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Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 1140 (Pro)
User ID 23037
 
User comment history
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Apr 18, 2016, 17:45 saluk
 
The bundles aren't really news, as their ship date of April was known even at a time when Oculus pre-orders estimate had slipped to June. I made the right choice to cancel the preorder and buy a bundle. The stock has been set aside to fulfill the bundles ahead of time. I'd imagine it's not a lot of stock either.

Of course I also made the right choice to cancel the bundle after my Vive arrived and I realized I didn't need two nearly identical headsets, just to play twice as many mediocre games.
 
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News Comments > Evening Patches
1. Re: Evening Patches Apr 13, 2016, 22:17 saluk
 
Wtf!?  
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Apr 8, 2016, 17:12 saluk
 
Both are "out", and for the most part work as well and for the purposes for which they have been said to work.

Shipping delays on both sides mean few outside of the media actually have them yet.
 
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News Comments > Black Desert Online Sells 400K
3. Re: Black Desert Online Sells 400K Apr 6, 2016, 03:29 saluk
 
Good for them. I'm kind of surprised people still play these games, but who am I to judge.  
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News Comments > HTC Vive Ships & SteamVR Launches
6. Re: HTC Vive Ships & SteamVR Launches Apr 6, 2016, 03:24 saluk
 
Vive has must play VR games and experiences, Oculus has 1 or 2 deeper games that would be the same game without the headset. For me there is no comparison. I really don't need VR to play a Dark Souls rip-off. Played the Vive for about 3 hours today and it was great!

Especially flipping people off in hover junkers after finally getting a kill lol.

Still early, generation 1, the state of the art visuals are still low res with artifacts etc etc. YMMV. Setup a bit annoying too. But it's the first holodeck and feels it. VERY happy with my purchase. I feel the same way I did when I first got a Nintendo 64.
 
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Mar 31, 2016, 18:55 saluk
 
I know I should feel sorry for people who entered their passwords to check. But it's too funny. Seriously CNBC... WTF?  
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News Comments > Descent: Underground Adds VR Support
3. Re: Descent: Underground Adds VR Support Mar 31, 2016, 18:16 saluk
 
The immersion is virtual... but the projectile vomit is real.

How little things have changed though. I needed a bucket to play Descent without a headset back in the 90s.
 
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News Comments > EVE: Valkyrie and Gunjack for Oculus Rift Launch
20. Re: EVE: Valkyrie and Gunjack for Oculus Rift Launch Mar 29, 2016, 16:53 saluk
 
Steazy wrote on Mar 29, 2016, 14:37:
Yes, and thank god Sony delayed the PlayerStation until FF7 was ready, and the CDROM drive wasn't available until Myst shipped... and Microsoft delayed the XBox to wait for Halo... oh shit, that last one did happen

Bad at this sarcasm thing.

Haha yeah. All of these have the benefit of hindsight. They may have been equally as successful without those titles on the strength of everything else they brought to the table. I'm not convinced the idea of the killer app is so important. Halo may have been the best thing released on the Xbox, but FF7 and Myst were far from the best things to come to those platforms.

Valkyrie is as close to a killer app as we'll see for the Oculus until touch ships. Sure, it's a bit of a simplistic dogfighting game, but the VR component adds so much. Not just in the missile-targeting mechanic, but in spatial awareness. I would not be surprised, if they were to open up the game to 2d play, to see a massive handicap for pilots who fly without the headset. But sure it's a pretty genre limited advantage.

The coming tracked controllers definitely have a larger case for stuff that you can do with VR games that you couldn't do before. We'll see probably by the end of the year whether they are able to make that case strong enough.

