User information for Slink

Real Name
Slink
Nickname
None given.
Email
Concealed by request
Description
Homepage
None given.

Supporter

Signed On
June 15, 2005
Total Posts
508 (Apprentice)
User ID
23327
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
508 Comments. 26 pages. Viewing page 26.
Newer [  1    11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  ] Older
87.
 
Re: Rate this
Nov 6, 2005, 01:07
87.
Re: Rate this Nov 6, 2005, 01:07
Nov 6, 2005, 01:07
 
Space games I own rated best to worse

#1 SpaceRangers 2 & 1
#2 Elite Frontier
#3 Freespace 1 & 2
#4 Freelancer
#5 Parkan Iron
#6 Iwar 1 & 2
#7 X-2
#8 X-3
#9 X beyond

How in the world do you rate Freelancer better than I-War? I can maybe see I-War 1, but Independence War 2 is one of the best games I've ever played. It's so open ended and story driven, and the graphics are wonderful. It's also very easily moddable. The only thing I don't like is the small amount of ships you control through the game. Other than that, it's wonderful. Here's my list:

1) Wing Commander 3
2) TIE Fighter
3) Freespace 2
4) Freespace 1
5) Independence War 2
6) Wing Commander 4
7) Wing Commander: Prophecy
8) Freelancer
9) Starlancer
10) X2

This comment was edited on Nov 6, 01:08.
My Steam Community link:
http://steamcommunity.com/id/slinkfsu
1.
 
sweet
Oct 11, 2005, 15:37
1.
sweet Oct 11, 2005, 15:37
Oct 11, 2005, 15:37
 
1.8 is out... now it is time for the Paladins to be *finally* looked at!

My Steam Community link:
http://steamcommunity.com/id/slinkfsu
32.
 
Re: No Savior Here
Oct 4, 2005, 22:49
32.
Re: No Savior Here Oct 4, 2005, 22:49
Oct 4, 2005, 22:49
 
Huh? U must be talking about consoles. DN3d was the first of its kind on the pc other than the hacked doom mp. Online gaming just started then my friend.

Please don't tell me you're trying to say that Doom had no multiplayer. Doom deathmatch was amazing....

My Steam Community link:
http://steamcommunity.com/id/slinkfsu
13.
 
Re: Why bother.
Jul 6, 2005, 18:07
13.
Re: Why bother. Jul 6, 2005, 18:07
Jul 6, 2005, 18:07
 
there still a decent amount of people playing it in the evenings. I jump on once in awhile still.

Really? I think I'll check that out tonight. I still remember defending on the Columbia map, buying thermal goggles and just picking off the other team as they appear, all nice and bright...

My Steam Community link:
http://steamcommunity.com/id/slinkfsu
7.
 
Re: Why bother.
Jul 6, 2005, 16:19
7.
Re: Why bother. Jul 6, 2005, 16:19
Jul 6, 2005, 16:19
 

Global Operations: Team commands, money to buy weaps, heartbeat monitors.

Global Operations was AWESOME. I wish more people still played it. I loved that game...

My Steam Community link:
http://steamcommunity.com/id/slinkfsu
3.
 
Re: ok...
Jul 3, 2005, 17:11
3.
Re: ok... Jul 3, 2005, 17:11
Jul 3, 2005, 17:11
 
Is this mod actually good? Does it actually have players?

Oh, and here's the changelog, taken from the UT2004 forums:

Textures
1) Added detail textures to texture packs
2) Added proper material type for each texture
3) Added 3 new maps - BlackHawk, OverSea & KingPin

OPERATION THUNDERCLAW
1) Put water in level
2) Fixed ladder by second story wall opening
3) Fixed tunnel texture error where texture in mesh changed during firing
4) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION SPITFIRE
1) Fixed fences in map where you could walk into them
2) Fixed hole in map where you could fall under the map
3) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION OVERSEA
1) Removed and replaced bot paths to keep bots from getting stuck
2) Removed several bad ladder actors
3) Removed some statics that caused areas to be to small for players passing
4) Redid spawn points for both teams
5) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION KINGPIN
1) Fixed area by fence where you could fall out of map
2) Lowered rocks in map where you could fall under them
3) Fixed terrain in certain areas where you could get stuck
4) Added more bot paths in key locations
5) Put collision blockers on fountains
6) Secured the entire map from getting out with invisible collision
7) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION EAGLECLAW
1) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION DUSTSTORM
1) Fixed areas in map where you could get stuck or fall out of map
2) Place invisible collision into certain areas of map
3) Fixed area where you could walk on air.
4) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION DEEPCOVER
1) Replaced trees in level to lower frame rates
2) Made a new area to get on roofs from inside of barn
3) Adjusted bot paths for better movement of AI
4) Blocked off certain areas of map where players could get onto roof
5) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION CHINAMOON
1) Placed water in level and redid waterfall
2) Fixed bot pathing where bots were getting stuck
3) Fixed areas on map where players would get stuck and could not move
4) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION BLASTFURNACE
1) Placed correct number of spawn points in the maps to support 32 players
2) Fixed ladders in map


_______________________________________________


OPERATION SHOTDOWN
1) Blocked off part of map to make it smaller
2) Removed and replaced spawn actors for both teams
3) Reworked bot pathing where bots got stuck
4) Place invisible collision where players could get out of map
5) Made access available where players could get on the roof of various areas
6) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION SWIFTFOOT
1) Lowered sunlight to create a dusk effect to the map
2) Turned off zone lighting because of wash out look on terrain
2) Fixed ladders that were not working in several buildings
3) Put new ladders up to allow access to two other buildings
4) Placed correct number of spawn points in the maps to support 32 players


_______________________________________________


OPERATION BLACKDAWN
1) Removed badly built tree statics and replaced with new trees
2) Placed correct number of spawn points in the maps to support 32 players

This comment was edited on Jul 3, 17:13.
My Steam Community link:
http://steamcommunity.com/id/slinkfsu
38.
 
No subject
Jun 16, 2005, 10:47
38.
No subject Jun 16, 2005, 10:47
Jun 16, 2005, 10:47
 
After watching the Transporter.. man, Statham would be PERFECT. He would just have to lose the accent unless they wanted to make him a British hitman. But still, he's better than VD.

My Steam Community link:
http://steamcommunity.com/id/slinkfsu
67.
 
Re: No subject
Jun 15, 2005, 18:20
67.
Re: No subject Jun 15, 2005, 18:20
Jun 15, 2005, 18:20
 
Sounds like KilrathiAce is just upset because they won't renew the WC series... :-P

My Steam Community link:
http://steamcommunity.com/id/slinkfsu
508 Comments. 26 pages. Viewing page 26.
Newer [  1    11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  ] Older