User information for gravity

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gravity
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gravity
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July 18, 2005
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128 (Novice)
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23497
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128 Comments. 7 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  ] Older
6.
 
Re: Sunday Patches
Dec 1, 2024, 20:39
6.
Re: Sunday Patches Dec 1, 2024, 20:39
Dec 1, 2024, 20:39
 
MoreLuckThanSkill wrote on Dec 1, 2024, 15:32:
I can never keep track, but I thought Sony was officially doing a PC port/version of Bloodborne, just that it's years away? No?

Supposedly. We have little evidence, but nothing substantial. Yet.
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3.
 
Re: Black Friday Patches
Nov 29, 2024, 15:05
3.
Re: Black Friday Patches Nov 29, 2024, 15:05
Nov 29, 2024, 15:05
 
RedEye9 wrote on Nov 29, 2024, 13:21:
Over 650 fixes in the S.T.A.L.K.E.R. 2- Heart of Chornobyl - Patch 1.0.1
noice

First off, I never had the plethora of issues most did. I recognize it was buggy, but was still having a blast.

That said... TODAY'S patch is INSANE. I've cranked everything up, removed all mods and INI tweaks, and I've not hitched, frozen, or even seen any graphical anomalies (yuk yuk) so far.

Now it's buttery smooth on maxxed out settings, and I don't even have a recent upgrade in my rig.

I'm surprised it only took them a few weeks to really get it to where it's at now. It's definitely worth a full-price buy, assuming there aren't any different OEM hardware issues that I happenchance didn't encounter.
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30.
 
Re: S.T.A.L.K.E.R. 2 Patch Plans
Nov 22, 2024, 20:33
30.
Re: S.T.A.L.K.E.R. 2 Patch Plans Nov 22, 2024, 20:33
Nov 22, 2024, 20:33
 
Sepharo wrote on Nov 21, 2024, 13:52:
So is it buggy or not?
Because we've got people in this very thread saying it's fine and others implying it's unplayable.
Which is it? lol

I'll say this. The only bug I encountered was a "white sky" bug that was resolved by restarting.

The only major issue I have is "recompiling shaders" that happens (for probably five minutes) at every launch. Aside from that? I turn off the lights, and I'm absorbed into this world. It's fantastic.
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29.
 
Re: S.T.A.L.K.E.R. 2 Patch Plans
Nov 22, 2024, 20:32
29.
Re: S.T.A.L.K.E.R. 2 Patch Plans Nov 22, 2024, 20:32
Nov 22, 2024, 20:32
 
Scallywag Sally wrote on Nov 21, 2024, 04:58:
Dammit. I was looking forward to this game because I needed something new after Dragon Age: The Veilguard. Ironically, the only other game I can think of is Metro Awakening...

Get it. I'm with you. Veilguard really let me down to the point where I stopped playing games for a few weeks after.

This. Is. Fire.
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3.
 
Re: S.T.A.L.K.E.R. 2 Patch Plans
Nov 20, 2024, 22:03
3.
Re: S.T.A.L.K.E.R. 2 Patch Plans Nov 20, 2024, 22:03
Nov 20, 2024, 22:03
 
Musk isn't great/good/humane. Many of us agree.

Don't lump a separate personality in with what they've (more than people who like a singular individual) achieved here.
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2.
 
Re: S.T.A.L.K.E.R. 2 Patch Plans
Nov 20, 2024, 22:01
2.
Re: S.T.A.L.K.E.R. 2 Patch Plans Nov 20, 2024, 22:01
Nov 20, 2024, 22:01
 
I'll say this...

In my short hour or two in the world, it embodies the perfect compendium of all that S.T.A.L.K.E.R. has always provided: Atmosphere, intensity, beauty, intrigue, and most importantly: gameplay.

I was most surprised by the integrated controller functions. Not only is there intuitive mechanics for controller players, but it was unique and "multi-functional." Pressing and holding a key allowed you to access multiple responses. It's hard to describe without 'giving away the game,' or worse, making it less progressive in the sense that they gave controller players a suite of options that they previously did not have.

Alternately, I went back through the tutorial as a strictly M+K player, and was equally surprised. Not only did things carry over well, but they made ever-so-slight adjustments throughout that made me happy I spent the full price on this title.

Add on top of that the number of critic reviewers whom have noted that it can take upwards of 30-40 hours to get through all of the main story, and I couldn't be more pleased.

Finally - I had ZERO crashes in the first few hours. I had zero issues with the interface. I had zero stutters or problems.

