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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6647 (Guru)
User ID 22891
 
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News Comments > Star Citizen Free Week
63. Re: Star Citizen Free Week Apr 23, 2016, 03:22 theyarecomingforyou
 
Flatline wrote on Apr 19, 2016, 18:52:
Not to particularly pick a fight or anything, but now that S42 is an episodic single player game, do you think it's going to rake cash in like never before? I mean, consoles are out, and single player games are not as hot as hot multiplayer games.
The game isn't episodic, it's a trilogy. Plus the appeal is that there's nothing else like it. How many times have we heard that singleplayer games are dead only to have a singleplayer game own the market (look at Fallout 4).

Flatline wrote on Apr 19, 2016, 18:52:
Plus, how many backers do they have now? Those are all people who are going to get the game and not actually have to pay for it. They've already front-loaded their revenue from S42 and burned through it a long time ago.
The game has 1.3 million backers, so there's massive scope for further sales. Further, the development costs are the money raised so far - anything further allows the continued development of the game. There's also no evidence they they 'burned through' all the money. In fact they have continued to expand, which is not the sign of a company in financial difficulties. They're pulling in $2m a month and there hasn't been a huge amount of visible progress recently.
 
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News Comments > DOOM PC Support Details
12. Re: DOOM PC Support Details Apr 23, 2016, 03:13 theyarecomingforyou
 
Considering I don't really care for twitch shooters any more I actually really enjoyed the beta. id Software had to bring the game into the modern era, which is what they did. If the singleplayer is at all replayable then I think the game will do well. It's just a shame it doesn't have co-op.  
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News Comments > Star Citizen Free Week
60. Re: Star Citizen Free Week Apr 19, 2016, 15:02 theyarecomingforyou
 
Wolfox wrote on Apr 18, 2016, 17:30:
It seems your faith is waning, though you still try to be optimistic. I'd say that's fair. I'm curious myself to see in what state Star Citizen will be by the end of the year, and for the record, I hope it meets your expectations then.
I'm still confident it will be a good game, I'm just not confident it can be delivered in the timeframe they are claiming. I've always been critical of some aspects of the game. For instance, I don't like the way CIG has prioritised ship development whilst other playable content has taken a back seat.

The Half Elf wrote on Apr 18, 2016, 17:56:
But as you said, what was 'PROMISED' and what they are doing are two ENTIRELY different things.

Deliver on what you promised 1st, then add goodies 2nd. But there are things they have done that are just fucking mind boggling like building a motion capture studio.
At the end of the day it wasn't about making a game, it was about financing Chris Roberts to make a STUDIO that is going to make a game which is a huge difference.
One of the reason's I requested a refund (only in for 50 to get both S42 and SC) is because the more I watch the more I get angry. I payed for development of the game. Not posters, not display models and cases, not t-shirts, not costumes and name tags and jewelry for the dev team. I paid for a GAME.
I understand your argument, it's just not that simple. The additional funding is going to making a better game - it couldn't simply be added in a patch or expansion. All the merchandise is being handled by the community team, which is funded by subscriptions - it's not coming out of the game funds

Mordhaus wrote on Apr 18, 2016, 19:55:
I won't go into another long diatribe. All I will say is this, RSI has repeatedly denied that they are in a financial crisis, now they have done little but release new purchasable ships (or made available again ones that were supposed to be limited edition) and have multiple free week trials.

This smacks of a company that is running out of funds, not even whales can keep defending RSI for much longer.
They're pulling in $2m a month, combined with money from other deals and tax breaks. For instance, CIG recently appeared in an advert for Time Warner cable and they did a major promotion with AMD. Not to mention the huge amount of money that will come when S42 is released. CIG is taking on more staff all the time, which is not the sign of a company with major financial difficulties.

I get that a lot of people resent popular projects and want to see this project fail but I don't understand why. If it fails it fails but if it doesn't then we end up with a great game. Nobody should be buying this game now unless they're willing to accept the risk that it might fail. I backed from the beginning and have been very happy with the progress - it's been slow, without a doubt, but the game is going far beyond what was originally promised.

It's one thing to say the game is overly ambitious and point out that nearly every release date provided has been missed; it's another to claim the project is an outright scam, as some of the trolls around here do.
 
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News Comments > Star Citizen Free Week
37. Re: Star Citizen Free Week Apr 18, 2016, 17:15 theyarecomingforyou
 
The Half Elf wrote on Apr 18, 2016, 16:58:
Wasn't the game suppose to be done by now so people could play it whenever they wanted?
Absolutely, but at a much lower fidelity level and scale. Go back and watch the original trailer, then look at it now. The funding increased massively and it's far better that CIG invested that in the game than simply pocket it as profit.
 
