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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 295 (Amateur)
User ID 23638
 
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News Comments > Mass Effect: Andromeda Patch This Week
55. Re: Heroes of the Storm 2.0 Plans Apr 5, 2017, 20:32 OpticNerve
 
Yeah, choice seemed to mostly be fake or gimmicky in the original trilogy aside from the companion you chose to live in the first game. I remember people complaining specifically about Mass Effect 3 due to that (which was quickly overshadowed by the shitty ending controversy). Players expected that all of these dramatic moral decisions you made in ME 1 and 2 would actually be important in ME3. Instead, the result was that you got a thank you e-mail or some brief conversation from some surviving NPC standing in a town

This comment was edited on Apr 5, 2017, 22:18.
 
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News Comments > Mass Effect: Andromeda Patch This Week
47. Re: Mass Effect: Andromeda Patch This Week Apr 5, 2017, 16:28 OpticNerve
 
Verno wrote on Apr 5, 2017, 14:51:
Edit: What's a good build to just power through the main story? I'm not interested in prolonging my time with the game but want to give the main story a chance.

You could give this build a try. It pretty much has most of your bases covered. You can stick with ranged fighting by using guns and comboing Incinerate and Drain Energy (which will keep your shields and health topped up) and if someone's dumb enough to get near you, you can use Shockwave to float them up to set up for more combos as well. This build works extremely well with the Life Support perk and with the gun mod that drains some health whenever you "reload" a weapon. Due to the regen you get from casting Incinerate and Energy Drain combined with that gun mod, you can turn any slow single-shot weapon into a rapid fire gun of doom with unlimited ammo (ie. the Dahn shotgun or that alien single-shot sniper rifle).

OpticNerve wrote on Apr 5, 2017, 00:32:
I've been running a really fun tech/biotic hybrid build with Incinerate/Energy Drain/Shockwave in the Biotic Profile (for more combo explosions). All specced to prime AND trigger combos. Start off with Shockwave to float enemies in the air and then start spamming Incinerate and Energy Drain for mass combo explosions everywhere. The best part is that if you also max out the Team Support tech tree for Life Support, every time you cast Incinerate and Energy Drain, you're constantly regenerating your health (combined with Drain's shield leech).

I'll probably up the difficulty to Insanity for my New Game+ since nothing has killed me yet once I switched to this build.
 
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News Comments > Mass Effect: Andromeda Patch This Week
25. Re: Mass Effect: Andromeda Patch This Week Apr 5, 2017, 03:00 OpticNerve
 
If I could generalize it, I'd say that the original Mass Effect trilogy felt more like a Star Wars type of space opera where it's a plucky band of allies who are hopelessly battling an unending mass of enemies. It had more of an urgent type of pacing which felt like they could lose everything at any moment.

Andromeda on the other hand would be more similar to Star Trek since it's based on first contact, exploration and trying to survive by colonizing initially uninhabitable planets. Of course it also has a horde of mysterious enemies as well but it's kind of reversed in that you're more often than not chasing them and fucking up their plans.

As for the MMO fetch quests, it's there but it's mostly regulated to Task Missions. They are entirely optional and just filler quests to do for shits and giggles if you want to be a completionist or want to get some flavor or lore from the inhabitants. As far as I know, you don't need to do them to make a planet 100% colonizable. The main and side missions are a lot more involved than the Task Missions in my experience.
 
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News Comments > Mass Effect: Andromeda Patch This Week
18. Re: Heroes of the Storm 2.0 Plans Apr 5, 2017, 01:31 OpticNerve
 
There'll also be one more upcoming patch fix that was tweeted by the lead designer:

Ian S. Frazier: Among other things, this patch reduces the frequency of common "interruptors" such as SAM's hazard updates.
 
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News Comments > Mass Effect: Andromeda Patch This Week
17. Re: Heroes of the Storm 2.0 Plans Apr 5, 2017, 00:32 OpticNerve
 
NKD wrote on Apr 4, 2017, 23:57:
Well I'm up to 158 hours in Andromeda and I still haven't done multiplayer.

I just love the combat and the Nomad too much to stop playing. Right now I'm playing primarily as an Adept with Throw, Lance, and Singularity. It's extremely powerful on most enemies because you can do enormous biotic combos that chain react a ton of explosions. But things like Ascendants go down pretty slowly, and I haven't dared try an Architect with this profile.

Going to dip into the multiplayer soon I think.


I've been running a really fun tech/biotic hybrid build with Incinerate/Energy Drain/Shockwave in the Biotic Profile (for more combo explosions). All specced to prime AND trigger combos. Start off with Shockwave to float enemies in the air and then start spamming Incinerate and Energy Drain for mass combo explosions everywhere. The best part is that if you also max out the Team Support tech tree for Life Support, every time you cast Incinerate and Energy Drain, you're constantly regenerating your health (combined with Drain's shield leech).

