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User information for saluk

Real Name saluk   
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Nickname saluk
Email saluk64007@gmail.com
ICQ None given.
Description
Homepage http://www.spinheaddev.com
Signed On Apr 30, 2005, 21:54
Total Comments 1158 (Pro)
User ID 23037
 
User comment history
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News Comments > The Technomancer Released
27. Re: The Technomancer Released Jun 30, 2016, 16:42 saluk
 
Beamer wrote on Jun 29, 2016, 14:43:
Tipsy McStagger wrote on Jun 29, 2016, 13:50:
Creston wrote on Jun 29, 2016, 12:46:
Acleacius wrote on Jun 29, 2016, 12:30:
Damn, IGN gives it 4.9

Well, at least we know who didn't buy any advertising at IGN.


I don't trust any video game review website.. too many get bought out for good reviews.

Instead, I watch "Let's play" by random people and get a feel for the game.

Do you trust that none of those Let's Players can be influenced?

And do you have any actual evidence of a site being "bought out," or is it more "They loved Doom and I didn't, so clearly something unethical is at play!"

Two things.

1) Let's players DEFINITELY are subject to the same types of influence problems professional reviewers are. Even if nothing is overt (we just bought a big ad campaign on your site, we hope you review us favorably), and it is usually more of a "We've been following the game for months, have interviewed the developers and really like them, are enjoying the fact that we are getting good ad money from these folks - how did I like the game? Well I liked it, duh!" Let's play goes the same way. Often they got the game for free and cannot be objective about whether it would have been worth money. Often they have been following for a while and are as influenced by hype as anyone else. Objectivity is a complete myth. As long as the people in these positions are intentionally attempting to be objective, that's good enough for me, and it should be good enough for anyone else.

AND

2) You have a much better opportunity in a let's play to form your own opinion of whether a game will be enjoyable to you, regardless of the presenter's bias, than you can in a written review. So from where I stand, they are a little more valuable than written review in determining whether to spend cash on something. I can think of few non-impulse buys I have made in the last few years that I did not watch some let's play footage of beforehand. I also can't think of many written reviews that have influenced my decision - I often don't even read reviews except after I have played the game to either agree with the reviewer or argue with them.

That is all.
 
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News Comments > Star Trek- Bridge Crew Details
10. Re: Star Trek- Bridge Crew Details Jun 30, 2016, 16:26 saluk
 
Cutter wrote on Jun 29, 2016, 19:31:
Unless the missions are dynamic it seems like the briefing room would be a waste.

"We want to do two modes, essentially. We want to do story missions and take people on a Star Trek adventure– kind of like episodes of the show, with a loose narrative arc of beginning, middle, and end. But really, it’s about each individual episode. Secondly, we’re working on a mission generator, so players can generate random elements of missions to give some replay value to the game."

Someone didn't read the article, though I think even more than strategy the main point of the briefing room is for everyone to come to a consensus of which roles they will be playing. Since (presumably) there is only one player of each station, it's important that everyone agrees.

Anyway this game has great potential. It had better have cross play because dividing up between people who can afford the higher end vr, and people who can only get the cheaper psvr, would really suck. I may be rich enough for Vive, but most of my friends are not. And no, I'm not going to buy a psvr just to play with them on this one game - when I already have the superior Vive.
 
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News Comments > The Guild 3 Announced
4. Re: The Guild 3 Announced Jun 24, 2016, 16:58 saluk
 
eRe4s3r wrote on Jun 23, 2016, 22:17:
Nothing like burning down the houses of your enemies in Guild 2 ;p Loved these games and hope they add a bit more realism

Also I hate to be cynically.. but "Best AI EVER" is like.. a really bad meme nowadays. I'll believe it when I see it.

Eh, it may usually fail, but I still appreciate seeing the effort there time and again.
 
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News Comments > Whore of the Orient Cancelled?
12. Re: Whore of the Orient Cancelled? Jun 24, 2016, 16:19 saluk
 
The team crumbled and fell apart. It happens. It's amazing they managed to ship a title as good (if flawed) as LA Noire.  
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News Comments > Morning Metaverse
12. Re: Morning Metaverse Jun 22, 2016, 18:16 saluk
 
Poor survey design. They should have run a separate campaign discussing reactions to ads, and one discussing reactions to price. Because if there is a price hike, you can bet that only a portion would react to it as a way to prevent ads coming to the service.

