User information for HardCore

Real Name
HardCore
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None given.
Email
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Description
Homepage
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Signed On
August 4, 2005
Supporter
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Total Posts
329 (Amateur)
User ID
23585
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329 Comments. 17 pages. Viewing page 2.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  ] Older
1.
 
Re: Crysis Wars Trial Downloads
Apr 6, 2009, 14:45
1.
Re: Crysis Wars Trial Downloads Apr 6, 2009, 14:45
Apr 6, 2009, 14:45
 
FYI, key from last freebie still works supposedly.
17.
 
Re: FileFront Lives?
Apr 2, 2009, 00:42
17.
Re: FileFront Lives? Apr 2, 2009, 00:42
Apr 2, 2009, 00:42
 
I'd pay $5 a year.

Better yet, I'll remember to start letting sites get income when I visit with letting sites bypass the noscript plugin in firefox.
6.
 
Re: Empire: Total War Patched
Mar 27, 2009, 06:20
6.
Re: Empire: Total War Patched Mar 27, 2009, 06:20
Mar 27, 2009, 06:20
 
This is the patch that makes retards ask more stupid questions. Any more questions?

yes, when will you be asking more stupid questions?
1.
 
Re: Evening Tech Bits
Mar 27, 2009, 00:26
1.
Re: Evening Tech Bits Mar 27, 2009, 00:26
Mar 27, 2009, 00:26
 
It's funny when these analysts from S&P start downgrading NVIDIA because of Intels Larabee as if they know something.

Intels marketing prowess is obviously quite impressive and financial analysts are completely ignorant of the real implications of Larabee, trends and video landscape.

Intel: I gotta widget that will make other widgets useless.
Analyst: Wow that tech stuff is cool, glad you told me so I can parrot it.

This comment was edited on Mar 27, 2009, 00:28.
4.
 
Re: Empire: Total War Patched
Mar 27, 2009, 00:19
4.
Re: Empire: Total War Patched Mar 27, 2009, 00:19
Mar 27, 2009, 00:19
 
Is this actually the patch that crashes the game less or more?

Unfortunately I have to ask.
26.
 
Re: BioWare Q&A
Mar 1, 2009, 11:16
26.
Re: BioWare Q&A Mar 1, 2009, 11:16
Mar 1, 2009, 11:16
 
Anyone that still doesn't understand the negative impact that multiplatforming has on game genres, game depth, immersion, quality, pushing boundaries, unique gameplay, that person lives in a hole. The game genres and game depth that made PC great are disappearing and will soon be gone. It's happened, happening and is fact. Soon there will be nothing compelling to flex the potential of PC and everything that made it something special for the last 15 years will be gone. It's a shame people can't see what is so obvious.

Game development being a 'big business', or devs making a lot more sales with multiplatforming actually turns out hurting those that enjoy the media and doesn't make better games, often the other way. Since when has multiplatforming released a better PC port than a native PC game could have been? (how about controls?, device support?) I guess if you are in game development classes it's good for you.

This comment was edited on Mar 1, 2009, 11:21.
8.
 
Re: Dragon Age: Origins Origins
Feb 12, 2009, 17:46
8.
Re: Dragon Age: Origins Origins Feb 12, 2009, 17:46
Feb 12, 2009, 17:46
 
I have a sliver of hope but alot of the old school more mature games are all getting consolified, bioware is in the same boat.

It will sell fine on console if it's advertised and it has cool box art.
4.
 
Re: Dragon Age: Origins Origins
Feb 12, 2009, 16:04
4.
Re: Dragon Age: Origins Origins Feb 12, 2009, 16:04
Feb 12, 2009, 16:04
 
We don't know how short. Just says several hours are unique in each storyline.

It still maybe one of the few/only potentially decent old school medieval RPG's around.

In the day and age of the console, if they can provide an RPG that draws me in, has decent immersion & story then it'll be better than other offerings.

