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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 1121 (Pro)
User ID 23037
 
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News Comments > Minecraft: Education Edition Announced
10. Re: Minecraft: Education Edition Announced Jan 19, 2016, 19:15 saluk
 
Second Life University, Minecraft for Education... there's something there. I don't know that the system is there for it yet, but the classroom/lecture format is less than ideal for many topics, it's worth continuing to try new things in education.

One of my classes at university was a remote class in Second Life. We went in a virtual classroom where the instructor ran a virtual slideshow. We did better things than that... but that portion of the class was hilariously short sighted.
 
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News Comments > EA Launches Origin Access Subscriptions
52. Re: EA Launches Origin Access Subscriptions Jan 13, 2016, 15:55 saluk
 
I wouldn't do it for EA, but if I could pay the same price and have access to a largish selection of indie titles/early access I would be down. Most of that stuff I am interested in playing but don't really care whether I *own* it or not.  
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News Comments > FINAL FANTASY IX Steam Plans
12. Re: FINAL FANTASY IX Steam Plans Jan 7, 2016, 23:35 saluk
 
Not buying. Square, put some actual effort into your ff ports and I will pay FULL PRICE. If you can't make a better product than the emulators that let people steal your stuff, you aren't trying.  
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News Comments > EVE: Valkyrie Testing This Month
19. Re: EVE: Valkyrie Testing This Month Jan 7, 2016, 23:06 saluk
 
Vall Forran wrote on Jan 6, 2016, 22:58:
I WANT an arcade-y flight sim like Valkyrie. That's what Freespace 2 was.

You guys are really bitchy about space games you'll never play.

I mean, if there were a campaign like freespace 2 that would be a lot more interesting. As far as I know this is pvp only.
 
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News Comments > EVE: Valkyrie Testing This Month
18. Re: EVE: Valkyrie Testing This Month Jan 7, 2016, 23:02 saluk
 
I love a game can be "award winning" well before it's finished or released. I'm kind of interested in this. I'm glad it comes with the rift, I don't know that I would have wanted to buy it on its own.  
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News Comments > Free Retail Unit for Oculus Rift Backers
15. Re: Free Retail Unit for Oculus Rift Backers Jan 6, 2016, 20:16 saluk
 
Very nice sentiment. I'm not sure it completely erases the badwill of the "people's VR" being scooped up by facebook of all people (corps are people, deal with it).

But it goes a long way. I'll bet most backers are pretty thrilled with this, considering the consumer version is twice what they paid for the devkit.
 
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News Comments > VIVE Pre Changes
13. Re: VIVE Pre Changes Jan 6, 2016, 20:12 saluk
 
The camera they decided to add was why they delayed.

VERY smart. You don't have to worry about kicking the cat or having someone sneak up on you and play a trick on you or worse, because you can see what's in your room while you are in vr.

That's a huge downside to VR knocked out. They've knocked out motion sickness with the 1:1 movement.

Space and comfort are all that are left. If the content is good enough, people will find the space. I'm convinced. Comfort is going to still be an issue. And content is still not quite there.

Still it's all gravy at this point. Oculus and Vive will both be modest successes this year that future models and developers will iterate on in the coming years to make a viable third platform. It won't be as big as mobile or consoles. But that kind of doesn't matter.
 
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News Comments > Oculus Rift Preorders Won't Sell Out, No Charge Until Release
38. Re: Oculus Rift Preorders Won't Sell Out, No Charge Until Release Jan 6, 2016, 20:00 saluk
 
Preorders don't "sell out". But the later you pre-order, the later your launch window. It's already moved 2 months out!

Even at 600$ they are selling "off the shelves" and doing better than the Oculus team anticipated. Their website crashed from too many preorders at once. Amazing.
 
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News Comments > Oculus Rift $599
80. Re: Oculus Rift $599 Jan 6, 2016, 19:53 saluk
 
Dagnamit wrote on Jan 6, 2016, 18:48:
HorrorScope wrote on Jan 6, 2016, 18:44:
Dagnamit wrote on Jan 6, 2016, 16:08:
All they had to do was indicate 2 weeks ago, $500+ and people would have gotten the point and had time to come to grips with the cost of entry.

Simple. Come back in two weeks now, you'll feel better.

the messed up part is that I will. However, it's just inspired me to hold off and see what Valve has to offer. Like I said, the price isn't the stumbling block. Now that I know how much this is to get into, I can wait for the competition.

They did but they were coy about it. There was a series of tweets that basically said it would be higher price than expected.