FWIW, these are my specs:
AMD Radeon 7800XT Graphics
i97900X Processor
SanDisk SDSSDH3 2T00 Drives
eVGA x299 DARK MB

I don't speak on here much, but I've been around 20+ years. I love everything that video games have to offer, and this is truly shining through as a prime example of game devs loving their craft as well.
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2.
 
Re: Lethal Company Killing in Early Access
Dec 1, 2023, 14:41
2.
Re: Lethal Company Killing in Early Access Dec 1, 2023, 14:41
Dec 1, 2023, 14:41
 
Hump wrote on Nov 16, 2023, 13:15:
what did I just watch?

Based on my own experience so far, it's basically a combination of...
1. Deep Rock Galactic (resource gathering, item collecting, maze-solving, etc.)
2. Dead By Daylight (but not player-controlled "baddies," and you never know who, what, or how many you'll get). In this sense, maybe it's a bit more in-line with some of the SCP games instead?
3. All procedurally generated levels that keep it unexpected and fresh - most of which, are able to be completed within 10-15 minutes at the most

I feel like there's another comparable, somewhere... but I can't quite put my finger on it.
All I really should say is, "believe the hype."

It's surely not pretty, but being that I refuse to play anything this ugly (*usually) it should say something towards how much insane fun this is, particularly amongst a group of 4 friends who work well together.
Maybe even better than that, when they don't.

Also, don't spoil anything for yourselves by looking up the baddies. Some of the fun is collecting their details and adding them to your bestiary to learn on your own... if you have the opportunity and enough time before they kill you, that is.
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1.
 
Re: Game Crossovers
May 30, 2023, 09:45
1.
Re: Game Crossovers May 30, 2023, 09:45
May 30, 2023, 09:45
 
The URL, as provided, dumps a 503.

I think it's a manually forced redirect. Remove the "/" at the end of the URL and it suddenly works.

Might be a datamining block thing. Good article though.
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8.
 
Re: Dead Island 2 Sells a Million
Apr 25, 2023, 02:49
8.
Re: Dead Island 2 Sells a Million Apr 25, 2023, 02:49
Apr 25, 2023, 02:49
 
Damn you Tim Sweeeeeny! Damn you to hell!

Game is pretty fun and good looking tho

Just popping in to agree here:

1. The "shaders building" process is super-fast and clearly had effort put into it to optimize launching quickly (it takes upwards of no more than 10-15 seconds for me - TLoU can take upwards of an hour now [still] everytime I update drivers or the game)
2. I've experienced ZERO bugs or glitches in what should be a title engulfed with all sorts of random issues given the development hell. They clearly put in some effort here to QA the crap out of this title.
3. It really is FUN. It's been a long time since I have played a game that didn't take itself too seriously, and this one deserves to go in the books for improving on the original while retaining its overall "heart."
4. The procedural "destruction" is really impressive on the zombies, not to mention all of the various items that can be affected as well. The variety of mobs also is wider than I expected to encounter.
5. Side quests are dropped "along the path" of the main story in a rational way that it lets you know you have an option, but aren't necessarily required to "take a turn here" to explore a secondary objective.

If you've been missing any zombie titles (I wasn't) or want to be reminded of why most of us play games (escapism and for fun), I highly recommend it. It's worth the $60 price tag, and generally should be immediately snagged at any sale.

I do have to wonder if the Epic Games store goes under though, will they allow keys for those of us that purchased a license (as opposed to a physical copy) for the game.
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42.
 
Re: Evening Metaverse
Jul 9, 2022, 17:48
42.
Re: Evening Metaverse Jul 9, 2022, 17:48
Jul 9, 2022, 17:48
 
Verno wrote on Jul 9, 2022, 17:23:
Let's not play games here either - this was never about bots, it was about stock price. It doesn't take a genius to see that he would be vastly overpaying for the company right now, heck he was beforehand and we can go back to topics from the announcement date and see people here predicting this entire mess.
Bingo. This is all that needs stating. This was the end-game for Musk, just as the crypto pump and dump with doge he participated in.
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10.
 
Re: Watch Dogs: Legion Online Technical Test Underway
Feb 16, 2021, 12:44
10.
Re: Watch Dogs: Legion Online Technical Test Underway Feb 16, 2021, 12:44
Feb 16, 2021, 12:44
 
Slick wrote on Feb 14, 2021, 19:15:
Quinn wrote on Feb 14, 2021, 04:05:
Avus wrote on Feb 13, 2021, 23:43:
Is this like GTA Online but from Ubisuck?

