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Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 1045 (Pro)
User ID 23037
 
User comment history
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Jun 7, 2016, 01:35 saluk
 
"VR support comes to Amazon's Lumberyard engine, starting with Rift and Vive"

Like, duh. It's cryengine which already has support for VR.

Also, cryengine is now free, so lumberyard is pointless. No wonder crytek let their engine get into amazon's hands so easily.
 
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News Comments > Watch Dogs 2 Countdown
14. Re: Watch Dogs 2 Countdown Jun 7, 2016, 01:32 saluk
 
It definitely wasn't what I was expecting or hoping for, but once I realized that it was basically a gta wannabe with magic powers, I actually kind of enjoyed it. It wasn't as fun as other gta ripoffs, but it wasn't as bad as some of them.

Better than GTA4, not 5.

If they can really Assassin's Creed 2 this one I will be impressed, but I'm not holding out on it.
 
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits Jun 3, 2016, 17:09 saluk
 
Win10 is better than win8 by a mile. There is still some win8 weirdness in there but most of it is hidden. After 1 year of fixes, the search experience in win10 is an improvement over win7, by a couple of inches at least. There's still not a huge upgrade that I can tell over win7, but down the line even if support is there till 2020, it's going to get tougher to stay on 7. The best time to upgrade is probably when you start feeling that pain, rather than for any perceived benefit.  
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News Comments > Blackwood Crossing Announced
5. Re: ckwood Crossing Announced Jun 2, 2016, 04:58 saluk
 
You are tearing me apart ckwood!

Wrong The Room I'm assuming.
 
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News Comments > Starbreeze Acquires Cinemaware Catalog
17. Re: Starbreeze Acquires Cinemaware Catalog Jun 1, 2016, 17:43 saluk
 
Defender of the Crown was pretty amazing for it's time. I remember the art blowing me away. The gameplay was pretty simplistic but still fun.  
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News Comments > The Witcher III: Wild Hunt Patch
25. Re: The Witcher III: Wild Hunt Patch May 31, 2016, 12:42 saluk
 
It took this long to enable disabling sword auto-unsheath?

The other updates are pretty cool though.
 
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News Comments > Goat Simulator: Waste of Space
4. Re: Goat Simulator: Waste of Space May 27, 2016, 13:56 saluk
 
In space, no one can hear you bleat.  
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits May 25, 2016, 16:30 saluk
 
jacobvandy wrote on May 25, 2016, 13:21:
sauron wrote on May 25, 2016, 12:52:
Also, as the article mentions, is it really worth upgrading if it just allows you to play your favorite game at 200fps instead of 90fps?

I don't see any reason to switch for anyone who is not heavily into VR and/or 4K gaming.

Er, I don't think there are that many people contemplating the 90fps vs. 200fps dilemma... There's plenty of real benefit to be had if you don't already have a Titan X or 980 Ti.

Yep. Great, fairly affordable upgrades for people who aren't yet at the top of the line; or heavy VR users who have that one or two games that don't run well on a 980ti. It's going to be a while before general gaming can take advantage of this power, or for VR/4k use to be high enough for most to need it.

The star wars vr demo needed 4 titan x'es, so I see this kind of power getting more use in event type applications.
 
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News Comments > Morning Tech Bits
16. Re: Morning Tech Bits May 23, 2016, 18:00 saluk
 
El Pit wrote on May 23, 2016, 15:05:
The Half Elf wrote on May 23, 2016, 14:00:
My question is... why do you need security on a portable monitor that sits on your face?

Because Facebook and Valve both want to make their games exclusive for their mini lcd monitors - no matter how idiotic this move is. Both want their walled gardens with money plants showering sweet, sweet $$$ only over them, not over that other, counterfeit product.

Actually no, it's only Facebook that is doing this. Valve went out of their way to write code that ensure's that content developed for the Vive will also work on the Oculus.

Valve has enough walls with Steam, they didn't need to make any more.

And they don't actually care if HTC cannot produce any more headsets, since they made a spec and an sdk instead of a headset, they can just find another partner to produce the next version.
 
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits May 21, 2016, 04:56 saluk
 
Wallshadows wrote on May 20, 2016, 18:45:
I'm sure there is more to it but it seems a little ridiculous that the Vive and Oculus require separate development to the point where games which support one or the other are locked down. It's not like it's a graphics card, processor or API but rather an external device which functions as a fancy monitor with bulky hardware requirements.