600$ is more than I want to spend on it, and I'm pretty much a huge fanboy. It's high enough that I am waiting a bit longer. And yet, the pre-orders are flying off the shelves. So however annoyed people may be at the price... it was the smart one. It's high enough that only people who are actually likely to enjoy the device and post good reviews are the ones who will be owning the first copies. And the price is not so high as to be a limiting factor with respect to the slow production line.

It's really just a devkit++. But with enough legitimacy for the press to review and hype the games and pay attention to it for at least a little while. After which, when there are some titles actually worth owning it for, they can drop the price for everyone else.

But...

The vive is cooler. If it's not that much more expensive than this, we could have some real competition in the VR space. Which is weird for a space that technically still doesn't really exist.
 
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News Comments > Oculus Rift Preorders Wednesday
34. Re: Oculus Rift Preorders Wednesday Jan 4, 2016, 21:25 saluk
 
It's going to cost too much. I can feel it.

Cutter wrote on Jan 4, 2016, 20:09:
RaZ0r! wrote on Jan 4, 2016, 19:58:
Do you have to login to Facebook to use it? Shifty

Don't be surprised if that's the case. I wouldn't put that past Scummerberg. That's a major reason to avoid Occulus is nothing else.


Oculus has it's own independent account system and social network akin to steam. Can't believe this FUD is still floating around after being refuted many times.
 
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News Comments > The Witness Video
4. Re: The Witness Video Dec 24, 2015, 05:51 saluk
 
John wrote on Dec 23, 2015, 21:24:
I like the art style but it looks like there isn't much variation in the types of puzzles.

This is intentional, the "puzzles" are actually just an interface into the metapuzzle of the island itself. I don't think anyone except the devs really know what this means or how it works at this point, but the long development time of the title points to more going on than what can be seen.

This trailer shows a lot more than we've seen before though. Lasers connecting to that center point? You have to go solve certain puzzles to power it up maybe. A section where the floor colors as you walk over it? Perhaps you have to walk the same path of a puzzle you solved elsewhere.

I still can't shake the Myst vibes that I've had since the first footage.
 
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News Comments > GOG.com Bethesda Softworks Sale
13. Re: GOG.com Bethesda Softworks Sale Dec 22, 2015, 16:44 saluk
 
Acleacius wrote on Dec 22, 2015, 10:42:
mag wrote on Dec 22, 2015, 01:09:
Acleacius wrote on Dec 21, 2015, 23:57:
Oh, I thought GOG worked it's magic with DOSBox to get a pretty stable Daggerfall. Or it just could have been a wishful thinking, kind of daydream! Please

My understanding is that Daggerball was just a buggy buggy mess to start with. Can't fix that!
I bought it at release, and the major issue I remember was Sound Blaster incompatibility. Iirc it was one of the first to use the new SB tech. Also, wasn't there a patch or two to fix the broken quests. Since it's free, guess it really isn't as big of issue and it's probably the most stable version atm.

There were many patches to fix many broken quests. Some are still broken. Some may work some of the time and break at others. The bug level in this game is ASTOUNDING, even after 12 or so official patches and several community ones.

Even ignoring the bugs the gameplay itself can be confusing and unintuitive, making quests impossible without you realizing it or just getting you stuck with no idea of what to do next. With some persistence, wise use of multiple saves and backups, and probably some cheats, it may still be a game worth playing. I've been playing it for a month and having a good time. But there are days where I just throw my hands in disgust and I come close to uninstalling and never looking back.

It's technically pretty stable though Runs smooth, doesn't really crash, controls can be configured to be fine etc.
 
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News Comments > Remastered Turok Released
10. Re: Remastered Turok Released Dec 18, 2015, 15:09 saluk
 
I almost finished that game, but yeah it was punishing. Jumping was frustrating, but did break up the action pretty well. It felt like there was a bit more going on in the world in turok than other games at the time.

I honestly prefer updates that just fix technical glitches and make games work well on modern machines to ones that try and change the look of the game too much. I'm most likely only playing for nostalgia anyway - the ancient gameplay is not going to attract a new audience just because you slapped a new coat of paint on it.

Might be worth a future sale. Price is a bit much. But... sales. Capitalism at work friends.
 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Dec 18, 2015, 15:01 saluk
 
That Brazil story is old. WhatsApp was already lifted.

It's like shutting down 911 service there lol.
 
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News Comments > Morning Interviews
4. Re: Morning Interviews Dec 17, 2015, 16:18 saluk
 
He could always ask for more money on top of that  
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News Comments > Kojima's Konami Exit?
4. Re: Kojima's Konami Exit? Dec 15, 2015, 22:51 saluk
 
Finally. So now we can completely ignore Konami and go back to complaining about Hideo's antics on his own.  
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News Comments > The Climb Announced
24. Re: The Climb Announced Dec 15, 2015, 18:49 saluk
 
Cutter wrote on Dec 15, 2015, 12:50:
Seriously? This is what they're bringing to the VR table? These are tech demos, not games.

