User information for Dacron

Real Name
Dacron
Nickname
Dacron
Email
Concealed by request
Description
Homepage
Signed On
August 2, 2005
Supporter
-
Total Posts
1216 (Pro)
User ID
23575
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
1216 Comments. 61 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    61  ] Older
20.
 
Re: Cyberpunk 2077 Patched
Jan 23, 2021, 14:17
20.
Re: Cyberpunk 2077 Patched Jan 23, 2021, 14:17
Jan 23, 2021, 14:17
 
Bhruic wrote on Jan 23, 2021, 14:05:
MoreLuckThanSkill wrote on Jan 23, 2021, 13:13:
Simon Says wrote on Jan 23, 2021, 05:07:
So after almost 2 months they fixed ONE out of NINE of the game breaking bugs I encountered ( and bug reported to them in details ).

At this rate, they won't be done even a year from now. LOL

9 (or 8 I guess, now) game breaking bugs? Are you playing on PC?

I know, right? I've literally finished the entire game twice, and haven't run into a game breaking bug once. Lots of minor bugs, sure, but not a single one of them could be even remotely considered game breaking. For someone to run into 9, they'd have to be extremely unlucky, or making things up. Based on the fact they consider Dec 10 - Jan 22 "almost 2 months", I'm going to go with the latter.


50 hours in, 0 game breaking bugs, 1 forced a restart - I exited a car, and couldn't do anything but run around the map. All interactions, pick up, entering cars, inventory, guns etc... stopped working until I restarted. And a bunch of minor ones that fix themselves and usually get a chuckle half the time.

Done all side gigs, organized crimes, assault in progress etc...

There are definitely things that need improving, but seeing "9 game breaking bugs" makes it sound like a hardware issue or BS.
Currently setting a record for most edited posts, 1 reply at a time.
6.
 
Re: Valve Seeks Shrink
Jan 4, 2021, 23:49
6.
Re: Valve Seeks Shrink Jan 4, 2021, 23:49
Jan 4, 2021, 23:49
 
jacobvandy wrote on Jan 4, 2021, 22:08:
Yeah... Valve has had psychologists on payroll for at least 10 years. It's not news, it's just easy clickbait.

But I wanna SCREAM and SHOUT and BE MAD!
Currently setting a record for most edited posts, 1 reply at a time.
31.
 
Re: Free Cyberpunk 2077 DLC Nears
Jan 2, 2021, 05:36
31.
Re: Free Cyberpunk 2077 DLC Nears Jan 2, 2021, 05:36
Jan 2, 2021, 05:36
 
PropheT wrote on Jan 1, 2021, 14:57:
The Half Elf wrote on Jan 1, 2021, 07:07:
The farther I get in the game the more bugs I encounter. Weapons I pick up are being auto equipped, getting stuck in hacking mode or crouched, missing elements from missions, unable to directly message contacts, and the Nvidia Cyberpunk drivers that fubar GSYNC and Dual Monitors with a 1080ti.

Weapons auto equip with a certain key when you pick them up, it's easy to do it accidentally (I think it's F to pick them up, hold F to equip or something, I forget).

For me it's the "move body", you hold button to move body - quick press to equip the weapon, but I find if I hold it to pick up a body there's a chance I'll equip his weapon at the same time.
Currently setting a record for most edited posts, 1 reply at a time.
3.
 
Re: S.T.A.L.K.E.R. 2 Video
Dec 30, 2020, 20:57
3.
Re: S.T.A.L.K.E.R. 2 Video Dec 30, 2020, 20:57
Dec 30, 2020, 20:57
 
Looks more like Metro, less like Stalker. I enjoyed both, but Stalker was more memorable being able to see the world and not be suck underground.

Here's to hoping for a more "open" world as opposed to a bunch of tunnels with the odd outside area.
Currently setting a record for most edited posts, 1 reply at a time.
24.
 
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired
Dec 21, 2020, 23:55
24.
Re: Corrupted Cyberpunk 2077 Saves Can't be Repaired Dec 21, 2020, 23:55
Dec 21, 2020, 23:55
 
GothicWizard wrote on Dec 21, 2020, 02:45:
The issue is people using the crafting for tons of money exploit. Pretty much every person having this issue is using some kind of money dupe/crafting exploit. Yes those items stay in vendors inventories for 24 hrs, so if you craft a thousand items which some people are doing and dump them all around town that explodes your save. People crafting normally and getting to end game from what I am seeing is not breaking 6meg file size. Don't want to corrupt your game don't use exploits shrug.

