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User information for Robert H.

Real Name Robert H.   
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Nickname OpticNerve
Email Concealed by request - Send Mail
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Homepage http://theopticnerve.deviantart.com
Signed On Aug 12, 2005, 22:12
Total Comments 276 (Amateur)
User ID 23638
 
User comment history
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News Comments > ARK Expansion
16. Re: ARK Expansion Sep 2, 2016, 05:05 OpticNerve
 
https://www.bluesnews.com/s/170832/trendy-vs-ark-lawsuit-settled

This is most likely why this expansion exists before the base game is even out of early access. Gotta recoup $40 mill somehow and sales for the base game have probably stagnated.

This comment was edited on Sep 2, 2016, 05:13.
 
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News Comments > Out of the Blue
36. Re: Out of the Blue Jun 28, 2016, 04:14 OpticNerve
 
This made me laugh *last episode spoiler btw*: https://www.youtube.com/watch?v=LvFF2GEKAwg  
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News Comments > Overwatch Hits 10M; Launches Balance Patch
10. Re: Overwatch Hits 10M; Launches Balance Patch Jun 15, 2016, 03:29 OpticNerve
 
If I remember correctly, McCree's Fan the Hammer doesn't do headshot damage, just his normal single shot. BUT what good pre-nerf McCrees would do is to stun, Fan, roll and then Fan again. That would murder any Tank if most of the shots connected.  
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News Comments > Overwatch Launches
24. Re: Overwatch Launches May 24, 2016, 14:45 OpticNerve
 
MattyC wrote on May 24, 2016, 07:18:
I haven't had a chance to play with a good Reinhardt and a good Bastion before, but as a Mercy player I will say that while Bastion + Mercy is quite strong it feels like that is just a player issue. It reminds me a lot of when TF2 first came out. Good heavy medic combos are still strong now, but plenty of people called it 'too strong' until... well public servers finally got the memo.

Hah, saw this version last night on Reddit: Overwatch memo
 
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News Comments > Overwatch Open Beta Early Access
8. Re: Overwatch Open Beta Early Access May 3, 2016, 18:18 OpticNerve
 
Bastion is certainly the "pub-stomper" class of Overwatch at the moment. Most competitive multiplayer games with classes tend to have one or two of these (ie. Nova was an easy-to-use pub-stomper in HotS when the game was first released or the Heavy + Medic combo in TF2).

As Sepharo mentioned, he can be countered though and I do think that Blizzard is going to tone down his damage a bit. As the community matures, I'm thinking that he'll be used less and less in ranked matches (ie. Nova once again) since there are other characters who can do what he does as well as provide more utility to the team.
 
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News Comments > Deus Ex: Mankind Divided Trailer
21. Re: Deus Ex: Mankind Divided Trailer Apr 29, 2016, 07:32 OpticNerve
 
The Pyro wrote on Apr 28, 2016, 21:13:
The game looks fine, though I think their trailer editing/voiceover is boring

Is it just me, or do the lip movements look worse than the previous game?

That bugged me as well.

"Everything looks great but why is the lip-syncing so goddamn awful?" was what was constantly running in my head while watching this trailer. Like the other poster said, hopefully this is just an early version.
 
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News Comments > The Division Beta Extended
11. Re: The Division Beta Extended Feb 1, 2016, 13:49 OpticNerve
 
Posted this in the other Division thread:

About the Division Hacks

My friend and I ran across an aimbotter last night in the Dark Zone.
 
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News Comments > Morning Previews
6. Re: Morning Previews Feb 1, 2016, 13:34 OpticNerve
 
There's also the case that some people are already using hacks during the Division PC beta.

A friend and I were insta-headshotted at extreme ranges by a sub-machine-using guy in the PVP Dark Zone. Initially I was just suspicious and figured that he got really lucky, but once I looked at the left-side recap dialog, I saw that he was constantly killing and headshotting a mass amount of other players and not a single person/team killed him. Ran across him again by myself later on and it was just obvious that he was using an aimbot now that I was paying attention.

If Ubisoft doesn't do something about this kind of stuff, it's just going to ruin the PVP aspect of the game.

