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Real Name RobH   
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Nickname OpticNerve
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 339 (Amateur)
User ID 23638
 
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News Comments > From Software Working on Two Unannounced Games
3. Re: From Software Working on Two Unannounced Games Dec 29, 2018, 01:55 OpticNerve
 
jacobvandy wrote on Dec 28, 2018, 23:57:
I actually like that about their games. It's more important that the atmosphere is so good than having some backstory spelled out to compel my interest. It's like discovering an alien world every time because you really don't know what to expect.

Agreed. The Dark Souls series is so atmospheric and interesting to my friends and I that a big part of the fun (apart from playing them) is just talking about the plotline of the series. It's fun just piecing together the backstory as well as theories about the origins of important (and not so important) characters from item descriptions as well as even subtle clues that the devs have put into the game.

It's rare these days that a game really warrants such in-depth discussion in our gaming group, especially when so many games just hand-feed you everything without leaving any mystique to it whatsoever (I'm looking at you Blizzard and Bioware games).

This comment was edited on Dec 30, 2018, 21:27.
 
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News Comments > Diablo IV in Development Hell?
9. Re: Diablo IV in Development Hell? Nov 22, 2018, 15:42 OpticNerve
 
eRe4s3r wrote on Nov 22, 2018, 13:22:
Dark Souls Diablo doesn't sound bad to me at all... but considering they canceled this as well as the other mystery D4 project at Blizzard that really means they are NOT working on a D4 right now. Mind blown. That company is run by dilettantes.

A shame. I'd love to see a Dark Soul'ish take on the Diablo franchise. Even with all of its faults (and I know how a lot of people here bounced hard off of it) the Dark Souls games are a much beloved series and its combat system is pretty much the one to emulate or beat when people think of the best of third-person melee mechanics.
 
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News Comments > Diablo Mobile Backlash
36. Re: Evening Legal Briefs Nov 3, 2018, 23:33 OpticNerve
 
eRe4s3r wrote on Nov 3, 2018, 20:05:
Blackhawk wrote on Nov 3, 2018, 19:44:
Blizzard did exactly this same thing once before, in 2002 with Starcraft: Ghost. They teased a big announcement was coming for Starcraft. They hyped it. They then did this big website tease that had everyone on the edge of their seats.

When it turned out the be a console exclusive action game, people went ape. They were genuinely pissed off.

You build hype, but you don't give the wrong message, or it will backfire.

Makes you wonder though why they don't do what EVERYONE wants, heck a Diablo 4, Warcraft 4 or Starcraft would have been neat, but replaying the same game from 10 years ago in 4k not so much and playing Diablo on a tablet isn't my idea of fun, I get headache from staring at these (comparative) tiny screens.

My friend and I were talking about this today and we both think that it boils down to one simple word: monetization.

His thinking was that Diablo 3 doesn't make Blizzard money now and that they are in fact, losing money by keeping the D3 servers going after all this time even though sales have waned. When you buy Diablo 3x, Blizzard gets the initial sales but now that the Auction House is gone, they don't have a way to milk players going forward.

Keep in mind that Blizzard even found a way to monetize Starcraft 2 by adding that co-op mode and selling "Heroes" just for that mode and other cosmetics. Heroes of the Storm, Overwatch and Hearthstone have lootboxes-type of mechanics and WoW has a subscription fee, expansions AND micro-transactions (mounts etc.) and all of those games have constant and hefty updates. Diablo 3 has... Seasons. The last big update that Diablo 3 had was when the pay-for Necromancer came out and that had very little content aside from that one class. If Blizzard ever made a Diablo 4 or a Warcraft 4, I would think that they'd make it online-only and add in a ton of micro-transactions or lootboxes to the base game.

And then here comes Diablo Immortal. "Hey remember that money-sink Diablo franchise? Guess what guys? We know of a Chinese Studio that can reskin thair failed mobile game with our Diablo crap, make it mobile-only and add a shitload of micro-transactions! Hurry, someone give me a promotion for this genius idea!"

This comment was edited on Nov 3, 2018, 23:48.
 
