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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Signed On Apr 8, 2005, 11:25
Total Comments 6641 (Guru)
User ID 22891
 
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News Comments > Star Citizen Squadron 42 Delayed
171. Re: Star Citizen Squadron 42 Delayed Oct 14, 2016, 07:51 theyarecomingforyou
 
Peeeling wrote on Oct 14, 2016, 07:09:
Just to clarify: it's not my contention that SC (by which I mean the vision of SC they've allowed fans to conjure in their heads over the years) would be done by now if it had been done properly.

What I'm saying is that if it had been done properly, everyone (including me) would, right now, be happily flying our ships around a huge multiplayer persistent universe, getting out and walking around space stations, driving around planets, trading, doing missions, upgrading our ships - and I can say that with confidence because Elite has already done most of that on a tiny fraction of the budget.
I own Elite: Dangerous and they're not even in the same league. Same with No Man's Sky - it may have a huge universe but if there is so little to do there then it doesn't have any staying power. CIG is developing the game with the big picture in mind, basing it around an expansive lore and extremely involved gameplay mechanics. However, that doesn't come overnight. WoW took years after release to become a worthwhile game and even then it relied heavily on rinse and repeat fetch missions.

Owning both Elite: Dangerous and Star Citizen I can say with confidence that I much prefer the route being taken by CIG. It's not about a sprint, it's about a marathon. They're developing a game that will be actively played for a decade, not something that will quickly lose its appeal. According to Steam there are less than 6,000 people playing per day - more people are playing DayZ and Borderlands 2, older games that have replayability and a community. Look at Counter-Strike: Global Offensive - it has over half a million daily players. That's what CIG is looking to achieve with Star Citizen and rushing the game out is a great way to kill off any chance of that happening.
 
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News Comments > Star Citizen Squadron 42 Delayed
169. Re: Star Citizen Squadron 42 Delayed Oct 14, 2016, 07:40 theyarecomingforyou
 
CJ_Parker wrote on Oct 13, 2016, 22:30:
It's not coming together at all in 3.0. They have revealed at CitizenCon that travel to multiple star systems, which is the most basic essence and whole point of the game, won't be out before 4.0. And 4.0 won't be here before early 2018 at the very earliest (very optimistic estimate).
Even if they released all 100 systems today it wouldn't make the game enjoyable, as you still need the gameplay there to maintain interest. That's why they're focusing on building out one star system to full fidelity, all the while developing the gameplay mechanics (mining, refuelling, escort, salvage, repair, farming, rescue, etc). CIG has the ability to quickly put out all the systems now using their procedural planets technology - they demoed how quick it is to put together planets and landing zones - but they're looking to iterate and incorporate community feedback.

The release of 3.0 brings with it the first star system, an expansion of the large Crusader sector we already have. It brings subsumption, meaning AI characters that will populate the universe. It brings procedural planets which can be freely explored by players. It brings the first iteration of the cargo mechanic, creating a viable non-combat role. It brings the new netcode and performance optimisations, which are needed due to the serious performance issues affecting the PU currently. The aim is for there to be enough content in a particular system that players won't need to travel to other systems to enjoy the game. As we've seen with NMS and Elite: Dangerous, if there's not enough gameplay there it doesn't matter how many systems you have.

The amount of gameplay that a single planet will produce will be more than most games. However, that doesn't come overnight and each new gameplay mechanic added has to be tested and iterated upon. If you don't see the potential of the game then that's fair enough but millions of people do.
 
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News Comments > Star Citizen Squadron 42 Delayed
163. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 21:12 theyarecomingforyou
 
grudgebearer wrote on Oct 13, 2016, 21:05:
But none of that is a beta, or even an alpha of Star Citizen or Squadron 42. It's a collection of individual systems, that are not connected in any way to one another. I'm sorry, but even in buggy state of WoW's alpha, it was far more than what CIG has released so far. Given the time that has been spent so far on development, there's no way that they get to any sort of actual alpha of either game that is even close to including all of the features that were promised in either, before 2018.
Squadron 42 is being developed behind closed doors so as not to ruin the impact, so that's separate. As for Star Citizen, you're right that it's not yet in beta - that's why it's called Alpha 3.0. The mechanics are being built up over time but there's been substantial progress and Alpha 3.0 is really where the game starts to come together. CIG has had to build up the studio on the fly and only now is content creation starting to get going.

So yes, the game is going to take a lot longer still. That's not in dispute.
 
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News Comments > Star Citizen Squadron 42 Delayed
162. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 21:08 theyarecomingforyou
 
Dacron wrote on Oct 13, 2016, 20:10:
Just enjoy their fan boi responses. I remember believing in DNF just as much, and that was by a proven studio. Who had to give away development like Chris Roberts did with his previous games, whilst having less of a name/resources as 3d realms.
Troll. Troll. Troll. Troll. Troll.

DNF was developed behind closed doors, there was no interaction with the community, it went years without any progress updates and you want to pretend that has any relevance to Star Citizen? If that's your benchmark for comparison then why not use Team Fortress 2? There the developers went quiet for years with little interaction but then completely retooled the game and created one of the most popular games ever.