You hit the nail on that.

Multiple-thousands of every crafting item, I've made hundreds of items to up my crafting skill. 40 hours in, tons of legendary/iconic guns in stash, doing every side mission, gig and leaving bodies everyone and vendors stacked with my sold gear.

4.7mb.

If you do intend to glitch (and why? there's no reason) just keep manually saving on new files. You'll have a viable backup.
Currently setting a record for most edited posts, 1 reply at a time.
37.
 
Re: Cyberpunk 2077 Developers Frustrated by Management Decisions
Dec 21, 2020, 20:27
37.
Re: Cyberpunk 2077 Developers Frustrated by Management Decisions Dec 21, 2020, 20:27
Dec 21, 2020, 20:27
 
Kxmode wrote on Dec 19, 2020, 15:07:
People are quick to judge Cyberpunk2077 as a failure, yet forget that The Witcher 3 had terrible launch woes on consoles and PC. Remember Roach on the roof or the horse's crippling defeat when trying to jump a fence? This article by PCGamesN posted shortly after W3's launch, continued to be updated until November that year. Today it sits on a 98% Steam rating and is considered one of the best RPGs ever made.

If you watch the car is still behaves like roach occasionally. I've chased my motorcycle like I did that damned horse.
Currently setting a record for most edited posts, 1 reply at a time.
18.
 
Re: Get Alien Isolation for Free
Dec 21, 2020, 20:13
18.
Re: Get Alien Isolation for Free Dec 21, 2020, 20:13
Dec 21, 2020, 20:13
 
jacobvandy wrote on Dec 21, 2020, 19:10:
jdreyer wrote on Dec 21, 2020, 18:57:
Burrito of Peace wrote on Dec 21, 2020, 13:17:
Easily the best Alien game ever made. Especially with the DLCs.

Aliens v Predator would like to have a word...

You might make a case for the original from 2000, but that remake was a big steaming pile of mediocrity.

The originals multiplayer was amazing. Always wanted a sequel but the follow up wasn't it.
Currently setting a record for most edited posts, 1 reply at a time.
6.
 
Re: PC DEATH STRANDING Augmented with Cyberpunk 2077 Content
Dec 17, 2020, 14:27
6.
Re: PC DEATH STRANDING Augmented with Cyberpunk 2077 Content Dec 17, 2020, 14:27
Dec 17, 2020, 14:27
 
It makes sense considering Cyberpunk contains a bunch of video game easter eggs... including Death Stranding.

Not going to mention my favorite, as most will encounter it and the surprise is great, but the voice was recognized instantly with a bit of disbelief and the dialogue was completely in line with the character. There are some great things to find in this game.
Currently setting a record for most edited posts, 1 reply at a time.
5.
 
Re: GTA Online Content Patch
Dec 15, 2020, 18:34
5.
Re: GTA Online Content Patch Dec 15, 2020, 18:34
Dec 15, 2020, 18:34
 
The Half Elf wrote on Dec 15, 2020, 18:14:
JohnBirshire wrote on Dec 15, 2020, 15:14:
The Half Elf wrote on Dec 15, 2020, 14:39:
Waiting for Cyberpunk 2077 Online. Have no desire to go back to the cheats/hacks/grindfest of GTA Online.
It'll be ready in 8 years and have just as many if not more cheats/hacks/grind.

Don't think it'l be THAT long, but the sheer size of Night City, not to mention the detail has set a new standard.

Every where you go feels unique. In GTA 5 it was find the fastest ride, b-line to objective. In this I'm running in the streets, it feels like a real city.

The pedestrians/cars AI need work, and to stop disappearing when out of sight, but the city is gob smacking at points.
Currently setting a record for most edited posts, 1 reply at a time.
53.
 
Re: Cyberpunk 2077 Now the Biggest-Ever PC Launch
Dec 13, 2020, 16:33
53.
Re: Cyberpunk 2077 Now the Biggest-Ever PC Launch Dec 13, 2020, 16:33
Dec 13, 2020, 16:33
 
ForgedReality wrote on Dec 11, 2020, 19:53:
Yep. Running from a 1tb SSD. lul

I also have SEVEN physical drives (I never delete anything. lel), and looking in the tracelogs from some of the crashes, it looked like one of the crashes was due to timing out when trying to list storage devices. Not sure why it needs to do that when all it should care about is the drive it's installed on, but once I toggled the "slow drive" option on in the settings, I stopped seeing that one.

