Space games I own rated best to worse
#1 SpaceRangers 2 & 1
#2 Elite Frontier
#3 Freespace 1 & 2
#4 Freelancer
#5 Parkan Iron
#6 Iwar 1 & 2
#7 X-2
#8 X-3
#9 X beyond
Huh? U must be talking about consoles. DN3d was the first of its kind on the pc other than the hacked doom mp. Online gaming just started then my friend.
there still a decent amount of people playing it in the evenings. I jump on once in awhile still.
Global Operations: Team commands, money to buy weaps, heartbeat monitors.
Textures
1) Added detail textures to texture packs
2) Added proper material type for each texture
3) Added 3 new maps - BlackHawk, OverSea & KingPin
OPERATION THUNDERCLAW
1) Put water in level
2) Fixed ladder by second story wall opening
3) Fixed tunnel texture error where texture in mesh changed during firing
4) Placed correct number of spawn points in the maps to support 32 players
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OPERATION SPITFIRE
1) Fixed fences in map where you could walk into them
2) Fixed hole in map where you could fall under the map
3) Placed correct number of spawn points in the maps to support 32 players
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OPERATION OVERSEA
1) Removed and replaced bot paths to keep bots from getting stuck
2) Removed several bad ladder actors
3) Removed some statics that caused areas to be to small for players passing
4) Redid spawn points for both teams
5) Placed correct number of spawn points in the maps to support 32 players
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OPERATION KINGPIN
1) Fixed area by fence where you could fall out of map
2) Lowered rocks in map where you could fall under them
3) Fixed terrain in certain areas where you could get stuck
4) Added more bot paths in key locations
5) Put collision blockers on fountains
6) Secured the entire map from getting out with invisible collision
7) Placed correct number of spawn points in the maps to support 32 players
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OPERATION EAGLECLAW
1) Placed correct number of spawn points in the maps to support 32 players
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OPERATION DUSTSTORM
1) Fixed areas in map where you could get stuck or fall out of map
2) Place invisible collision into certain areas of map
3) Fixed area where you could walk on air.
4) Placed correct number of spawn points in the maps to support 32 players
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OPERATION DEEPCOVER
1) Replaced trees in level to lower frame rates
2) Made a new area to get on roofs from inside of barn
3) Adjusted bot paths for better movement of AI
4) Blocked off certain areas of map where players could get onto roof
5) Placed correct number of spawn points in the maps to support 32 players
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OPERATION CHINAMOON
1) Placed water in level and redid waterfall
2) Fixed bot pathing where bots were getting stuck
3) Fixed areas on map where players would get stuck and could not move
4) Placed correct number of spawn points in the maps to support 32 players
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OPERATION BLASTFURNACE
1) Placed correct number of spawn points in the maps to support 32 players
2) Fixed ladders in map
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OPERATION SHOTDOWN
1) Blocked off part of map to make it smaller
2) Removed and replaced spawn actors for both teams
3) Reworked bot pathing where bots got stuck
4) Place invisible collision where players could get out of map
5) Made access available where players could get on the roof of various areas
6) Placed correct number of spawn points in the maps to support 32 players
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OPERATION SWIFTFOOT
1) Lowered sunlight to create a dusk effect to the map
2) Turned off zone lighting because of wash out look on terrain
2) Fixed ladders that were not working in several buildings
3) Put new ladders up to allow access to two other buildings
4) Placed correct number of spawn points in the maps to support 32 players
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OPERATION BLACKDAWN
1) Removed badly built tree statics and replaced with new trees
2) Placed correct number of spawn points in the maps to support 32 players