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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6582 (Guru)
User ID 22891
 
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News Comments > Battlefield Hardline DRM Follow-up
14. Re: Battlefield Hardline DRM Follow-up Mar 26, 2015, 15:33 theyarecomingforyou
 
If all the activations are coming from the same IP address and all that's being changed is the graphics card then there's no reason to limit that. If we were talking about multiple computers across multiple IPs in different geographical locations then I could MAYBE understand it.

This is a bullshit form of DRM that doesn't actually achieve anything but piss off legitimate users. Is the average person going to come across this issue? No, but the reality, as seen here, is that is DOES affect legitimate users.
 
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News Comments > Battlefield Hardline DRM Complaints
6. Re: Battlefield Hardline DRM Complaints Mar 25, 2015, 09:35 theyarecomingforyou
 
Bullshit like this is why I don't buy any EA games.  
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News Comments > Star Citizen Version 1.1
55. Re: Star Citizen Version 1.1 Mar 25, 2015, 06:19 theyarecomingforyou
 
After feedback about the version number CIG is having an internal discussion about whether to change it, based upon the confusion. Not that changing it now would help the situation much.  
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News Comments > Twitch Breach
7. Re: Twitch Breach Mar 24, 2015, 05:56 theyarecomingforyou
 
RenownWolf wrote on Mar 23, 2015, 20:01:
Lucky I now keep different passwords for different sites. At this point it's become a joke with all these major sites being hacked.
I do the same. I use a random password generator to create a unique, secure password for every website. There are far too many security breaches to even consider not doing so.
 
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News Comments > Star Citizen Version 1.1
47. Re: Star Citizen Version 1.1 Mar 23, 2015, 18:31 theyarecomingforyou
 
Tumbler wrote on Mar 23, 2015, 16:35:
If that is the case, should they be flyable in AC right now? It seems if they are too powerful to be sold in the REC store for fear that people would only use those ships then perhaps they need to be taken out of circulation or at least restricted to only combat with those ships. (m50, Delta, 350r, SH)
They need to do better at balancing matches, as even if you have the Super Hornet you're not competitive unless you have custom weapons (which until this patch were only available with UEC which can be bought with cash). It's a legitimate criticism and one that is mentioned a lot on the forums. In fact it was one of the reasons the REC system was prioritised, so mitigate the criticism of P2W. CIG needs to ensure that the game doesn't end up with everyone using a Super Hornet with one particular weapons loadout, as otherwise that will be pretty tedious.

It will be interesting to see what happens when the multicrew ships start getting added, as that should curb the dominance of the Super Hornet. It should also provide a more varied arena, at the bigger ships will generally be slower and less manoeuvrable which provides a trade-off.

Vall Forran wrote on Mar 23, 2015, 17:18:
The flight mechanics that CR talks so highly about are so ridiculously non-existent. When docking...your ship stops on a dime, no inertia. It feels more like frogger than a real space sim. You just slam your ship onto the platform, then it says "landing gear deployed" followed by "docking permission granted". Elite would have shot my ass off five times by then.
There's a manual landing mode. I haven't tried it myself yet but I think it's the N or M button. One of the reasons the patch was delayed so long was because the landing system was causing problems. It's not a fully developed system yet.

As for the gameplay, it is largely the same. The changes aren't readily noticeable to most players. For instance, there are new animations and you can now go prone; the engine have been ported to 64-bit precision, meaning it supports larger levels and lays the groundwork for multicrew ships; the landing system is there but won't be noticed by most players; there's a new ship. The big changes will come in the next month, with the FPS module launching and the social module hopefully. They've also said that new maps are on the way, as we've been stuck with the same two for quite a while now - that was because they were limited in size because of the 32bit precision.
 
