User information for Velvey

Real Name
Velvey
Nickname
nonstop
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
July 18, 2005
Total Posts
6 (Suspect)
User ID
23498
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6 Comments. 1 pages. Viewing page 1.
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9.
 
Re: Kings and Castles
Feb 6, 2011, 10:08
9.
Re: Kings and Castles Feb 6, 2011, 10:08
Feb 6, 2011, 10:08
 
Couldn't agree more. This guy is very full of himself and thinks somehow that people get off on watching him walk around his office and clown around. Maybe spend a little more time thinking about your launch strategies and the business?

Chris had one good game, TA, which he made again but just bigger with Supcom and has been living off of that with a lot of marketing since. Remember the trash he put out after TA called TA Kingdoms? It was basically the TA engine with a fantasy theme? This product on hold now is the same trash. He doesn't know how to tell a story and although you might be able to make people happy in a futuristic rts like supcom, fantasy begs for a little more theme and story which he won't be able to produce.

Now we won't have to read blues and hear about the latest ego blog from Taylor regarding this project at least.
1.
 
Re: Bruce Shelley The Settlers 7 Interview
Feb 11, 2010, 11:29
1.
Re: Bruce Shelley The Settlers 7 Interview Feb 11, 2010, 11:29
Feb 11, 2010, 11:29
 
Bruce Shelley's involvement means they will try to develop it with a console first appeal and dumb it down considerably. Ok maybe not, and maybe there were other forces at play with Ensemble and the wretched simplification of the AOEIII series but hey I thought I would toss it out there.
39.
 
Re: PC BioShock 2 Widescreen & Gamepad Issues
Feb 10, 2010, 16:01
39.
Re: PC BioShock 2 Widescreen & Gamepad Issues Feb 10, 2010, 16:01
Feb 10, 2010, 16:01
 
This doesn't surprise me. Remember the widescreen issue with the original Bioshock? Remember 2K denying any problems at all and stating "it was developed that way intentionally"? Remember they eventually attempted to fix some issues in patch 1.1, which btw weren't issues at all to them in their original denial, and how long it took to get the patch? Remember that the patch didn't really solve all the problems people had on the pc like mouse acceleration?

If not here's a quick reminder from bit-tech forums when 1.1 came out 2 years ago:
An "issue" is I beleive, by definition something that one/some or many consider to be a problem and wish to discuss in order to find a resolution. The developer claiming that it's a "non-issue" by stating that it was developed that way from the start doesn't do much to sway most peoples opinion (take a look at the 2k forums). Fixing it in their first patch since the games release shows that they also beleive it either was, is or has become an issue.

Also, I didn't actually use the words "widescreen" or "issue". I chose "FOV" and "problem", which is more akin to most of the complaints conveyed by end users.

Some quickly forget the issues Bioshock had out of the gate and the lack of support that was applied to fix it. Too few patches and not enough support should have cautioned me but no, I went ahead and purchased Bioshock just to find that it crashed randomly and sometimes on specific scenes in the game. This continued over 2 different operating systems and different hardware as I did try the game a few times because I really did want to play it.

I never did get to finish that game even after trying it, yet again, on a fresh build with win 7 and updated hardware. Bioshock would crash in other areas that it didn't before. The only piece of hardware that was static was my xfi card so maybe that was the problem, who knows.

That was enough however to keep me from ever wanting to purchase another 2K game.

Sadly it's become somewhat of a standard for pc users to expect mediocre support on triple A titles that were developed primarily for consoles. Borderlands is another good example. Fixes that a few years ago would have come within a couple of weeks to fix small problems are either not coming at all or being patched months after release.

ref to bit-tech: ref: http://forums.bit-tech.net/showthread.php?t=143356

This comment was edited on Feb 10, 2010, 16:07.
40.
 
Re: Bleh
Nov 10, 2007, 20:11
40.
Re: Bleh Nov 10, 2007, 20:11
Nov 10, 2007, 20:11
 
Same here. I loaded up farcry probably 10x just to look at the graphics and play it some but never made it far because it was boring for me. I played the crysis demo, same thing. Tastes great, less filling. :p

It's basically farcry with suit and weapon mods. If it's your cup of tea great, but these guys are about engine building, not great story driven games like Bioshock, Thief, etc.

As far as the console vs pc, that's like arguing with an angel that hell is better than heaven. Sorry, not very much objectivity in those arguments, save your words because arguing with people who can't afford a pc and are defending their turf just makes you look dumb too.

The documentation is there that console game ai have to be dumbed down for game to work and yes Oblivion, the point in case made earlier, was a huge disappointement for me because they dumbed the ai down to work on consoles.

This comment was edited on Nov 10, 20:15.
23.
 
It's the card/drivers
Jul 21, 2005, 15:57
23.
It's the card/drivers Jul 21, 2005, 15:57
Jul 21, 2005, 15:57
 
Hey blue, you may remember that I posted on this previously the 1st time you brought this up.

It's the card and drivers. You will have more or less success trying archived drivers. I'm having the most right now, for now no BSoD's last 3 days, with the March 05 drivers at this point. Everything past that gives me BSoD city.

bfg 6800gt o/c

74.
 
Same Issue
Jul 18, 2005, 10:46
74.
Same Issue Jul 18, 2005, 10:46
Jul 18, 2005, 10:46
 
Hey Blue,

same issue here for months though with Unreal Tournament 2004. BSoD with the nv4_dsp.dll showing up. Sometimes just complete reboots. I have a bfg 6800gt o/c.

I have looked at voltages/PSU/heat/memory tests and everything else I could think of. No results. Everything gets worse or better based on the drivers I use from nvidia's website in their archived drivers link so I have to think it's hardware/driver related.

The posts here that had to do with memory voltages and the infinant loop one guy was getting with his soundblaster I think were the best so far.

Also I remember John Carmack saying somewhere that the gf6 series were going to be very unstable if o/c at all. Do you happen to have a bfg o/c by chance?

I'll keep you posted and hope that we can figure this out. Let us know if you do to ok?

Thanks.


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