a new game... so I'd love to try this... but... but... it just seems so fucking shallow? :\

That's the gameplay loop of virtually every Action RPG in existence. It's got a lot of fans, me included.

Yeah sure but isn't every quest "kill this beast" and isn't every map just jungles and charred lava landscape? I'm genuinely confused. If it wasn't so goddamn expensive on Steam I'd have bought it for the 2 hours trial time...

For me, it's a bit more involved than just randomly killing a monster since it also involves you (or your teammates) tracking them down via footprints or other clues, possibly chasing it (if they flee when they're too hurt), trapping it and using various strategies to take it down or to capture it. That is a big part of the appeal for me since it's a lot of fun working together with friends in co-op to hunt down behemoths.

Granted, it ultimately boils down to smacking the crap out of a monster and getting materials to get better gear, but each monster has it's own strategy, weaknesses, and strengths that's required to overcome to take them down. It also becomes a bit more complicated when you have the chance of another monster who charges in to fight your target monster and now you have to figure out how to deal with two gigantic creatures duking it out and you're stuck in the middle. Unlike with Dauntless, there's an ecosystem in the map and things often get a bit more complicated when you have other big and small creatures that can hinder you, are hostile to you or help you in your hunt.

Also the map gets a bit more varied when you progress through the storyline or by discovering areas. It starts off in the jungle but eventually you unlock sections of the map that are in the desert, tundra, etc. to fast-travel to.

It won't be everyone's cup of tea but maybe there's a "Let's Play" youtube floating around with friends playing together that would give you a good representation of how the game plays. Finding a video of friends just casually doing a hunt would be a lot more indicative of the game than some try-hard who's already beat the console version and can defeat all the behemoths solo without taking a hit.

(Edit: found one of a pair who just started co-op. Naturally they're pretty bad but it does show off a bit of how the gameplay works and how unpredictable and chaotic things can get: )
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News Comments > Into the Black
7. Re: Into the Black Jul 11, 2018, 05:16 OpticNerve
While I do think that Joaquin could end up being a great Joker (moreso than Jared Leto), the Joker really doesn't need an origin story at all.

While there have been a few comic writers and directors who have told or hinted at Joker's origins, my favorite versions of the character are the ones where his past is shrouded in mysterious, almost-mythic-like or screwed-up lies (usually told by him). Wondering what the hell happened to him in his past that would cause him to be so fucked up is what makes him great.
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News Comments > Morning Interviews
22. Re: Morning Interviews Jul 10, 2018, 19:08 OpticNerve
Overall, Price just seems like a person who can't handle criticism and has a toxic and hostile personality (based off of her past twitter posts and being glad for TotalBiscuit's death). Just because you've worked in some industry doesn't mean that you can't be criticized for it.

As an artsy person, I know well enough that any job that requires creativity and is out there for the public to see/read/hear is going to be scrutinized. If she wants to have a long career in this industry (regardless of gender), she's going to need to be able to grow thick skin to handle feedback in the future and understand that even in her social media, she is representing the company that she works for. Unfortunately, based off of her quotes in this interview, it doesn't seem like she's learnt anything at all. And this isn't because she's female. It's all about her toxic personality. Stuff like this has already happened to male developers (Phil Fish comes to mind).

It's a shame because I do agree with her original post about writing characters for MMOs and it initially seemed like a great jumping-off point to start some interesting discussions about the subject, but her reply to Denoir was just out of place and unwarranted. I actually feel bad for ArenaNet since they're in a lose-lose situation. Some people will think that they over-reacted in the firings but if they let those two staff members stick around, the already-annoyed-and-fickle Guild Wars 2 community would just be more pissed off when anything wrong pops up (which it often does sadly) and that the company doesn't listen to them or give a shit if their employees treat their customers in a hostile manner.
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News Comments > Out of the Blue
10. Re: Out of the Blue Jun 25, 2018, 20:25 OpticNerve
I really want to love Westworld but the writing annoys me and reminds me a bit too much of LOST's bullshit where there won't a satisfying or sensical payoff. I agree with 1badmf and am convinced that if the show didn't rely so heavily on time-jumps and actually told a straight-forward story, the weak plotline and nonsensical characterization would be more clear to everyone.

Season 2 was a disappointment for me (ugh, the boooooring first 3 episodes...) and IMO the best episodes were the ones that were mostly self-contained such as the episode introducing (small spoilers): Shogun World (of course they'd introduce characters that I actually like) and the episode dealing with Jim Delos.