Sometimes I reinstall WD2 just for the invasions (MP). There is something revolutionary awesome about being in someone else's "single-player" game without them realizing it; observing them as they do things people do like jumping from one car to a better one or just punching a pedestrian for shits and giggles. And then -- with them not expecting a thing! -- initiating the hack. They go crazy as they get pulled into your hide & seek game. I hide in the coffee shop or walk on the opposite sidewalk like a dumb npc, or hide in the bushes. As I am getting closer to winning the sequence, so does the compass show the other player in smaller and smaller proximity where I am hiding. It's tense as hell and never gets old.

So yeah... If they manage to pull something like that off again for WD3, I might actually buy this woke clusterfuck of a game.

Fuck yeah. This. So good.

Pretty sad that when I posted on the Watch Dogs reddit that the game isn't the same without the MP componant, I got LEGIONS (ha) of gamers screaming at me that MP is "the worst" and that "nobody likes it" and that everyone "turns it off immediately" and that they only want "to be left alone to play a SP game". It was very strange, but a sign of the times. Sigh.

MP in these games are worth the price of admission.

@Slick, you hit the nail on the head here.

I, frankly, despise so much of PvP, but the integration within (the entirety of) the WatchDogs series has always been a tad more fun. You're still that 'hiding hacker' and the anonymity of it is spot-on for the series/game.
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2.
 
Re: FINAL FANTASY XIV Online Endwalker Announced
Feb 7, 2021, 01:01
2.
Re: FINAL FANTASY XIV Online Endwalker Announced Feb 7, 2021, 01:01
Feb 7, 2021, 01:01
 
Absolutely one of the best MMOs I've ever played from a standpoint of story, balance, grouping or solo options (particularly in ShBr), and even crafting.

Every character, 80, max leveled, and all the 'endgame content' is never required... you can grind it, or you can separately get slightly better end-tier content if you're down.

Genuine success story. Whether you're a fan or not, they did this series right here. The background and number of documentaries I've read and watched seem to substantiate this as a class-act in 'how to turn a game around.'
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3.
 
Re: Evening Consolidation
Mar 31, 2016, 22:01
3.
Re: Evening Consolidation Mar 31, 2016, 22:01
Mar 31, 2016, 22:01
 
It was literally a Kingdom Hearts reskin IMHO.
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1.
 
Re: Evening Consolidation
Mar 31, 2016, 21:19
1.
Re: Evening Consolidation Mar 31, 2016, 21:19
Mar 31, 2016, 21:19
 
"Game Description: You may pre-download this game, but it will not be playable until 12:01 AM EST on the release date (9/30/2016)."

This is six months away.

Absurdity in motion.
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16.
 
Re: Morning Metaverse
Jan 14, 2016, 17:04
16.
Re: Morning Metaverse Jan 14, 2016, 17:04
Jan 14, 2016, 17:04
 
descender wrote on Jan 14, 2016, 16:09:
annnd look more complete libtard bullshit.

You are free to explain the situation as you think you understand it, rather than just rambling like a lunatic.

One can only wonder why I hadn't ignored you already. Fixed!

Anytime I see someone use the word "libtard," (particularly in such intentional provocation) I immediately associate them with a level of ignorance that is difficult to achieve.

Solely because it's an embarrassing aggregation of the words "liberal" and "retard," and if you're still calling people "retards," today, you probably need to check yourself and maybe mature a little bit... go look in the mirror, and try reading about things on your own.
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46.
 
Re: Star Wars Battlefront 40 Player Battle Shown
Jan 6, 2016, 15:49
46.
Re: Star Wars Battlefront 40 Player Battle Shown Jan 6, 2016, 15:49
Jan 6, 2016, 15:49
 
Sleep wrote on Jan 6, 2016, 14:44:
Roller coasters are a TERRIBLE comparison point for any kind of motion sickness because the bloody things are designed to drop your stomach into your pants. Of course they are going to make the succeptible feel sick - just like they would if you got on the real thing!

This is why you dont see many complaints of vr sickness these days, even with 175,000 headsets out there and it being amateur hour in creating content. Professional content is not going to make that mistake.

You, literally, proved my point. Someone feeling sick, because they're NOT moving, but appear to be, is the whole problem.

Also, *every person* who wears my DK2 (including myself), sometimes even for as little as 10 minutes, feels nauseated after some time. So this garbage about "don't see many complaints," isn't true. Every person I've seen, first-hand, gets nauseated eventually. That's never gonna change, in this iteration of the hardware, because you're not physically moving.

PS - Studies and citations, help: http://w3.uqo.ca/cyberpsy/en/cyberma_en.htm
(~5% DON'T experience some form of 'sickness' in some way)

This comment was edited on Jan 6, 2016, 15:55.
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27.
 
