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User information for saluk

Real Name saluk   
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Nickname saluk
ICQ None given.
Signed On Apr 30, 2005, 21:54
Total Comments 1166 (Pro)
User ID 23037
User comment history
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News Comments > etc., etc.
1. Re: etc., etc. Aug 26, 2016, 17:33 saluk
You can get at the same data that steamspy is basing everything on if you really want, so it's not like they were really blocking anything anyway.
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News Comments > etc.
3. Re: etc. Aug 26, 2016, 17:24 saluk
It's up! Buy buy buy!

No wait, it's down! Sell sell sell!

Woah, look it's up again! Buy buy buy!
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News Comments > Game Reviews
3. Re: Game Reviews Aug 25, 2016, 14:20 saluk
That Little King's Story review was... something.

I forgot that game existed, and most people didn't even notice it at the time. Odd to see it resurface.
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Aug 25, 2016, 03:19 saluk
Developing for the Vive is nice, because you can actually target the oculus as well without changing your code. And yes, the hand controllers are a lot more fun to play around with from a design standpoint.  
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News Comments > Zenimax vs Oculus Heats Up
32. Re: Zenimax vs Oculus Heats Up Aug 23, 2016, 14:59 saluk
If he "stole" anything, it was semantics over how much of his personal projects belonged to the company. I'm against those kind of clauses in general, so even if it turns out to be true, fuck zenimax. The only reason they care is that having Carmack made them look better and they are pissed he left; and the reason he left was because they DIDN'T CARE ABOUT VR, and now VR is a thing, so they have egg on their face they are trying to clean up.

But throwing that egg at a beloved developer is not going to make you look any better, you dumb idiots.
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News Comments > Morning Mobilization
11. Re: Morning Mobilization Aug 23, 2016, 14:54 saluk
Yeah that 40 million was the fad phase, and we are moving into the more realistic phase. They should still be sweating though. Certainly a portion of those lost players would still be playing if the game wasn't 1) completely broken and 2) devoid of anything interesting to do beyond collect 'em all.  
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News Comments > Deus Ex: Mankind Divided Released
38. Re: Deus Ex: Mankind Divided Released Aug 23, 2016, 14:49 saluk
fawker wrote on Aug 23, 2016, 13:13:
Unusually high amount of salted popcorn flying in the Steam forums. Mostly performance issue on new high end cards. For an engine that has been around since 2012 (Hitman) this is surprising.

It's not surprising at all. It's common that new generation cards have mysterious performance issues on games which mostly targeted earlier generations.

More cynically, pc ports these days amirite? It will be fixed in 6 mo to a year.
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News Comments > No Man's Sky Patch Details and Plans
42. Re: No Man's Sky Patch Details and Plans Aug 22, 2016, 18:56 saluk
It's a great game... for me to poop on!

But seriously, for having literally zero expectations and never seeing any evidence of the game that so many seemed to think it was going to be (I guess my bs meter is so strong that I don't even consider the prerelease info to be bs), I am having a good time. 20 hours so far, and it's easily worth 30$. I'm interested in whether or not they can improve the game and make it something a little more than the fractal explorer it mostly is.

Despite being critically underwhelming and disappointing many fans, for some reason it is still doing quite well on the charts. So I hope they take their profits and do something worthwhile with them. There is a strong base her if they focus on gameplay. Maybe in a year it can be worth 60$
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News Comments > Ubisoft VR Games Release Schedule
3. Re: Ubisoft VR Games Release Schedule Aug 18, 2016, 15:25 saluk
I'm pretty intrigued by bridge commander, but Werewolves? I don't need VR to play my least favorite party game ever thanks.  
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News Comments > Game Reviews
15. Re: Game Reviews Aug 14, 2016, 12:24 saluk
Phasenoise wrote on Aug 14, 2016, 09:37:
I'll never understand polygon. I guess it's that my interests never intersect with theirs.

While flawed and I totally get (and agree with) the criticism, NMS is actually pretty decent and interesting, for what it is. I also agree with the very common point brought up - this isn't a 60 dollar game. 30 at release, dropping to 20 very soon after would make it something much easier to swallow.

Still, I find myself wanting to go back and lose myself in the worlds again. It's weirdly addicting and soothing.