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News Comments > Evening Mobilization
10. Re: Evening Mobilization Nov 3, 2018, 11:56 OpticNerve
 
RedEye9 wrote on Nov 3, 2018, 09:24:
Came here for the discussion on life changing AR Eyeglasses, am disappoint.

Now you know what the Diablo community feels like
 
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News Comments > Evening Mobilization
4. Re: Diablo Immortal Nov 2, 2018, 19:59 OpticNerve
 
Haha, some guy in the audience asked this during the Diablo Immortal panel: https://www.youtube.com/watch?v=MzKlmNLTkXM  
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News Comments > Morning Safety Dance
6. Re: Morning Safety Dance Oct 31, 2018, 16:41 OpticNerve
 
ldonyo wrote on Oct 31, 2018, 13:48:
Proud Boys sounds more like a Gay Pride group than a white nationalist terror organization.

Weeeell, when the founder of Proud Boys does this on air, you might be correct after all. NSFW
 
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News Comments > RimWorld Leaves Early Access
15. Re: RimWorld Leaves Early Access Oct 20, 2018, 12:06 OpticNerve
 
jdreyer wrote on Oct 18, 2018, 11:28:
Frijoles wrote on Oct 18, 2018, 11:05:
Got over 200 hours in this game making it my top game in Steam. The mods are amazing, and I look forward to whatever Tynan does next.

I heard that the next thing he's going to do is hire an artist.

BADUM-PSSHHH! Drummer

I'll be here all night, folks.

There was an interesting reddit post where Rimworld's creator said that he specifically mimicked Prison Architect's people sprites because players could tell what each character was doing. It was concise and clear regardless of the zoom level and it just got confusing and hard to read when he tried a different art style. Fortunately he got the blessing from the Prison Architect devs before going forward with it.
 
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News Comments > RimWorld Leaves Early Access
3. Re: RimWorld Leaves Early Access Oct 17, 2018, 22:29 OpticNerve
 
Rimworld is great.  
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News Comments > Out of the Blue
5. Re: Out of the Blue Oct 6, 2018, 16:13 OpticNerve
 
It seemed like the Banksy stunt backfired though. Apparently because of this and the publicity of it, that half-shredded Banksy piece went up in value according to Sotheby. And it also seemed like it didn't completely shred the painting and got caught in the shredding mechanism so only the bottom half of it got shredded.  
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Sep 13, 2018, 15:38 OpticNerve
 
Itís a communal experience. Thatís what cinema is

If I wanted a communal experience, I'd just do what I normally do and invite my friends over to watch movies/tv shows that I get. Simple as that.

I know they're not gonna be annoying or will bring loud and obnoxious kids or babies, won't talk loudly during the viewing or kick the back of my chair while I'm watching. Plus the snacks and drinks are actually affordable and we can pause if anyone has questions (usually during a tv series) or needs to go to the bathroom. It's such a more pleasant experience than dealing with the annoying crap that can happen at the theaters.
 
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News Comments > Divinity: Original Sin 2 - Definitive Edition Launches
25. Re: Divinity: Original Sin 2 - Definitive Edition Launches Aug 31, 2018, 20:16 OpticNerve
 
Found this in a Reddit post
It's a separate game, but lumped together with the classic edition into a big download. If you don't plan to play the inferior classic edition, feel free to delete "Divinity Original Sin 2\Data" folder to save 32gb of space. Definite edition is only 22gb since assets were optimized.
 
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News Comments > Rune Next Month
9. Re: Rune Next Month Aug 30, 2018, 02:19 OpticNerve
 
Wow this looks like crap. A shame since I had fond memories of the first Rune.
 
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News Comments > Super Seducer 2
4. Re: Super Seducer 2 Aug 15, 2018, 17:26 OpticNerve
 
Dunkey plays Super Seducer: https://www.youtube.com/watch?v=HS6R2Q7eRdg  
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News Comments > MONSTER HUNTER WORLD Sales Rise, Reviews Fall
11. Re: MONSTER HUNTER WORLD Sales Rise, Reviews Fall Aug 13, 2018, 15:43 OpticNerve
 
Darks wrote on Aug 13, 2018, 14:52:
As usual, you are one of those idiots thats talking out of his ass.