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News Comments > Star Citizen Version 1.1
44. Re: Star Citizen Version 1.1 Mar 23, 2015, 15:24 theyarecomingforyou
 
Zor wrote on Mar 23, 2015, 14:27:
I can't wait to see what a Retaliator or Constellation will do against the Super Hornets. The high shield strength combined with good player-crewed gun turrets should be a rather potent combo.
Yeah, the Retaliator looks like a pretty awesome ship. I'm tempted to do a cross-chassis upgrade to the Retaliator or the Redeemer from my Super Hornet. Both my brothers own the game, so it would be great to all play on the same ship.
 
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News Comments > Star Citizen Version 1.1
42. Re: Star Citizen Version 1.1 Mar 23, 2015, 13:54 theyarecomingforyou
 
Pr()ZaC wrote on Mar 22, 2015, 23:26:
What can you rent with that kind of mone...err...REC?
There are six ships that cost less than 5000REC, plus the 300i and Mustang Gamma are only 5500REC. The Cutlass is 10000REC and the Hornet is 11000REC. Further, at the moment it is quite easy to earn REC - you can earn 20000REC per hour according to the forums. Even if you do badly in a match you can easily earn around 1000REC.

Tumbler wrote on Mar 23, 2015, 10:22:
The rec store works well, it's alarming that the top of the line ships are missing. SH in particular is the ship most people point to for the game being p2w...so how does that ship not make it in!?
They've stated that they want to get the balancing right before they allow everybody to buy the most powerful ships in the game. That's why the M50 and 350R are missing (they're the fastest ships) and the Super Hornet and Mustang Delta are too (they're the most powerful). While it's great that everybody can now earn better ships the problem is that it effectively discourages people from using anything but, which is something they have yet to address.
 
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News Comments > Star Citizen Version 1.1
27. Re: Star Citizen Version 1.1 Mar 22, 2015, 21:09 theyarecomingforyou
 
Eirikrautha wrote on Mar 22, 2015, 20:38:
CR selling virtual spaceships is incredible, but believable. But RSI is now renting ships in an incomplete game??? For real money??? Seriously??? Is there an IQ maximum for backers of this "game"?
Apparently it's higher than yours, as the rental system is the exact opposite of what you asserted - it allows you to rent equipment WITHOUT spending ANY real money. In fact you CAN'T spend real money to rent ships or equipment - it has to be earned. Because of all the accusations of P2W they accelerated development of the rental system to allow backers with a lowly Aurora to earn the Super Hornet and better weapons to accompany it. Not only that but as a bonus they've given out 5000REC to spend straight away.

Next please.
 
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News Comments > Star Citizen Version 1.1
24. Re: Star Citizen Version 1.1 Mar 22, 2015, 19:48 theyarecomingforyou
 
Julio wrote on Mar 22, 2015, 18:33:
I have to think it helps with the fundraising to claim version 1.1 rather than 0.1. Regardless of what I think of Star Citizen, I believe they're very, very good at raising money.
I don't see it myself. The game clearly states that it is alpha on every page in the store and a lot of the money is coming from existing backers pledging more.

I'm interested to see what happens with the FPS module, Star Marine, as if that pushes up the total significantly then it's clear that people are backing because they want to play the game, not because they're under the impression it is final or more developed than it actually is. People hear the stories about the funding and the 100GB requirements, etc, and check out the game, like what they see and back it.

The game was pulling in millions for releases prior to 1.0, so I don't see any supporting evidence for your claim. They could call it 0.01 or 35 and there wouldn't be any perceivable difference to funding.
 
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News Comments > Star Citizen Version 1.1
19. Re: Star Citizen Version 1.1 Mar 22, 2015, 17:50 theyarecomingforyou
 
Zor wrote on Mar 22, 2015, 16:46:
All that stuff happening is, of course, completely unacceptable for a retail release. That's why we need to remember this is still a project in development. Given that, it's not really worth moaning over at all if you're understanding of what you're taking part of. Shit's gonna break, or not work, and that's just how it is for now.
Absolutely. It's a minor grumble for what is shaping up to be an excellent game.

Jackplug wrote on Mar 22, 2015, 17:28:
With the amount of money that has been pumped into this game, you would of thought that it be for the gamers and instead its a greedy p2w game.
Yawn.

