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User information for Karl J. S.

Real Name Karl J. S.   
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Nickname swedishfriend
Email Concealed by request - Send Mail
ICQ None given.
Description Smart, loving and confident.
Homepage http://
Signed On Jun 29, 2005, 17:37
Total Comments 192 (Novice)
User ID 23407
User comment history
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News Comments > It Came from E3 2011, Part 6
2. Re: It Came from E3 2011, Part 6 Jun 10, 2011, 10:43 swedishfriend
If they talked about stuff that was already available no-one would care. These conventions are advertising to consumers while being a place for managers, executives and distributers to get together to decide how much to order and how much promotional space to give to upcoming products. How many copies of X game should the main buyer for Best Buy order? This has to be determined many months in advance so that the publisher can manufacture enough discs and boxes and arrange for their distribution.
Optional nickname wrote on Jun 10, 2011, 09:05:
Gotta love E3, so much paper launch, nothing to show for on shelves now.

Now that the BS is done and overwith, let's get Diablo3 ready, ok Blizzard?
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News Comments > Evening Tech Bits
4. Re: best buy Jun 9, 2011, 22:47 swedishfriend
In the letter they say that reportedly your video shows, bla bla bla. They send a cease and desist letter without looking at the ad that is readily available? I hope Newegg peeps got a good laugh out of that one. Nothing that Best Buy complains about is actually in the video. Height of stupidity.

And, yes the brief 2 months I worked at best buy was a glimpse into corporate ineptitude on a grand scale. We'd get conflicting messages in the same meeting (no pressure on the customers, must sell certain numbers of insurance plans). People would straight up lie to customers or pressure them to buy insurance plans by refusing to finalize the paperwork after an hour of going through a computer package (pc, monitor, printer, cables) if the customer didn't buy all the plans, etc. Needless to say someone like me who actually knows my stuff and cares about customers didn't last. They just made my life miserable the more customers liked me (some would even ask for me by name, at a Best Buy!!!) and the more I sold, the more the manager would keep telling me to go clean this or that isle while him and the rest of the scumbag crew stood around joking while waiting for another customer to mentally rape. Oh and the cables they keep trying to sell, 2000% mark-up I kid you not!!! I bought a printer cable (yeah it was a while ago) we sold it for $40 it was $2 our cost.
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News Comments > RAGE Trailer
58. Re: RAGE Trailer Jun 5, 2011, 12:46 swedishfriend
The game looks gorgeous compared to borderland and fallout3. Each enemy looks unique, each piece of wall and flooring, etc. Besides all that it will be fun to play! ID has never let me down when it comes to outstanding, fun gameplay. DOOM 3, their last FPS game, is still fun for me to play when I go back to it once in a while. It is a good reminder of how shitty most single player FPS games play. Yes other games have interesting concepts and genre-mixing but few feel as fun to play.  
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News Comments > GRIN on Square Enix
7. Re: GRIN on Square Enix May 30, 2011, 01:15 swedishfriend
Square killed this studio. Square had decided to drop the project and never paid Grin a dime but they kept approving milestones and telling them everything was fine for over half a year while the studio was bleeding its own money. The crazy demands started towards the end when Grin became more and more worried about why they weren't getting their promised money and started pressing Square for the by then very late payments. I guess Square was hoping the studio would survive long enough to finish the game without their money but then when Grin couldn't afford to let Square slide anymore on its payments They started to come up with ridiculous reasons to not make the payments for milestones that had already been approved by Square's producer. Grin apparently has an email trail to back their side of the story up. After they realized Square had no intention of paying them it was too late and the studio was out of money. BTW Wanted got plenty of good reviews and quite a few people really liked the mechanics of the Bionic Commando game once they got good at it.  
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News Comments > SSFIV AE Uses Always-On DRM
27. Re: SSFIV AE Uses Always-On DRM May 26, 2011, 02:04 swedishfriend
Exactly, this "solution" doesn't solve the problem they say they have. Either they are dumb or greedy. But my bet would be on "trying to stop second hand sales" which is both dumb and greedy.  
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News Comments > SSFIV AE Uses Always-On DRM
26. Re: SSFIV AE Uses Always-On DRM May 26, 2011, 02:00 swedishfriend
NoCD says hi! All DRM is too draconian. None solve piracy and all inconvenience the paying customer. Greed causes many businesses and people to make decisions that that are generally illogical, hurt others and ultimately hurt themselves. Sony doesn't talk to the young smart person who figured out something about their security, they attack him first (now they pay the price for making the first attack). Back in the day on the Amiga they would format the discs weird to make them hard to copy. This would mess with people's drives or the game wouldn't work at all if the drive wasn't in perfect alignment. Meanwhile people who downloaded a cracked version that might also run off of your hard drive had no problems and could start up the game faster. Companies should have learned by now assuming they can think straight...  
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News Comments > SSFIV AE Uses Always-On DRM
25. Re: SSFIV AE Uses Always-On DRM May 26, 2011, 01:48 swedishfriend
The only horror story here is Capcom's own description of the DRM! Pirates will still be able to play their cracked version offline and the paying customers won't be able to. And if you loose your connection you have to leave your game running until you can connect again or loose your progress.  
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News Comments > Evening Consolidation
4. Re: Evening Consolidation, LA Noire May 7, 2011, 00:25 swedishfriend
I like the ideas and elements this game offers but could be great or terrible depending on how they implement everything. Will definitely wait to see what people say about the finished product.  
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News Comments > Evening Consolidation
3. Re: Evening Consolidation May 7, 2011, 00:22 swedishfriend
Not so strange if EA has new Xbox development kit. Not strange that they would officially deny it. Would be strange to have any announcement about it before E3 next year with release fall 2013.  
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News Comments > RAGE "Shrouded Clan" Trailer
10. Re: RAGE "Shrouded Clan" Trailer May 5, 2011, 13:11 swedishfriend
Me wantee! oh and Zenimax owns Id, Bethesda and several other developers.  
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News Comments > Out of the Blue
7. Re: Out of the Blue, tattoo May 4, 2011, 13:26 swedishfriend
Finally copyright will serve an artist, not just a giant corporation. They absolutely needed to get a license to use that under current laws. It is almost impossible to legally make music with samples of other songs in it so why should a movie get away with that? Of course if the laws were sane then a credit to the original artist should be enough as long as the new work adds something significant of its own.  
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News Comments > Evening Consolidation
5. Re: Evening Consolidation, Japanese games May 3, 2011, 11:22 swedishfriend
So dude who runs Nintendo wasn't saying that Japanese games have worse graphics. He was saying that as graphics get better we notice the different cultural quirks more. I am not sure that cultural quirks are a big hurdle especially if you take that into account when making your game.

