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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6575 (Guru)
User ID 22891
 
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News Comments > Fallout 4 GeForce Tweaking Guide
46. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 16:45 theyarecomingforyou
 
I honestly don't get why people are defending bullshit like this. The game needlessly locks the framerate, doesn't include SLI support, doesn't have an FOV slider, has mouse acceleration enabled by default (requires editing an .ini file), has a non-skippable intro (requires editing an .ini file) and doesn't support 21:9 resolutions (requires editing an .ini file). This is NOT an acceptable PC release - it's a shitty console port. Further, even on XB1 the game drops to ZERO frames per second at times.

{PH}88fingers wrote on Nov 9, 2015, 12:34:
it's not about being poor, it's about SLI being garbage.
I have a 980Ti which I upgraded from a R9 290 so I am far from "poor" yet after having tried out SLI a few times a few years back I will NEVER go that route again.
pure garbage.
You clearly haven't used SLI because it certainly isn't 'garbage'. In fact for the vast majority of titles it's excellent. It's only when you have shit developers like Bethesda that there is an issue. Skyrim supported SLI, so it's something they've actually managed to break. Before my GTX 970 SLI setup I had a HD 5970 dual-GPU card with Crossfire and that also worked great nine times out of ten and that was six years ago.

There is no excuse for a AAA game not support SLI at launch, especially not when earlier titles in the series supported it. Stop defending bullshit business practices. When I bought my 30" 2560x1600 display SLI was the only way I could power it, as no single card was fast enough. Bethesda should be working with nVidia and AMD to ensure SLI / Crossfire support for launch.

Creston wrote on Nov 9, 2015, 13:51:
Okay, so having to mod an .ini file is now anathema for PC gamers, but having to practically reprogram the entire .exe to get Star Citizen's alpha to run is just par for the course?
I know you're just trolling but Star Citizen is in alpha and supports SLI. It certainly doesn't need you to 'reprogram the entire .exe' (as if that's even a thing).
 
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News Comments > Fallout 4 GeForce Tweaking Guide
19. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 12:26 theyarecomingforyou
 
Darks wrote on Nov 9, 2015, 11:32:
Your so full of shit. You guys and your bullshit whining over SLI. I have no sympathy for anyone who waste money on a second 980 card that is not needed.
Envy is a nasty emotion. It's not my fault you're poor.

Creston wrote on Nov 9, 2015, 12:02:
They've said that the PC version isn't locked on either FPS or resolution, so I'm sure it's a simple case of switching a 1 into a 0 in the Fallout4.ini file.
Gamers shouldn't have to edit .ini files to get around a restriction that shouldn't exist. If they want to limit the framerate it should be a in-game option. It's not like high refresh rate monitors or SLI are uncommon.

Why is it so hard for developers to get the basics right? The lack of SLI support is inexcusable.
 
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News Comments > Fallout 4 GeForce Tweaking Guide
9. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 11:20 theyarecomingforyou
 
I just discovered that the game is limited to 60fps by default, which screws over those with high refresh monitors. It's like they went out of their way to make the PC version shit. Apparently the XB1 version drops to ZERO frames per second at times and it looks like ass to boot.

What a joke.
 
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News Comments > Fallout 4 GeForce Tweaking Guide
7. Re: Fallout 4 GeForce Tweaking Guide Nov 9, 2015, 11:18 theyarecomingforyou
 
No SLI support? That's pathetic. No purchase for me until they sort that shit out. I game at 1600p and need SLI support. Anyone gaming at 4K is screwed, as no single card can manage 60fps. The only single card that can hit 60fps @ 1080p with maximum settings is the GTX 980 Ti according to that nVidia page.

This is absolutely unacceptable for a major release like this. The engine is just a joke.
 
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News Comments > Fallout 4 Preloads
53. Re: Fallout 4 Preloads Nov 9, 2015, 09:59 theyarecomingforyou
 
Verno wrote on Nov 9, 2015, 08:39:
This is completely illogical. You say people should judge the game based on what it is and not its past history but then go on to say people should already know what Bethesda games are....which have a rich history as RPG experiences. Past history is an ideal comparison method when evaluating products without a demo, it is probably one of the best ways you can do so. It is fine for products to evolve in directions that some people might not care for. Likewise streamlining isn't inherently bad, it depends on the execution.
The original Fallout games were by different developers. Bethesda took over the franchise with Fallout 3 and changed the design of the game, taking it from a 2D isometric RPG to a first-person action-RPG. It's much like W40K: Dawn Of War 2, which changed the gameplay from RTS to RTT - it's still the same franchise but it's a different take on it.

Bethesda makes action-RPGs - it's not trying to be a traditional RPG game. It's like criticising Far Cry 4 for not including zombies - you might think it would be a better game with zombies but that's not what the developer intended.