Jackplug wrote on Mar 22, 2015, 17:28:
I played that free optimised alpha that was on offer and I have to say that candy eyed bits were candy eyed, then the loading started zzZZzz. The game roared and I found myself floating around and after a while flying around comfortably, but when shooting at the enemy I thought 80million dollars and all I am doing is shooting at dots!
Perhaps it's time you upgrade your monitor or get your vision checked. On my 30" display they certainly don't look like dots - they look like extremely detailed spaceships.
 
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News Comments > Star Citizen Version 1.1
14. Re: Star Citizen Version 1.1 Mar 22, 2015, 16:27 theyarecomingforyou
 
Tom wrote on Mar 22, 2015, 13:19:
I wonder what version it will be at when (if?) it becomes a fun, playable game. 1.5? 2.0? 36.0.4?
The answer is 0.9 and it was released 6 months ago.

verybad1 wrote on Mar 22, 2015, 13:44:
Linksil wrote on Mar 22, 2015, 13:04:
How do we have version 1.1 (not a beta) when the game isn't released. *sigh* Numbering of versions in a lot of games has annoyed me of late.

Exactly sorta what I was gonna post. Really don't like the way they're running their show. Guess it makes money, but I get the feeling there will be a lot of unfulfilled dreams at the end.
Version numbers are meaningless. Do I care that Chrome is version 41? No, I care whether it's a decent browser. CIG doesn't make any money by calling it 1.1 instead of 0.1 or 0.0001.

Some people really do get worked up about meaningless shit.

What people should be moaning about is the fact that the new download system required uninstalling the game and redownloading it all again. People should be annoyed that the original upload for 1.1 was corrupted, meaning that downloads had to be reset. People should be annoyed despite that issue being fixed the install still crapped out at the end, with the workaround to be enabling patch repair under settings. People should be annoyed that the online multiplayer is broken, with CIG advising people not to bother until Monday.

But sure, let's complain about the version numbers. Wall2

PS - After all the trouble it's a decent update, it's just it was badly handled.
 
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News Comments > Star Citizen Video
58. Re: removed Mar 17, 2015, 14:42 theyarecomingforyou
 
CJ_Parker wrote on Mar 17, 2015, 04:59:
As for the rest, it is obvious that theyarecomingforyou is your typical Church of Christ Roberts cultist. He watches all these shows and reads the forums and letters from the Chairman and gobbles up everything as 100% gospel.

In just about all of his posts where he is glorifying Star Citizen he is just regurgitating verbatim what Christ Roberts and other devs or marketing (the AtV show btw is run entirely by marketing) are saying.
People like theyarecomingforyou are CIG's marketing parrots. He does not receive and process information. He just receives and parrots it like all of the other well-behaved Christ Roberts fanbois at the official forums.

It's a really funny phenomenon with SC actually. I have never seen such a huge amount of rabid fanbois ever before who go out of their way to skip the process of critical thinking or outright refuse to even begin to process or reflect upon any information given to them. Everything the devs or marketing say is like the infallible word of God Himself. It will become true. It has to become true. No questions asked. No doubts allowed. Christ Roberts will make it so. His will be done.
I honestly can't think of a single other developer in history who has ever had such a God-like status with such a huge amount of fans following him like the pied piper. It's an amazing mass hysteria/hypnosis phenomenon.
Only on Bluesnews could liking a game be considered a religion. I'm perfectly objective, thanks. There's plenty I am critical or wary of and I share my opinions on the official forums to influence the game. I follow the game because I want to, because it's one of the few games that excites me.

It's just as easy for me to argue that criticising SC has become a religion, with people refusing to accept the merits of the game and creating an absolute worst case scenario which is claimed as gospel. The game's been delayed? It's a scam. They're building ships faster? It's a scam. They're conducting a thorough alpha test? It's a scam. They're releasing extra content for free? It's a scam. They're conducting a free weekend? It's a scam.

