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User information for Manolis

Real Name Manolis   
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Nickname BadIronTree
Email Concealed by request - Send Mail
ICQ 95750070
Description
Homepage None given.
Signed On Apr 14, 2005, 09:24
Total Comments 175 (Novice)
User ID 22920
 
User comment history
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News Comments > Star Citizen Engine Switch Follow-up
2. Re: Star Citizen Engine Switch Follow-up Dec 25, 2016, 13:30 BadIronTree
 
Everything for that extra ad revenue ... This is how facts died
R.I.P. ???-2016
 
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News Comments > Star Citizen Engine Switch; Alpha Released for Backers
54. Re: Star Citizen Engine Switch; Alpha Released for Backers Dec 25, 2016, 11:43 BadIronTree
 
it took us a day or so of two engineers on the engine team

https://forums.robertsspaceindustries.com/discussion/364217

hahahaha
Its a SCAM RUNNN AWAY !!!!1111 ONE ONE
 
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News Comments > Star Citizen Engine Switch; Alpha Released for Backers
23. Re: Star Citizen Engine Switch; Alpha Released for Backers Dec 24, 2016, 18:05 BadIronTree
 
They changed some code which allows them to integrate Amazon's web services and netcode into the already heavily modified CE that they were using, even Roberts said that this did not really cost them anything and was very easy, which means that it's a mostly superficial update so that they can get updates from Amazon's branch of CryEngine since it's more fitting for SC.

Also the change is completed since they are using AWS 1 year now
 
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News Comments > Star Citizen Examined
16. Re: Star Citizen Examined Sep 23, 2016, 12:13 BadIronTree
 
I backed Star Citizen on the second day (I tried on the first but the site was down every time I tried ) and I truly want to be able to play the vision I backed.

This is a hugely ambitious game and to make that is no mean feat when you consider CIG is also going through all the struggles and challenges of setting up studios, finding the right talent, and establishing the tools and methods to make everything that will end up in Star Citizen, is no mean feat.

I hope that all comes across.

quote from the guy that write it

A list this time around they had both sides.... The Escapists last year was a sad copy paste of the DS blogs, with 0 fact checking...

Also what "anonymous & fired" people say i take it with a grain of salt
 
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News Comments > Overwatch Hits 10M; Launches Balance Patch
8. Re: Overwatch Hits 10M; Launches Balance Patch Jun 15, 2016, 01:51 BadIronTree
 
600+ millions $ + extras + loot boxes  
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News Comments > Star Citizen EVA Video
5. Re: Star Citizen EVA Video Apr 9, 2016, 13:07 BadIronTree
 
I am more happy for this early video:
https://youtu.be/ZitK7VnpaMg?t=41m42s
 
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News Comments > Star Citizen EVA Video
4. Re: Star Citizen EVA Video Apr 9, 2016, 13:03 BadIronTree
 
Its from
here
 
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News Comments > Star Citizen Passes $110M
9. Re: Star Citizen Passes $110M Mar 14, 2016, 11:16 BadIronTree
 
LurkerLito wrote on Mar 14, 2016, 11:13:
Argue
Popcorn
https://www.youtube.com/watch?v=w9JsHwsEVXU&feature=youtu.be
 
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News Comments > Mass Effect Andromeda Delayed
4. Re: Mass Effect Andromeda Delayed Mar 2, 2016, 10:19 BadIronTree
 
"Its a Scam" TM  
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News Comments > WW1 Battlefield 5 in October? [Updated]
24. Re: WW1 Battlefield 5 in October? Feb 26, 2016, 14:52 BadIronTree
 
I cant wait to cry in the cornet in panic from the shell shock ...  
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News Comments > Star Citizen's Discount Package for Backers
2. Re: Star Citizen's Discount Package for Backers Feb 12, 2016, 09:25 BadIronTree
 
lol they did it
Someone in chat gave them the idea ...
Thank god for the Disclaimer
 
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News Comments > Star Citizen Split Details
4. Re: Star Citizen Split Details Feb 9, 2016, 10:09 BadIronTree
 
We knew they will be sold seperalty since day one ... even in the packeges are splited in SQ42 game and star-citizen online parts...

When i was saying to my friends you get 2 games from the price of one, It was known that this day will come...

I know some people that do not give a crap for the online part... All they want is a new "wing commander"
 
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News Comments > Star Citizen Becomes Two Games Next Month
40. Re: removed Jan 31, 2016, 02:46 BadIronTree
 
Just to clear the confusion....

