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Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 1165 (Pro)
User ID 23037
 
User comment history
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News Comments > Morning Interviews
9. Re: Morning Interviews Apr 3, 2017, 17:15 saluk
 
Pretty good interview with the man himself. Revealing. The ego is still there, but more subdued than it's been in the past.

And then it comes out:

"I mean, yes, it is successful. Is it enough? No, it's not. I don't care what you say, if you're a designer, you're competitive. You have to have that gene inside you. My measure is simply this: There are a billion devices. How many times should my game be downloaded? A billion times. That's my success metric."

No. No. A designer must always recognize the constraints of the system within which they design. You can never please everyone. Whatever your goals are as a designer, you have to know how well those goals match with the public's desires. That will put an upper bound constraint on what your target number should be.

Look at the devices. You would think 100% of the population would own a smart phone. And yet this is not the case. It is 77% right now. And that's across ALL smartphones. The iphone is so successful because of who it alienates by its design as much as who is in it's target.

Really, I don't see how any of his games were even designed for a large market to begin with, so he's still talking crap here. I think he does have a true designers brain, but it's coupled with this "must make the biggest and best game ever so that EVERYONE likes me!" complex that completely undermines everything he tries to do.

I think that successful creatives need a healthy dose of "fuck those who don't like my stuff" to go along with their desire to make greatness.

A healthy dose.

Not Phil Fish levels.
 
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News Comments > Batman: Arkham VR PC This Month
8. Re: Batman: Arkham VR PC This Month Apr 3, 2017, 16:41 saluk
 
Kind of cool, I guess. More interested in what people are going to do with Vive trackers though:

https://www.youtube.com/watch?v=drrSfOfL674
 
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News Comments > HTC Adding Eye Tracking VIVE Ads
13. Re: HTC Adding Eye Tracking VIVE Ads Apr 1, 2017, 04:01 saluk
 
Cutter wrote on Mar 31, 2017, 17:38:
Not long before "opt-in" is mandatory. Gee, I get to pay for a product and be tracked by advertisers! It's even better than cable TV!...said no one ever. Annnnd another nail in the VR coffin is hammered in.

Or just like, don't download the HTC software and stick to Valve?

Got any good peanuts up there?
 
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News Comments > Crashlands Postmortem
3. Re: Crashlands Postmortem Apr 1, 2017, 03:31 saluk
 
The audience of GDC are other developers, not customers. Clearly they wanted the game to stand on its own rather than make the game be about the cancer. No one is here asking for money. It is a dev story for other developers to take what they will from it and be inspired on their own paths. Such as "wow, I am complaining about having a headache and thinking about not working on the game today? These guys made a game with cancer. I can do it."  
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News Comments > Steam Top 10
11. Re: Steam Top 10 Mar 26, 2017, 19:55 saluk
 
PHJF wrote on Mar 26, 2017, 13:19:
PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE.

This is the dumbest-sounding shit I've ever read. Aside from insane Russian men and massive griefers, I can't fathom who makes up the audience for this type of game. It's like the antithesis of Minecraft.

Oh, and of course it's early access, because why would anyone release *yet another* of these open-world survival games when it's actually done.

Read more than headline and/or play game then comment

Additional: Early access actually makes the most sense for any type of multiplayer game, as there is legit no way to test these games without being available to the public. Games can't get good without a solid development/testing/development feedback loop. Unless you are an AAA company, you can't get this loop going for a multiplayer game without some form of public access.

I'd even go as far as to say many AAA games should have been more open earlier on in their development process.
 
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News Comments > Out of the Blue
11. Re: Out of the Blue Mar 26, 2017, 19:42 saluk
 
I can't even make it to the end of the first season. The puzzle of the show is intriguing, but actually watching an episode I find really boring. Characters are not interesting, dialog is poor and unmemorable.

I've made it 5 or 6 which is more than I usually give something I find so dull.
 
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News Comments > The Witness for OS X Observed
5. Re: The Witness for OS X Observed Mar 26, 2017, 19:39 saluk
 
Yeah my game of the year for 2016 by far. At one point 3 of us in the office were playing it, and for a bout 3 weeks every day we came in someone would say something like "did you figure out the x?" and the rest of us would say something like "There's an X? Woah! I'll have to go back and see if I can find it. Since you are so much smarter than us, that must mean you've solved the Y?" And he'd try to pass off that he knew what we meant when we talked about the Y.

Those obelisks. Man those obelisks. They still haunt my dreams.
 