Verno wrote on Nov 9, 2015, 08:39:
How does judging the writing of "a game" differ from judging it as "an RPG"? They are self-described as role playing games in the first place. If he was criticizing the grammar instead of the narrative I think you might have a point but even that is an aspect of "the game".
The criticism of the writing comes from the lack of meaningful options typically associated with RPGs. It all stems from the 'I believe this should be a hardcore RPG' mentality. I've always found the writing to be enjoyable, especially given the scale of the game.

I just think games should be judged on what they are, not what people think they should be.
 
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News Comments > Sunday Legal Briefs
4. Re: Sunday Legal Briefs Nov 9, 2015, 03:24 theyarecomingforyou
 
Apple is the richest, most successful company on the planet and posts billions of dollars in profit each year yet it fucks over staff left right and centre. Heck, the manufacturers they use in China had to install suicide nets to prevent people killing themselves at work because the conditions are so bad. Capitalism is broken.

Bring on the revolution.
 
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News Comments > Fallout 4 Preloads
48. Re: Fallout 4 Preloads Nov 8, 2015, 19:40 theyarecomingforyou
 
Jerykk wrote on Nov 8, 2015, 17:58:
There are a lot of valid reasons to bash Bethesda. They've been oversimplifying their games and removing RPG elements since Oblivion. Fallout 4 is no exception, with the complete removal of the skill system and the addition of the 4-option dialogue wheel that, when combined with the fully-voiced player character, greatly reduces the number of potential dialogue options you can have. Fallout has a rich RPG history so it's understandable that old-school Fallout fans would be offended by the changes Bethesda has made to the series.
The problem with that thinking is that it doesn't value that game as a whole, only how much of an RPG it is. Trying to fit games into arbitrary categories isn't helpful. The game should be viewed as a whole and both Oblivion and Skyrim have massively expanded the popularity of the franchise by making sensible design changes. For instance, voicing the actor can be considered an improvement to immersion - no longer are characters talking at you while you remain silent. It also means less reading text on the screen, which again isn't good for immersion (though difficult to avoid altogether).

Jerykk wrote on Nov 8, 2015, 17:58:
Then there's Bethesda's writing, which is easily the worst among AAA WRPG developers. The writing in Fallout 3 was simply awful, with paper-thin characterizations, black and white morality, completely illogical lore and quite possibly the worst speech checks I've seen in any RPG ever.
That's your opinion but I happen to enjoy their games. Again you're framing everything from the perspective of an RPG rather than as a game. If you judge it as a horse riding simulator it probably comes up short as well but that doesn't make it any less of a game.

Jerykk wrote on Nov 8, 2015, 17:58:
So while there are definitely some who hate on anything popular, I think most people rail on Bethesda for legitimate reasons. That doesn't mean Bethesda makes bad games but for people looking for traditional RPG experiences, Bethesda's recent output has been pretty underwhelming.
People know that Bethesda games aren't traditional RPG experiences. The games should be judged on what they are, not what you think they should be.

It's like people comparing Battlefront to Battlefield 4 and moaning about it being dumbed down when it's just aimed at a different audience. Games are always a balancing act between having enough depth but being accessible enough.
 
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News Comments > Fallout 4 Preloads
46. Re: Fallout 4 Preloads Nov 8, 2015, 17:11 theyarecomingforyou
 
Kxmode wrote on Nov 8, 2015, 13:44:
Here's the fuck: Fallout 3 came out in 2008. Skyrim came out in 2011. If you're going to compare a game that has a 3 year difference then I sure as hell can compare Skyrim to Witcher 3 that has a 4 year difference. Your snide comment "It's not that Skyrim had cutting edge visuals but it didn't look dated like Fallout 3 and Fallout 4" is basically like saying "Fallout looks like shit because it doesn't look as good as Skyrim". Hypocrite.
Listen, fuckwit, I wasn't directly comparing Fallout 3 to Skyrim - that would be moronic. What I said was that Fallout 3 had bad graphics for the time, whereas Skyrim's were at least decent (though not exceptional by any means). You were the one who directly compared Skyrim to The Witcher 3, which is moronic.

Task wrote on Nov 8, 2015, 09:58:
I would like to one day play a Bethesda game and not only expect an interesting open world, but an experience that is not shallow. It's become an increasing tiring affair ever since Oblivion. The game doesn't even have to have amazing graphics, but if Polish developers can do it, then it shouldn't be an impossible leap for Beth.
That's your opinion. I very much enjoyed Oblivion and Skyrim and consider them to be very compelling worlds, rich with quirky quests and deep lore. Some around here like to rail on Bethesda, I think largely because their games are popular, but I don't think there are many games out there than compare to them. As much as I loved The Witcher 2 I still preferred Skyrim overall.