Yeah this is pretty much how I feel. It's been a pretty soothing and psychedelic 7 hours so far for me, which would have already been worth 20$. But I do expect to get bored in another 7 or so hours.

The hype level was unreal and surprising, my expectations were really low. This scale of game attempted by such a small team usually falls flat on its face. I'm actually impressed it launched let alone is as solid and competently produced it is (even considering the pc porting issues).

I hope the team listens to the feedback and does better next time, either by tweaking the existing game, or taking the tech and coming back with a stronger, more fun outing in another game. Heck, even weighing returns I bet they will have a lot more resources to grow now.
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News Comments > No Man's Sky Launch & Workarounds
50. Re: No Man's Sky Launch & Workarounds Aug 12, 2016, 17:02 saluk
It's a MUCH better game than I thought it would be. Like, I actually feel like I'm playing a game and not just a tech demo screensaver. It's a bit shallow, but it's pretty, and quite engrossing.

I'm trying to see how long I can play and how far in the tech tree I can get without leaving the first system. I spent about an hour on the first planet.

I've had a lot more fun than I did in the first few hours of Elite Dangerous. If I have one complaint, I wish it were more of a survival game. It feels like it really wanted to be, but at the end nerfed a few things to not piss off the casual ps4 userbase.

I guess I'm fortunate in that other than alt-tab not working correctly, the game runs great on max settings. I have a 980ti. I wonder if there are driver issues on the newer nvidia cards?

No, it's not worth 60, if money is tight. Worth 30-40 easily though.
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News Comments > Quantum Break Win10 Support Wanes?
20. Re: Quantum Break Win10 Support Wanes? Aug 11, 2016, 13:10 saluk
Yeah none of this is clear. Either way, fail all around.  
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News Comments > Morning Consolidation
5. Re: 20 fps drops easy to fix Aug 9, 2016, 17:50 saluk
Creston wrote on Aug 9, 2016, 11:02:
Can't read the article here at work. What's the easy fix? Uninstalling it?

Wait for minecraft to load the next chunk before sprinting out into the unloaded sections of the map.
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News Comments > No Man's Sky is Very Very Chill
60. Re: No Man's Sky is Very Very Chill Aug 9, 2016, 17:28 saluk
Creston wrote on Aug 9, 2016, 11:13:
nin wrote on Aug 9, 2016, 09:19:
BitWraith wrote on Aug 9, 2016, 00:35:
It'll have as much game to it as Minecraft does. If that appeals to you, then this may be the game for you.

Pretty much what I'm seeing. As someone who loves open worlds and exploring, I'm in!

This has no building/construction of any kind though, does it? That's like 99% of Minecraft's appeal. I don't see many videos of random Minecraft seeds, but thousands of "We built the Death Star in Minecraft!"

Actually there was a time when people were out exploring random seeds and posting videos and screenshots etc from it. If there is an appeal to NMS, I expect it will be mostly from that kind of crowd.

While the hype is redonkulous, this does have some appeal to me. Along with the storyline and researching alien languages, almost like a more fleshed out version of the mass effect 3 planet searching. Not something I would put a lot of time in, but I could see myself roaming around for an hour or two every once in a while.

Just like I did with Minecraft, as the tech tree and collecting resources was what was fun for me there. I never knew what to build was the problem.
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News Comments > PC No Man's Sky Three Day Delay; Server Wipe Plans
40. Re: PC No Man's Sky Three Day Delay; Server Wipe Plans Aug 7, 2016, 14:41 saluk
Tachikoma wrote on Aug 7, 2016, 11:42:
PHJF wrote on Aug 7, 2016, 06:30:
Yeah we were fed this line with Elite Dangerous as well and the game is BORING AS FUCK. There have to be adequate SYSTEMS in PLACE to ALLOW that, which NMS seems completely lacking.

E:D is a good call - it gets similar complaints, which I find completely unwarranted. If you find it BORING AS FUCK that`s okay, but you`re probably playing the wrong game.

As for the lack of SYSTEMS, well, that comment could be on point back in 2014 - I was also similarly skeptical back then. However in the last year they have shown a FUCKTON OF SYSTEMS relating to trade-exploration-survival-aliens-combat-so on and ignoring that is just lame.

