“The completion percentage, while good on [2016’s Doom], wasn’t as good as we wanted it to be. So that went up, you know, by a very solid margin, which shows that your systems [...] grabbed [players], took them along, and there was a good third act to the game that kept them engaged.”
I find it hard to believe that Eternal's completion % is higher than 2016, since I hear A LOT more negative about Eternal than 2016. But if their data says this is the case then I guess it is, but I find it quite surprising. For me I stopped at the halfway point in level 4 and was just too fed up with a number of things. On the 28th of this month will be exactly one year since I last played Eternal but I was thinking on that day going back into it and at least finishing level 4 I guess. I watched quite a bit of play-throughs of the two campaign expansions and I pretty much have no desire to play those. Too bad I bought the deluxe version when it came out. There was this one part fairly early on, I think, of the new expansion that just came out that was requiring some really insane amount of platforming / flying / dashing / etc that made me go WTF HELL NO.
At least now that Microsoft owns them, the future Dooms will be on Game Pass so I can try it out without dropping > $60.
GZDoom and the community around that still can't be beat.