It's weird how some people around here like to hate on popular games as if that makes them cool or more sophisticated. We've seen that with anything by Bethesda, with Battlefront, with Star Citizen... any time a game is popular there are some here who will bash it.

Personally I'm looking forward to Fallout 4. I'm sure the narrative will be entertaining, the quests fun and the gameplay solid. I'm just disappointed with the graphics and am waiting for reviews before deciding whether to buy it at full price.
 
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News Comments > Saturday Previews
3. Re: Saturday Previews Nov 7, 2015, 22:51 theyarecomingforyou
 
ForgedReality wrote on Nov 7, 2015, 18:08:
Notice how nobody cares... XD
Says the person posting about it.
 
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News Comments > Fallout 4 Preloads
38. Re: Fallout 4 Preloads Nov 7, 2015, 22:47 theyarecomingforyou
 
Kxmode wrote on Nov 7, 2015, 12:48:
Go compare Skyrim's graphics to Witcher 3's. Skyrim is definitely dated. But that's not why we play the Elder Scrolls games and Fallout games. We play them because of the story and the exploration. Well, that's why I play them.
What the fuck? Of course The Witcher 3 has better graphics, it's four years more recent.

HorrorScope wrote on Nov 7, 2015, 13:22:
It's a sum of all parts for all games. Bethesda games still do things other games don't and until then they will have a following. If you are on a PC gfx will be good and will be great in time with mods.
So it's okay that the graphics are crap because unpaid modders will fix the game? That's a TERRIBLE attitude.

The reason people are complaining is because the engine and assets look like they've barely improved. It simply doesn't hold up to modern titles, like The Witcher 3. That would be fine if they weren't charging a AAA price tag.

The engine and graphics are important. I didn't like Fallout: New Vegas because it was far too similar to Fallout 3 (only more buggy). It just seemed like more of the same, rather than a separate game. For me it's about immersion - if the graphics are dated I find the game less immersive and therefore less enjoyable. Don't get me wrong, I'll still likely enjoy the game but Bethesda really need to drop their shitty engine.
 
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News Comments > Fallout 4 Preloads
22. Re: Fallout 4 Preloads Nov 7, 2015, 12:30 theyarecomingforyou
 
I'm really hoping it turns out decent, as all the footage I've seen so far looks weak. Graphically this is NOT a AAA game, based on the screenshots of the PC version. The console versions are shocking.

Fallout never seems to match up to the awe of the Elder Scrolls games. It's not that Skyrim had cutting edge visuals but it didn't look dated like Fallout 3 and Fallout 4.
 
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News Comments > Fallout 4 Launch Trailer
25. Re: Fallout 4 Launch Trailer Nov 5, 2015, 14:22 theyarecomingforyou
 
Dacron wrote on Nov 5, 2015, 14:00:
Gamers: The same group who yell "It's about gameplay not graphics!" then cry "Meh, the graphics aren't as great as I want, no good... skip." as they line up for a BF battlefront.
The issue is that it looks like a mod rather than a AAA game. That wouldn't be a problem if not for the AAA price tag. It's not like they've demonstrated much improvement in the way of gameplay either.

As for Battlefront, it may be a casual game but at least you can see a lot of work went into it and it looks like a modern game. Bethesda needs to put a lot more effort into assets and the engine.
 
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News Comments > Fallout 4 Launch Trailer
13. Re: Fallout 4 Launch Trailer Nov 5, 2015, 12:44 theyarecomingforyou
 
This looks like a fan mod for Fallout 3. Honestly, the graphics are terrible and the animations appalling.

I'm waiting for reviews before considering this, as I've been underwhelmed so far.
 
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News Comments > Star Citizen Update and Trailer
44. Re: Star Citizen Update and Trailer Nov 4, 2015, 12:17 theyarecomingforyou
 
Kxmode wrote on Oct 29, 2015, 06:00:
1. They have effectively stopped producing marketing material like ship commercials and brochures.
2. They are fully focused on delivering Squadron 42 now that 2016 was advertised by Chris and in the SQ42 opening cinematic. That year is now set in stone. This doesn't necessarily mean Star Citizen is paused. I mean the bulk of their resources, people and money, is being spent on getting SQ42 done.
3. It appears CIG is producing less PR material and more working progress videos to show what they're doing. I remember in 2013 and 2014 CIG would go 4-5, maybe 6 months, before they released a new video showing some gameplay improvemnts.
You do spout a lot of nonsense. The ship commercials were intended to train up the cinematic team for Squadron 42 - now that they're working flat out on that they've stopped the commercials and this has been stated countless times. The Baby PU is due this year, which forms the basis of the PU, and will be developed alongside Squadron 42 - the idea that 'Star Citizen' is on pause or receiving less attention is utter nonsense. As for PR material, earlier in development they had less content to show and had to work around that - now that the content is progressing they have more to show. Only you could take evidence of progress as an indication that there isn't any.