I'll probably up the difficulty to Insanity for my New Game+ since nothing has killed me yet once I switched to this build.

Also yes, multiplayer is a blast although the weapon balance is horrible at the moment.
 
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News Comments > Mass Effect: Andromeda Patch This Week
8. Re: Mass Effect: Andromeda Patch This Week Apr 4, 2017, 20:43 OpticNerve
 
Phasenoise wrote on Apr 4, 2017, 19:41:
The game itself is actually pretty fun, and the graphics are often incredible. The texturing is very good. Interestingly enough, they freaking NAILED the meshes, textures, and speaking animations of Krogans. Humans/Asari, not so much.

Not 100% sure if this is true, but it WOULD make sense why certain alien races are generally better animated in cutscenes than the human'ish counterparts: Outsourced Facial Animations
 
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News Comments > Cyberpunk 2077 in Full Development; More Witcher Games Likely
21. Re: Cyberpunk 2077 in Full Development; More Witcher Games Likely Mar 31, 2017, 21:03 OpticNerve
 
It's probably gonna end up being MORE Witcher 3 DLC Expansions because they simply don't want me to ever finish Witcher 3  
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News Comments > Mass Effect: Andromeda Launches
71. Re: Mass Effect: Andromeda Launches Mar 22, 2017, 05:39 OpticNerve
 
HorrorScope wrote on Mar 21, 2017, 18:08:
Fell out of my chair last night watching the Warriors game on TNT. There is a series using the "We're only human after all, We're only human after all", song as part of the promo.

I've been hearing that fucking song everywhere lately for various shows and commercials. I swear it's haunting me for talking shit about it in the ME:A trailer...
 
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News Comments > etc.
15. Re: etc. Mar 19, 2017, 18:11 OpticNerve
 
I'm between both views. ME:A's shoddy-looking faces and bad lip-syncing does deserve criticism because it's a step-back in terms of quality compared to the previous Mass Effect games. Mass Effect fans expected better from Bioware. And don't forget that the previous games sometimes had shoddy-looking faces and animation as well. But stalking and bullying an animator like a childish internet creeper is not cool at all and goes way beyond some harsh criticism in a message board.

As for Bethesda, everyone who's played a Bethesda game using that dated-as-hell Gamebryo engine knows that they're going to get a game that has horrible animations (and not JUST for the faces, but overall bad) and wooden NPCs. But I also understand why Bethesda keeps milking the shit out of that engine. They know everything about that engine by now and it allows people to mod the shit out of it. And the game will STILL sell like crazy.

Imagine an Elder Scrolls or Fallout game that had a completely new (and buggy of course - this is Bethesda after all) engine but only allowed limited modding? Knowing how the internet community acts, (probably the same group of people who like to stalk and bully female animators) they would get their pitchforks and rip apart Bethesda. Fans expect certain things from an Elder Scrolls/Fallout Bethesda game by now and as much as it sucks to say, not many game engines allow the amount of generic and easy modding freedom that the Gamebryo allows for the general public.

Why potentially risk all of that when they can just stick the the tried and true and still break sales records on Steam? I personally hate that Bethesda doesn't have the balls to risk using a completely brand new engine (my friends and I are always joking about how shitty the animations will probably be whenever a new Bethesda game is announced) but from a business standpoint, I can understand why they're sticking with the same shitty engine when people keep buying their games and modding the shit out of it.

In a roundabout way, fans also expect certain things when it comes to a Mass Effect game. They expect Biotic Charge, Krogans, a dramatic space opera and good-to-decent-looking conversation scenes. If even one of those were lacking, fans would throw a hissy-fit just like they're currently doing.
 
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News Comments > Mass Effect: Andromeda Launch Trailer
25. Re: Mass Effect: Andromeda Launch Trailer Mar 11, 2017, 06:02 OpticNerve
 
Yeah that's a horrible song choice.

This comment was edited on Mar 11, 2017, 06:42.
 
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News Comments > Mass Effect: Andromeda Launch Trailer
12. Re: Mass Effect: Andromeda Launch Trailer Mar 10, 2017, 22:53 OpticNerve
 
But both pale in comparison to The Last Starfighter.  
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News Comments > Mass Effect: Andromeda Launch Trailer
9. Re: Mass Effect: Andromeda Launch Trailer Mar 10, 2017, 21:35 OpticNerve
 
I blame my impulse pre-order of ME:A solely on the binge watching of the sci-fi show, The Expanse. After catching up on it, I have a really big urge to play a game where you fly around in a space ship with a varied crew of miscreants (preferably Belters) and get into all kinds of kaka felota.  
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News Comments > Neverwinter: The Cloaked Ascendancy Launches
7. Re: Neverwinter: The Cloaked Ascendancy Launches Feb 22, 2017, 23:14 OpticNerve
 
Although I have yet to play it, my friend whom I played NWN with has been playing the Shards Online beta (http://shardsonline.com) and said that it reminds him a lot of Neverwinter Nights mixed in with Ultima Online.

