User information for Thearrel McKinney Jr.

Real Name
Thearrel McKinney Jr.
Nickname
Kiltron
Email
Concealed by request - Send Mail
Description

Supporter

Signed On
April 23, 2005
Total Posts
10 (Suspect)
User ID
22977
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10 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
7.
 
Re: No subject
Aug 10, 2005, 15:32
7.
Re: No subject Aug 10, 2005, 15:32
Aug 10, 2005, 15:32
 
What is the "exact" error message you receive? That may be helpful. If it's a .dll issue, which is the most common I've heard of thus far, you'll need to have the latest 1.3 patch installed to run the mod. This is stated on the website.

195.
 
Re: The game will bomb.
Jul 5, 2005, 17:04
Re: The game will bomb. Jul 5, 2005, 17:04
Jul 5, 2005, 17:04
 

Over $120 for a game? That's just wrong. I would never waste money like that. Not for any game.

33.
 
Re: VR
Jun 25, 2005, 04:43
33.
Re: VR Jun 25, 2005, 04:43
Jun 25, 2005, 04:43
 

When will companies wake up. True immersion doesn't lie within an HMD.

http://www.planetquake.com/meanarena/blog.html#true_immersion

13.
 
Gameplay
Jun 24, 2005, 18:23
13.
Gameplay Jun 24, 2005, 18:23
Jun 24, 2005, 18:23
 

Hopefully the game isn't 80% fake/scripted and 20% real gameplay.

32.
 
Re: Sin II Puzzle Fighter?
Jun 22, 2005, 18:58
32.
Re: Sin II Puzzle Fighter? Jun 22, 2005, 18:58
Jun 22, 2005, 18:58
 

So when we decifer the code, does this mean we can play something like lining up balls or crystals in color coordination to defeat our opponent? That would be uber tastic.

13.
 
Re: Sin (Denied)
Jun 20, 2005, 10:59
13.
Re: Sin (Denied) Jun 20, 2005, 10:59
Jun 20, 2005, 10:59
 

Heh.....

I went to donate my copy of Sin to the Goodwill a few years ago, and they gave it back. Clerk said "that's not gonna sell".....

Sounds like a joke, but it's actually true!

91.
 
Re: Shit
Jun 19, 2005, 09:51
91.
Re: Shit Jun 19, 2005, 09:51
Jun 19, 2005, 09:51
 
If a developer doesn't meet a deadline, or if they do meet that deadline, and the game is totally buggy, it means they were lazy about what they were doing. A development time is set during negotiations between publisher and developer as to how long they'll have to complete a game. Though this could change, and as a developer, they need to step up their work a bit to meet that goal. The goals aren't impossible, but they are with lazy developers who don't care much about the project to begin with. Some developers as well don't really care much about a game they're working on as in if they're in financial trouble, they'll just use that publisher to pay the bills for the time being while they're out negotiating another project more suitable to their liking.

60.
 
Re: No subject
Jun 17, 2005, 17:40
60.
Re: No subject Jun 17, 2005, 17:40
Jun 17, 2005, 17:40
 
In my experience, it's not really adequate (even with years of experience) to be able to justify the correct QA needed for a game this day in age. Since there is only one QA guy, this is why there is the need to call in a bunch of playtesters pay them cheap to act as QA, thus saving mucho $$$ to have a true QA department. I remember when I worked there, the developers were the playtesters. I sure hope times have changed. It will be interesting to see how many of my idea's made it into Sin2 from the tons of docs I wrote up for it during our development sessions along with everyone else's who no longer work there.

13.
 
Re: I Made the Bluesnews Feed! Fox Me!
Apr 23, 2005, 17:11
13.
Re: I Made the Bluesnews Feed! Fox Me! Apr 23, 2005, 17:11
Apr 23, 2005, 17:11
 
Though I'm building the project, all shown there is from me, Jim 'ReViLiTy' Kern and Henk 'Obi-Wan' Bernhardt.

A QuakeCon possibility.

3.
 
Re: I Made the Bluesnews Feed! Fox Me!
Apr 23, 2005, 14:35
3.
Re: I Made the Bluesnews Feed! Fox Me! Apr 23, 2005, 14:35
Apr 23, 2005, 14:35
 
I just wanted to clarify as well any assumptions that material from Q2 is being used. Nothing from original Q2 is used at all, that would be lame not to mention illegal. This is all from scratch.

10 Comments. 1 pages. Viewing page 1.
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