Kxmode wrote on Oct 29, 2015, 06:00:
As far as the things I can't see - such as rumors of the studio closure in Texas and mass layoffs - I have NO idea what's going on. Derek and Lizzy claims to have insider information. In the case of Derek he hasn't been forthcoming with his information. In a reply on his blog he has explicitly told me he will not be making any of this information public since he "ambiguously" plans on using in future legal proceedings.
That which is stated without evidence can be dismissed without evidence. Derek Smart is a professional troll who has provided no evidence to support his outrageous claims. It's shocking that you would even consider a word he says given the number of times he has been proven wrong. If someone offers you chocolate bars that contain razor blades 50% of the time you don't keep accepting them in the hopes that you're lucky - you keep the fuck away from them.
 
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News Comments > Batman: Arkham Knight Refunds
36. Re: Batman: Arkham Knight Refunds Nov 2, 2015, 08:09 theyarecomingforyou
 
Jerykk wrote on Nov 2, 2015, 03:27:
Console ports have been around since the early 90's. It's not a new phenomenon and not the reason why games have been dumbed down. No, games have been dumbed down in order to appeal to a larger audience. This is the result of development costs rising exponentially since the 90's. If you want the high production values of AAA games, you'll have to accept that said games are going to be more simplistic and accessible. If you don't care about high production values, there are plenty of hardcore indie games out there.
Exactly. It's about appealing to a large audience and making the game accessible. More importantly, there is a lot of competition and developers want games to be accessible. I don't want to have to learn complicated mechanics specific to a single game, as not only is that tedious but if I come back to the game months later it's easy to have forgotten how to play it.

It's really about the demographics the game targets. For instance, I've seen lots of complaints about Battlefront being too dumbed down when people don't realise it's designed for a more casual audience, especially children. It's not like Battlefield 4 which is catered to a much more competitive demographic - they're SHOULDN'T be the same. Personally I enjoy casual games for what they are - sure Skyrim doesn't have the roleplaying depth of Dragon Age: Origins but it's not trying to. It's the same with EVE: Valkyrie or No Man's Sky - they're nowhere near as deep as Star Citizen is aiming for but they don't need to be.

Very few games are dumbed down because of consoles these days - they're made that way by design. Back in the day I used to care a lot about dedicated servers and mods yet nowadays they're less important to me because there are simply too many games out there - it's very rare that I'll play any particular game for years. Those that I do - like Civilization V, Dota 2, Team Fortress 2 - are the exception but do tend to be the games with greater depth and replayability.
 
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News Comments > Sunday Screenshots
13. Re: Sunday Screenshots Nov 2, 2015, 07:29 theyarecomingforyou
 
I think Blue made a mistake - they're clearly pictures of Fallout 3.  
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News Comments > No Man's Sky in June
46. Re: No Man's Sky in June Nov 1, 2015, 09:10 theyarecomingforyou
 
It looks interesting but the fidelity is pretty low and I'm concerned about how enjoyable it will be to explore extremely similar planets over and over again. The space aspect looks particularly weak.

I'll definitely be waiting for reviews and playthroughs before considering it. That said, it's great to see developers trying something different.
 
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News Comments > Valve's VSync Experiments
8. Re: Valve's VSync Experiments Oct 31, 2015, 07:56 theyarecomingforyou
 
I imagine this relates to Steam VR, at latency is the big killer there. We already know that Dota 2 supports VR.  
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News Comments > Old Arkham Knight Reviews Flagged as "Pre-Release"
30. Re: Old Arkham Knight Reviews Flagged as Oct 29, 2015, 08:46 theyarecomingforyou
 
I'm surprised they didn't just create an entirely new store page and give it a new name, like Arkham Knight: Ultimate Edition.

Personally I don't think the criticism here is fair. The game was released a mess but it was pulled and they spent months improving it. Including reviews for the old version is confusing and doesn't paint an accurate picture. However, rather than removing them altogether they simply called them 'Pre-Release', which is accurate given the game was pulled and worked on considerably before re-release - they are still included in the aggregate score, which results in a poor score.

The game was originally released in a bad state. We know the publisher screwed up. However, they took action to address it and it's more than many other publishers would have done. Shouldn't we support that? I don't understand what people think they should have done once it had been released.
 
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News Comments > Batman: Arkham Knight PC Re-release
4. Re: Batman: Arkham Knight PC Re-release Oct 28, 2015, 16:01 theyarecomingforyou
 
jomisab wrote on Oct 28, 2015, 15:45:
And re-released without proper SLI support....wtf?!
Exactly. SLI support should have been there for launch and considering this is a re-launch there is absolutely no excuse for it.

What the fuck have they spent their time on? And to release it at full-price is just the final insult. Pass.
 
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6575 Comments. 329 pages. Viewing page 5.
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