This comment was edited on Feb 12, 2009, 16:05.
1.
 
Re: Op Ed
Jan 29, 2009, 08:41
1.
Re: Op Ed Jan 29, 2009, 08:41
Jan 29, 2009, 08:41
 
"Assuming the first priority of game design is to create a good game, massively multiplayer online role-playing games like World of Warcraft have failed spectacularly, opting for commercial success instead of creative integrity, entertainment value, or compelling game design."

Damn straight. Just goes to show that somethings are too good for people so you have to sell them crap they like. More flash less substance.
1.
 
Re: Activision & "Bullshots"?
Jan 29, 2009, 08:36
1.
Re: Activision & "Bullshots"? Jan 29, 2009, 08:36
Jan 29, 2009, 08:36
 
"the type of deceptive images cynical gamers have dubbed "bullshots."

Why cynical?
If it is a deceptive screenshot then someone should not be cynical to call foul, instead I'd say they are doing all of us a service.

The only doctoring that should really happen is resolution changes and altering brightness/lightness to the full image if necessary. Anything beyond that is really false advertising and deserves to be shunned.
3.
 
Re: Legal Briefs
Jan 11, 2009, 19:46
3.
Re: Legal Briefs Jan 11, 2009, 19:46
Jan 11, 2009, 19:46
 
I'm sick of the company that is making it's living by lawsuits now.

The biggest commodity they produce now is patent infringement lawsuits, so good riddens to them.

If you can't do anything great with the patents that are "supposedly" yours then get the hell out of the way.
33.
 
Re: Game Price Cut
Dec 23, 2008, 14:43
33.
Re: Game Price Cut Dec 23, 2008, 14:43
Dec 23, 2008, 14:43
 
"The price should go up for the best, $60-$70 games should be the new trend for the best of the best games, those are the ones I would want to buy."

And what constitutes the "best games"? There's no telling that a game will sell as the publisher wants; granted games like GTA and Gears will sell like gangbusters, but does that make them the best? Little Big Planet was to be one of the best (and still is in many ways) yet hasn't sold for SHIT in the US (250K from what I remember). Putting a premium price on a potentially good game is only going to make people wait until the price matches the perceived value; something Sony learned quickly with the launch of the PS3.

You bring up a good point, but there should be some segregation from 4 star titles. A 4 star developer with a 4 star record should be worthy of coming to market with a higher expected price and value.

Including some craptastic game that was made to debut with some movie, made by some unproven developers should not be placed in the same category as 4 star games made by the best in the industry. Yet, due to the box art and the name and flash, they are placed on the same level and can sell just as well to the undiscriminating by marketing. Everyone has an opportunity to make money, but the best games are not always the best sellers, we as the players all know this to be true. If we are only concerned with making the best sellers, then games are doomed and people will be duped into buying things that aren't worth the nickel.

I believe the best devs and 'best' games should have opportunity to make more money from the gate because of their track record and proven attention to quality. All games are subjective as to what is best but there is usually some consensus on incredible production quality, innovation and high polish. You can probably name some of the developers off the top of your head that take that high road rather than pump out games and jump on the next 12 month dev cycle for some movie tie in.

I have no desire to need something new because it's just new. Everyone likes that on some level but I rather have quality than quantity any day. It's hard to try and be productive in society and play new games all the time, I just want the best and I am willing to reward devs for it, and for them not succumbing to the minimalistic path.

This comment was edited on Dec 23, 2008, 14:54.
23.
 
Re: Game Price Cut
Dec 23, 2008, 12:48
23.
Re: Game Price Cut Dec 23, 2008, 12:48
Dec 23, 2008, 12:48
 
One game makes a trend, COD makes trends now. yep, sure.

Even if games get cut by 20% that doesn't mean people will buy more games.

More piles of crap games for less money is not in anyone's best interest. People usually end up focusing on that one game that they replay until the next great one topples it, they don't have time to play 5 new games a month only to place them in a dusty pile not to be played again.