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News Comments > Steam Top 10
3. Re: Steam Top 10 Mar 20, 2017, 03:55 saluk
 
How the F did NieR get so popular? I mean, it's a cool game and all, but not one I ever would have expected to be #1 on steam. Especially ahead of ghost recon. Maybe a slow release period?  
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News Comments > etc.
33. Re: etc. Mar 20, 2017, 02:20 saluk
 
Bad art = license to harass. I know game quality is all over the place, but I'm not sure we even DESERVE good games anymore.  
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Mar 14, 2017, 19:36 saluk
 
10% of the way to the Wii U lifetime sales. I would not be surprised if it surpasses the Wii U by end of year, though I think 2 years is a more reasonable prediction, once zelda-fever cools off and there are no more notable games coming out for a while.  
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News Comments > PS4 Games Coming to PCs via PS Now
6. Re: PS4 Games Coming to PCs via PS Now Mar 13, 2017, 22:32 saluk
 
My friend has played numerous PS3 games on his PS4 to completion. Sniper Elite, Bioshock Infinite, Last of Us, Uncharted. Sure, it's not as good as native media, but it's pretty darn close. For the price of a controller and a reasonable content subscription I can play FF15 now rather than wait for a bad port, and horizon dawn at all. (Assuming those games will be on the service)  
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News Comments > New GeForce Drivers and GTX 1080 Ti Reviews
11. Re: New GeForce Drivers and GTX 1080 Ti Reviews Mar 9, 2017, 12:29 saluk
 
Most of us who had a slightly lower card DID wait because the TI was going to come soon enough.

A better graphics card is always on the way. Most of the time, you make the decision of what is the best value when you are actually in the mood to upgrade.
 
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News Comments > FINAL FANTASY XV PC Plans?
18. Re: FINAL FANTASY XV PC Plans? Mar 5, 2017, 01:22 saluk
 
I'm not holding my breath just yet. This was a tech demo at a developer conference, and since most development happens on pc anyway it's not a surprise in any way that they were demoing it from pc.  
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News Comments > Morning Tech Bits
19. Re: Morning Tech Bits Mar 5, 2017, 01:13 saluk
 
DangerDog wrote on Mar 3, 2017, 11:46:
They should completely remove technology from schools up till at least grade 5.

you see these zombie kids glued to tablets and cellphone screens being pushed around in grocery carts everywhere, many of which could use the exercise of actually walking in the grocery store.

Don't you dare take my oregon trail, logo, and odell lake away from my childhood!

https://www.youtube.com/watch?v=tb3XhWL3rEQ
 
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News Comments > The Golf Club VR Tees Off
3. Re: The Golf Club VR Tees Off Feb 25, 2017, 20:09 saluk
 
Ozmodan wrote on Feb 25, 2017, 16:13:
VR golf just sounds absurdly stupid.

Wow. I don't even know what to say to this, considering golf simulation equipment is one of the few VR-like applications that didn't disappear in the mid-90s when vr failed.
 
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News Comments > Steam VR Drops Course Requirement
22. Re: On Sale Feb 23, 2017, 04:16 saluk
 
Kxmode wrote on Feb 23, 2017, 03:13:
Slick wrote on Feb 22, 2017, 19:33:
Yeah Plasmas were only the first-gen massive flat panels. They led the way to the evolution of the LCD space where prices came down, mass acceptance was had, and within a decade all TVs were flat, and aspect ratios changed to 16:9 to boot.

Further on this silly tangent, plasmas have a huge legacy as a premium viewing experience, people still speak of the Pioneer Kuro Plasmas with hushed tones of reverence. But all of that is giving way to OLED, which is the spiritual-successor to plasma. self-emitting pixels, great motion handling, great contrast, great blacks. If you've paid attention to the 2017 CES coverage you'd know that OLEDs are starting to spread their wings.

The whole point was that the first-gen adopters can always expect a highly inefficient, highly costly iteration of a new idea. No one thought that the hard-drive'd first gen iPods were anything but a niche product, and that gave way to mobile everything once the tech was sorted out, prices came down, etc. etc. etc.

I don't see how you could differentiate these first baby steps that VR is taking (less than a year old, commercially) from a flop or the beginnings of something that will change how people interact and communicate for years to come. As someone who's actually followed the evolution of VR since early 2014, I can say that without question the interest and outside investment has gone up exponentially year-on-year. I don't see what analysis you have that would counteract the utter plethora of new money flowing into VR in the last 12 months. In other words, according to you, up is down.

I seriously like your conclusions. You present great counterpoints worth discussing.

For me, today's VR is like Laserdisc versus DVD. Laserdiscs, introduced in 1978 (17 years before DVD), are as good as DVDs. Unfortunately, the technology never reached market appeal. Why? The biggest barrier was the cost of ownership. I am not entirely sure when LD apexed, so I shall ballpark in US Dollars from 1990. An entry level LD player started around $300 ($557 - 2017), but the more feature-rich could go for as much as $1,500 ($2,787). The average price for a Laserdisc movie was $35 to $40 ($65 - $74) with no bonus features. For the bonus stuff, special editions typically sold for over $100 ($186). Lastly, the projector. The format was designed to produce the best picture and sound and most videophiles preferred rooms with CRT projectors for the actual cinema experience. All of that could cost thousands of dollars in the 80's and 90's. I think it is easy to see why DVD won. The format's size, ease to use and maintain, relative durability, standard bonus features, superb quality after repeated viewings, and the ability to watch an entire film without changing or flipping discs. However, what I believe won mass market appeal was the cost. DVD players were moderately priced, and during the early years, DVD films were cheap to purchase thanks to Internet sites like DVDPriceSearch.com. Combined with cross-brand standards and inexpensive production all of this become the "killer app" which pushed DVD technology to mass market appeal for home entertainment.