Shouldn't there be some kind of VR standard to follow instead of pushing VR in to the market in one hand while locking down and splitting the market in the other?

Not to be pedantic, but it is exactly an api. SteamVR, for example, displays a boundary grid when you near the edge of your tracking volume, as well as displaying accurate controller models. If they ever update the controllers, the new controllers will display the updated controller models, even if you are in an old game. Rift, for example, has the feature that interpolates between frames to smooth out poorly performing content. Also there is a bit of extra work done on the rendering side to ensure latency is low enough, adjust for distortion, etc. This is all done in the api and not by game engines or programmers directly.

While I think you can still technically render to the headsets directly as if they are an extra monitor, DK1 style, there are latency issues with that and it's a lot of work that no developer is going to do because those hard problems have already been solved in the software stack.

It's very similar to the war between directx, which only supports windows (oculus) and opengl (steamvr) which is supported on many operating systems. You can indeed run steamvr games on a rift, and many rift users have been doing so. If you happen to have one of the old razer hydra peripherals you can even have hands.

Now, while I can, if I squint, accept a company making their own sdk and not supporting other devices with it, and even funding games to be developed on that sdk which don't support a competitors software stack, I can't accept explicitly and intentionally breaking the equivalent of wine, nor the hardware-locked drm method to do so which hurts their own customers. A Rift game can no longer include a mode that runs if you don't have a headset on (say an online game that lets you make some quick adjustments to your character); future headsets sers with a dk2 may run into trouble, people waiting for the rifts to arrive who were trying out the content are also locked out.

This comment was edited on May 21, 2016, 05:01.
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse May 20, 2016, 12:14 saluk
 
I hated the expendables, but that isn't really relevant.

7.0 on IMDB is a good rating for IMDB, and probably about what a show like Sex in the City deserves. It's a good show, and for a while was culturally relevant, but it ain't shakespeare. It also stands to reason that a show aimed at women is going to get rated poorly by men, and the opposite is also blatantly obvious.

But, the data is somewhat interesting. Why watch something that is clearly not aimed at your demographic, and then go poop on it on the internet? Especially something that is so beloved? The most glaring datapoint is the number of men who vote 1's on female-dominant shows. While it isn't surprising that a man would rate a 1, it is a tiny bit interesting that so many are actually going through the effort to rate it so in the first place.

But I actually come to a different conclusion. I think women are less likely to judge a "man's" show, because for a long time they have been conditioned to stay out of the "no girls allowed" boys clubhouses of the world. She's not going to go into a show like GI Joe and give it a bad rating.

In general, there are always going to people giving 1's for dumb reasons. I think that's human nature. This skew will eventually go away and is not the big deal the author is making it, but I do like seeing the data. I almost didn't read further because of the first terrible example of Sex and the City lol.
 
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News Comments > Talos Principle 2 Revealed
3. Re: Talos Principle 2 Revealed May 20, 2016, 11:55 saluk
 
Why not, I'm down. The story was interesting but however they shoehorn it in, if it has decent puzzles I don't mind.  
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News Comments > etc.
5. Re: etc. May 19, 2016, 17:19 saluk
 
Battlefront game is rushed out the door... a few months later Disney shuts down their game operations and ends Disney Infinity. Coincidence? Probably.

Also, while there is a difference between developer and publisher, in the case of EA I'm not bothered that the reporter did not make that distinction.

Anyway, EA can blame whoever or whatever they want for each shitty release. And yet they keep putting out shitty releases. If you've identified a problem, shouldn't you be working to fix that problem? Put up or shut up.
 
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News Comments > Google's Daydream VR
2. Re: Google's Daydream VR May 19, 2016, 17:14 saluk
 
Googles answer to GearVR - with some of the same downsides over cardboard (more expensive, limited set of phones). The motion controller, if it were tracked by the camera, might be interesting, enabling some more exploration of the hand-controlled VR space; and I was a bit hyped when it was first announced as I could concievably port some of my Vive content down to this and reach a bigger audience. But as it turns out, the remote is about as capable as a wiimote, so I don't think that will work. Would have liked to see them make a play to surpass gearvr instead of just essentially matching it. Without a big push (like samsung did bundling gear with the s7 launch) I don't know if this will find a market. Cardboard at least worked with iphones.  
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits May 19, 2016, 17:08 saluk
 
The floating gun is because non-tracked body parts look super weird in VR. It's much more natural to just have it be floating - you feel like your arm is really there even though you can't see it, rather than wondering what this alien arm is doing following your arm around. It's similar to the uncanny valley, where it's easier to relate to a stylized Pixar character than the realistically modeled monstrosities of older cg like that Final Fantasy movie.