Yes, and your criticism would be?

Launch titles for a console are rarely more than tech demos. And for a fairly new technology category even moreso. And from Crytek who have been failing really bad on bigger stuff, it makes so much sense to focus on doing one small thing really well.

If they can execute this well enough it will be a great game to show off the "system" as it were.

There's more info in this interview: https://www.youtube.com/watch?v=WvYFsWSc9gU

It seems like they wanted to do something more fully featured but realized that having to innovate too many different types of gameplay at once without vetting them was going to be a surefire way to never release anything.
 
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News Comments > Star Citizen Alpha 2.0
57. Re: Star Citizen Alpha 2.0 Dec 12, 2015, 19:59 saluk
 
To all of the anti-complaint complainers, at what point is it OK to complain? In 3 more years when it is still labeled as pre-alpha because this kind of scope-creep ensures a game that can never be finished?

If they had billed it originally as a dwarf fortress style 15 year project they wouldn't have raised the money but I wouldn't be so negative towards them either.
 
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News Comments > Morning Interviews
15. Re: Morning Interviews Dec 9, 2015, 19:22 saluk
 
ItBurn - we can discuss the depth or lack thereof in Daggerfall for eternity! There is a lot in there that definitely suggests depth. I am aware that many of the quests are random, with quite a bit of flexibility in how they go down. On the other hand, you will get that same quest multiple times from different npcs, and it feels pretty meaningless. You get some money and maybe increase your skills and reputation. I think the Radiant stuff going on in Skyrim and F4 is not a significant step down. And the main scripted quests in anything post daggerfall are more complex and interesting to me. I won't argue with you that the newer games are less open. It's hard to beat heavy procedural generation on that. I just really don't see the dumbing down that others see when they look at the games. They all seem about equally dumb to me, each with strengths and weaknesses.

But we'll see how I feel when I get to Oblivion on my attempt to beat every game in order And I have yet to play Fallout 4, I opted to go back and play the games I missed (which happen to be free) over spending 60$. From what I've seen though, again it loses some things from before, but adds something new with the settlements, so it sounds more like shifted complexity rather than reduced.

It would be pretty cool to see them bring back more procedural generation in their next game though. Their early games were pretty revolutionary in using it, only Elite or roguelikes come close to matching what they did. And with things like No Man's Sky and minecraft (and modern roguelike-alike-whatevers) it's bigger than it's ever been.

People sure like to hate on Bethesda, but it's not like they have any real competition in this space.
 
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News Comments > Morning Interviews
12. Re: Morning Interviews Dec 9, 2015, 14:55 saluk
 
ItBurn wrote on Dec 9, 2015, 14:41:
saluk wrote on Dec 9, 2015, 14:36:
I'm currently playing daggerfall. I wouldn't say the modern games are dumbed down, the complexity is just in different places. They have NEVER been very complex RPGs. I just played through and finished the first one Arena, and even that one had some things that were taken out of Daggerfall, as well as having somethings added in the next game. It's always evolving.

The UI has also never been great. The PC UI on Daggerfall is one of the worst I've ever seen. When interfacing with a store or your wagon, you have a single column of unsorted items that is only 4 items long to scroll through. It's way worse than looking through items in Skyrim. I think the bug count and the UI has actually improved after that.

Bethesda games aren't super complex elite RPG's like other PC classics (ultima, wizardry, gold box etc). Since the beginning, they've been accessible open worlds that are fun to mess around in and not take too seriously. When the first game came out, rpg players of the time criticized it for how dumbed down it was compared to other games!

I replayed Daggerfall last month. You didn't play the same Daggerfall that I did! It's tough to compare Daggerfall to the other rpgs you named, but it's at least as complex and I would say more. Agree about the interface though. Fallout 4 has the same shitty interface when dealing with containers.

I'm pretty sure I'm playing the same one! It has the illusion of depth (a great illusion). But it boils down to essentially the same "collect random quest-clear random dungeon" cycle that arena followed. Most of the game systems are fairly underdeveloped. It's a great illusion, and the amount of "stuff" in there is really high, but all the "stuff" looks and feels the same. It also makes sense that in later games, as the types of "stuff" become more differentiated and unique, that the amount and scope necessarily decreases.
 
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1121 Comments. 57 pages. Viewing page 9.
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