Other games that were delayed: Half-Life, Half-Life 2, Team Fortress 2, Unreal Tournament, Halo, Metro: Last Light, Bioshock Infinite, GTA V, etc. Delays don't make a game bad. You also have to factor in that CIG had five employees when the game was revealed in 2012, then 2013 had 48, 2014 had 161, 2015 had 250 and 2016 has 360. A lot of the development time has been concepting and building the various studios. The expansion has been exponential rather than linear, meaning that a year's worth of progress now is substantially different to the first year of development.

But I know you're not interested in a sincere discussion. So keep on trolling.
 
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News Comments > Star Citizen Squadron 42 Delayed
160. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 20:46 theyarecomingforyou
 
grudgebearer wrote on Oct 13, 2016, 18:43:
How is anything that has been released by CIG so far, anywhere close to the WoW alpha, much less the beta?

You have a hangar where you can look at the polygons you've spent money on, and a box in space where you can fly a limited number of ships around and shoot things. Other than an exercise in flight mechanics, what has actually been released to the backers that shows the project is actually on track to completing the proposed project plan?
The hangar was the initial module, followed by Arena Commander (which introduced flight, combat and racing), the Social Module (introducing the first planetside location and social hub) and the Persistent Universe (which introduced multi-crew ships, local physics grids, 64-bit precision, missions, repair, FPS combat, currency, shopping and refuelling mechanics, etc). Star Marine is due out imminently, which will hone the FPS mechanics. Alpha 3.0 is due out later this year / early next year, which will introduce procedural planets, cargo mechanics, trading, etc.

Last year at CitizenCon in October they showed off Alpha 2.0 and it was released in December of that year. The time from being revealed to being playable was relatively short. In other words we'll soon have what was showed off here. From there each patch will be more substantial and take the game that much closer to where it needs to go.

jdreyer wrote on Oct 13, 2016, 17:42:
The tech is coming along nicely, sure. So was No Man's Sky's tech.
With NMS the developers deliberately concealed the gameplay mechanics and misrepresented what the game was. With SC the developers have been very openly and working with the community to develop features. They couldn't be further apart.

jdreyer wrote on Oct 13, 2016, 17:42:
The question is, will they have enough funds to finish it? I've been amazed at their ability to pull in cash, but their progress has been slowww, and that money is going to dry up at some point. They've got at least another year of work on the engine, and years of work for the content. Do they have years of funding? Will they continue to get "donations" to the tune of $30M a year? It's got to start to decline at some point.
The game is consistently pulling in $30m each year, which is easily enough to sustain development and more. As the game gets closer to release it will attract more people who were unwilling to make a speculative purchase like the early backers. Certainly it's reasonable to question the sustainability of the funding but momentum has only been building and we still haven't had the Squadron 42 reveal. For now it's simply not a concern.
 
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News Comments > Star Citizen Squadron 42 Delayed
151. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 15:55 theyarecomingforyou
 
Dacron wrote on Oct 13, 2016, 11:14:
Wow, reading Naswulf losing his shit like a petulant child post after post was a great read this morning.
You must be reading different posts because the ones I've read have been perfectly reasonable. The critics here are just trying to get a rise out of people, accusing anyone who has the audacity to like the game of being delusional zealots.

Based on everything I've seen so far I have confidence that the game will end up being excellent; I also have confidence that there will be numerous more delays.
 
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News Comments > Star Citizen Squadron 42 Delayed
149. Re: Star Citizen Squadron 42 Delayed Oct 13, 2016, 09:30 theyarecomingforyou
 
CJ_Parker wrote on Oct 12, 2016, 18:47:
theyarecomingforyou wrote on Oct 12, 2016, 18:30:
As much as it may seem like a lost cause I think it's worth putting in the effort. There's only so long the critics of the game can bash the game before it proves them wrong, as it has done many times already.

Haha another ridiculous claim.

While it is true that the extreme doomsayers (of which I have never been a part FWIW) who predicted CIG would fold any minute now were proven wrong, everyone else (the regular skeptics) has not just been proven right but no one ever expected in their worst nightmares that CIG would suck as hard as they do.
Proven right? The game has been delayed. We get that. But the development is progressing well and what's been demonstrated to date has exceeded what was originally promised by a significant margin. I don't mind delays if the end result is an excellent game and everything so far suggests that to be the case.

Criticising a pre-alpha game for not matching up to a AAA release is pointless. Compare it to building a house - of course a house under construction is going to let in water if it doesn't have a roof; however, if the rest of the construction is of a high quality then when you put on the roof you'll have a high quality house.

If you want to bash a game under development for being delayed go ahead. All I care about is the final product and the work that CIG has done so far is exceptional. If the final product isn't any good then that will be a separate discussion.
 