About the Division Hacks

This comment was edited on Feb 1, 2016, 13:48.
 
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News Comments > Out of the Blue
22. Re: Out of the Blue Dec 3, 2015, 15:31 OpticNerve
 
Ugh, very underwhelmed by this BvS trailer. It spoiled WAY too much and pretty much reveals how the movie'll play out. It's a given that this movie is just DC's rush to catch up with Marvel and set up a JLA movie, but I was hoping that they would have been less blatant about it.

I didn't realize it until now, but I basically just wanted TDKR in movie form and it seems like this is anything but that :/

This comment was edited on Dec 3, 2015, 18:35.
 
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News Comments > Fallout 4 Console Command Warning
23. Re: Fallout 4 Console Command Warning Nov 24, 2015, 22:03 OpticNerve
 
InBlack wrote on Nov 24, 2015, 09:46:
Has anyone figured out how to get the game to work in Fullscreen mode and not Borderless window yet? I can run the game fine in bordeless window, but I feel that (Nvidia GTX970 user here) the game doesn't do Vsync correctly, and I noticed some weird graphical anomalies and some performance issues too.

Dunno if this'll fix things, but if you edit your Fallout4Prefs.ini (with a text editor) in C:\Users\%YourProfileName\Documents\My Games\Fallout4 there are two entries:

bBorderless=1
bFull Screen=1

Both were set to "1" by default for me and setting bBorderless=0 didn't mess up anything in-game so far.

 
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News Comments > Fallout 4 Popular
69. Re: Fallout 4 Popular Nov 14, 2015, 17:39 OpticNerve
 
Some really useful tips that I've found, posted from another thread:

OpticNerve wrote on Nov 14, 2015, 04:09:
- Pressing the E key is the same as pressing the Enter key in most prompts.

- Holding down Shift and using WASD is the same as using the arrow keys in certain menus. Very handy in Build mode.

- Holding down the E key when you have an object selected in Build mode will allow you to use the mouse wheel to raise/lower the object as well as decrease the spin and movement speed of said object.

- Dogmeat (and other companions) can equip certain gear if you trade it with him and get him to equip it (T key). From a quick test, so far Dogmeat can equip welding goggles, bandanas and various dog collars. Saw a screenshot of him armored up so some armors might work.

- Holding down Tab turns on the Pipboy light/Power Armor Headlamp.

- Vegetable Starch is the answer for all your Adhesive needs.

Also, someone's found a way to get building objects to clip through the environment/other building parts in Build mode. This essentially allows you to build any object on any Settlement surface and will allow people to build REALLY elaborate bases now:
https://www.youtube.com/watch?v=XI5CMilouHY (hold down the E key to select all attached objects)
 
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News Comments > Fallout 4 Shipped 12M on Day One
118. Re: Fallout 4 Shipped 12M on Day One Nov 14, 2015, 04:09 OpticNerve
 
So yeah, here's some tips for Fallout 4 that I've found or read about:

- Pressing the E key is the same as pressing the Enter key in most prompts.

- Holding down Shift and using WASD is the same as using the arrow keys in certain menus. Very handy in Build mode.

- Holding down the E key when you have an object selected in Build mode will allow you to use the mouse wheel to raise/lower the object as well as decrease the spin and movement speed of said object.

- Dogmeat (and other companions) can equip certain gear if you trade it with him and get him to equip it (T key). From a quick test, so far Dogmeat can equip welding goggles, bandanas and various dog collars. Saw a screenshot of him armored up so some armors might work.

- Holding down Tab turns on the Pipboy light/Power Armor Headlamp.

- Vegetable Starch is the answer for all your Adhesive needs.

This comment was edited on Nov 14, 2015, 12:01.
 
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News Comments > Warhammer: End Times Vermintide Trailer
3. Re: Warhammer: End Times Vermintide Trailer Oct 13, 2015, 02:30 OpticNerve
 
JohnBirshire wrote on Oct 12, 2015, 23:35:
Every video I've seen has made this game look incredibly repetitive.

It is but it's basically a budget-priced Left 4 Dead with character classes, loot and a melee system. From what I've played in the beta, I can see it being a lot of fun with 3 other friends in the same vein as L4D.
 