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News Comments > Star Citizen Free Week
35. Re: Star Citizen Free Week Apr 18, 2016, 17:01 theyarecomingforyou
 
I think Comet summed it up well. Nobody disputes that the game is significantly behind schedule but then the scope of the game has massively, massively increased. The procedural tech they showed off recently is way beyond what was originally promised. I can understand why people are frustrated but at the end of the day what matters to me is the end game, not how long it takes. Go back and look at that original video then look at what is already playable and it's amazing.

That said, I very much doubt CIG will ship S42 this year and I've been disappointed with the pace of development for the PU. By the end of this year we'll know the true picture of development.
 
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News Comments > Star Citizen Free Week
19. Re: Star Citizen Free Week Apr 18, 2016, 14:14 theyarecomingforyou
 
Of the first thirteen posts, five are Kxmode trolling. I mean, how dare CIG let people play the game for free to decide for themselves whether it's worth buying! Scandalous!  
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News Comments > Star Citizen EVA Video
39. Re: Star Citizen EVA Video Apr 12, 2016, 05:40 theyarecomingforyou
 
jdreyer wrote on Apr 11, 2016, 02:53:
theyarecomingforyou wrote on Apr 10, 2016, 05:09:
jdreyer wrote on Apr 9, 2016, 20:32:
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.

Yes, the planets will be procedural, but all the locations are hand-built. A couple dozen locations per system, times 100 systems is thousands of hand crafted locations. I love it in theory, but that's insane in practice.

In NMS everything is procedural. So they just need to concentrate on improving those procedural engines. Ditto for Limit Theory.

And while E:D is a combination of hand made and procedural,
A) their game is small subset of what SC is trying to accomplish
B) their systems are entirely procedural, unlike SC. So you'll never see something like the spectacular Broken Moon on the one hand, on the other hand they didn't have to spend months building it.

The point is they're taking an extremely labor-intensive approach.
They've stated that they're working on procedural tech for more than just planets. It would be very easy to build out stores in varied layouts using procedural tech, then just build out the specifics of each area. Don't get me wrong though, as I don't see any way they're going to get out 100 star systems and landing zones by the end of next year. I think the dates will slide but I do think they'll get there.

Where CIG puts out content it has easily exceeds the scope and fidelity of what was originally promised. The issue is it takes a long time. For me my main concern is the end product, not the development time. As I've said before, by the end of the year we'll have a good idea of what's happening with the project - S42 is due out and there needs to be substantial progress in the PU. So far this year I've been underwhelmed by the amount of progress made, with persistence and additional landing zones taking far too long. The game has to progress much more rapidly by the end of the year if there is any hope of it releasing in a sensible time frame.
 
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News Comments > Star Citizen EVA Video
32. Re: Star Citizen EVA Video Apr 10, 2016, 10:56 theyarecomingforyou
 
Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.
I make comments about the topic at hand; you trash the game and insult others. You have zero interest in a sincere discussion, whereas I am perfectly open to discussing the project's shortcomings and frequently criticise aspects of the game. You frequently lie and make unsubstantiated claims, taking offence at the notion that anyone could like the game.

If you want to continue behaving like a child then I can't stop that but if you want a genuine discussion then let's do that. You haven't shown any attempt at being reasonable.

This topic is about SC's EVA system. Care to actually contribute to that discussion?
 
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News Comments > Star Citizen EVA Video
25. Re: Star Citizen EVA Video Apr 10, 2016, 05:09 theyarecomingforyou
 
Kosumo wrote on Apr 9, 2016, 18:44:
Why is it that the player model can not walk on the underside of the platform - what makes the top side so special?
Artificial gravity. It's present in ships and platforms but obviously not on the underside of unused areas. I believe they're looking at a magnetic boots style system for other areas but it's not confirmed as far as I'm aware.

Kosumo wrote on Apr 9, 2016, 18:44:
The model itself is super stiff as fuck and the ragdoll having no 'life' to it.
It's still very much work in progress. They've been iterating on this repeatedly over the last few months, with noticeable changes between PTU builds. The initial release was so bad they had to revert back to the previous system - now it's really enjoyable. This is nowhere near final.

