Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

User information for saluk

Real Name saluk   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 1045 (Pro)
User ID 23037
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Sunday Tech Bits
3. Re: Sunday Tech Bits Oct 4, 2015, 17:10 saluk
 
Ooo boy, can't wait to see the conspiracy nuts open up this pandora's box.

And control? We've never been able to control anything. How are the latest technology advancements any different? Control is always an illusion.
 
Reply Quote Edit Delete Report
 
News Comments > Quote of the Day
38. Re: Quote of the Day Sep 30, 2015, 13:48 saluk
 
By not playing on console, I am self-limiting my pool of games. It sucks sometimes when a game I'd REALLY like to play (like RDR) doesn't make it to the market, and I will complain about it with the rest of pc gamers. But really, as long as the market is healthy, not getting all of the games is a good thing. If I had a console, that would mean beyond things I'd REALLY like to play my time would be even more divided amongst a ton of games that I'm only marginally interested in.  
Reply Quote Edit Delete Report
 
News Comments > The Witness in January
1. Re: The Witness in January Sep 17, 2015, 19:21 saluk
 
100 hours? I'm scared. Still never finished Talos principle.  
Reply Quote Edit Delete Report
 
News Comments > Shenmue 3 Seeks More Crowdfunding
2. Re: Shenmue 3 Seeks More Crowdfunding Sep 17, 2015, 16:54 saluk
 
It's in the F.A.Q:

"Why is the PC version of Shenmue III not offered on this website?
At the moment, we are discussing the PC version with the related parties."

I am guessing that the pc version may have been a kickstarter exclusive in the license due to sony's participation. Pretty crappy if the case.

Edit: saw a twitter that there apparently was an issue with offering the pc version in further crowdfunding campaigns. Kind of weird. https://twitter.com/CedricBiscay/status/644515841841598464

This comment was edited on Sep 17, 2015, 20:03.
 
Reply Quote Edit Delete Report
 
News Comments > The Vanishing of Ethan Carter Redux
17. Re: The Vanishing of Ethan Carter Redux Sep 12, 2015, 16:58 saluk
 
It was short, but had decent puzzles (and I really liked the 'style' of the puzzles) and an intriguing story-line until the ending. Still, the end result to me was that it was a cool tech demo. I might run through redux again since it's free.  
Reply Quote Edit Delete Report
 
News Comments > Morning Metaverse
9. Re: Morning Metaverse Sep 2, 2015, 16:32 saluk
 
It's so common for these contracts to expire and not be renewed it doesn't warrant a story. They have very good statistics at netflix. If they are not renewing some content, it is because they will lose less customer dollars than a renewal would cost. If at some point their metrics show that adding those back in will net some profit or keep customers happy, they can get a new contract. I don't know about most people, but most of the people I know watch TV on netflix streaming, but also have a dvd account for movies.  
Reply Quote Edit Delete Report
 
News Comments > HTC RE Vive VR Headsets Delayed
12. Re: HTC RE Vive VR Headsets Delayed Aug 28, 2015, 15:55 saluk
 
HoSpanky wrote on Aug 28, 2015, 10:20:
My primary concern with all of these VR headsets coming out isn't resolution/refresh rate. Those things will constantly improve over time. The first headsets need to be sure to NOT cause motion sickness, that's the absolute most important part. Make someone sick once, they'll never use it again and they'll warn their friends against it. So the resolution is lower than we'd want, because it has to work on less-than-stellar video cards to sell enough to gain traction.

But none of that is really news. What no one seems to be talking about is interoperability. With what...5 different headsets coming out, is there a standard for the interface? Or will SOME games work with the Valve headset, and a completely different set of games with with the Rift, and ANOTHER set only works with the Razer headset...

I see it like when 3D accelerators first came out. Sure, 3DFX cards were the king of the hill, but for a while there, SOME games had a 3DFX patch, and others had PowerVR patches, but very rarely did one game have both. There were other contenders as well, and it made for a splintered market. DirectX came along and solved all that, making it a godsend...it just required people to run their games in windows, not DOS. I didn't like the overhead windows added, but the benefits of directX could not be denied.

Currently, I sincerely doubt these headset makers are agreeing on a standard. They're all funding different projects so they can brag about having a must-have game ONLY in VR on THEIR headset. Because they're only interested in selling THEIR headset, NOT the sustainability of VR as a standard.

Does anyone recall seeing a single article about compatability? Not a rhetorical question, I'm seriously hoping I somehow have missed that happening.

The companies putting out the headsets aren't focusing on whether games developed for theirs will work on somebody elses. Valve/HTC, Oculus, and Morpheus are all focused on providing the best experience they can from their respective viewpoints. They are similar but competiting. The device that garners the most support, and performs the best in the marketplace, will drive the standard, in the same way that the playstation dual shock design essentially created standardization in the gamepad arena, amidst many competing designs.

However, there are other players with some skin in the game. Razer is releasing their open vr system, whose hardware is nothing to write home about, but the software aims to play nice with most headsets. The jury is out on how well this software will work with oculus or vive; but it is one pathway to interoperability.

Also, unlike in the early days of hardware acceleration, most games are created using industry standard engines. The VR support is handled by the engine rather than by developers directly, and industry standard engines will have support for the major players. This means that porting from one system to another will be a lot easier. We've already seen this with very interesting vr demos being ported between the existing oculus dev kits, the gearvr, and google glass. If devs want to make a little more money and it is worth porting, they will do so.

