Beamer wrote on Nov 24, 2020, 16:33:eRe4s3r wrote on Nov 24, 2020, 15:49:IVIX1 wrote on Nov 24, 2020, 14:00:
The "Next Generation" moniker is a source of endless amusement to me. But then i talk to my console friends, and they literally think their hardware is state of the art relative to PC tech because its "next generation" as they've been told, and I have to inside a little bit.
It's so next-gen people can't tell apart whether they play a PS4 or PS5 version of a game....
That happens with launch titles every time around.
But the quick loading these consoles can do is nothing to sneeze at, and far beyond what PCs can take advantage of.
HorrorScope wrote on Nov 22, 2020, 18:24:
^Agree. The implementation does play a big factor in all of these features.
DLSS is in any version of MH by the way.
Yeah I need to do some testing with Death Strand, I also have Wolf Youngblood that game ran great either way.
Control I can get my hands on through my dads account to try out.
I do/need to make a couple hours and do a good personal DLSS test.
As for CP2077, I haven't been blown away by the GFX at this time, but getting the actual game will be the tell tale.
HorrorScope wrote on Nov 22, 2020, 15:47:OpticNerve wrote on Nov 22, 2020, 15:30:
I completely agree. Don't discount how important DLSS can be if it's properly implemented (ie. Death Stranding). Not just from a performance standpoint but also as a form of lightweight anti-ailising. Right now a lot of games are using TAA as their default/only form of AA but the side effect is that it smudges and blurs textures and they often have to compensate by adding a form of sharpening filter. This is very apparent in games such as Red Dead Redemption 2 for the PC where there's a noticeable texture quality difference between turning on TAA compared to using SMAA (or turning off AA). Afaik, DLSS doesn't have this issue since it's a form of AI-powered upscaling/anti-ailising.
Here's a good example of the differences between TAA and DLSS from a 3DMark demo. The differences are especially apparent when the video pauses to compare the two and details pop out a lot more in DLSS mode compared to TAA mode: https://youtu.be/9ypswjQxgDc
In Monster Hunter it has DLSS and TAA with Sharpness Adjust. I feel I get a bit noticeable quality improvement in TAA vs DLSS. TAA you just need a sharpness adjust from somewhere (in game, nvdia game fx, reshade) to remove the blurriness.
PropheT wrote on Nov 22, 2020, 14:53:1badmf wrote on Nov 22, 2020, 06:17:
if ray tracing is the goal then stay away from AMD this gen. this is their first attempt at raytracing hardware and it shows. in benchmarks that i've seen it 2x to 3x slower than comparable nvidia. if you can live without RT then AMD is a good deal - $50ish bux cheaper like for like for comparable performance. might be a driver thing, but i doubt a driver fix could improve performance by 100 to 200%
It's not just raytracing, though, there's also DLSS. Once DLSS is involved, Nvidia's cards are getting close to double the framerates of comparable AMD cards right now, too. So it's not just RTX with Cyberpunk; it's also the performance increases of DLSS, and if things hold out to be the same for the game as they have for other titles that were tested the performance difference between AMD and Nvidia is gigantic in Nvidia's favor.
AMD's a solid competitor with no raytracing and no DLSS. But RT is getting more common, and DLSS isn't rare with big titles, either.
The Half Elf wrote on Nov 21, 2020, 18:28:RedEye9 wrote on Nov 21, 2020, 18:09:
They might as well delay the game for another 90 days so it can support Ray Tracing upon release.
Ok so here's the Elephant in the Room question. The hardware SEEMS great, but it never seems to be hardware issues over driver issues. Has ATI/AMD finally gotten over this issue to the point where I would switch my loyalty to AMD? Cause I currently have a 1080TI, the 3070's are looking super sexy right now, and with Ray Tracing now in full swing, should I wait to see if AMD can pull it together?
Hornet303 wrote on Nov 19, 2020, 16:54:The Half Elf wrote on Nov 19, 2020, 15:22:Rhett wrote on Nov 19, 2020, 12:30:
Shadowlands and Black Ops both set new sales records against previous entries, sadly... Shadowlands looks kinda promising, but anything's better than the current expansion at least. Black Ops looks like a big step back though.. not sure why people are buying into it...
Shadowland Pre-patch event..... was..... I don't want to say a complete and utter disappointment, because that would be elevating it way above it's station. The money and dev is all going to Call of Duty Franchise and at this point Blizzard (with or without Covid) is indeed circling the drain.
Blizzard needs to figure a way to buy itself back and get away from Activision before it's too late.
For the sake of conversation, I don't see how Blizzard can survive on its own right now. They need the COD money to help support the development of new games, that don't seem to be coming out anytime soon! It's fucked, but if they don't focus on the cash cow, none of the other cows will get fed and Blizzard is just about out of cows! Is WoW still printing money?
In my mind, Blizzard used to excel at creating games that appealed to everyone. Every Blizzard game was highly anticipated! Now, I don't care about Hearthstone, and I haven't played WoW since the second expansion pack. Overwatch was great, but fell out of love after level 40 or so. So the only thing I'm interested in is either Diablo 4 or potentially some game I'm unaware of. I'm sure Covid is not helping the situation.
The Half Elf wrote on Nov 17, 2020, 21:15:
I am hearing people having issues with the combat, is it better/worse then the combat used in Origins/Odyssey?
EUTHANIZE wrote on Oct 3, 2020, 13:39:
I really hope the multiplayer mirrors the original BG games where each player can save their characters to their own computer and not DOS2 where only the host saves all characters. I haven't seen any mention of this in the news leading up to release so I worry it will be the latter.
maddog wrote on Oct 2, 2020, 18:33:
I'm pretty much a SP (me vs bots) type guy. Can anyone say if I can play the MP modes solo vs AI bots?
Beamer wrote on Aug 11, 2020, 11:35:WaltC wrote on Aug 11, 2020, 11:20:
I find this strangely underwhelming so far. Really don't care for the low-life, living-in-the-gutter, heartless environs--where everyone is a selfish jackass of some kind.
Trump's America! BOOM!
I kid, I kid. I am with you, I'm not so much into gutterpunk, either.
The Half Elf wrote on Aug 10, 2020, 22:31:Cutter wrote on Aug 10, 2020, 21:59:
I'm thinking corpo for the first run. Is everyone else on board with that too?
The smart weapons look far too OP. Totes easy mode. I'll take the thermal katana for $600 please, Alex.
Nope, Probably Nomad for my first (get to drive quicker) then Street Rat.
Cutter wrote on Jul 28, 2020, 19:12:https://www.youtube.com/watch?v=b9JDPm_QHk4
Jesus, when will you trolls learn I'm virtually always right and you're always wrong?
Beamer wrote on Jul 3, 2020, 11:11:
Even Westworld Season 1 kind of sucked. The plot was interesting, but they forgot to change up tone. People love shows like Breaking Bad and Game of Thrones because of the variety between scenes, which helps you connect with characters. One scene you're worried Tyrion may die, the next you're laughing as he's snarking off to someone. They had intense, heavy scenes, but balanced them with light scenes that served no real purpose other than to give you another side of a character or make you smile with them.
Westworld didn't have this. Every scene, every line, was intense and heavy. Misery and torture. You never saw anyone relax or take a single moment of joy. It made each hour feel very long.
It would have been an all-time great had they not done that.
Burrito of Peace wrote on Jul 2, 2020, 20:12:RedEye9 wrote on Jul 2, 2020, 19:48:
Oh this will be great. Can’t wait.
Sadly, no, it is going to suck. Westworld has been in a steep nose dive since the conclusion of season one. I have no faith that Fallout will be any better if Nolan and Joy are involved.
Quinn wrote on Jul 2, 2020, 17:55:OpticNerve wrote on Jul 2, 2020, 16:19:Quinn wrote on Jul 2, 2020, 11:25:Acleacius wrote on Jul 2, 2020, 11:14:Quinn wrote on Jul 2, 2020, 02:52:Wtf, is this about removing the female protagonist, got a link? Damn, if true it really pisses me off. I can't imagine CD Projekt Red would try to charge extra for a female protagonist but I would rather pay extra than not have the option.
On the GTX 1070Ti DX12 works but feels unstable. My gut feeling always has me select DX11 over 12 based on past experiences.
No wall-running, DX12 only, no playable female protagonist... What other strange news will we get right before the finish line?
Edit: NM, I see the rest of the thread on Female Protagonist.
Haha oops! That was a joke I planned to come back on about an hour after I initially posted it just to see some reactions, but I forgot xD Sorry folks, hehe
You're actually sort of right. I did read an interview with one of the devs last night since I wanted to verify your statement and they said that there wouldn't be a binary male or female character selection but that you're just "V" and can pick different body (and voice?) options.
Given that one of the major themes of Cyberpunk 2077 is being able to modify yourself in the future since you're not limited by what you're born with/as, this decision by the devs made sense to me. It's probably going to stir up a bit of controversy once the game is released.though.
Hehe that's pretty cool and well thought out by them. I did always like the different dialogue options depending on playing a male or female (shocker right, usual suspects? What a fucking misogynist I am, and fuck me I probably hate transgenders too!) but the decision and reasoning makes sense to me as well. I'll probably just play a dude (I know, the monster I am) with a small Italian penis.