Since there was no NDA on this past weekend's PvP testing thing..
What I liked about the PvP weekend:
- The "realistic" approach to the game. I was getting tired of the bright yellow, green, and purple armor of WoW and Conan brings it back to semi-realism. You could actually imagine people wearing this armor in battle and the weapons look simple yet very deadly and awesome.
- The different ways of attacking. This I actually enjoyed more in PvE than PvP, as your enemies (at least from the few levels I was allowed to enjoy in PvE) will switch their shielding from right to left, left to right, side to front, etc. This really keeps you on your toes of which way to strike to cause maximum damage. It also can really mess up a combo if your combo includes a directional attack that's heavily shielded, thus causing in a block and messing your whole combo up.
- Graphics were fantastic. Once again, it adds to the realism, but when you're dressed up like a barbarian, you FEEL like damn barbarian.
What I DIDN'T like about this weekend's PvP test:
- The directional attacks are a double edged sword (no pun intended). The front-left, front, and front-right take up numbers 1-3 on the toolbar, which really leaves the rest of the toolbar shorthanded when filling it up for spells. Changing key assignments was disabled, so I wasn't able to tell if you could assign skills to keys in addition to numbers, but if there are even remotely the same amount of spells/abilities as there are in WoW this will get complicated.
- There really isn't a lot of difference between the three playable "races" in the game. Yes, I understand that this is low-fantasy so you're not going to have an abundance of elves, ogres, etc, but you really can't seem to tell the difference in the three races besides the armor that they're wearing. The only exception is the Stygians, who seem to have darker complexion than the other two races.
- Some classes are drastically overpowered while others seem useless. Right now the Solder archetypes seem very very weak and the Rogue classes seem a bit overpowered. The spellcasters are right there in between, but you're not going to find the usual "Mage" here - it seems that all three spellcasters are tied to demonic energies, so they're all like a take-off of WoW's Warlock. I didn't play around too much with the spellcasting classes too much so I hope I'm wrong and I missed something, but all three seem to be a slight variation on a very slim theme.
- Voice acting was cheesy, and the choices offered in dialogue are just superficial. For example, in the beginning you eventually run into your slavemaster who you are supposed to kill. You are given two choices per response that are literally like "I'm glad I found you. Prepare to die, you son of a whore!" or "Come and face me in combat! Prepare to meet your gods you gluttonous bastard!" either of which offer no difference in gameplay. It seemed like they only threw some of the responses in there so they could curse and justify that adult rating.
- Overall, the game didn't seem polished. Yes, I understand it was still technically beta, but I assume that version we played is the version that just went gold, and there were quite a bit of bugs involving the interface and the chat system was very poorly designed. I hope they can be fixed with a quick patch on release.
(Edit) Reading back on this it seems that I have a lot more gripes with the game than I have compliments. That isn't necessarily true, as I'm going out today to pre-order the game and can't wait to start playing. I just wish for those things above to be addressed and make an even better game. If you're looking to get away from the tiresome Warcraft, pick up AoC for at least a little bit and you'll find some fun in it.
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WoW: Darsius (Earthen Ring) - CoH: Photon Prime (Freedom) - CoD4 and TF2: Slink(FSU)This comment was edited on Apr 22, 17:23.