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User information for saluk

Real Name saluk   
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Nickname saluk
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Signed On Apr 30, 2005, 21:54
Total Comments 1205 (Pro)
User ID 23037
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Mar 10, 2016, 17:53 saluk
PSA: Don't connect your car  
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News Comments > Valve on Virtual Reality
4. Re: Valve on Virtual Reality Mar 8, 2016, 19:20 saluk
descender wrote on Mar 8, 2016, 19:00:
Maybe the need to occasionally take it off and take a break will help people adapt some healthier gaming habits.

Heat will always be a factor... the need to enclose the viewing area makes airflow complicated.

People do wear stuff on their heads for other hobbies for extended periods and they don't fall off. For comparison sake, I had a helmet and goggles on for ~8 hours while snowboarding this weekend and they are way heavier than these VR sets will ever be. My neck is about the only thing that isn't sore today.

A helmet is pretty balanced weight though, and I think that's the real issue. I would think that even a counterweight on the back of a VR unit could reduce the strain on the neck. Having all of the weight hanging off the front of your face is a pretty stupid design.

Hide more of the electronics in the headband, a pod at the back of the head, in a pack on your belt or a box sitting on your desk. Basically put it anywhere but where the screen is.

Vive has the cord in the back pulling it down a little; and Oculus has a rigid back strap that accomplishes basically the same thing. You don't really feel them when you have them on because the weight is evenly distributed (as much as is possible).

I don't know that there is much to learn from this video. It's been a long 3 years in VR. Maybe just some things someone tried that didn't really work and then they abandoned it? This is before Valve moved on to producing the vive.
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup Mar 7, 2016, 15:47 saluk
Make game people like, find out some people don't like it, and quit. Wait, what? At least he finished and released the game more or less as promised. You win some you lose some.  
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News Comments > No Man's Sky in June; Preorders Underway
31. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 15:13 saluk
Minus hype and years of waiting, this would have been an AMAZING 20-40$ indie title. It's not going to be good enough to support the AAA hype and 60$ price point.

I still think it will be a great tech demo to pick up and mess around with when it hits a lower price.
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News Comments > Thimbleweed Park Trailer
3. Re: Thimbleweed Park Trailer Mar 4, 2016, 15:11 saluk
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News Comments > Mass Effect Andromeda Delayed
39. Re: Mass Effect Andromeda Delayed Mar 3, 2016, 16:47 saluk
TheEmissary wrote on Mar 2, 2016, 18:14:
Cabezone wrote on Mar 2, 2016, 11:59:
The shit ending of 3 doesn't change the fact that for 99.9% of the trilogy it was telling great stories. It did suck all the wind out of me wanting to play again but I'm not much on replaying games anyway. The entire 3rd game was wrapping up the stories and it did them all incredibly well. I do get why it's what people remember most tho.

If the last bite of pie has poo in it, you ain't gonna remember how awesome the rest was.

The game series was great until the ending. I was expecting something more involved than a "War resources" progress bar and three re-skinned ending cutscenes. I was expecting some story branching to ultimately show the outcome of three games of choices. Anything really.

BTW, I thought Deus ex Human revolution was just as bad with the ending as well. Push one of three buttons to see ending.

The Deus Ex games are a lot more self-contained. Mass effect had already ended on two cliffhangers and promised something more satisfying after spending 100s of hours in that world.
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News Comments > HTC Vive Preorders This Morning
42. Re: HTC Vive Preorders This Morning Mar 2, 2016, 15:51 saluk
vacs wrote on Mar 1, 2016, 07:35:
Leper wrote on Feb 29, 2016, 14:26:
Maybe too expensive for the average Joe, but plenty of enthusiasts out there will fill help fill the gap until if/when the technology costs comes down.

This is exactly the thinking which resulted in 3D Vision failing and 3D Vision is way cheaper to get than any VR helmet.

The cost for adding and troubleshooting stereoscopic support in any game is just not worth it for a handful of enthousiasts. Now with VR, not only do the developper have to get SS support working but code, debug and optimize the new control scheme for the game. This results in so much lost man power which could have been used to optimize the game for the general public/add features or game content/get rid of bugs which 99% of your potential buyers will benefit. Instead you lost time and money and something which less than 0.1% of your audience is able to use.

This will fail hard, no doubt. 3D Vision survived all those years because nvidia kept throwing money to the developers (and kept sending their own coders to the studios to help them adding support). But now, after stopping this tactic, none of the studios which offered 3D Vision support in the past (Batman games, Tombraider 2013, Just Cause 2), includes it anymore (Arkham Knight, Rise of the Tomb Raider, Just Cause 3).

There will be a initial enthusiasm and momentum for VR because it's certainly amazing and fun but the cost of those devices will kill it. Even for 400-500$ is way too much for average Joe and for this technology to become a success.

