User information for TimJohnson

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TimJohnson
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Signed On
May 12, 2005
Total Posts
4 (Suspect)
User ID
23097
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4 Comments. 1 pages. Viewing page 1.
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47.
 
Re: No subject
Aug 20, 2005, 15:17
47.
Re: No subject Aug 20, 2005, 15:17
Aug 20, 2005, 15:17
 
"I'd give my left nut to work at Epic. But alas... I doubt they have much need for an Oracle developer. "

We're looking for extremely smart and motivated people, and if we can find them we'll take them from *any* background or experience level.

71.
 
Re: Hmmm
May 13, 2005, 07:35
71.
Re: Hmmm May 13, 2005, 07:35
May 13, 2005, 07:35
 
So Epic contractually committed to develop and support the RealityEngine for existing licensees

Artificial Studios will continue the support obligations, not Epic, hence the wording of the press release.

I am sure that would be more comforting for them if they had it in writing

Again, existing license agreements are contractually safe, as any licensees who read their paperwork will be aware. The licensor, whether Epic or Artificial Studios, cannot terminate the agreements.

69.
 
Re: Hmmm
May 13, 2005, 04:51
69.
Re: Hmmm May 13, 2005, 04:51
May 13, 2005, 04:51
 
Most software license agreements allow the licensor (which is now Epic) to terminate or change the terms of the license at any time

We explicitly covered this in the purchase paperwork. Epic cannot do this, nor do they want to - Epic don't want Reality licensees suing them for breach of contract. This is not the place to discuss business matters, but current licensees are completely covered and they have nothing to worry about.

28.
 
Existing Licensees
May 12, 2005, 14:25
28.
Existing Licensees May 12, 2005, 14:25
May 12, 2005, 14:25
 
I'd like to clarify that all existing Reality Engine licenses will continue to be valid. UE3 is only an upgrade *option*, licensees may continue with Reality Engine without hinderace, and all support obligations will be upheld.

-Tim Johnson, Epic Games

4 Comments. 1 pages. Viewing page 1.
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