EP. 1 is the normal Single game they said in Kickstarter...

EP 2 is the former Mission pack expansion that the early Kick starter people got for Free.
Instead of making some random missions like wing commander expansion... It will continue the story of EP. 1... (after the game ships)

EP.3 TBD a lot later

So if you have the "mission disk " in your account ... the EP2 is free
 
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News Comments > Try Star Citizen for Free
29. Re: Try Star Citizen for Free Jan 30, 2016, 08:08 BadIronTree
 
http://i.imgur.com/ehRzUNR.jpg <3  
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News Comments > New Star Citizen Alpha
1. Re: New Star Citizen Alpha Dec 25, 2015, 12:44 BadIronTree
 
Yep 2.1 is better and My Space truck is looking good
But it need 1-2 more weeks before public
 
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News Comments > Star Citizen Procedurally Generated Planets
18. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 11:46 BadIronTree
 
Burrito of Peace wrote on Dec 17, 2015, 11:28:
That was pretty damned awesome. When the game comes out, I hope my quad core Xeon, 32GB of RAM and 970 will be able to run it.
I hope the DX12 ver. will have better core support ...
Now in DX11 my 03 CORE is 100% and 1-2-4 are cool at 20-40% :/
I have i7 920 at 3500
 
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News Comments > Star Citizen Nears $100M
38. Re: Star Citizen Nears $100M Dec 13, 2015, 07:50 BadIronTree
 
Welcome to Star Citizen Alpha 2.0  
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News Comments > Star Citizen Nears $100M
35. Re: Star Citizen Nears $100M Dec 13, 2015, 07:18 BadIronTree
 
Krazy Kat wrote on Dec 12, 2015, 18:00:
Has anyone tried to watch this game on Twitch?

I have never saw a session last more than 15 minutes without crashing.

GG
54 min last night I run out of memory

BTW:

Major Milestones (ships listed when flyable):
  • 2013-08-30 - Hangar Module Patch 1: early versions of Discount (Selfland), Business (Aeroview), and Deluxe (R+Y) hangars, Voyager Direct Store (VDS)

  • 2014-06-04 - AC 0.8.0: Arena Commander (Vanduul Swarm, Battle Royale, Squad Battle), F7A, 300i, Aurora

  • 2014-08-08 - Multiplayer expanded to all backers (with a pass), Capture the Core

  • 2014-09-12 - AC 0.9.0: Co-op Vanduul Swarm, racing, leaderboards, friend codes, private matches, hangar overhaul, VFG (asteroid) hangar added, fixed weapons added, M50, 350r

  • 2014-10-30 - AC 0.9.2: ESP, lag PIP, map size increase

  • 2014-11-14 - AC 0.9.2.1: 315p

  • 2014-12-19 - AC 1.0.0: all Mustangs, Auroras, and Hornets. Cutlass Black, Avenger, lobbies, friends list, ER/IR/CS signatures (Missile Commander, first version)

  • 2015-03-15 - SC alpha 1.1.0: Multiplayer Free Flight, landing, REC, hardpoint changes, Gladius

  • 2015-04-11 - SC alpha 1.1.1: Gladiator, start of Missile Commander (CS version)

  • 2015-05-07 - SC alpha 1.1.2: Flight Tutorial

  • 2015-05-22 - Massive asset leak

  • 2015-07-24 - SC alpha 1.1.5: Double number of players in a match (although it's extremely laggy with more than 10), group queuing finally works, boost reduced, major TTK increase (hp, weapons, shields), Scythe, Merlin

  • 2015-08-06 - SC alpha 1.1.6: Glaive

  • 2015-08-28 - SC alpha 1.2.0: Social Module, first Stanton/ArcCorp/Area18 version, chat, 6 Personal Armor sets

  • 2015-10-23 - SC alpha 1.3.0: Dev stream merge, TTK increase, weapon velocity increase, flight twitchiness decrease, Alpha Pass requirement removed, slight expansion of Area18.

  • 2015-12-11 - SC alpha 2.0.0: First version of Persistent Universe, Stanton System around Crusader with multiple stations, missions, random encounters, NPC ships, multicrew ships, new flight modes (QD, Cruise) + jerk, first iteration of FPS combat, Constellation Andromeda, Retaliator, Avenger variants

  • https://www.youtube.com/watch?v=9e2Me-cuIbQ
     
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