Re: Star Wars Battlefront 40 Player Battle Shown
Jan 6, 2016, 14:01
27.
Re: Star Wars Battlefront 40 Player Battle Shown Jan 6, 2016, 14:01
Jan 6, 2016, 14:01
 
PHJF wrote on Jan 6, 2016, 13:23:
This is what happens when you play games not made for vr in a vr device. why are people shocked theyre getting nauseous when they have a mouse moving their head in one direction, a keyboard moving their body in another direction and a display telling them theyre going in another direction? Barf city.

No man, that's not how it works, and no iteration of the current Oculus hardware addresses this (nor do any of the games).

You're not even thinking about your assertion. Basically, unless the Oculus literally supports someone WALKING FORWARD, it's going to throw you off.

Those rollercoaster demos were effing DESIGNED for the Rift, and you're blaming the software? They were the biggest offenders.

Basically, unless you're saying that the Star Trek version of "The Holodeck" is the Oculus + it's software, you're missing the entirety of the point.

The only titles, I repeat, ONLY titles that fit your assertion on what's 'acceptable' for the Rift are demos/games that involve sitting completely stationary, and looking around/leaning very slightly.

That's completely not what it will be used for, and not what people are expecting.
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16.
 
Re: Oculus Rift $599
Jan 6, 2016, 13:02
16.
Re: Oculus Rift $599 Jan 6, 2016, 13:02
Jan 6, 2016, 13:02
 
I own a DK2, and (unless I'm remembering wrong) paid only a bit over half of this price. A few things from my POV having had the DK2 for about a year:

1. Motion sickness is inevitable, after a lengthy playthrough, REGARDLESS of the changes made to refresh rate. This is part of the 'my body isn't physically doing what my eyes are saying,' effect. There's a scientific term for this, I'm sure, but that's the best way to explain it. More than 45 minutes inside, and I need a break, and even then I suffer from dizziness or nausea. I should mention I'm extremely into rollercoasters, rides, skydiving, etc., so it's totally cerebral of an effect.

2. Controller vs. Keyboards/Mice - So, this is debatable, for sure. However, most of you will inevitably come to conclude (I think) that sitting back with a controller is MUCH easier for you, and to show it off to others it would be nearly impossible for new people to comprehend WADS/Ctrl/Alt/Space whilst inside this tightly reformed headset. In my DK2 there's space in the bottom where I could look down and see my keyboard. As I understand it, that's no longer the case. The controller usage I was sold on within minutes.

3. The price. No. Just.. no. VR is, and still will be (for a while) a novelty thing that you are into for a few weeks, but don't really feel compelled to return to but maybe once every few months when a new, VR-specific, app or game is released. I played Alien: Isolation in it extensively, and most of the popular titles on the share/Oculus pages. They're fun, but novelty interests, at best. They've overshot here, and I can't help but think that FB and their investors are desperately attempting to grab at the massive amount of money they dumped into Oculus back then. I'm seeing a lot of guffaws elsewhere as well, outside of Blue's, and fully anticipate that initial sales will be disappointing (but not small, by any means). Give it another year or two, and time to iron out the kinks. I bet by Q4, 2016, we see a massive 'Holiday push' to sell more of these items, and by then, maybe even a firmware (or even hardware) upgrade to go along with the number of titles that will likely finally be coming out to rationalize the obscene specs and price.

That's my $20.02.

-g
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5.
 
Re: Batman: Arkham Knight Season of Infamy DLC Released
Dec 22, 2015, 17:25
5.
Re: Batman: Arkham Knight Season of Infamy DLC Released Dec 22, 2015, 17:25
Dec 22, 2015, 17:25
 
Quinn wrote on Dec 22, 2015, 11:00:
I find that title extremely ironic.

*upvoted
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5.
 
Re: Morning Legal Briefs
Nov 19, 2015, 15:36
5.
Re: Morning Legal Briefs Nov 19, 2015, 15:36
Nov 19, 2015, 15:36
 
Cutter wrote on Nov 19, 2015, 12:08:
LittleMe wrote on Nov 19, 2015, 12:06:
The problem is with the police powers to do this in the first place with no good evidence. We live in a police state. These laws do not address the root problem.

Agreed. Police forces everywhere need to be reigned in and leashed. In Canada they're virtual rogue agencies. They can pretty much do whatever they like without any fear of repercussion and they cost a fortune to boot. A lot of people aren't happy with the state of policing in this country and haven't been for a long time.

Sorry, Cutter - Are you Canadian, or American?
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128 Comments. 7 pages. Viewing page 1.
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