There's no credible attempt by the anti-SC trolls around here to bring up legitimate criticism, to discuss concerns about the game. The goal is to antagonise, to dampen other's enjoyment of and excitement towards the game. I play Arena Commander regularly. I enjoy it. I have seen videos of upcoming content and am excited to play it. If that makes me a bad person, a "Church of Christ Roberts cultist", then I couldn't care less. I find things in life to enjoy; you find things in life to criticise. I live a happier life.
 
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News Comments > Star Citizen Video
49. Re: Star Citizen Video Mar 17, 2015, 04:29 theyarecomingforyou
 
InBlack wrote on Mar 17, 2015, 03:56:
Someone mentioned that Arena Commander was/is sold seperately? Also that the FPS will be sold seperately?

Hang on, is there any truth to this? Am I right in assuming that every single module of Starcitizen will be sold seperately?
No. There is a charge for alpha access to the game for later backers (those with original alpha access don't have to pay for any modules), which is designed to fund the servers, but all the modules are included in the asking price.

Eirikrautha wrote on Mar 17, 2015, 00:26:
Well, that's taking the most positive outlook on the present state of the game possible. One could look at the same situation and say that they have compartmentalized their efforts into so many studios that unifying the work into a single game will be a nightmare. 5+ studios who are working on interconnected systems are bound to have merge issues. And that doesn't deflect the criticism that the pie has been split so many ways that the part of the game most people backed (the space sim part) is only receiving a fraction of the resources.
As I pointed out, most people have backed the game since the addition of the expanded universe and gameplay mechanics. Those that didn't are getting substantially more with regards for the core space sim, with the other elements being added going above and beyond. The KS included stretch goals for the FPS. As an original backer and huge fan of the genre I'm very happy with the direction of the game.

As for the complexity, that's a potential risk but as someone who has followed development since day one I don't share your concerns. The FPS module is going far beyond what most people expected.

Eirikrautha wrote on Mar 16, 2015, 17:19:
Oh, and the cynical person might point out that the reason the ship-creation part of the studio is so streamlined is that this is the part they are using to make more money, as opposed to the part that makes a fun game. Strange how that is the priority, eh?
At the same time as adding new ships they've prioritised the REC system, which allows people to earn new ships without the new to pledge real money. So not only have the added more content in terms of ships - something which does fund the development of the game - but they've made them accessible to more people. People can earn all the new ships in-game without pledging an extra penny.
 
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News Comments > Star Citizen Video
44. Re: Star Citizen Video Mar 16, 2015, 19:09 theyarecomingforyou
 
Cutter wrote on Mar 16, 2015, 18:08:
We're haters because you guys drank the Kool-Aid? Heh, yeah, ok. What's the name of your space station? Jonestown?
No, you're a hater because you make up bullshit and criticise the game without any legitimate reason to. There are plenty of reasons to dislike the game or to be wary of it. What you've posted is designed to troll.

I respect much of the criticism, even if I don't agree with it, but you're deliberately antagonistic.
 
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News Comments > Star Citizen Video
43. Re: removed Mar 16, 2015, 19:06 theyarecomingforyou
 
CJ_Parker wrote on Mar 16, 2015, 16:57:
They're not going to release it any time soon. They are going to call what is essentially an advanced beta a "pre-alpha" for as long as dumbfucks keep buying the separately sold Arena Commander and in the very near future FPS module alpha passes.
I'm betting they will only advance it to beta and then to release once the pressure from the community really starts mounting. Until then they'll keep calling it "pre-alpha" and ripping off the mouthbreathers... because why not? Easy money.
It's not beta because it's not feature complete, which is the traditional definition of the term. Multicrew ships are months away and there has been no mention of the implementation of ship boarding. I imagine it will enter beta later this year around the launch of SQ42.