Update: Crystal Dynamics just released and patch to add SS support, so I stand corrected and that particular title. It still makes sense for them to add support as TR2015 is based on the TR2013 engine which included SS support, they didn't had to write one from scratch.

While the need to design a new control scheme and make a good VR mode for a game is going to make it hard for existing developers to pivot into the space; the new possibilities are attracting new blood into the field. It is an opportunity for indies to differentiate themselves from retro pixel art, and for high end special effects teams to gain recognition beyond a footnoote 15 minutes into a 30 minute credit roll for a feature film. The developing community for these devices is exploding with new developers.

VR isn't about enhancing what was old. It's about providing something new, and it will succeed (or fail) on its own merits, and within it's own market and ecosystem. It doesn't need existing developers to be persuaded to make content. The content is already starting to appear. (Personally I feel the launch library for both the rift and the vive quite exceeds the launch library for the xbone/ps4 console era)

Whether it will have a lasting impact or we just have a post-apocalyptic wasteland of failed companies in a few years is the real question. The investment into VR is staggering - a lot of people are going to win big, many are going to lose big too.
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News Comments > HTC Vive Preorders This Morning
27. Re: HTC Vive Preorders This Morning Mar 1, 2016, 02:11 saluk
Saboth wrote on Feb 29, 2016, 18:47:
Just ran the Steam test, and my rig failed completely. Not sure how, get 9800-10100 in Fire Strike, OC 970 with a 4.6 6600k, yet my indicator arrow is on the far right end of the red, indicating not even close to being ready, and it says my 970 is the problem.

Edit: After running the test 3-4 times, the final test resulted in a "7", and the arrow being in the middle of the green "ready". Not sure why the other 3 tests failed.

Same for me, though I have an older 780ti (I think the 780ti and 970 are roughly equivalent in power). It was red, then it was yellow, then it was green twice.
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News Comments > HTC Vive Preorders This Morning
16. Re: HTC Vive Preorders This Morning Feb 29, 2016, 14:01 saluk
Prices are for early adopters only for sure
800 vs 600 isn't a HUGE premium
If you can't move around then most of the vive benefits go away - but you probably don't need as much space as you think. Most of the time you can essentially stand in place and rotate, as long as you have some clearance to move your arms.

Moving around is not a gimmick. Because of 1:1 for head and hands, it gives the player much more freedom of expression than we've ever really had, barring kinect where the disconnect between your movement and seeing some representation on a screen was large enough to keep it uninteresting and unused. (Between budget cuts, mini golf, hover junkers, and fantastic contraption, it's use is already far away from anything kinect was used for). It is of course still up to designers to make use of that freedom of expression. It's well beyond the cheesy gestures that essentially map to button presses of yesteryears motion controls. (Although for sure there is still some of that! Grabbing your shield from behind your shoulder in space pirate trainer for example)

GearVR did come with a second foam interface - I don't know specifics for Vive but Rift does have replacable interfaces. It would be odd if they don't do the same on the Vive.

Rifts are sold out for 4 months and the Vive store was suffering this morning with everyone trying to preorder, so no, it's not stillborn.

Content available is representative of about 2 years of exploration in a new medium. We're still figuring out the verbs. So it's quite true that most of the games available will provide sub-10 hours of entertainment, except for genres that are already well understood and established, like simulators.

Rift has a slight advantage here as well as more devs have had access longer, and without the hand-mapping, they have mostly focused on understood genres. A lot of third person games and sims. They may only be a little better than their non-vr counterparts but the depth of gameplay is there.

So the choice is basically depth or magic right now. Or wait for depth and magic to align in future products. That is all.
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News Comments > Deponia Doomsday Next Week
6. Re: Deponia Doomsday Next Week Feb 26, 2016, 15:13 saluk
Yeah I found these games quite mediocre. And yet I played them all and will play the fourth one. As a gamer for whom adventure games are still my favorite genre... I take what I can get :/  
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News Comments > Shadwen Demo; Playing Lowers Game's Price
10. Re: Shadwen Demo; Playing Lowers Game's Price Feb 25, 2016, 18:39 saluk
Nice little promotion. Looks like they are taking the physics/puzzling of trine and applying to a stealth game. Might add this to my backlog, but where to put it... probably around the #300's somewhere.  
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News Comments > Steam VR Performance Test Teases Us
23. Re: Steam VR Performance Test Teases Us Feb 23, 2016, 21:10 saluk
xXStellarDadXx wrote on Feb 23, 2016, 20:10:
everything passes but steam says my nvidia titan card is not up to because it has only 6 gigs of memory? oh well...fuck it...

