Cliffski said:
As someone who runs a games company and sees the figures, I think I'm in a better position to know the answer to that than some self-justifying kid posting all day on a messgebaoard about hwo its fine to steal.
Funny how everyone pretends to be an economics expert on an industry they have never worked in, if it lets them justify theft.
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It doesn't take a freaking rocket scientist to realize you're not hurting when someone pirates a game. Cliff, I don't see you on dialup on a 486 PC running DOOM at home, because all us "kids" had stole your recent game and put you in the poor house.
Aside from the legality of piracy, you're NOT hurting Cliffy when someone pirates a game you've made. You're not laying off workers, you're not ass-kissing your CEOs, it's not even money you were going to EARN anyway since these kids have no money in the first place.
You people pull these "millions in losses" out of your ass anyway. You never explain how you even GOT those numbers, you just claim an educated guess. Nor do you actually explain to anyone how it is hurting the industry. After all, and as you have said, we AREN'T in your business industry and we are obvious ignorant about it. So rather than calling us stupid kids and acting like a jerk cliffy, why not enlighten us instead?
Be thankful the video gaming industry isn't run like the recording industry where the RIAA is screwing over their artists giving them pennies for every CD sold. People have been pirating music since BEFORE the dawn of mp3s, and sales are still going up, the prices for CDs are still dropping (even got sued for price gouging CDs), yet CD sales is a small fraction of an artist's income. Yet there's even legal ways to listen to music free! (radio)
Why do you people have to sell these games at $50-$60? Do your overhead costs REALLY justify that price tag? Is it REALLY because of game piracy? When why aren't console games cheaper if you can't pirate console titles? (I know you can) But heck they are usually $10 more than the PC version of the same title.
However.. back to my main point of this thread. Game developers aren't HURTING from piracy. We could go at length as to the semantics of that last statement, but you know what I'm talking about so don't try rebut that point with bullsh1t.
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