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Real Name RobH   
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Nickname OpticNerve
Email Concealed by request - Send Mail
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Homepage None given.
Signed On Aug 12, 2005, 22:12
Total Comments 362 (Amateur)
User ID 23638
 
User comment history
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News Comments > More on PC Red Dead Redemption 2
6. Re: More on PC Red Dead Redemption 2 Oct 9, 2019, 21:38 OpticNerve
 
Acleacius wrote on Oct 9, 2019, 21:02:
How was the GUI in GTA5, was just guessing if they can get it right in one PC game, maybe this one too?

GTA5's UI was pretty awful. Technically it had a lot of options to toggle and adjust (which is always good for a console port) but the UI is sloppy and the menu options layout and keybinds make no sense.

Eventually you get used to it after playing for a while but every single time I hop back into GTA5 Online to play with my friends (after a long break from it), I struggle to remember how the hell to start up a private friends-only online session.
 
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News Comments > Red Dead Redemption 2 PC Next Month
29. Re: Red Dead Redemption 2 PC Next Month Oct 4, 2019, 16:01 OpticNerve
 
MacLeod wrote on Oct 4, 2019, 14:47:
Can anyone that has experience with GTA5 how the keyboard/mouse controls were? Just curious as to what to expect for RDR2... good enough to use, or am I going to end up plugging in a controller out of frustration?

As far as I can remember, they keyboards and mouse controls were completely fine when actually playing. Some of the various vehicle controls were a bit finicky (mostly planes and helicopters) but were manageable with a keyboard and mouse.

The biggest issue that my friends and I had though was the atrocious UI that the game had. A lot of menus and options seem needlessly broken up into hidden-away menus and keybinds that made absolutely no sense (making a private multiplayer session with friends was always a hassle).

I suppose that's what happens when it's a port of a console game. But still, I would think that the console UI could have been heavily streamlined and been less messy and chaotic if it's similar to the PC port.
 
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News Comments > Cyberpunk 2077 Getting Post-Release Multiplayer & Free DLC
32. Re: Cyberpunk 2077 Getting Post-Release Multiplayer & Free DLC Sep 4, 2019, 19:26 OpticNerve
 
RedEye9 wrote on Sep 4, 2019, 18:46:
Darks wrote on Sep 4, 2019, 18:36:
I see the usually pissing and moaning is going on, nothing new here.

On a side note, hoping that MP will maybe be Coop too.
Dick measuring contest extraordinaire.

Coop would be a sweet addition to the game.

Campaign coop would be awesome but I'd imagine that it would be a pain in the ass to implement if the campaign and quests are as branching and complex as Witcher 3's.

Although it'd be less cool, I'd settle for separate coop missions though. It seems like this would be the easiest method to add some form of coop to Cyberpunk 2077 for CDPR.
 
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News Comments > Into the Black
7. Re: Into the Black Aug 24, 2019, 13:16 OpticNerve
 
The Mandalorian trailer: https://youtu.be/aOC8E8z_ifw

Also, Ewan McGregor's returning as Obi-Wan in a Disney+ show.
 
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News Comments > Morning Patches
5. Re: Morning Patches Aug 22, 2019, 14:11 OpticNerve
 
WaltC wrote on Aug 22, 2019, 12:41:
afka Rossini wrote on Aug 22, 2019, 11:47:
Yay! NMS 2.09 has the key bind fix.
HG did a good job restoring the function

HG did a HORRIBLE job of finally fixing this. It took them how long to finally make key binds work? Non-working keybinds was reported right away in various NMS forums when Beyond was first released and they were working perfectly fine prior to the patch.

Make no mistake, I'm glad that they're constantly patching NMS but they should have implemented all of these changes (VR, Vulkan-only, the MP Nexus, QoL changes) gradually or with a lot of beta-testing rather than releasing it all at one time to hype up gaming sites and breaking so many simple things that were working just fine prior to the Beyond patch.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue May 19, 2019, 20:45 OpticNerve
 
afka Rossini wrote on May 19, 2019, 17:44:
Simon Says wrote on May 19, 2019, 17:12:
Not holding my breath...