These systems might be messed up and flawed and the game might suck, but at this moment in time you do not know this. However again - if you`re looking for different experience, a la Mass Effect, it`s just not a game for you. Move on, save energy, hate Trump

Quboid wrote on Aug 7, 2016, 09:59:
Urban Dictionary says that Guffin means to choke on a penis so, to be fair, that isn't something I really need. I need that even less than an item that only serves to drive the plot forward ... whatever that may be called.

But hey, it's much easier to pretend doubters are idiots who need their hands held and that I'm clever in comparison, even if I do confuse MacGuffins and oral sex. Who hasn't?

Is it as easy as carefully scanning a post to find something completely unrelated to the topic, but what you can use to show how clever`n edgy you are in comparison? If so, 5/5 buddy - even if you`re shooting blanks (sometimes I just get bored of cliched syntax)

Shame you have nothing to say about the game, but that`s a bit higher hanging fruit, so it`s fully understandable. And please, spare me the "doubters" high horseplay - it`s just a good ole hatewagon here, set off by codewords indie/SONY/hype/procgen and so on. True doubters would respect the facts and kept an open mind until the release, not engage in "There Can Be Only One! (Gameplay Style)" circlejerk.

At least with ED the hype was about actual game systems that the developers had outlined. I can understand disappointment there.

If you only look at systems that have been outlined here, there isn't much. If it's up your alley, great! But the hype is based on nothing.
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News Comments > Steam Top 10
2. Re: Steam Top 10 Aug 7, 2016, 13:09 saluk
Don't date preorder games!  
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News Comments > Steam VR Tracking Royalty-free
10. Re: Steam VR Tracking Royalty-free Aug 5, 2016, 14:44 saluk
Slick wrote on Aug 5, 2016, 05:26:
If your willpower is so resilient, you shouldn't worry about taking the thing for a test drive.

Just because I shouldn't buy a Titan X, if someone came over with 2 in SLI and a 120hz 4k monitor (from the future), you bet your ass I'd try it.

Ionno, for me it's nice to have someone on the horizon that I can work towards, knowing that there's something cool out there that I don't have to own right now, but is waiting for me when I come around.

Anyways, to the point, this is AMAZING NEWS from valve, and answers a question I've been wondering for a while now. We're going to see the same explosion of peripherals as the Nintendo Wii received a decade ago. Good, bad, or ugly, I can't wait to see the cool shit that people come up with.

The obvious picks are GUN, LIGHTSABER, but what i'm the most interested in is FOOT/LIMB sensors, so that a more accurate reading of your body can be projected into a game. Pretty sure you'll be able to run in place to move forward a-la "Track and Field" playing pad for the NES. Hopefully it won't be nauseating. And i know that's a lame example, here's a better one: Being able to kick the heads off of crawling zombies. So much potential for 3rd party sensors. And all forms of new haptic tech.

People have already been experimenting with run in place ideas, so it will be great to see what devs can think up when you can do better than duck taping a controller you your leg!

I think this is the right direction to take. No controls on what kind of devices ought to be built, stay experimental. There's going to be a lot of really bad ideas.

In a few years, when the prices come down and more people who want to can afford to jump in, and the tech is closer to where everyone wants it to be, all of the experimentation will hopefully have lead to the ideal set of inputs and content types.
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News Comments > Disney Platformers on
7. Re: Disney Platformers on Aug 4, 2016, 17:45 saluk
The bundle price is reasonable I guess. I loved these games as a kid (lion king especially is really good), but I think the snes/genesis emulators would be much better than the dubious dos versions  
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News Comments > Steam Top 10
36. Re: Steam Top 10 Aug 1, 2016, 19:06 saluk
jdreyer wrote on Aug 1, 2016, 03:24:
saluk wrote on Jul 31, 2016, 19:49:
I think NMS will probably be the fractal explorer with the most longevity so far. I'm also certain it will be the best selling fractal explorer of all time.

Yeah... maybe you mean something different by "fractal explorer?" Because nothing will touch Minecraft's 100 MILLION in sales in our lifetimes.

Fair point, although the creative aspect to minecraft makes it something a bit different in my eyes. It has fractals, but it isn't about them in the same way NMS is.
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News Comments > Galaxy in Turmoil Cancelled
13. Re: Galaxy in Turmoil Cancelled Aug 1, 2016, 18:43 saluk
Eh, pretty nice outcome letting them continue to make the game as long as they fix the IP violations.  
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1166 Comments. 59 pages. Viewing page 6.
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