jdreyer wrote on Aug 3, 2021, 15:27:
ObsidianAnt runs a 3080, and you can see building pop in pretty obviously in the distance.
I believe I saw that video.. the ny sky scrapers in the horizon. The problem is.. you cant stop that. Those sky scrapers will have to pop in at some point. They don't always exist, you cannot see them in California (Ignoring earth curvature which I believe the game does not simulate). No matter what setting or version you played in, they will exist in one shot and not exist in another shot. I will accept that the pop in distance may be shorter now.
Also jdreyer, as much as people want to keep claiming that, the evidence does not support it. Most peoples examples do now show a noticeable visual change, and I have even seen videos where people were comparing their release footage with SU4/SU5, and there was visual improvements since the release day. So everything you see now does actually look better then the original release of the game, while also improving performance.
By the way maybe I should correct another inaccuracy being passed around. This is not a Microsoft game, asobo is a 3rd party studio. Their last game was on 6 platforms. Probably their most technically impressive one was the crew, the large open world format racing/flying game. (This I actually did not know till just now, so imo this actually makes asobo a very ideal candidate to make msfs 2020). Msfs 2020 will be exclusive to ms platforms, and I'm sure a lot of back and forth talks about xbox hardware was discussed during development, and yes the PC version is beta test, but microsoft most likely had zero input on suggesting anything they needed to cut. Only that there needed to be an xbox series version soon and I am sure they would have been a little disappointed if it did not look as good as how the pc version turned out. I am also sure Asobo probably asked MS engineers in how best to optimize the game for xbox after the pc version came out and it came time to look at the xbox release. I'm sure they had a hotline to AMD, too.
People need to quit whining about the barely noticeable pc nerfs and instead look at the simply amazing job of stuffing such a game into a console and having it come out THIS GOOD. Heck id like to see what they could do on an xbox X, just no cuts in the main version please, use those dynamic sliders.