Finally, none of the content at the beginning of this is going to really be interesting enough to be sad you are missing out on it, when you have other cool things to try on whatever you go with. It's like how 90% of the games during a console launch are pretty looking trash that you get just so you have something to play on it.
 
Reply Quote Edit Delete Report
 
News Comments > Turok & Turok 2 PC Remasters Coming
5. Re: Turok & Turok 2 PC Remasters Coming Aug 26, 2015, 19:17 saluk
 
Turok! Come for the dinosaurs, stay for the best example of the aphorism "nobody likes jumping puzzles in a fps". Those later levels, falling and having to reply like half of the level to get to where you fell and then falling again.

Also, the first turok was like a showcase of the 3dfx chip if I recall. So most people never played it, because most people never had a 3dfx.
 
Reply Quote Edit Delete Report
 
News Comments > Bob Was Hungry Released
4. Re: Bob Was Hungry Released Aug 19, 2015, 21:01 saluk
 
I'd buy it for a fiver. Would be a good time with some friends I think.  
Reply Quote Edit Delete Report
 
News Comments > TY the Tasmanian Tiger 4 Next Month
1. Re: TY the Tasmanian Tiger 4 Next Month Aug 15, 2015, 12:42 saluk
 
Thank goodness this is coming back, and to the PC!

Wait, what is this?
 
Reply Quote Edit Delete Report
 
News Comments > Funcom Seeking Help
10. Re: Funcom Seeking Help Aug 10, 2015, 20:14 saluk
 
Without Ragnar I have no real attachment to Funcom. Although The Secret World was one of my favorite MMOs.  
Reply Quote Edit Delete Report
 
News Comments > Square Enix Open to Anachronox Pitches Now; Tomb Raider Eventually
1. Re: Square Enix Open to Anachronox Pitches Now; Tomb Raider Eventually Aug 10, 2015, 17:44 saluk
 
Come on Tom Hall get your pitch together!  
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Multi-Crew Shown
21. Re: Star Citizen Multi-Crew Shown Aug 7, 2015, 21:16 saluk
 
So boring could not even watch half of it. WTF.  
Reply Quote Edit Delete Report
 
News Comments > John Wick VR Game Announced
3. Re: John Wick VR Game Announced Aug 7, 2015, 21:11 saluk
 
Everything is a franchise. They never just make one movie, they always hope that it will be more than that.  
Reply Quote Edit Delete Report
 
News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Aug 6, 2015, 23:18 saluk
 
I definitely support the lawsuit. Turning cars into cell phones is bad enough, connecting the car-cell-phone to the other systems of the car is willful negligence.  
Reply Quote Edit Delete Report
 
News Comments > Unreal Engine Games Trailers
9. Re: Unreal Engine Games Trailers Aug 6, 2015, 23:03 saluk
 
Also, note that Gamescom has a high developer slant; so the intent behind this sizzle real isn't "Look at the best graphics you'll ever see in games" but "look at all of the cool things you can easily accomplish with our engine." A lot of what's shown is UE3 stuff, because UE4 is still pretty new.  
Reply Quote Edit Delete Report
 
News Comments > Unreal Engine Games Trailers
8. Re: Unreal Engine Games Trailers Aug 6, 2015, 23:00 saluk
 
Using celtic influences! Cool!

Calling it Hellblade. Uh what?
 
Reply Quote Edit Delete Report
 
News Comments > Mad Max Specs
8. Re: Mad Max Specs Aug 6, 2015, 22:57 saluk
 
It looks advanced enough to need good specs, and the 660 is 3 years old. It's reasonable not to put the extra 3-6 months of development time optimizing for specs older than 3 years.

Also that it only needs a 760 for recommended is a pretty low ask.

Bigger surprise is when are games going to start recommending win 10?
 
Reply Quote Edit Delete Report
 
News Comments > Project Daedalus: The Long Journey Home
3. Re: Project Daedalus: The Long Journey Home Aug 5, 2015, 13:24 saluk
 
"Every game offers a new galaxy, and a new adventure."

I didn't see anything that directly alludes to permadeath, but the world seems to be procedural. If it does have PD, then yes, it's PD+PG = what we call roguelike these days.

I've stopped worrying about whether roguelike implies ASCII/turnbased or not.
 
Reply Quote Edit Delete Report
 
News Comments > Dark Souls III Gameplay Trailer
11. Re: Dark Souls III Gameplay Trailer Aug 4, 2015, 16:59 saluk
 
Tipsy McStagger wrote on Aug 4, 2015, 15:21:
These games are great for combat and gameplay..

But they fucking suck with story.. This whole "leave purposeful gaps in the plot for the audience to come up with their own idea" is fucking dumb.

Since they have the whole system pretty ironed out already, they should really fire their director and start implementing a better story system.

Not going to happen. This is their style and it's been the same since the 90's. Personally, I find it to be a very unique style that makes their settings much more evocative. Telling/showing (either one really) too much more than they already do (DS2 almost went too far in my opinion) will take away rather than add to the experience.

Go find your "hey megaman!" storytelling somewhere else.
 
Reply Quote Edit Delete Report
 
1045 Comments. 53 pages. Viewing page 8.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo