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User information for David Jensen

Real Name David Jensen   
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Nickname Jensen
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 8, 2005, 17:47
Total Comments 355 (Amateur)
User ID 23609
 
User comment history
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News Comments > Op Ed
27. Re: Op Ed Jul 5, 2013, 12:10 Jensen
 
wtf_man wrote on Jul 5, 2013, 09:25:
So, lets say they didn't have any other projects profits to dump into this? What then?
...
One doesn't spend money that they don't have.
I suppose the second half will have to be a text adventure if the early access totally fails. When that happens, I'll consider the project mismanaged.
 
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News Comments > Op Ed
22. Re: Op Ed Jul 5, 2013, 02:48 Jensen
 
wtf_man wrote on Jul 4, 2013, 20:48:
I'm more pissed about them running out of money than another delay. Sorry, to me that is majorly irresponsible.
That's a dumb distinction. Time=Money.

They haven't run out of money!!! They could still choose to scale it back. They believe in their game so much that they are putting all their other profits into the game. How is that an issue to you?

The only thing that they haven't met is their release date. That would only concern me if it was a Hardware project, because Hardware can become outdated very quickly.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
44. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 3, 2013, 13:26 Jensen
 
Mr. Tact wrote on Jul 3, 2013, 09:13:
They ask for $400k, get $3.3M and they still didn't have enough money? While I understand they added things not in the $400k plan because they raised more money, it does not excuse running out of money.
There was no plan. That was part of pitch.
wtf_man wrote on Jul 3, 2013, 09:23:
The original game was supposed to be out fall of last year, then got delayed to spring of this year. That was the scope that was pitched.
As far as I know, Kickstarter doesn't let you set a release date based on the amount of money you receive, or set any sort of flexible release date. That is more of a problem with Kickstarter than this project.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
34. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 3, 2013, 03:49 Jensen
 
KTR wrote on Jul 2, 2013, 23:56:
nin wrote on Jul 2, 2013, 23:35:
Whoa whoa whoa...just because you're not interested doesn't mean other people aren't. I find them very interesting...

Pardon my initial tone, but I don't really care about a documentary of a game's development, but each to their own though.
The documentary was a large part of the pitch:
So, what’s gonna happen? No one can say for sure. But here is my promise to you. Either the game will be great or a spectacular failure caught on camera for everyone to see. Either way, you win. What can possibly go wrong?
It's probably not a good project to back if you don't want to see the documentary.
I'm enjoying it, so I've gotten more value for my money because of the delays.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
23. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 3, 2013, 00:09 Jensen
 
eRe4s3r wrote on Jul 2, 2013, 23:44:
This is showing the real issue. These Double Fine projects didn't have a design document done (And you could tell from the Kickstart Info they gave out) they were just asking for money for a "mhh, maybe we could do this" kind of project. But they never actually planned out anything.

The design should have been DONE before the game was put on KS.
They were upfront about this. They said that they had no plans for the game, beyond it being a point-and-click adventure game. They wanted the whole game development process documented. I'm enjoying the documentary, and the game looks great, so I'm happy with my pledge.
 
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News Comments > Broken Age Budget Tight: Steam Early Access Planned
9. Re: Broken Age Budget Tight: Steam Early Access Planned Jul 2, 2013, 22:03 Jensen
 
An adventure game is pretty much the worst genre for a public beta.

Edit: oh, I guess it's more of an episodic thing:
What if we made some modest cuts in order to finish the first half of the game by January instead of July, and then released that finished, polished half of the game on Steam Early Access?

This comment was edited on Jul 2, 2013, 22:11.
 
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News Comments > Half-Life 3 ARG Speculation Abounds
39. Re: Half-Life 3 ARG Speculation Abounds Jun 28, 2013, 19:19 Jensen
 
Rattlehead wrote on Jun 28, 2013, 17:22:
Mikus_Aurelius wrote on Jun 28, 2013, 13:26:
Mad Max RW wrote on Jun 28, 2013, 10:37:
And it was either last year or the year before Gabe became a BILLIONAIRE. He's doing something right.

Yeah, taking a cut of everything sold on Steam.
So you expect Valve to allow everyone to sell their games for free on their service? No sorry, this is the real world. Stuff like that costs money.
They do offer their service for free if the game is sold elsewhere. I think that's pretty awesome. That allows things like Kickstarter rewards, humble bundle, and lets developers who sold their game before it was on Steam give keys to their customers.
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Jun 20, 2013, 21:13 Jensen
 
You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.