Players can host their own servers and can modify a lot of the game assets (modifying/create skills, stats etc.) as well as including a Dungeon Master mode and an editor to craft your server world. It's still in early access but supposedly it'll arrive on Steam so I think this game will be a bit more known when that happens.
 
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News Comments > Steam Top 10
7. Re: Steam Top 10 Dec 25, 2016, 18:35 OpticNerve
 
MoreLuckThanSkill wrote on Dec 25, 2016, 16:16:
I'm sorely tempted, but I hear the grind is insane in that game, with randomized drops, etc. How badly do you feel that affects the game, if at all?

It was initially quite frustratingly grindy and the RNG pretty much screwed you over constantly.

BUT that has changed a bit with the various crafting systems and bounty board system that they've added. They've introduced different ways of crafting various class-based melee or ranged gear, allowed you to tier-step gear of a certain type as well as re-roll gear mods and percentages. With the Bounty Board, you can do contracts and bounties to get gems and keys which you need to unlock various daily (some really good) gear.

It still does have a random RNGness to what you'll get but if you do the various bounties and salvage junk gear, you'll end up with plenty of various gems to craft, and reroll with. With both systems in the game, the absurd grindy RNG of loot is a lot more bearable now.
 
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News Comments > Steam Winter Sale and Awards Voting Begin
32. Re: Steam Winter Sale and Awards Voting Begin Dec 22, 2016, 18:56 OpticNerve
 
Indy games on sale I'd also recommend:

- How to Survive 2: ($4.50 - http://store.steampowered.com/app/360170/)
A really fun zombie survival arpg that has a 4 player co-op.

- Space Pirates And Zombies 2 aka. SPAZ 2: ($12.99 - http://store.steampowered.com/app/252470/)
A mix between Space Rangers 2 (top down over-world map and factions) with a fun 2.5D naval-like combat system (similar to Rebel Galaxy). The great thing is that you build your battleship piece by piece and that affects many things in regards to your weapon arcs, turn speed, etc.
 
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News Comments > Marvel's Guardians of the Galaxy: The Telltale Series Announced
3. Re: Marvel's Guardians of the Galaxy: The Telltale Series Announced Dec 2, 2016, 16:42 OpticNerve
 
I wonder if this'll be based off of the stupid comic book version of GotG, the enjoyable movie version or a hybrid of both like in the cartoon.
 
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News Comments > The Witcher 3: Wild Hunt Free GotY Upgrade on GOG.com
10. Re: The Witcher 3: Wild Hunt Free GotY Upgrade on GOG.com Nov 30, 2016, 17:52 OpticNerve
 
Overon wrote on Nov 30, 2016, 17:31:
The GOTY edition description on GOG reads in part:
" Features all technical and visual updates as well as a new user interface completely redesigned on the basis of feedback from members of the Witcher Community."
What does that mean exactly? Can I get this interface without getting the GOTY?

Once again I could be 100% wrong but if I remember correctly, a lot of previous Witcher 3 patches added a bunch of UI, inventory and QoL tweaks and fixes due to player feedback so that blurb could be about those changes.

I've been checking the official Witcher 3 forums and everyone's saying that the only difference between the GotY version and normal version + 2 expansions is that there's one simple GotY-version installer rather than a bunch of individual installers (2 expansions + a bunch of free DLC) for the regular version.
 
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News Comments > The Witcher 3: Wild Hunt Free GotY Upgrade on GOG.com
7. Re: The Witcher 3: Wild Hunt Free GotY Upgrade on GOG.com Nov 30, 2016, 15:06 OpticNerve
 
Although I'm not 100% sure, I think that the only difference between the normal version + DLCs and the GotY edition is that the GotY version would only be one simple install compared to the current hassle of installing the vanilla game + 2 expansions + the bazillion free DLCs one by one for the normal version.
 
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News Comments > Saturday Metaverse
7. Re: Saturday Metaverse Oct 16, 2016, 04:50 OpticNerve
 
ViRGE wrote on Oct 16, 2016, 03:09:
Interesting. I haven't seen any of them. Any examples on YouTube or such?

A compilation of the ones released so far. The first 3 scenes are from the base game and the remaining two are from the expansions: https://www.youtube.com/watch?v=RjG61DoDzN8
 
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News Comments > ARK Expansion
16. Re: ARK Expansion Sep 2, 2016, 05:05 OpticNerve
 
https://www.bluesnews.com/s/170832/trendy-vs-ark-lawsuit-settled

This is most likely why this expansion exists before the base game is even out of early access. Gotta recoup $40 mill somehow and sales for the base game have probably stagnated.

This comment was edited on Sep 2, 2016, 05:13.
 
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295 Comments. 15 pages. Viewing page 1.
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