User information for Tetrad

Real Name
Tetrad
Nickname
Tetrad
Email
Concealed by request
Description
Level Designer, Ritual Entertainment

Supporter

Signed On
June 17, 2005
Total Posts
6 (Suspect)
User ID
23336
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6 Comments. 1 pages. Viewing page 1.
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45.
 
Re: No subject
Apr 6, 2006, 11:59
45.
Re: No subject Apr 6, 2006, 11:59
Apr 6, 2006, 11:59
 
so I won't need an internet connection to play the game and I can take the game anywhere I want to.

I hate physical medium games because pretty much any computer I go to is going to have an internet connection. Being able to just log in to play CS (or whatever is on Steam) at home or at work or at a friend's house is much more convenient than having to, say, lug around my BF2 CD anywhere I might want to play it.

A paper manual is nice though.

15.
 
Re: No subject
Apr 5, 2006, 17:11
15.
Re: No subject Apr 5, 2006, 17:11
Apr 5, 2006, 17:11
 
how do they come up with these figures?

Step 1: invite people who haven't played before to play the game
Step 2: have them play the game
Step 3: see how long it took them.

This comment was edited on Apr 5, 17:13.
8.
 
Unsubstanciated rumor
Jul 8, 2005, 19:05
8.
Unsubstanciated rumor Jul 8, 2005, 19:05
Jul 8, 2005, 19:05
 
It's going to be a western.

3.
 
Re: No subject
Jul 6, 2005, 17:37
3.
Re: No subject Jul 6, 2005, 17:37
Jul 6, 2005, 17:37
 
Riley,

Shut up, please.

--Game developers everywhere

112.
 
Re: Steam is fine...
Jul 4, 2005, 23:17
Re: Steam is fine... Jul 4, 2005, 23:17
Jul 4, 2005, 23:17
 
Its all about money. It has NOTHING to do with with giving the consumer the option of opting out of the game if the first episode is crap.

Your first point is right. Your second is technically right but is missing the point entirely. It's simple business sense. Try to give the consumers what they want in return for money.

The simple fact of the matter is that Ritual may not have been able to even make the game if not delivered episodically. You have any idea how much money it takes to hire a team of people to produce a full-fledged AAA title, as well as all the money that changes hands to get something on the shelves of retail stores? It is ridiculously hard to get publishers to sign on to do a project for IP that they don't own, or to self-publish a title. It's not about making profit at the end of the development cycle, but simply staying in business long enough to actually put something out there!

The wonderful thing about episodic content is that it allows companies like Ritual who aren't sitting on mountains of money like id or Ensemble to actually take the initiative to put out the game that they want to make, as opposed to whatever franchise EA or whoever wants to shovel out to the consumer. If it sells well and makes money, the developer can put out more goodness for the consumers to play. If it flops, it's not as big of a deal as losing a multimillion dollar investment on a 2 year development cycle.

Oh, and this point:

You won't even get the OPTION of paying 50-60 bucks to be able to play the game all the way through at your leisure. Oh, that sounds awesome. Morons.

That's the way it is in pretty much EVERY OTHER MEDIA OUTLET IMAGINABLE. Read Harry Potter? Watch Star Wars? Watch CSI? Read manga? Pretty much everywhere you look there is serialized/episodic content out there and it simply works. You wouldn't expect to get the entire season of Family Guy or 24 on DVD before the show finishes airing do you? There's a very good reason for that.

Yes, it's hard, but I think Ritual may be on to something here that people don't realize that they wanted all along.

41.
 
Re: No subject
Jun 17, 2005, 15:33
41.
Re: No subject Jun 17, 2005, 15:33
Jun 17, 2005, 15:33
 
Bump mapping is so passe, it's all about normal mapping now.

6 Comments. 1 pages. Viewing page 1.
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