I feel like games of any genre tend to have better controls in the USA. There is less to get in the way of the gameplay. More playtesting here I bet. Bad dubbing doesn't help. More competitive gameplay in US games. Those stand out more to me.
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News Comments > Valve Done with the "Isolated Single-player Experience"?
42. Re: Valve Done with the "Isolated Single-player Experience"? Apr 26, 2011, 00:28 swedishfriend
Weird that no single player game has yet to equal the experience of a half-life game. Not even the first half-life has been matched by anyone outside of Valve. So even though Valve has this huge head start and have by no means crafted the perfect single player experience yet they want to stop? I have a feeling the simply want to involve more social elements into what will essentially be a better version of a half-life style experience. Their statement is very vague and doesn't mean as much as most seem to assume it means.  
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News Comments > Out of the Blue
9. Re: lasers Apr 25, 2011, 01:24 swedishfriend
Good to see advances like this. Go team!  
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News Comments > etc.
11. Re: etc. Apr 25, 2011, 01:12 swedishfriend
Valve makes only great games because the people come first. This also means that products may take a long time to be finished. This article indeed shows one reason why a product may take a long time to be finished. It is also a reason why you get great results.

Also, I was not aware that episode 3 was delayed. When did it ever have a release date?
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News Comments > Easter Consolidation
4. Re: Easter Consolidation Apr 25, 2011, 00:54 swedishfriend
I agree that playstation store is pretty broken. Takes way to long to browse and gameplay movies should be minimum with demos preferable. How am I supposed to decide to buy a game based on a paragraph from the marketing department?