If I were honest with myself, the only reason I'm watching Westworld is that there isn't anything else to watch (aside from The Expanse) and I probably would have dropped the show by now if that weren't the case.
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News Comments > Morning Interviews
5. Re: Morning Interviews Jun 20, 2018, 22:32 OpticNerve
He probably meant, "It can never be that simple like Bethesda Studios."  
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News Comments > Out of the Blue
12. Re: Out of the Blue Jun 15, 2018, 15:45 OpticNerve
At this point, I think Disney should give Dave Filoni a chance at directing a big budget Star Wars movie. With both of his Clone Wars and Rebels shows, I was initially iffy on the premises, but they both thouroughly hooked me to the end.

I'm hyped for his new Star Wars: Resistance show which'll follow a Rebel pilot who is recruited into the Resistance (he's a big enthusiest of WW2 aircraft and fighter pilots). It seems like he more than anyone at LucasArts/Disney seems to understand how to craft a story with interesting characters, great character arcs (ie. Ahsoka Tano being a bratty apprentice of Anakin and eventually turning into a badass who goes toe-to-toe with Vader), and plotlines that you get invested in.

Or at the very least hire Filoni to be the overall architech to guide the movies going forward (like Marvel has with Kevin Feige). They really need to get someone who just finally understands what makes Star Wars great.
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News Comments > Morning Consolidation
4. Re: Morning Consolidation May 23, 2018, 16:25 OpticNerve
Oh. Great. Another Game Quick-Time Movie by Quantic Dream David Cage.

This comment was edited on May 23, 2018, 17:21.
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News Comments > RAGE 2 Announce Trailer
12. Re: Morning Tech Bits May 14, 2018, 18:33 OpticNerve
I was initially "meh" about the announcement but once I read that it's being developed by Avalanche Studios, I'm now quite interested. Their Mad Max game was a lot of fun and it makes a lot of sense that Bethesda would get them to work on Rage 2.

This teaser is crap though.
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News Comments > Boss Key Accuses Epic of Poaching
7. Re: Boss Key Accuses Epic of Poaching Apr 17, 2018, 00:20 OpticNerve
Yeeeeah. Given the low amount of players for Radical Heights, I'm thinking that he shouldn't be really happy with how it's going.

Also, is it really poaching when people are probably jumping ship?
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News Comments > Evening Previews
3. Re: Evening Previews Apr 10, 2018, 23:04 OpticNerve
jdreyer wrote on Apr 10, 2018, 22:44:
LOL. Brutal.

You know, speaking of "Radical Heights" it's a shame that they didn't make a vertical Battle Royale game. Everyone starts at the bottom of a pyramid type structure and has to continue to scale up as floors below become death zones in 1 minute intervals. Top floor is smallest, like that Morpheus level from the original UT.

That actually sounds like an interesting take on a Battle Royale map. I'm getting mental images of the Dredd and The Raid: Redemption movies.
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News Comments > White House Games Summit Details
17. Re: White House Games Summit Details Mar 8, 2018, 14:36 OpticNerve
toranaga wrote on Mar 8, 2018, 13:01:
Of course ZeniMax would be there. Whose board of directors include Cadet Bone Spurs' brother.
That might actually be a good thing (for once). We all know that the Trump infestation (aka. family) are full of greedy, greedy people and that games are a billion dollar industry. Maybe, just MAYBE Trump's brother at Zenimax might convince the Orange Gorilla to back off purely because it makes him so much money.
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News Comments > Warhammer: Vermintide 2 Beta
4. Re: Warhammer: Vermintide 2 Beta Feb 23, 2018, 18:53 OpticNerve
Dunno what's going on with GMG's pricing, but they do have a voucher in the VIP section of GMG (you just need an account to access it) and overall I ended up paying around $21 for Vermintide 2 compared to Steam's current pricing of $26.99.  
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News Comments > Morning Interviews
2. Re: Peter Molyneux Jan 23, 2018, 14:58 OpticNerve
Bill Borre wrote on Jan 23, 2018, 11:25:
lol. It'd be funny if he starts promising the moon even for a project he has no involvement in.

Peter Molyneux: "It'll be completely open-world and you can become a god and fling poop at your dog while getting married, raising children and becoming a mayor and dealing with politicians, signing bills and making laws. All that WHILE you can mine resources to craft and customize your underwear and weaponry! Also you can smash your own head little by little and end up doing my work for me if you get the last hit! You can also shoot lasers from your eyes. It's also a MOBA. It also has a last-man-standing mode called Fablpub-G!"

Developer: "Our game'll have what?? Who let this guy in the offices!? Security!"
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331 Comments. 17 pages. Viewing page 1.
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