Eirikrautha wrote on Mar 16, 2015, 17:19:
More than anything else, this video has convinced me that SC has no chance of succeeding. Take a moment to look at the FPS terrain. Look at how much detail there is in one station. Now tell me how many of them CR and his teams will be able to build at that level of detail.
They've been developing the various locations simultaneously and using a prefab system that will allow similar building types that can be arranged to create a distinct look. The materials system they use allows them to quickly build up detail. They've said there will be some franchises, so you'd expect to see similar stores with the same brand in multiple locations. Further, they'll be rolling out the various locations and they'll continue to be added after 'launch'. Most of the hard work is being done at the moment, which is creating the themes and styles. It's also worth pointing out that CIG is a large studio now, with over 270 employees - the speed of development has increased significantly over the past 6 months and we'll see faster, more substantial updates this year.

The team working on the PU (Austin) is separate from that of the team designed the FPS mechanics (Illfonic), which is separate to that of the team designing Squadron 42 (Foundry 42), which is separate to the team designed the AI (Moon Collider), which is separate to the team designing the website and backend (Turbulent), which is separate to the team designing the UI (Behaviour), which is separate to the team designing the ships (Santa Monica). The studios have become very specialised. That means the development of one aspect of the game doesn't bottleneck others, though obviously they work together for vertical slices.

A great example of the improved development is the ship pipeline. Since that's been reworked there has been a constant flow of new concept ships, as well as hangar and AC ready ships. We've seen the Herald, Orion, Carrack, Redeemer, Gladius, Gladiator, Javelin, Retaliator and 890 Jump, along with various variants. F42 has been working on ships for S42 (Idris, Bengal, Cutlass, etc) while other studios take on the general ships.

The point is, while progress has been slow up to this point most of the effort has been building up the studios and developing processes and technology. Now CIG is established we'll see things pick up. Further, this isn't a traditional game where all the content has to be available at 'release' - we'll see substantial amounts of content added beyond launch, as the game is intended to last at least five years. That said, CIG has a lot to live up to and it's perfectly understandable to be sceptical. What I'd say is, if you have an interest in the game, follow the videos (Around The Verse, 10 For The Chairman) as they give a good idea of how the game is progressing.

I base my opinions of what I've played and what I've seen coming. At the moment all the signs are positive, even if they do often miss deadlines. I don't mind a few delays if the end game is worth it.
 
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News Comments > Star Citizen Video
32. Re: Star Citizen Video Mar 16, 2015, 16:02 theyarecomingforyou
 
Cutter wrote on Mar 16, 2015, 09:48:
All I see is a lot of time and money being wasted on everything that isn't the space game that was promised.
Stop being a twat. The quality and scope of the core game has increased massively, way beyond what was originally promised. They've just shown off the new damage system to be introduced with 1.1. You do realise the original KS target was $500,000, right? Even accepting that wasn't enough to produce the game outright, it's gone on to raise over $75m - it makes sense for CR to realise his full vision. The vast majority of backers bought in AFTER features like FPS were announced, with everyone else getting extra features for free.

How you can make out that getting MORE for your money is a bad thing I really don't know. Some people just like to shove glass up their ass I guess.

Xero wrote on Mar 16, 2015, 10:14:
Same here. Installed it Saturday night to see wtf it was all about.

I honestly had no clue what the hell I was doing as they drop you in a hanger and you kind of aren't told anything.
They're working on the tutorial, which I think is going to be included in version 1.1 (due any time now). It was mentioned in the Monthly Report. Also due out soon is the FPS and social modules, so the game is starting to come together.

commonperson wrote on Mar 16, 2015, 11:50:
That's something I've been really wondering. They say every ship will be able to be purchased in game but if it's prohibitively expensive that may not be worth it (though if there are ways to make big space bucks may be okay).
It was stated that the Constellation, one of the large multi-crew ships, is expected to take a week to acquire in-game. They've stated that they don't intend to have grind. What will take longer is all the equipment and weapons, the high-tier of which can only be acquired in-game - you'll have to travel to distance systems and spend large amounts of money. Most of the pledge ships come with low end equipment and weapons, meaning you'll have to play the game to upgrade them. It's too early to say for sure, though the community is extremely vocal against any perception of P2W and that's one of the reasons the new equipment rental system is going to be release this month, due to community pressure.
 