Still, I would be surprised if VR leaves niche (though a large, profitable one) in less than 5 years.
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Mar 25, 2016, 14:24 saluk
 
Lol @ T-Mobile with their net neutrality breaking binge-on accusing their rivals of something they weren't actually doing.  
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News Comments > The Long Journey Home This Year
3. Re: The Long Journey Home This Year Mar 17, 2016, 19:30 saluk
 
Aw man, I thought this was "http://tlj.wikia.com/wiki/The_Longest_Journey_Home"

Like we need another underwhelming space game. Not that a disappointing adventure game sequel is that much better
 
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News Comments > AMD's VR Headset & Dual-GPU Pro Video Card Announced
11. Re: AMD's VR Headset & Dual-GPU Pro Video Card Announced Mar 15, 2016, 17:36 saluk
 
I think this is more of a proof of concept than something intended to capture a large market. Positional tracking via inside-out camera, not having to be tethered, and more power than in mobile vr are nice. Still, I don't see this device making much headway, even among enthusiasts.  
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News Comments > Steam Top 10
14. Re: Steam Top 10 Mar 14, 2016, 16:12 saluk
 
Runaway indie success, and AAA shovelware continuing to do well. PC gaming not dead.  
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News Comments > Morning Crowdfunding Roundup
7. Re: Morning Crowdfunding Roundup Mar 11, 2016, 14:48 saluk
 
And they did a 24 hour stream on twitch where everyone was egging each other on to up pledges.  
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News Comments > Limit Theory Engine Tune-up
5. Re: Limit Theory Engine Tune-up Mar 11, 2016, 14:46 saluk
 
The 80/20 problem in action.  
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News Comments > Evening Legal Briefs
4. Re: Evening Legal Briefs Mar 11, 2016, 01:51 saluk
 
So wait. Are the Feds arguing that Apple should comply because they want the same power over their populace that China has over theirs? Sorry bud. This is the US of A. Not China. Not sure how you got the two confused.  
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Mar 10, 2016, 17:53 saluk
 
PSA: Don't connect your car  
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News Comments > Valve on Virtual Reality
4. Re: Valve on Virtual Reality Mar 8, 2016, 19:20 saluk
 
descender wrote on Mar 8, 2016, 19:00:
Maybe the need to occasionally take it off and take a break will help people adapt some healthier gaming habits.

Heat will always be a factor... the need to enclose the viewing area makes airflow complicated.

People do wear stuff on their heads for other hobbies for extended periods and they don't fall off. For comparison sake, I had a helmet and goggles on for ~8 hours while snowboarding this weekend and they are way heavier than these VR sets will ever be. My neck is about the only thing that isn't sore today.

A helmet is pretty balanced weight though, and I think that's the real issue. I would think that even a counterweight on the back of a VR unit could reduce the strain on the neck. Having all of the weight hanging off the front of your face is a pretty stupid design.

Hide more of the electronics in the headband, a pod at the back of the head, in a pack on your belt or a box sitting on your desk. Basically put it anywhere but where the screen is.

Vive has the cord in the back pulling it down a little; and Oculus has a rigid back strap that accomplishes basically the same thing. You don't really feel them when you have them on because the weight is evenly distributed (as much as is possible).

I don't know that there is much to learn from this video. It's been a long 3 years in VR. Maybe just some things someone tried that didn't really work and then they abandoned it? This is before Valve moved on to producing the vive.
 
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup Mar 7, 2016, 15:47 saluk
 
Make game people like, find out some people don't like it, and quit. Wait, what? At least he finished and released the game more or less as promised. You win some you lose some.  
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News Comments > No Man's Sky in June; Preorders Underway
31. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 15:13 saluk
 
Minus hype and years of waiting, this would have been an AMAZING 20-40$ indie title. It's not going to be good enough to support the AAA hype and 60$ price point.

I still think it will be a great tech demo to pick up and mess around with when it hits a lower price.
 
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News Comments > Thimbleweed Park Trailer
3. Re: Thimbleweed Park Trailer Mar 4, 2016, 15:11 saluk
 
Yes.  
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1140 Comments. 57 pages. Viewing page 8.
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