The differentiation is that I see today's VR as the LaserDisc, and not the DVD. It is simply not catching on like it needs to to be successful. VR does not have the time like LD had to germinate. Technology moves quickly, and its shelf-life has an expiration. Like you say, perhaps today's VR will birth the next iteration (e.g. "DVD") that will catch on and spread like wildfire. For instance, China has no copyright laws, and they are one of the world's biggest builders of technology products. It is possible they could enter the U.S. market with VR tech that works as good as the Rift and Vive but for a fraction of the price (by then most people will likely have upgraded to the required hardware via Dell and HP machines). The TL;DR: I based my conclusions on analyzing the current market trend towards VR technology, and what I see isn't good for the consumer or the companies investing a significant amount of capital in it.

I do hope VR catches on though because, beyond gaming, VR has fantastic application in science, medicine, exploration (Google Earth VR is amazing), and education.

Hope this clarified my point of view.

I am pro-vr, but the big difference here is that laserdiscs contained essentially the same content that you could get in other formats. The same was true for dvds. Dvds became mass market when the price-vs-amount/quality of the content available on that format beat the ratio provided by existing formats. The price had to be close enough to vhs, and the amount of extra content added (bonus features etc) made the percieved quality of the dvd high enough, that it really felt like you were getting something for your money. But the content was already something people wanted.

The hard thing with vr, is it's not content that is available in other formats. It's new content only, and people don't know whether they want it or not. Even when you try it, it can be hard to judge what those kinds of experiences that are available now is actually worth paying for - not to mention having no idea if there will be new content later that is also worth having, or even what that new content might be like.

There has been some fun content, and I think I've gotten the 1000 bucks I spent on it out of it, but at the end of the day there are only a few titles that I go back to. It's still a very experimental time. We are not even to the silent movie era. It's like those early motion picture tests where everyone ooed and awed that stuff looked like it was moving. Like when people ran out of the theater thinking the train was going to come out of the screen.

I think what slick was pointing to though is the amount of different companies getting involved still shows growth rather than decline. Growth is growth. There has certainly been some overeager projections and astronomical expectations.
 
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News Comments > Steam VR for Linux Debuts
5. Re: Steam VR for Linux Debuts Feb 23, 2017, 03:51 saluk
 
Rilcon wrote on Feb 22, 2017, 19:57:
Well, I know two, so, uh...?

Yep. You know the two!

I mean, I use linux and have a vive, but I don't use linux desktops.
 
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News Comments > Syberia 3 in April
5. Re: Syberia 3 in April Feb 10, 2017, 05:29 saluk
 
WHAT  
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News Comments > Rock Band VR Next Month
15. Re: Rock Band VR Next Month Feb 8, 2017, 02:47 saluk
 
Slick wrote on Feb 8, 2017, 00:04:
So Kickstarter fails, next step is sucking the facebook dick for sweet sweet exclusivity money. SteamVR needs a proper fund for exclusives, in a console war, you can't just sit out the exclusive battle. Sony has figured this out. But GabeN is pretty cheap considering the Steam Support options... so whatever, everyone who got the Vive continues to be left behind.

Read on the HoloPpoint steam discussion (Dev post) that their game needs a minumum of 3 sensors to work with the Rift's "room scale", not the suggested 2. And they say there's still tracking errors with 3, you need 4 for seamless tracking. Piece of shit inferior solution, but they're getting all the games. #SAD

^
 
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News Comments > 25M Overwatch Players
16. Re: 25M Overwatch Players Jan 27, 2017, 19:22 saluk
 
Flatline wrote on Jan 27, 2017, 18:24:
Bumpy wrote on Jan 27, 2017, 17:35:
I don't get the popularity of this toon game.

Why the mass appeal?

It's a reasonably polished Team Fortress style game with good art direction that hasn't quite gone batshiat like TF2 did.

There are a lot of fps' but not that many good ones, especially in this category. So almost everyone who likes this category is going to play this game.

I wonder if that 25m counts free weekends. I played on a free weekend. I've learned my lesson to not buy multiplayer focused games though. Well, then I picked up BF1. But after BF1 I've learned my lesson. I promise.

(I play for 1 or 2 days and then go back to single player stuff)
 
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1165 Comments. 59 pages. Viewing page 3.
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