This doesn't surprise me. Remember the widescreen issue with the original Bioshock? Remember 2K denying any problems at all and stating "it was developed that way intentionally"? Remember they eventually attempted to fix some issues in patch 1.1, which btw weren't issues at all to them in their original denial, and how long it took to get the patch? Remember that the patch didn't really solve all the problems people had on the pc like mouse acceleration?
If not here's a quick reminder from bit-tech forums when 1.1 came out 2 years ago:
An "issue" is I beleive, by definition something that one/some or many consider to be a problem and wish to discuss in order to find a resolution. The developer claiming that it's a "non-issue" by stating that it was developed that way from the start doesn't do much to sway most peoples opinion (take a look at the 2k forums). Fixing it in their first patch since the games release shows that they also beleive it either was, is or has become an issue.
Also, I didn't actually use the words "widescreen" or "issue". I chose "FOV" and "problem", which is more akin to most of the complaints conveyed by end users.
Some quickly forget the issues Bioshock had out of the gate and the lack of support that was applied to fix it. Too few patches and not enough support should have cautioned me but no, I went ahead and purchased Bioshock just to find that it crashed randomly and sometimes on specific scenes in the game. This continued over 2 different operating systems and different hardware as I did try the game a few times because I really did want to play it.
I never did get to finish that game even after trying it, yet again, on a fresh build with win 7 and updated hardware. Bioshock would crash in other areas that it didn't before. The only piece of hardware that was static was my xfi card so maybe that was the problem, who knows.
That was enough however to keep me from ever wanting to purchase another 2K game.
Sadly it's become somewhat of a standard for pc users to expect mediocre support on triple A titles that were developed primarily for consoles. Borderlands is another good example. Fixes that a few years ago would have come within a couple of weeks to fix small problems are either not coming at all or being patched months after release.
ref to bit-tech: ref:
http://forums.bit-tech.net/showthread.php?t=143356This comment was edited on Feb 10, 2010, 16:07.