For me it would also depend on the nature of the ads. One ad per viewing session, 30 seconds or less, shown at the beginning, may not be enough to get me to stop. (Though over time, I suspect more of my entertainment budget would be spent on other ad-less services). Whereas the kind of ads that interrupt the content multiple times (even between episodes during a binge for instance) would be something to turn me off completely.

I still think the price is pretty low for what you get though.
 
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Jun 22, 2016, 18:08 saluk
 
To be fair, 3.5mm jack is pretty terrible, wears out easily (on both device and headphones) and eventually I don't think losing it would be a bad thing.
 
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News Comments > Serious Sam VR Announced
16. Re: Serious Sam VR Announced Jun 13, 2016, 17:51 saluk
 
Creston wrote on Jun 13, 2016, 17:47:
Get ready to strap it on

phrasing...

get in

Phrasing!

and get shooting

HEY!


This sounds like projectile vomitus in two minutes...

This looks like a pretty standard stationary vr shooter to me. No character movement = no vomit. But also constrains the gameplay in a way that is already getting tired.
 
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News Comments > Serious Sam VR Announced
15. Re: Serious Sam VR Announced Jun 13, 2016, 17:49 saluk
 
HoSpanky wrote on Jun 13, 2016, 15:52:
Darks wrote on Jun 13, 2016, 14:50:
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

VR is seriously getting out of hand. I personally will not put some stupid VR device on my head and years from now wonder why my eyes are all fucked up like in the movie the Jerk.

And that looks lame as shit, floating weapons? Give me a fucking break!!

Yep, here we go, more people bitching about something they don't understand. The "floating guns" thing is becoming standard because unless people want to strap MORE shit to their arms, the game can't always properly guess your arm location, and IF IT IS WRONG, you will flip the fuck out as your brain tries to figure out why your arms are broken. Also, when you're playing, you DON'T NOTICE the guns are floating.

You and Cutter and everyone else on here who hates technology that's beyond what they can comprehend won't believe me, but whatever. Until you play around with it, you CANNOT understand why it's so incredible. You think that it's just a monitor on your face, and 3D, and so you think that sounds pretty lame and have written it off.

YES, it's true that most VR titles out right now are glorified tech demos. This is literally like having to start all over on game design. They're still working out First Person locomotion, as teleporting doesn't feel right and "sliding along" makes people sick. If someone is given enough visual cues, you can put them on a moving platform, but that again limits what kinds of games that can be done.

But then there are the things that we can do in VR that you CANNOT do on a monitor. You can have swordfights where you actually have to maneuver your sword around their armor, then go explore a dungeon where you may need to physically crouch to get under a swinging blade (Vanishing Realms). There's a bizarre gun fetishist game where reloading actually makes you eject your clip and physically insert a new one...and it doesn't approximate. You need to ACTUALLY get the clip into the gun, not just get it neat the socket (Hotdogs, Horseshoes and Hand Grenades). Shooting gallery games make a lot of sense in VR, so you'll see there are a lot of them popping up.

Also, VR is where "walking simulators" can thrive, as just being in a new environment is thrilling in VR. Sure, you can't slide along without being sick, but teleporting doesn't feel "cheap" in exploration games. You simply point to where you want to look around, click and you're there. If there's no combat, it simply takes the wasted time of moving over there out of it.

Ripping on VR without having tried it makes you just sound bitter. You will compare it to failed technology, because you can't understand why it's so much better than what you have. You're the horse rider, telling everyone the automobile is crap.

Nice try but paragraphs of text aren't going to sell vr any more than a flat video of the caliber of serious sam are. You DO have to try it to form a valid opinion. But for this same reason you can't CONVINCE them to try it. I've wanted VR since I was young, so it was an easy sell for me. So glad it finally happened. But people tend to stick with what they want or what they think they want and be distrusting, ambivalent, or opposed to anything else.
 
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News Comments > Serious Sam VR Announced
5. Re: Serious Sam VR Announced Jun 13, 2016, 14:49 saluk
 
Looks pretty cool! Another damn wave shooter though. As much as I am enjoying them, it's just too easy and simple. I'm MUCH more interested in the Fallout 4 vr update and Bridge Commander.

Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

"Seems" like. A couple side projects from a couple companies is not a lot. It's early.

There are enough units in the wild for good vr games to crack the steam top 10 for about a week. Enough of a market for side projects or cheap games. Especially if you can market a nice niche product whose sales potential is nearly guaranteed (everyone with a unit will buy this game etc).
 
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News Comments > Morning Legal Briefs
7. Re: Morning Legal Briefs Jun 10, 2016, 14:29 saluk
 
From the article:

"Later, upon further investigation by the Secret Service and the Department of Homeland Security, “The agents discovered the magnetic strips on the back of the 10 American Express credit cards in Briere’s name contained no account holder identification or account information which exists on legitimate American Express cards when they are issued.”

So actually, the information on the strip does NOT contain merely what is visible on the front of the card. It contains information about whether or not the card has been issued. Thus, the ruling is completely and utterly bogus.
 
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Jun 10, 2016, 14:20 saluk
 
The typical niceties in question are... kind of dumb.  
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News Comments > Game Reviews
1. Re: Game Reviews Jun 10, 2016, 14:19 saluk
 
JustAdventure reviewed Doom? Really?  
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News Comments > etc.
7. Re: etc. Jun 9, 2016, 17:27 saluk
 
With so many Chinese financiers in Hollywood, I'm not really surprised a movie does well in China. In fact I wouldn't be surprised if they were considered the primary market for the producers since gaming is so big there (biggest gaming market of the world).

Edit: Heh, looked it up and Legendary is actually owned by a Chinese company now. wsj link

So yeah, it's no surprise that the movie is doing well in their home country. It probably got a lot of support there. Not much here it seems like. Other than a few trailers I've heard very little about the movie.

This comment was edited on Jun 9, 2016, 17:54.
 
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Jun 7, 2016, 01:35 saluk
 
"VR support comes to Amazon's Lumberyard engine, starting with Rift and Vive"

Like, duh. It's cryengine which already has support for VR.

Also, cryengine is now free, so lumberyard is pointless. No wonder crytek let their engine get into amazon's hands so easily.
 
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News Comments > Watch Dogs 2 Countdown
14. Re: Watch Dogs 2 Countdown Jun 7, 2016, 01:32 saluk
 
It definitely wasn't what I was expecting or hoping for, but once I realized that it was basically a gta wannabe with magic powers, I actually kind of enjoyed it. It wasn't as fun as other gta ripoffs, but it wasn't as bad as some of them.

Better than GTA4, not 5.

If they can really Assassin's Creed 2 this one I will be impressed, but I'm not holding out on it.
 
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits Jun 3, 2016, 17:09 saluk
 
Win10 is better than win8 by a mile. There is still some win8 weirdness in there but most of it is hidden. After 1 year of fixes, the search experience in win10 is an improvement over win7, by a couple of inches at least. There's still not a huge upgrade that I can tell over win7, but down the line even if support is there till 2020, it's going to get tougher to stay on 7. The best time to upgrade is probably when you start feeling that pain, rather than for any perceived benefit.  
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News Comments > Blackwood Crossing Announced
5. Re: ckwood Crossing Announced Jun 2, 2016, 04:58 saluk
 
You are tearing me apart ckwood!

Wrong The Room I'm assuming.
 
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News Comments > Starbreeze Acquires Cinemaware Catalog
17. Re: Starbreeze Acquires Cinemaware Catalog Jun 1, 2016, 17:43 saluk
 
Defender of the Crown was pretty amazing for it's time. I remember the art blowing me away. The gameplay was pretty simplistic but still fun.  
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News Comments > The Witcher III: Wild Hunt Patch
25. Re: The Witcher III: Wild Hunt Patch May 31, 2016, 12:42 saluk
 
It took this long to enable disabling sword auto-unsheath?

The other updates are pretty cool though.
 
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News Comments > Goat Simulator: Waste of Space
4. Re: Goat Simulator: Waste of Space May 27, 2016, 13:56 saluk
 
In space, no one can hear you bleat.  
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1158 Comments. 58 pages. Viewing page 7.
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