Kosumo wrote on Apr 9, 2016, 18:44:
Can someone tell me what they see in it because I'm not seeing anything impressive.
There's never been any game made on this scale with this level of freedom. The work they've done on zero-g animations is impressive and nowhere near completion. The procedural planet tech is progressing rapidly. Multi-crew ships where players can move around freely has never been done before. The game is breaking major new ground technologically. Every time I try out the game it's improved from where it was before. Don't get me wrong though, as there's a huge amount of development still left and the game is in its infancy.

Kxmode wrote on Apr 9, 2016, 20:13:
Vaporware
Troll.

jdreyer wrote on Apr 9, 2016, 20:32:
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.

Frijoles wrote on Apr 9, 2016, 22:46:
Meh, wasn't Shattered Horizon doing this a half a decade ago?
No. The whole point of the video is the animations and transitions, with the combined animations of first-person and third-person. Anyone can make a zero-g game where you simply float about.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Mar 20, 2016, 15:25 theyarecomingforyou
 
Alonso was incredibly lucky to walk out of that unscathed.

On a side note, I can't believe how bad the commentary is for F1 in the US. It's embarrassing. It consists almost entirely of long pauses and painfully obvious statements - the amount of dead air is bizarre.
 
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News Comments > Star Citizen Free Fly Week
15. Re: Star Citizen Free Fly Week Mar 14, 2016, 05:03 theyarecomingforyou
 
Eirikrautha wrote on Mar 13, 2016, 12:46:
Hmmm, drumming up new business, eh? I wonder if these weekends are actually expanding the base. It seems to me that anyone interested in space games either is already on board or doesn't trust CR at all. Not sure what this will accomplish...
The answer is yes. They're now up to 1.3m backers, up 300,000 from five months ago. Considering the game is a long way from complete that's pretty impressive.
 
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News Comments > Rise of the Tomb Raider DirectX 12 Patch
8. Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 03:19 theyarecomingforyou
 
GarthZombie wrote on Mar 12, 2016, 01:46:
Oh cool you can actually respond like your head isn't made of a bag of shit, impressive.
You made a bullshit claim and got put in your place. Making comments like that only serves to draw more attention to your original ignorant post.

You've only made 11 posts and most of them are bitter attacks.
 
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News Comments > HTC Vive in April for $799
15. Re: HTC Vive in April for $799 Feb 21, 2016, 14:41 theyarecomingforyou
 
It's worth pointing out that the controllers are included with this, whereas they're not with the Oculus Rift (aside from the XB1 controller). When that's factored in they're both very similar in price.  
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News Comments > HTC Vive in April for $799
1. Re: HTC Vive in April for $799 Feb 21, 2016, 12:56 theyarecomingforyou
 
About what I expected price-wise, considering the chaperone functionality. The biggest criticism is the bundled software, which is weak in comparison to the Oculus Rift's EVE Valkyrie.

This is my favourite of the two from what I've seen so far. I look forward to the reviews.
 
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News Comments > On XCOM 2 Framerate Issues
16. Re: On XCOM 2 Framerate Issues Feb 21, 2016, 03:50 theyarecomingforyou
 
I have a GTX 970 SLI setup and performance is poor here, even after I manually configured SLI (it wasn't supported out of the box). Performance drops over time, suggesting a memory leak. Not having the cover icons because of the SLI bug is annoying.

That said, I have thoroughly enjoyed the game. It took me 37 hours to complete my first run and it was a lot more enjoyable than the original game, performance issues aside. I highly recommend people check it out after they patch the issues.
 
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News Comments > On DOOM's Campaign Length
1. Re: On DOOM's Campaign Length Feb 14, 2016, 12:07 theyarecomingforyou
 
As long as it's replayable then that's a decent length, especially if there is a bot mode to go with multiplayer.  
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News Comments > Cities Skylines Plans; Livestream
11. Re: Cities Skylines Plans; Livestream Feb 10, 2016, 19:22 theyarecomingforyou
 
For such a small developer I'm extremely impressed with Cities Skylines. It's better than anything EA has done with SimCity. Sure there are some issues with larger cities and variety but they're minor criticisms. This game deserves support and I can't wait for the inevitable sequel.  
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News Comments > Godus Becomes Godus Wars
41. Re: Godus Becomes Godus Wars Feb 9, 2016, 06:11 theyarecomingforyou
 
Kxmode wrote on Feb 4, 2016, 11:06:
The original comment WAS on point and specifically related to Peter Molyneux's reputation in the industry. My point, since it is so clearly lost, was this: even with his damaged rep I would still trust Peter with my money before I would EVER give Chris another dime.
Most of your posts revolve around your hatred of SC, even in completely unrelated topics like this. It's extremely tedious and I will absolutely call you out on it every time.