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News Comments > Heroes of the Storm Hero, Skin, and Mount Plans
3. Re: Heroes of the Storm Hero, Skin, and Mount Plans Sep 21, 2015, 23:24 OpticNerve
 
Looking forward to the Medic and saving up gold for her. I'm usually the support guy in our group and although Kharazim is a lot of fun to play, he's a bit lackluster when it comes to big team heals during group battles.

Usually I stick with Malfurion since his kit is the most useful but he's such a boring character. Hopefully the Starcraft Medic'll fullfill that role and actually be interesting.
 
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News Comments > Assassin's Creed Syndicate Jack the Ripper & Season Pass Details
9. Re: Assassin's Creed Syndicate Jack the Ripper & Season Pass Details Sep 15, 2015, 17:45 OpticNerve
 
Ubisoft really needs to put a pause on these yearly, regurgitated AC sequels and go back to the drawing board with an AC game that actually provides some significant changes to the series.

The last memorable main AC character was Ezio from the AC2 series and the last AC game that actually provided some fun and worthwhile gameplay changes was AC: Black Flag only due to the fun ship combat. Otherwise, it seems like each Assassin's Creed game has been regressing from game to game and provides only small upgrades to the gameplay (which gets forgotten in future sequels).

It seems like Assassin's Creed is basically Ubisoft's Dynasty Warriors at this point...
 
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News Comments > Guild Wars 2 Heart of Thorns in October
15. Re: Guild Wars 2 Heart of Thorns in October Aug 29, 2015, 23:37 OpticNerve
 
For those of you who have been in the Heart of Thorns beta, I have a question: Do you think it will be worth the $50 price tag?

The price tag seems to indicate that it'll have a lot of content and I was sort of thinking about hopping back into GW2 once the expansion arrives. But given how many games that I still have yet to play or finish on my Steam backlog, I'm going back and forth on the idea of getting it.
 
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News Comments > Diablo III Kanaiís Cube Previewed
29. Re: Diablo III Kanaiís Cube Previewed Jul 29, 2015, 16:42 OpticNerve
 
I wonder why Blizzard hasn't implemented an optional console-style control option into the PC version of Diablo 3x by now? Victor Vran shows that it can be done and done well.

It's just odd to me that Blizzard's constantly reiterating and adding new features that are boring after a week or so, but they haven't bothered to add in a control scheme that people have enjoyed from the console versions. I'm sure that there are purists who'll stick with the tried and true mouse-movement scheme but this is the PC platform... the more options there are, the better.
 
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News Comments > Diablo III Kanaiís Cube Previewed
16. Re: Diablo III Kanaiís Cube Previewed Jul 28, 2015, 21:57 OpticNerve
 
MoreLuckThanSkill wrote on Jul 28, 2015, 21:31:
OpticNerve wrote on Jul 28, 2015, 20:52:
After playing Victor Vran, D3/PoE/Grim Dawn's combat system feels so boring and archaic now.

I think VV did a Dark Souls on me in the isometric ARPG genre.

That good, eh? Well if I can get a straight answer on the Gog forums about the DRM aspect I'll pick it up.

It's not for everyone to be honest. There's basically only one class but each weapon type will change up the skills that Victor has. There isn't in-depth min/maxing so people who loved that aspect of PoE probably won't like Victor Vran that much.

But for me, the biggest thing is that combat's really fun since it's WASD movement with mouse-aim and you can infinitely dodge roll and jump. Combining that with switching in and out of two weapons makes combat a lot of fun and it feels a lot more active and engaging than using a mouse cursor to move AND attack while pressing the number keys once in a while ala. D3 and PoE.
 
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News Comments > Diablo III Kanaiís Cube Previewed
13. Re: Diablo III Kanaiís Cube Previewed Jul 28, 2015, 20:52 OpticNerve
 
After playing Victor Vran, D3/PoE/Grim Dawn's combat system feels so boring and archaic now.

I think VV did a Dark Souls on me in the isometric ARPG genre.
 
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276 Comments. 14 pages. Viewing page 1.
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