Predictions:

Dany's gonna die, probably assassinated by Bronn, hired by Tyrion so he can finally get his castle. Jon's not gonna want the throne, but it's gonna be pushed on him anyway, he may refuse it categorically, plunging Westeros in turmoil, or Tyrion's gonna get on the throne, he may also be eaten by Drogon, "eat the help" you know.

It's the logical ending if Chekov's gun applies. But... seeing as they did a crap job with Chekov's gun since they left the books material behind, I doubt these predictions are going to be accurate.

Predictions:
Sansa, with or without Tyrion, ends up on the throne.
Daenerys dead by Jon's hand.
Jon heads north to join the Wildlings.
Drogon does whatever he wants.

My predictions are similar but slightly different:
- Sansa will end up on the Iron Throne. She has the good-heartedness (and loyalty of the North) by being a Stark and her past experiences with Cersi, Littlefinger and Ramsay have hardened her to not be as naive and dumb as Ned and Jon. She'll be the perfect ruler.

- Jon will be killed by Dany.

- Dany will be killed by Arya.

- Due to Hound's last advice to Arya, I think she will give up a life of violence and up marrying Gendry. This fullfills Robert and Ned's wishes of combining both of their houses.

- Tyrian will be Sansa's Hand (maybe even marry her? This might work out well since all three houses are now intertwined).

- Tormund will fullfill his destiny and truly fuck a bear.
 
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News Comments > Out of the Blue
8. Re: Out of the Blue May 17, 2019, 13:47 OpticNerve
 
Initially I scoffed at the Pattinson choice but who knows. People were very skeptical of Heath Ledger as Joker before the movie came out and look at how that turned out.  
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News Comments > Ghost Recon Breakpoint an Epic Games Store Exclusive
32. Re: Ghost Recon Breakpoint an Epic Games Store Exclusive May 10, 2019, 15:06 OpticNerve
 
Ultimately, I don't think that this matters much in the end. AFAIK, when you buy a recent'ish Ubisoft game from Steam and launch it from there, it'll also launch a modified version of the UPlay client just to run the game. BUT since the game is forever tied to Steam, it will ALSO launch Steam if you try to run the game just from the UPlay client alone.

I don't see Ubisoft changing this for EGS so regardless of if you buy an Ubisoft game from Steam or EGS, you're just adding another needless client that has to be run just to play an Ubisoft game that needs the UPlay client anyway.

Unless the game has a deep discount from that platform, just buy the damn game from UPlay and save yourself some headaches.
 
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News Comments > etc.
14. Re: etc. May 6, 2019, 17:22 OpticNerve
 
Kxmode wrote on May 6, 2019, 17:00:
OpticNerve wrote on May 6, 2019, 15:14:
El Pit wrote on May 6, 2019, 14:08:
Borderlands 3 GOTY on Steam for $9.99 in 2022 - and then I will pull the trigger.

Given the shit that Randy has been saying about Steam on Twitter (and how much he's been slobbering EGS's knob), I'm not entirely sure it'll ever be on Steam. It seems like he's intent on burning that bridge.

He should remember something about gamers.

They never forget.
They never forgive.

They will hold him to whatever scorched earth campaign he's on.

I'm more curious if Valve will hold a grudge or not. I doubt it and I think that they'll be professional about it (hey, money is money at the end of the day) but it would be funny if Valve told Randy to fuck off with Borderlands 3.
 
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News Comments > etc.
10. Re: etc. May 6, 2019, 15:14 OpticNerve
 
El Pit wrote on May 6, 2019, 14:08:
Borderlands 3 GOTY on Steam for $9.99 in 2022 - and then I will pull the trigger.