Kxmode wrote on Feb 4, 2016, 11:06:
I'm not really surprised by this. I've had the displeasure of encountering people like theyarecomingforyou on the RSI forums and Star Citizen Subreddit. It appears they are on a mission to go around the Internet and bully others into silence for daring to post anything "disparaging" against Cloud Imperium Games, Star Citizen, or Chris Roberts. See, it doesn't work here on Blues News because unlike other sites this site is a bastion of free expression FOR and AGAINST things. Kudos to Stephen Heaslip for keeping it that way.
I have no intention of silencing criticism of the game. In fact I am extremely critical of the game where criticism is due. You, on the otherhand, go around spouting demonstrably untrue bullshit and turning every topic into your own personal rant against the game and its creator.

Here's my post on the RSI forums for those who still consider me a SC zealot:

"No, I'm not happy. It's been two months and a half months since the release of Alpha 2.0 on the PTU and we don't have any new content, ships aside. Now we know that 2.2, which is due this month, also won't have any significant additions. My concern is that we're going to see the same as what happened with AC, which hasn't received any new content—ships aside—since launch 18 months ago - it still has the same two arenas, the same single racing location. I was expecting content rollouts to increase substantially after the release of 2.0.

The Social Module is utterly devoid of functionality. Nyx is way behind schedule, as is subsumption and persistence. We don't have any idea when Star Marine is due, despite being imminent for the past year. The ship skin system was implemented a year ago but only four skins, only for the Aurora, exist. The component system is missing and we desperately need the current holotable to be replaced, as it's not fit for purpose - they should just implement a web-based system with simple drop-down boxes in the meantime. AC has been abandoned, with pirate swarm missing and no word on when multi-crew ships will be supported. Yet progress on ships is advancing rapidly, in large part because they generate revenue for CIG.

CIG has neglected playable content to focus on longer term goals and ship sales. I would like to see CIG prioritise playable content for the game as it exists today. That means regular additions to Crusader; new arenas and racing locations in AC; the release of SM as a priority; the addition of persistence, subsumption and Nyx; new gameplay mechanics (i.e. cargo, mining, etc); the component system and new holotable; the lobby system; reduce the FPS bottleneck created by servers.

CIG should reintroduce the weekly status report and keep users actively informed about each upcoming release. If it's going to take another three months for real progress to be made then tell us, don't keep hinting stringing us along. I backed the game at the beginning when it was due out in 2014 - now it's going to be 2017-18 at the earliest. Delays happen, I accept that, but to make up for the expanded scope of development CIG should focus on getting new content—not just ships—to players ahead of longer term goals."


To accuse me of trying to silence any criticism of the game is patently absurd. I'm just fed up of you trolling Bluesnews with your irrational SC hatred. Perhaps you'd care to apologise for your demonstrably false claims against me?
 
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News Comments > Godus Becomes Godus Wars
28. Re: Godus Becomes Godus Wars Feb 4, 2016, 08:32 theyarecomingforyou
 
Kxmode wrote on Feb 3, 2016, 19:31:
I'll make you a deal. I'll stop talking about Star Citizen when CIG actually releases a working; functional; non-tech demo. In other words a fucking game. Think you can handle that, bruv?
That's not a deal, that's just you moaning about SC at every opportunity for the next couple of years. At least if you're going to moan about it keep it to the relevant topics. Moaning about SC in a Godus Wars topics is just desperate and pathetic.
 
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News Comments > Godus Becomes Godus Wars
11. Re: Godus Becomes Godus Wars Feb 3, 2016, 14:13 theyarecomingforyou
 
Kxmode wrote on Feb 3, 2016, 10:31:
I would trust Peter with my money before I would trust Chris Roberts. At least Peter stayed in the gaming industry and didn't head off to the UK equivalent of Hollywood to produce shitty movies for seven years.
Fucking hell mate, it's time to end your one man crusade against Star Citizen. Let go of all that resentment and do something positive with your life. Seriously.

As for this, Peter Molyneux has destroyed any credibility he once had. To put this game up on Early Access is just adding insult to injury, as it's just a glorified mod for a trainwreck of a game. The interface was clearly designed for tablets. I'm glad I passed on the original Kickstarter and I'm definitely not going anywhere near this one.
 
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6647 Comments. 333 pages. Viewing page 5.
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