Edit - and no, the game did NOT launch with old drivers. I'm current now. That's never been an issue before though.

There's a fix for you: cyberpunk non-AVX cpu fix
Currently setting a record for most edited posts, 1 reply at a time.
41.
 
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews
Dec 13, 2020, 16:31
41.
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews Dec 13, 2020, 16:31
Dec 13, 2020, 16:31
 
Earlyworm wrote on Dec 13, 2020, 07:10:
huge steaming unfinished turd

You have not been playing the same game as I have, I am 23 hours in and loving it.
I have not hit any game breaking bugs, and hardly any bugs at all in fact (saw 2 npc's in T poses, that's about it I think).

I get the T-pose bug once in a while, at first I thought it was just memeing for his buddies. He still had to die for his efforts. Night city is over populated, I'm abiding by a fairly strict "everybody must die today for a better tomorrow" mantra in this one, except one time killing folks would upset a monk, they got passes.
Currently setting a record for most edited posts, 1 reply at a time.
18.
 
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews
Dec 12, 2020, 19:41
18.
Re: CDPR Getting Full Cyberpunk Bonuses Despite Reviews Dec 12, 2020, 19:41
Dec 12, 2020, 19:41
 
Prez wrote on Dec 12, 2020, 16:07:
I actually thought that they had mentioned what the bonuses were going to be, but I could be wrong.

10% annual profit for 2020

https://twitter.com/AdamBadowski/status/1311245204356304896?s=20
Currently setting a record for most edited posts, 1 reply at a time.
15.
 
Re: Cyberpunk 2077 Already Profitable
Dec 12, 2020, 03:35
15.
Re: Cyberpunk 2077 Already Profitable Dec 12, 2020, 03:35
Dec 12, 2020, 03:35
 
DarkCntry wrote on Dec 12, 2020, 03:28:
Dacron wrote on Dec 12, 2020, 01:14:
Acleacius wrote on Dec 11, 2020, 23:42:
If your not profitable after selling 3.7 (?) million units in 24 hours, you are fhuuked.

@ $60 a pop, 3.7mm units ($222mm) wouldn't have made GTA 5 profitable in 24 hours.

(gta 5 = $250mm development, marketing cost, $298mm adjusted for inflation)

And you figure that CDPR had to go through quite a few pushbacks for release dates, thus increasing overhead. On top of that, you have talent costs for people like Keanu and the musical licenses and even this game could have easily equaled GTA5's money numbers. It's still a pretty big deal when a developer can attest to being in the green so quickly after launch, let alone doing it on a project of this scale.


"could've, should've, would've"


Both are released. Cyberpunk was profitable in 24 hour. That's the point I made, it was factual. That includes all the costs you think are applicable after the fact. The same numbers, in rockstars hands, wouldn't have resulted in a profit despite the OP saying you'd be "fhuuked" at that point without one.

If you want to lecture Rockstar/Taketwo how to release games for higher profit (despite holding records pre-Cyberpunk), go for it. But Cyperpunk was profitable, day 1, and squashed GTAs PC records.

And thinking Cyberpunk had greater costs over music licenses compared to GTA 5? Have you ever played either?? GTA 5 was nothing but copyrighted music, Cyberpunk you have to look for it - I tried.
Currently setting a record for most edited posts, 1 reply at a time.
13.
 
Re: Cyberpunk 2077 Already Profitable
Dec 12, 2020, 01:14
13.
Re: Cyberpunk 2077 Already Profitable Dec 12, 2020, 01:14
Dec 12, 2020, 01:14
 
Acleacius wrote on Dec 11, 2020, 23:42:
If your not profitable after selling 3.7 (?) million units in 24 hours, you are fhuuked.

@ $60 a pop, 3.7mm units ($222mm) wouldn't have made GTA 5 profitable in 24 hours.

(gta 5 = $250mm development, marketing cost, $298mm adjusted for inflation)
Currently setting a record for most edited posts, 1 reply at a time.
11.
 
Re: Cyberpunk 2077 Hotfix
Dec 12, 2020, 01:12
11.
Re: Cyberpunk 2077 Hotfix Dec 12, 2020, 01:12
Dec 12, 2020, 01:12
 
Harry Potter easter egg (no spoilers): https://i.imgur.com/5B0Bna3.gifv
Currently setting a record for most edited posts, 1 reply at a time.
1.
 