How is it better than a mouse? Several ways, but the most concrete is that when you have a sense of where an enemy is, even if he is off screen, you can aim at him, and shoot him, using your proprioceptive sense of where your hand is pointed, and hit him, while looking elsewhere and tracking another target. (A little more useful in something like Space Pirate Trainer where you get a gun in each hand)

Still, while modding GTA to VR is kind of cool, the game wasn't designed for it and I'm not that interested in playing it in VR. As a mod, it's going to be buggy, and with such a big game you are going to constantly be running into areas where the design clashes with the input. My guess is that shootouts will be too easy and driving will be too hard. For a start. With enough effort, it might be great someday though.
 
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News Comments > King's Quest Episode One Free
10. Re: King's Quest Episode One Free May 18, 2016, 18:13 saluk
 
This game has a really checkered development history, I'm not sure I want to support it even if it's free.

It's been years since I did a complete kq1-8 playthrough, if I get the urge for more KQ I think I'd rather go back and replay them. They can be obtuse and mean at times for sure. The Dark Souls of adventure games The worst are the dead ends where you have made the game unwinnable without knowing it. Oh, you drank that potion that does nothing here but you need on this other screen later on? Too bad!

But there have been remakes that clean up some of the rougher edges.
 
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits May 18, 2016, 12:11 saluk
 
If you are already at the top of the line and aren't into VR, these aren't beastly enough to upgrade. If you are into VR, because of both the way the headsets have been specced and the fact that drivers and engines don't support the VR optimizations yet, you won't get much benefit out of the new cards for a long time. Better to wait, and maybe get the Ti version when that comes out. Of course, I have a feeling the pricing there will be premium.

If you AREN'T at the top of the line though, the way these are priced and specced, it provides a pretty good incentive to upgrade, and then you will get to claim to be top of the line for a while, which is always fun
 
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News Comments > DOOM Released
73. Re: DOOM Released May 13, 2016, 17:45 saluk
 
With the proliferation of cheap and free content these days, the old piracy arguments that I used to agree with and espouse are sure loosing their luster.

That said, economic oddities aside, I don't have a huge issue with sites like cdkey. If companies are releasing games in a market where the population on average has a low income, and you target the price for that market differently, what is so wrong with someone domestically who ALSO has a low income from being able to access that price, albeit through an intermediary who is taking advantage of the inequality that corporations are pandering to?
 
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News Comments > Microsoft Improving UWP Gaming
9. Re: Microsoft Improving UWP Gaming May 11, 2016, 01:13 saluk
 
I actually understand the issues at play in this case, at least I think so. Since UWP uses a different windowing technology, it wasn't compatible with a few graphics rendering modes that are inherently tied to windowing. Pretty quick turn around for making the new windowing system compatible actually. UWP is actually a pretty cool in theory, in allowing devs to write-once and run anywhere, but as is often the case with these kinds of portability layers, things usually go kind of bell-shaped in practice.

Oh I forgot to add, rah rah, Microsoft is evil, rah rah.
 
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits May 5, 2016, 17:34 saluk
 
There certainly isn't any one software or game (although tiltbrush comes close if you are artistic) that's a reason d'etre to pick up vr - the vr has to sell itself or not. But as demand has not been able to be yet matched for either party at the moment the killer app question is kind of a moot point.

On the other hand, for those who have managed to pick up a headset, there has been a very steady amount of decent content to keep you entertained. The two pong-esque clones released last week for the Vive are great fun, and I've heard good things about The Climb, as mundane as it sounds. Crytek's 2nd or 3rd VR title may be the "killer app" if they can stay in business.

The biggest danger is headset owners either get bored or stick to the minigames they already own and the market dies out. I am in no danger of getting bored, and have not played a game outside of the Vive in the month I've had it. But I haven't even bought some of the games people are raving about because I'm happy with what I have. I already have Space Pirate Trainer and have a long way to go on its high skill ceiling... do I really need another shooting and dodging game in Holopoint?
 
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1045 Comments. 53 pages. Viewing page 2.
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