First off, ESO you dont have to use Stamina as an attack. Magic off sets that and is a hell of a lot better for combat and being able to dodge out of the way. unlike this bullshit where the Stamina pool is so fucking low it runs dry after a few shots.

Again, you are assuming EVERYONE uses the fucking left side of the keyboard. I didnt say that you couldn't rebind keys. I said its the manner in which they are forcing the bindings. like how you draw your weapon and targeting. its so stupid. one key could have accomplish this, but no, they make you jump thorough several keys to get it done. Enough said. shut the fuck up moron!

To be fair, in MH:W there are various foods, consumables and gear which will either lower your stamina usage, increase your max stamina, increase your stamina regen or all of them combined. In fact, Rations (which are given for free before each hunt in your gear box) increases your max stamina for the duration of the hunt.

Stamina usage also varies depending on what certain weapon you're using. Dual Blades' Archdemon mode is specifically aimed at quickly re-genning stamina in-between your use of Demon mode (since this mode uses up a lot of stamina per attack for a massive increase in damage).

Part of the appeal of the Monster Hunter games is that you can gear and buff up in various ways to fit different weapon play-styles and when fighting certain monsters. In the same way that the Dark Souls games rely on timing, positioning and stamina management, Monster Hunter does the same thing with its methodical combat gameplay. Otherwise, it would turn into a spammy combat system where you can do a bazillion-hit combos like the Devil May Cry games.

It's not for everyone though and I will admit that it took me a while to get used to a similar stamina-heavy combat system like in the Dark Souls games. But after playing that series for years, it's imo the best kind of third-person combat system since it isn't just a mindless spam-fest. So I'm personally glad that Monster Hunter: World is similar in that regard.
 
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News Comments > MONSTER HUNTER: WORLD's Monster Sales
12. Re: MONSTER HUNTER: WORLD's Monster Sales Aug 10, 2018, 18:14 OpticNerve
 
Quinn wrote on Aug 10, 2018, 16:00:
Prez wrote on Aug 10, 2018, 14:38:
Quinn wrote on Aug 10, 2018, 13:46:
Running around killing big monsters so you gain loot to kill other big monsters. I am honestly so confused about why this is such a success. I need a new game... so I'd love to try this... but... but... it just seems so fucking shallow? :\

That's the gameplay loop of virtually every Action RPG in existence. It's got a lot of fans, me included.

Yeah sure but isn't every quest "kill this beast" and isn't every map just jungles and charred lava landscape? I'm genuinely confused. If it wasn't so goddamn expensive on Steam I'd have bought it for the 2 hours trial time...

For me, it's a bit more involved than just randomly killing a monster since it also involves you (or your teammates) tracking them down via footprints or other clues, possibly chasing it (if they flee when they're too hurt), trapping it and using various strategies to take it down or to capture it. That is a big part of the appeal for me since it's a lot of fun working together with friends in co-op to hunt down behemoths.

Granted, it ultimately boils down to smacking the crap out of a monster and getting materials to get better gear, but each monster has it's own strategy, weaknesses, and strengths that's required to overcome to take them down. It also becomes a bit more complicated when you have the chance of another monster who charges in to fight your target monster and now you have to figure out how to deal with two gigantic creatures duking it out and you're stuck in the middle. Unlike with Dauntless, there's an ecosystem in the map and things often get a bit more complicated when you have other big and small creatures that can hinder you, are hostile to you or help you in your hunt.

Also the map gets a bit more varied when you progress through the storyline or by discovering areas. It starts off in the jungle but eventually you unlock sections of the map that are in the desert, tundra, etc. to fast-travel to.

It won't be everyone's cup of tea but maybe there's a "Let's Play" youtube floating around with friends playing together that would give you a good representation of how the game plays. Finding a video of friends just casually doing a hunt would be a lot more indicative of the game than some try-hard who's already beat the console version and can defeat all the behemoths solo without taking a hit.