The price should go up for the best, $60-$70 games should be the new trend for the best of the best games, those are the ones I would want to buy.

This comment was edited on Dec 23, 2008, 12:49.
18.
 
Re: Star Trek Online Interview
Nov 28, 2008, 05:33
18.
Re: Star Trek Online Interview Nov 28, 2008, 05:33
Nov 28, 2008, 05:33
 
They are trying to put it on consoles too, so that PC players and console players can play together online so... of course on consoles you have to start off as captain.
4.
 
Re: Ships Ahoy - Need for Speed Undercover
Nov 18, 2008, 16:41
4.
Re: Ships Ahoy - Need for Speed Undercover Nov 18, 2008, 16:41
Nov 18, 2008, 16:41
 
""Need for Speed Undercover is an action-packed game whose story of pursuit and betrayal takes players back to the series’ roots..."

It appears that the betrayal to players is that it apparently doesn't get back to the roots.

3/10 - Edge
75 - xbox magazine
4/10 - IGN

Everybody at EA knows that the most important thing is the product cycle, release dates and multiplatforms. Multiplatforming obviously doesn't hamper game quality at all. /sarcasm

Atleast you got it out for the holidays so unsuspecting people will buy it.
1.
 
Re: NFS Undercover Into Movie; Motion Chair Support
Nov 14, 2008, 17:18
1.
Re: NFS Undercover Into Movie; Motion Chair Support Nov 14, 2008, 17:18
Nov 14, 2008, 17:18
 
Nice to have new hardware supported for the rich and famous but I would just like proper wheel support and good force feedback on the MOMO.

All the tailoring to console controller, and it's one button press "heroic driving engine", makes me wonder if they actually spent the proper time for common wheels.
11.
 
Re: Fallout 3 Windows DLC
Nov 13, 2008, 21:11
11.
Re: Fallout 3 Windows DLC Nov 13, 2008, 21:11
Nov 13, 2008, 21:11
 
"If they are focusing on creating DLC for the PC version there will be no tool-kit... unless the DLC goes over like a lead balloon? Then maybe they release it so mod makers can create the content we really want to see, free!"

MS's whole business plan with Live and DLC depends on modding not being so easy or "free" anymore. That is why if people adopt Live they deserve what they will one day get.

This comment was edited on Nov 13, 2008, 21:13.
11.
 
Re: Sins of a Solar Empire Patch Next Week
Nov 13, 2008, 21:08
11.
Re: Sins of a Solar Empire Patch Next Week Nov 13, 2008, 21:08
Nov 13, 2008, 21:08
 
That list looks huge but it's a compilation of all previous "beta" patches. Hard to say how much will be new from the patches most people are using already.
8.
 
Re: Tool Set
Nov 13, 2008, 20:49
8.
Re: Tool Set Nov 13, 2008, 20:49
Nov 13, 2008, 20:49
 
Will not be installing live, too bad I can't get the DLC.

Live may be a great fit for bethesda, for me it's like a pineapple in my ass, not so great a fit.
3.
 
Re: Please be good please be good
Nov 10, 2008, 18:50
3.
Re: Please be good please be good Nov 10, 2008, 18:50
Nov 10, 2008, 18:50
 
...the all-new ‘Heroic Driving Engine’ -- a unique technology that generates incredible high-performance moves at 180 miles per hour during breathtaking highway battles."

Hmm, before I suffocate from my own drool that this is supposed to induce I have just a simple question.
What high-performance moves should a car be able to do at 180 mph, even in a game made for fun?

If it's much more than stay on the road while bumping police, keep traction and be able to brake without easily losing control then I'm a bit concerned about the 'Heroic' driving engine and have my doubts it will be my hero.

I don't want to be turning on a dime, doing back flips or 360's at 180 mph but thx anyway.

This comment was edited on Nov 10, 2008, 18:52.
329 Comments. 17 pages. Viewing page 2.
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