It is however not an easy task to create an easy to use interface for the needs of a console store. There are thousands of titles with no upper limit. Different genres and quality levels that have to be organized in such a way that the cream will rise but still leave room for the undiscovered gem to be acknowledged. Then one also has to be able to navigate the interface well using a controller while at quite some distance from the screen.

How many people have enough design skills and smarts to tackle this problem while probably fighting the corporate behemoth every step of the way? Then what are the odds that someone at said corporate behemoth will hire the right person for the job?

It seems particularly hard for bigger companies to hire the right people and to make the right decisions. If you look on-line I think it is easy to see that enthusiast sites tend to work great while any site that a big company spent millions to put together tend to work poorly. It is a symptom of your company being too big. The people who know and care often don't have enough weight to stop all the others from watering down the talent level. Often it is easier for a dumb person to rise through the ranks because a smart person would find it hard to be ruthless, to step on others, to ignore their personal lives, etc. The bigger the company and the higher up you go you will find fewer and fewer smart people and more and more dumb people who have to do crappy things to be where they are. This is a generalization of course but from my experience the ratios are not good. It simply is easier to be dumb and ruthless than to be smart and try to do the right thing. The bigger the company the less likely that the right person will notice and stop you.

Sony pissed off hackers by removing Other OS. Hackers quickly found a way to get the capability back. Sony starts attacking these young smart people instead of trying to make friends with them. Greed is never good if you want your company to survive. Humans are a social animal so it is always better to look for win-win situations in any system where humans are the basis. Simple evolutionary science. Sony got bad PR from removing Other OS. Bad PR from their terrible security (see fail0verfl0w video on youtube, hilarious). Bad PR from attacking young curious people who are not "bad guys". All stemming from decisions made out of greed rather than what is best for the company and its users (including hackers).
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News Comments > Op Ed
9. Re: Op Ed Mar 17, 2011, 13:01 swedishfriend
Plays are interactive. Music performances are interactive. Anytime there is a live performance in front of an audience there is interaction going on. Even films are different because of the future audience, the venue, the equipment used to show it, etc. A piece of film is no more than a set of rules that play out different ways depending on the set and setting at the moment of being experienced. No matter how great a piece of film is the set and setting can make it seem pointless or earth shattering. Plays are more interactive than movies; music in a small venue with people dancing are directed to a large degree by the people dancing. I think all these different mediums can have examples of art and they are just different degrees of the same spectrum. Nothing in this universe is separate from anything else so in a very real sense there is no purely directed experience; just varying degrees of interaction between the "author" and the "audience". Tetris, chess or soccer are some of the most artistic of games IMO. There is no goal in Tetris and it does elicit the sublime reverence that Mr. Moriarty speaks of. So does Chess in many people and chess speaks volumes about social structures of countless societies that have come and gone as well as person to person social interactions of those societies.  
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Mar 1, 2011, 10:48 swedishfriend
Why would anyone post their home addresses or phone numbers on facebook? Would there be any benefit for the user in doing that?  
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs Feb 26, 2011, 02:38 swedishfriend
Holy f**k Sony lawyer asks hacker why he hates Sony? Since when are smart, curious people motivated by hate? Mostly dimwitted people are motivated by negativity. I thought those stereotypes of hackers would be gone with the release of the movie Wargames back in the 1980's. PS3 woefully unsecure left unhacked for years until a few months after they remove linux support. Hacked by hackers looking to put linux support back on their system and now Sony is suing not pirates but linux hackers. There is a very funny 45minute video by fail0verfl0w team that features not just an explanation of Sony's uberbroken security but also a short section by a journalist who looked into the history of hacked consoles and why they were hacked in the first place. Almost every case it was to run homebrew (piracy as side effect) and it was the PS3's ability to run homebrew that kept it safe for so long. Sony should be blaming whomever made the decision to remove otherOS and whomever screwed up their security so bad. Suing people for sharing information they discovered themselves (not stolen) is an appalling practice in any reasonable society.  
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Re: Emory Feb 16, 2011, 12:08 swedishfriend
He better not get in any kind of trouble for a video as described in the article. Police must be really bored over there. I could see a parent suing for using a child's likeness without permission but even that might be a stretch since it wasn't a commercial work and very much protected as parody.  
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192 Comments. 10 pages. Viewing page 8.
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