(Edit: found one of a pair who just started co-op. Naturally they're pretty bad but it does show off a bit of how the gameplay works and how unpredictable and chaotic things can get: https://www.youtube.com/watch?v=c6nh4Qxyx48 )
 
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News Comments > Into the Black
7. Re: Into the Black Jul 11, 2018, 05:16 OpticNerve
 
While I do think that Joaquin could end up being a great Joker (moreso than Jared Leto), the Joker really doesn't need an origin story at all.

While there have been a few comic writers and directors who have told or hinted at Joker's origins, my favorite versions of the character are the ones where his past is shrouded in mysterious, almost-mythic-like or screwed-up lies (usually told by him). Wondering what the hell happened to him in his past that would cause him to be so fucked up is what makes him great.
 
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News Comments > Morning Interviews
22. Re: Morning Interviews Jul 10, 2018, 19:08 OpticNerve
 
Overall, Price just seems like a person who can't handle criticism and has a toxic and hostile personality (based off of her past twitter posts and being glad for TotalBiscuit's death). Just because you've worked in some industry doesn't mean that you can't be criticized for it.

As an artsy person, I know well enough that any job that requires creativity and is out there for the public to see/read/hear is going to be scrutinized. If she wants to have a long career in this industry (regardless of gender), she's going to need to be able to grow thick skin to handle feedback in the future and understand that even in her social media, she is representing the company that she works for. Unfortunately, based off of her quotes in this interview, it doesn't seem like she's learnt anything at all. And this isn't because she's female. It's all about her toxic personality. Stuff like this has already happened to male developers (Phil Fish comes to mind).

It's a shame because I do agree with her original post about writing characters for MMOs and it initially seemed like a great jumping-off point to start some interesting discussions about the subject, but her reply to Denoir was just out of place and unwarranted. I actually feel bad for ArenaNet since they're in a lose-lose situation. Some people will think that they over-reacted in the firings but if they let those two staff members stick around, the already-annoyed-and-fickle Guild Wars 2 community would just be more pissed off when anything wrong pops up (which it often does sadly) and that the company doesn't listen to them or give a shit if their employees treat their customers in a hostile manner.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Jun 25, 2018, 20:25 OpticNerve
 
I really want to love Westworld but the writing annoys me and reminds me a bit too much of LOST's bullshit where there won't a satisfying or sensical payoff. I agree with 1badmf and am convinced that if the show didn't rely so heavily on time-jumps and actually told a straight-forward story, the weak plotline and nonsensical characterization would be more clear to everyone.

Season 2 was a disappointment for me (ugh, the boooooring first 3 episodes...) and IMO the best episodes were the ones that were mostly self-contained such as the episode introducing (small spoilers): Shogun World (of course they'd introduce characters that I actually like) and the episode dealing with Jim Delos.


If I were honest with myself, the only reason I'm watching Westworld is that there isn't anything else to watch (aside from The Expanse) and I probably would have dropped the show by now if that weren't the case.
 
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News Comments > Morning Interviews
5. Re: Morning Interviews Jun 20, 2018, 22:32 OpticNerve
 
He probably meant, "It can never be that simple like Bethesda Studios."  
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News Comments > Out of the Blue
12. Re: Out of the Blue Jun 15, 2018, 15:45 OpticNerve
 
At this point, I think Disney should give Dave Filoni a chance at directing a big budget Star Wars movie. With both of his Clone Wars and Rebels shows, I was initially iffy on the premises, but they both thouroughly hooked me to the end.

I'm hyped for his new Star Wars: Resistance show which'll follow a Rebel pilot who is recruited into the Resistance (he's a big enthusiest of WW2 aircraft and fighter pilots). It seems like he more than anyone at LucasArts/Disney seems to understand how to craft a story with interesting characters, great character arcs (ie. Ahsoka Tano being a bratty apprentice of Anakin and eventually turning into a badass who goes toe-to-toe with Vader), and plotlines that you get invested in.

Or at the very least hire Filoni to be the overall architech to guide the movies going forward (like Marvel has with Kevin Feige). They really need to get someone who just finally understands what makes Star Wars great.
 
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339 Comments. 17 pages. Viewing page 1.
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