Try running it again. The first time I ran it it flagged my 780 ti, but I ran it again just now and it was green. Not a very clear benchmarking program lol.

You'll be fine.
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News Comments > HTC Vive in April for $799
94. Re: HTC Vive in April for $799 Feb 23, 2016, 21:01 saluk
HorrorScope wrote on Feb 22, 2016, 22:05:
Saboth wrote on Feb 22, 2016, 19:11:
Leper wrote on Feb 22, 2016, 17:54:
Can't wait to put my money down.

I hope you have a great time and thank you taking the risk of being an early-adopter. I'm definitely interested and might pick a device up in the next year if things look positive, but honestly it'll take less people like me and more like you to make VR a success.

Yeah, not for me. Too many people rushing around with products and there is no guarantee every (eventual) game will work with every VR solution. Right now, the library isn't there, the need isn't there. You could plunk down $800 and find out Oculus is the platform every developer decided to flock to and end up with 5 games and a useless VR headset. Maybe I'm an "old fogey", but I remember LaserDisc, Betamax, The Power Glove, HD DVD, Virtual Boy and a whole host of other super expensive flops throughout modern history.

And no one is asking someone who doesn't feel comfortable with VR at this time to take the plunge. There are plenty out there, hitting up all the different sites that will kick start it for us.

Yep. Like other technologies, there will be a ramp up period. I wouldn't want anyone who is unsure about it to spend that much on something and have buyers remorse. I think most of the "kick starters" will actually be those who lived through the 90s craze of the past and are thrilled to finally see the promise actually pay off.
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News Comments > Steam VR Performance Test Teases Us
21. Re: Steam VR Performance Test Teases Us Feb 23, 2016, 14:22 saluk  
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News Comments > HTC Vive in April for $799
80. Re: HTC Vive in April for $799 Feb 22, 2016, 17:19 saluk
Can't wait to put my money down.

Fun watching all you old fogeys whining about how your black and white tv is just fine and you don't need to spend the $1000 for a color set.

Yup, 640k is enough memory for anybody.

Speech in movies? What a laugh! I don't want a giant face in a movie theater creepily talking to me!

I hate riding the train too, because at 20mph, it makes me want to throw up. That's faster than man was designed to move.

Yes, we are totally still pre-mainstream. But the writing is on the wall. 800 is cheap for a generation 1 of any new technology. I can't think of many that were cheaper, except the first iphone was cheaper (at 599 it matches the introductory price of the Oculus).

This is the game I'm most looking forward to, and the reason I'm more excited about the Vive than the Oculus at this point:
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News Comments > CONSORTIUM: The Tower Crowdfunding Intermission
13. Re: CONSORTIUM: The Tower Crowdfunding Intermission Feb 20, 2016, 13:53 saluk
The kickstarter failed... but it made more money than their first kickstarter. They were asking for too much.

A lot of people liked their original game and were hoping to see more. Just not enough.

The failure of this one is pretty disappointing, and trying to make it look like a positive is a bit distasteful.

They can't just write scripts because they are writing IF. But they could be writing IF a la Firewatch or Telltale rather than trying to integrate with an FPS. I think they would be better suited to such, and would produce some really great stuff.
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Feb 12, 2016, 17:17 saluk
The RB4 fiasco was clearly another case of overblown projections. It fell way short but did what should have been solid business.

Sad how often publishers fail to read the market so hard. No numbers are given here, but I suspect GH suffered a similar fate.
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News Comments > Hatred Developer's New Greenlight
17. Re: Hatred Developer's New Greenlight Feb 11, 2016, 16:35 saluk
Not controversial enough. Am disappoint.  
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News Comments > Amazon Launches Free Game Engine
11. Re: Amazon Launches Free Game Engine Feb 10, 2016, 05:12 saluk
This is very interesting. The engine is really just a way to entice developers onto the networking platform, so it is more competing with photon or other middleware like that. But as far as I can tell, if you write something which is single player or uses your own infrastructure, you are free and clear? Very competitive.

Vall Forran wrote on Feb 9, 2016, 17:27:
As one in the FX industry, Amazon is totally ramping up. Movie/TV division, check. Game division, check.

I hear they have a weird town in Seattle that is all Amazon employees. People not working there hate it. Anyone else hear of this?

Creating my reel now.

Yep it is true. About 5 years ago there was a kind of run down area that started getting massively upscaled. Gentrification in action. It is blocks away from the Space Needle but you can no longer see the Space Needle from there. I wouldn't say we hate it but it's definitely caused a noticeable influx of Seattle newbies and its own bit of traffic issues.
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Feb 10, 2016, 05:03 saluk
Probably terrible forecasting. It sounds like Rock Band was kind of a hail mary for them, one that didn't make it.  
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1205 Comments. 61 pages. Viewing page 12.
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