If you're worried about used game sales, then only sell your game as a digital download.


 
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Jun 10, 2013, 23:46 Jensen
 
It will be harder to drop the price of the XBone as it comes with the Kinect.
Sony had the a similar issue with the PS3 being more expensive due to blu-ray.

The Kinect is really cool tech, but will games justify its existence?
 
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News Comments > Into the Black
11. Re: Into the Black Jun 10, 2013, 23:41 Jensen
 
The press conference itself was steamed at 60FPS!  
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News Comments > Scrolls Beta Content Clarified
18. Re: Scrolls Beta Content Clarified May 30, 2013, 01:39 Jensen
 
Minecraft was (initially) developed by Notch, not Mojang. Mojang is developing Scrolls, but Notch isn't involved.
Notch is worth over $100 million. It's funny when people say what he should do. He likes designing and programming games, so that is what he does.
 
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News Comments > Game Reviews
9. Re: Game Reviews May 19, 2013, 02:13 Jensen
 
eRe4s3r wrote on May 19, 2013, 00:06:
Dunno where he sees "violence" but shooting robots and cyborg animals is at best vandalism
Yeah, in this game you're only simulating the shooting of simulations of people instead of simulating the shooting of people.
 
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News Comments > Sunday Mobilization
9. Re: Sunday Mobilization May 5, 2013, 19:46 Jensen
 
Glass is headache-inducing too; you're more or less cross-eyed when focusing on something so close to your face.
I would assume you'd be *less* cross-eyed than when looking at any other personal screen, as its simulated distance is very far away. And good luck looking to the upper right and crossing your eyes at the same time.
 
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News Comments > Virtuix Omni - VR Treadmill
22. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 22:56 Jensen
 
Cutter wrote on Apr 22, 2013, 10:35:
And still, a mouse and keyboard are approximately 1 zillion times better than this and 1/1,000,000th the price. And who'll be adopting games for it? No one. What an utterly useless toy.
Better at what?
 
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News Comments > Minecraft PC Sells $10MM; "Subtly" Teases Horses
3. Re: Minecraft PC Sells $10MM; Apr 5, 2013, 11:10 Jensen
 
No need for the dollar sign. 10 million is the unit sales. They are closer to $250 million in revenue from the PC version.  
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News Comments > Out of the Blue
3. Re: Out of the Blue Mar 31, 2013, 18:21 Jensen
 
http://steamdb.info/app/800/  
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News Comments > Sunday Mobilization
1. Re: Sunday Mobilization Mar 3, 2013, 18:44 Jensen
 
The guy writing the AMOLED vs LCD article has no idea what he is talking about. Some choice quotes:
Due to the high contrast ratios of AMOLED screens, color saturation is clearly divisive in how we perceive true color. AMOLED displays saturate all images and colors to the opposite effect of a traditional rainbow.
...
However, an LCD display is simply an actuator of the pixel arrangement and provides no true light of its own, which is why IPS (In-Plane Switching) exists.
...
In practice, AMOLED displays are designed with no accuracy of color reproduction in mind, which is fine by me. It's completely acceptable that the AMOLED variety of displays do not prioritize true color reproduction.. It's preference after all. Lastly, AMOLED displays run "cooler" and offer colder colors. Coolness of color is the level of differentiation in hue, the degree to which a color can be described as red, green, blue, or yellow.

 
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News Comments > TrackMania2 Stadium Info "Very Soon"
2. Re: TrackMania2 Stadium Info Feb 21, 2013, 20:36 Jensen
 
When playing a track online, there is an option to dowload the current track.... except most servers disable that function. Never understood why.  
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News Comments > Evening Consolidation
46. Re: Evening Consolidation Feb 20, 2013, 23:57 Jensen
 
Parallax Abstraction wrote on Feb 20, 2013, 20:50:
Redmask wrote on Feb 20, 2013, 20:16:
I can't believe they didn't show a picture of it, that's a pretty basic thing.

I'm surprised by how upset people on the Internet are getting about this. The box gets shoved under the TV and never looked at except when changing discs. Does it really matter that much?

Heck, I doubt you'll even have to change discs.
 
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News Comments > ShootMania Beta Updated
3. Re: ShootMania Beta Updated Feb 11, 2013, 20:53 Jensen
 
It may be because they don't want to make any gameplay tweaks once they release the game?
The physics in Trackmania games is locked down at release. I suppose that could be different because of the nature of driving games and replays and records, though.
 
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355 Comments. 18 pages. Viewing page 7.
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