Re: Evening Metaverse
Dec 12, 2020, 00:31
1.
Re: Evening Metaverse Dec 12, 2020, 00:31
Dec 12, 2020, 00:31
 
Twitter acquires Squad, a video chat


The tactical shooter?!



and screen-sharing app.

Oh.
Currently setting a record for most edited posts, 1 reply at a time.
49.
 
Re: Cyberpunk 2077 Now the Biggest-Ever PC Launch
Dec 12, 2020, 00:20
49.
Re: Cyberpunk 2077 Now the Biggest-Ever PC Launch Dec 12, 2020, 00:20
Dec 12, 2020, 00:20
 
Citizen P wrote on Dec 11, 2020, 19:45:
ForgedReality wrote on Dec 11, 2020, 18:36:
...
Game defaulted to ultra settings on my 1080 Ti. My native res is 4k. Slideshow.
....
This is AFTER I spent TWO HOURS trying to get the game to even run. It would crash immediately every time until I updated my videocard drivers.
...
But I guess I need to build a new PC before I can properly play this game. I think it's crashing because it's requesting some CPU feature I don't support. I'm using a ten year old i7 980x. Sad It's a terrible time to upgrade too. Oh well. Guess I'm waiting for the patches and DLC anyway.

So you have a 4k monitor, with a 1080 ti with old drivers and a ten year old cpu and main board missing features and the game launched?

Congratulations!


Sound's like he is ready for Counter-Strike: Global Offensive
Currently setting a record for most edited posts, 1 reply at a time.
3.
 
Re: Cyberpunk 2077 Hotfix
Dec 11, 2020, 21:22
3.
Re: Cyberpunk 2077 Hotfix Dec 11, 2020, 21:22
Dec 11, 2020, 21:22
 
Slick wrote on Dec 11, 2020, 21:20:
Care to share what bugs you've encountered? Use the spoiler tags. If it's just the prologue I'll read em.

So far I'm 10 hours in, just started Act 2, and it's been nearly flawless.

My biggest beef so far, was how long the transition from Act 1 to 2 took. Felt like a 20 minute cinematic that had a bit of interaction. But damn if it didn't set up the act (and the rest of the game?) nicely.
Currently setting a record for most edited posts, 1 reply at a time.
6.
 
Re: Cyberpunk 2077 Already Profitable
Dec 11, 2020, 21:07
6.
Re: Cyberpunk 2077 Already Profitable Dec 11, 2020, 21:07
Dec 11, 2020, 21:07
 
ColoradoHoudini wrote on Dec 11, 2020, 20:50:
Maybe I am not far enough into the game yet (just finished the biggest twist part with the cut scenes, new intros etc) but I've experienced exactly one bug?
Else, I don't know what I am looking for to be mad over?


You and me both, and the bug was minor for me. There are simple things as well like pedestrian clipping issues and stupid AI drivers (love seeing grid lock because a car at the front has randomly stopped, mimics real life!), but GTA 5 still suffers from that how many years after launch?

But again, people said the same thing with the Witcher 3 launch, mine was flawless. Don't understand how there could be such a variance, but I guess in a game this big with so much such intertwined together it doesn't take much to break certain things.

I am flabbergasted by the game though. I wander randomly through the streets/neighborhoods like I've never done in GTA/RDR because it doesn't feel endlessly rehashed (so far). You get complacent with the cities looks then hit a freeway and see awe inspiring vistas - not pretty like GTA5 California, but the best representation of what a city will look like in 50 years after corporate domination. Every time I hit a freeway/highway linking the city sections I have to stop. The scale of it all is bloody impressive, and very pretty in a non-traditional way.


I keep seriously envisioning a "Idiocracy" mod that turns everyone into hillbillies and ruins the buildings (like the movie) because the design of the city, its colors, and even the dinky economy bubble matchbook car (Maimai P126) is IDENTICAL to that movie IMO.
Currently setting a record for most edited posts, 1 reply at a time.
44.
 
Re: Cyberpunk 2077 Now the Biggest-Ever PC Launch
Dec 11, 2020, 19:04
44.
Re: Cyberpunk 2077 Now the Biggest-Ever PC Launch Dec 11, 2020, 19:04
Dec 11, 2020, 19:04
 
CDPR dropped a hotfix, apparently made previous gen consoles playable and adds FPS to most PCs for those that had issues.
Currently setting a record for most edited posts, 1 reply at a time.
1216 Comments. 61 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    61  ] Older