Given the shit that Randy has been saying about Steam on Twitter (and how much he's been slobbering EGS's knob), I'm not entirely sure it'll ever be on Steam. It seems like he's intent on burning that bridge.
 
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News Comments > Borderlands 3 Gameplay Reveal
3. Re: Borderlands 3 Gameplay Reveal May 1, 2019, 16:16 OpticNerve
 
Yeah that was pretty underwhelming and I'm not noticing a lot of new gameplay elements from the previous games. The Borderland games have always been pretty fun in co-op (just to run through the story with friends) but they've never really been games that I've been feverishly anticipating like so many people seem to be.  
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News Comments > Evening Interviews
20. Re: Evening Interviews Apr 27, 2019, 13:57 OpticNerve
 
I'm starting to think that people need to learn that if they're gonna quote Cutter around here and don't want their replies to be removed, they should probably just play it safe and go:

Cutter wrote:
Angsty textual diarrhea.
<Insert reply here>
 
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News Comments > Casey Hudson on Fixing BioWare's Culture
14. Re: Evening Legal Briefs Apr 5, 2019, 04:00 OpticNerve
 
Kind of seems like he/they/EA are missing the point of the article. He and that Bioware blog reply seemed really focused on thinking that the article was there to publicly shame higher-up individuals rather than shaming the fucked up culture and nonsensical management style incorporated by Bioware as a whole.

I guess we'll see if he does change things for the better when the reviews for Dragon Age 4 arrive and personal employee experiences get revealed afterwards.
 
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News Comments > What Happened with Anthem?
39. Re: What Happened with Anthem? Apr 3, 2019, 14:50 OpticNerve
 
Ugh. Bioware's (let's not kid ourselves, this is from EA) PR response to the article makes it clear that they didn't even read the damn thing and did a quick damage-control response without learning a single damn thing from it. Nothing at Bioware or EA is going to change: http://blog.bioware.com/2019/04/02/anthem-game-development/


I've spoken to several current and former BioWare employees since my article went live today, including some I hadn't interviewed earlier. General consensus has been sadness and disappointment at BioWare's statement, which read as disheartening to those who hoped for change.
- From Jason Schreier's Twitter page
 
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News Comments > Borderlands 3 Announced
12. Re: Borderlands 3 Announced Mar 28, 2019, 18:23 OpticNerve
 
I know that I'm in the minority, but that was pretty underwhelming for me. It looked more of the same but it didn't seem like they added any new gameplay elements at all whatsoever. Probably the same over-hyped bazillion guns (which are most likely the slight and minor, boring variations of each other), the same gameplay element of having just one single skill for each character, and probably the same shitty drop-rates for exotics.

Hell, I'm willing to bet that they have yet to implement an instanced loot system that's been wanted ever since the first Borderlands. I guess we'll find out more as details for Borderlands 3 gets revealed but given Gearbox's track record, I doubt that they'd actually listen to feedback and implemented changes that the community wants.
 
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News Comments > Op Ed
10. Re: Op Ed Mar 25, 2019, 17:01 OpticNerve
 
Perk/skill choices in Division 2 only really matter early on when you're leveling and you're limited in Skill/SHD points.

A friend in our Div 2 co-op group just bought the game and he picked one of the worst skills available right from the start (the Firefly skill that blinds enemies). I can understand why he picked it because it sounded like it'd be tactically useful skill in our co-op group but he quickly found out that compared to the more useful skill options such as the turret, repair chem launcher, seeker mines or repair drone, the firefly is annoying to use and blinding enemies at low/mid levels is pointless. He quickly picked a different skill to replace it once we did a few missions with him. Now if he were soloing, I can imagine him trying to solo with this Firefly skill and I could see him being easily frustrated by his choice while leveling up.

This also applies to the perks system where certain perks will allow you to level up quicker and gain more resources or materials early on compared to someone who wasted SHD points early into the loadout perks or whatever.