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News Comments > Valve on Improving Steam Customer Service
19. Re: Valve on Improving Steam Customer Service Mar 14, 2015, 18:03 theyarecomingforyou
 
Creston wrote on Mar 14, 2015, 15:18:
RIGHT NOW? Your customer support has been fucking terrible for over a fucking DECADE. Thanks for waking the fuck up.
As much as I love Valve, this. Given the amount of money that Steam makes there is absolutely no excuse for such poor customer support.
 
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News Comments > Star Citizen is Huge
118. Re: Star Citizen is Huge Mar 13, 2015, 23:11 theyarecomingforyou
 
jdreyer wrote on Mar 13, 2015, 13:38:
I wonder if Squadron 42 will have any FPS segments. That would be cool.
It will. The idea is that it will basically show off all the different game mechanics, while providing a compelling narrative. The Shubin Mining Station alone is six kilometres in size, one of the largest indoor environments in the game.

CJ_Parker wrote on Mar 13, 2015, 14:31:
Not sure what's "impressive" about zero-G. If the engine supports gravity, which CryEngine apparently does, then turning zero-G on/off is literally a single line of code switching the gravity variable value to the desired state. It's a super-simple toggle.
That's NOT what CIG is doing. In most games zero-G just means floating but you're still relative to the ground - in SC there is no relative direction, plus they're implementing a system whereby you can push off edges which involves a lot of animations and coding. You're not even subtle in your trolling.
 
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News Comments > Star Citizen is Huge
110. Re: Star Citizen is Huge Mar 13, 2015, 12:31 theyarecomingforyou
 
SpectralMeat wrote on Mar 13, 2015, 11:24:
Yeah that zero G arena style gameplay they've showed in the video didn't interest me much, but the map walk through and details in that level was impressive.
Yeah, that part really impressed me - the idea of disabling the gravity generator to alter the environment.

SpectralMeat wrote on Mar 13, 2015, 11:24:
Hope they can achieve their goals because the concept is amazing. Wonder how that perma death situation will play out. You'll have a cloning facility in your ship or something?
Will you be cloned/respawn back at your hangar but what about your ship parked at the planet/station?
If you're talking about the FPS module, then it's an in-fiction simulator and therefore you don't have to worry about the normal death mechanics. If you're talking in the PU when it rolls out then there are a couple of outcomes - if a medic can get to you they can revive you without counting towards your permadeaath; if not then you spawn in a nearby medical facility and you wake up with bionic prosthetics. You have a certain number of soft-deaths before permadeath, at which point your possessions are inherited by another character who you take over as. As for where your ship appears, I'm not sure they've addressed that specifically but I imagine that in-fiction your ship will have been transported to the medical facility with you, unless it was stolen / destroyed by the attackers.

I watch all the shows (Around The Verse, Reverse The Verse, 10 For The Chairman, etc) and the amount of detail they go into with mechanics is quite impressive. The challenge now is taking all these mechanics and making them easy enough to understand and enjoyable enough to play.
 
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News Comments > Star Citizen is Huge
108. Re: Star Citizen is Huge Mar 13, 2015, 11:20 theyarecomingforyou
 
SpectralMeat wrote on Mar 13, 2015, 08:23:
Finally got around to watch the video last night and the fps module does look pretty impressive.
I wonder if they will be able to keep up the level of fidelity for the whole game without making every space stations and bases on planets look too similar.
They're using pre-fabs to make building environments quicker and more consistent but locations are being made individually, so they should all feel like unique, distinct places. It will also tie into the economy system, so the appearance of locations will change depending on prosperity. We'll get the first glimpse later this month / early next month with the release of the Social Module. They're taking their time with locations and the concept art for areas is quite distinctive.

Really it's too early to tell but all the indications are that they shouldn't be too samey. I just hope there's enough to do planetside, which is where the new conversation system and AI comes in. I'm also not convinced about the zero-G gameplay, as the Ender's Game style arena doesn't really look that fun to me (though on ships / stations it could be quite interesting).
 
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