I much prefer Div 2's type of system where the early choices do make an impact on how you level up but eventually you'll gain enough points to grab all the remaining perks and skills to experiment with your build. Ultimately the perks system isn't a big issue since a lot of it doesn't make a dramatic difference at the end. It never defines your build at all (unlike what the article author seems to imply). The build-defining stuff is more defined by your two skill choices, your weapon loadout and your gear.
 
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News Comments > Sekiro: Shadows Die Twice Reviews
24. Re: Sekiro: Shadows Die Twice Reviews Mar 22, 2019, 05:23 OpticNerve
 
I suppose some people just want easy-mode or the game to play itself these days.

"A game that requires patience, awareness and wants me to learn the fighting styles of each enemy? *Gaaaasp* Fuck that shit! That's too much work in my old age!"
 
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News Comments > The Division 2 Released
10. Re: The Division 2 Released Mar 15, 2019, 13:49 OpticNerve
 
BTW, different factions have different and modified AI from each other. The Hyenas are fairly stupid and tend to rush you (they are just gang-bangers after all). The True Sons tend to use a bit more advanced tactics (due to their military background) and will try to flush you out of cover with grenades or even try to keep you in cover while another flanks you.

And oh man, don't get me started on fighting the [spoiler] Black Tusk faction or [spoiler] The Hunters with all of their tactics and toys. Naturally the AI will do stupid shit once in a while but I'd say that Div 2's AI is a lot more varied and advanced than games of this genre.
 
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News Comments > The Division 2 Exclusive to Uplay and Epic Games Store After Next Week
3. Re: The Division 2 Exclusive to Uplay and Epic Games Store After Next Week Mar 8, 2019, 23:39 OpticNerve
 
Rhett wrote on Mar 8, 2019, 21:21:
Something like that, I have no idea what this is supposed to be... I guess this is a definitive "nowhere else" post? I bought my key at Green Man Gaming, so I assume they won't be sold there afterwards?

Edit: I just saw this was from GamesPlanet, not Ubisoft directly. Still weird... Did Epic throw money at Ubisoft or something? Jesus.

I'm starting to think that Epic's doing that. It just doesn't make sense that Ubisoft would leave Steam for Epic otherwise (lower dev cut percentage or not - Steam's just too popular).

[Edit: Derp - this is about 3rd party key sellers. This is definitely going to be a problem for people who like to grab deals off of sites such as GMG. Huh.]

This comment was edited on Mar 9, 2019, 03:26.
 
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News Comments > etc.
10. Re: etc. Mar 4, 2019, 15:10 OpticNerve
 
eRe4s3r wrote on Mar 4, 2019, 11:52:
Tipsy McStagger wrote on Mar 4, 2019, 11:43:
How long till EA pulls the plug on BioWare to appease investors?

Will Anthem ever get the patches it needs to be a fun game?


You think the full team will stay on Anthem, developing the live service? The skeleton crew will be 10 people at best and those 10 people will not be the best and brightest. And you think they can fix what 300 developers couldn't do in 6 years? Pretty sure Anthem and Bioware are both dead, they just don't know it yet.

Who knows. It could happen. Diablo 3 made a decent comeback and became a pretty fun game with Loot 2.0 (even though its skill system was flawed right from the start). The same went for Division 1 in regards to adding interesting loot and actually balancing things pretty well with the 1.8 patch after it's awful start.

What Bioware/EA needs to do though is to follow Blizzard and replace the lead designer of Anthem with someone who actually knows their shit. What's funny is that the lead designer of Diablo 3x's Loot 2.0 system (Travis Day) gave advice on what Anthem needs to do with their loot system to make it interesting and now Bioware is starting to implement his advice with the recent patches. Bioware just needs to get rid of their version of Jay Wilson since it's clear that their lead designer doesn't know what they're doing.
 
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362 Comments. 19 pages. Viewing page 1.
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