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News Comments > Star Citizen Squadron 42 Delayed
133. Re: Star Citizen Squadron 42 Delayed Oct 12, 2016, 18:30 theyarecomingforyou
 
Peeeling wrote on Oct 12, 2016, 07:19:
Actually, yes it is. If expanding the scope of the project means having to throw out hundreds of thousands of dollars worth of work, then you have done something wrong in the planning and/or execution. You aren't 'expanding' anything. It's the difference between building a house and then building an extension, and building a house, bulldozing it flat and then building a bigger one.
Nonsense. Valve basically went back to the drawing board with the original Half-Life and that went onto be one of the definitive video games of all time; Team Fortress 2 was originally completely unrecognisable from the game it became; Valve also had major issues with Half-Life 2, resulting in significant delays but people now remember it as an all time classic game. What matters is the end result - iteration is an important aspect of video game development.

NasWulf wrote on Oct 12, 2016, 08:05:
Honestly I don't know why you keep coming here (or myself for that matter) and trying to show most these morons how things are coming along and how their "facts" are non-facts. The Tech that RSI and the other teams have produced for SC and SQ42 is just jaw dropping and no one around here could do the same or wish they could do the same.

...

I like your determination and your passion to show these clowns what SC is going to be but like or the DEV road map but when they or something they state as truth is proven wrong, they move on to another complaint or another falsehood. And I doubt you'll ever change most of their minds. Oh and like I said before, you know almost if not all have or will get SC when its released so I think its funny in that way ...
As much as it may seem like a lost cause I think it's worth putting in the effort. There's only so long the critics of the game can bash the game before it proves them wrong, as it has done many times already. It's a major technological challenge and CIG has been doing an astonishing job. I have my issues with the game's development but overall it's moving very much in the right direction.

 
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News Comments > Star Citizen Squadron 42 Delayed
108. Re: Star Citizen Squadron 42 Delayed Oct 12, 2016, 06:38 theyarecomingforyou
 
CJ_Parker wrote on Oct 11, 2016, 19:53:
theyarecomingforyou wrote on Oct 11, 2016, 19:33:
The latest footage of the game is excellent. It wasn't long ago the critics were saying it wasn't possible to make the game that Chris Roberts pitched and that the funding would run out before.

Please stop repeating this retarded lie.

What the so called "critics" are claiming is not possible (and it won't be) is the vision of the full PU, i.e. that ~100+ people per instance (or whatever number of people you deem essential for this to be called as MMO) will be sharing this universe at the advertised fidelity and CIG has shown absolutely NOTHING in that regard.
I've been around here since the beginning and the critics attacking every aspect of the game - some claimed it was a PR presentation and would never be playable (debunked); some claimed the multi-crew technology could never be achieved (debunked), some claimed procedural planets was just a pipedream (debunked), some claimed the funds would dry up and leave backers with nothing (debunked).

CJ_Parker wrote on Oct 11, 2016, 19:53:
Remember: They have confirmed this CitCon that "travel to multiple star systems" won't be out before 4.0 (early 2018? mid 2018?). This means that the entire MMO infrastructure (multiple instances etc.) has also been delayed to AT LEAST 4.0. Until then we'll be stuck in Stanton, a single star system and a single instance with 24 players max... unless maybe they raise it to a whopping 32 players(?) ... wow ... a real MMO that is!
The new netcode, StarNetwork, is going to be released with 3.0. That will form the basis for large connected instance. Just because 4.0 is a long way away doesn't mean the game will be limited to just 24 players, as the plan is for a sever mesh that will allow everyone to share the same space except for when there are too many players for a particular server where it will then instance things. We don't know if server meshing will be in from the start or come later, so your claim that it will be 4.0 at the earliest is pure speculation.

Every technical hurdle that has been attempted - 64bit precision, multi-crew ships, local physics grids, procedural tech, unifying the first and third person animations - has been achieved and there's no reason to think the same won't be true of the netcode. Don't forget that CIG isn't promising 200 player instances - it's aiming for 50 players, with any more being a bonus. Everything else is being done by server meshing, which simply transfers players from one server to another as they move around - if there are too many players in an area then it becomes instanced, with friends playing together being kept together where possible.
 
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News Comments > Star Citizen Squadron 42 Delayed
98. Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 19:50 theyarecomingforyou
 
CJ_Parker wrote on Oct 11, 2016, 19:25:
[Whining about the game running out of money]
The game is consistently pulling in $30m+ a year and that's when it's pre-release, with little in the way of playable content. The release of Star Marine and Star Citizen 3.0 will bring a lot more people into the game, as will the demo of Squadron 42 which is due either later this year or early next year. The recent sale of the Polaris, a $900 ship, broke the record for most money raised in a single day. Funding isn't an issue.
 
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News Comments > Gears of War 4 Released
1. Re: Gears of War 4 Released Oct 11, 2016, 19:40 theyarecomingforyou
 
I've been trying to download the game for several days now, as it came with my new graphics card. Unfortunately the Windows Store is a fucking disaster - it'll get up to 30GB, then the download will simply stop; if I pause and resume then it starts the download from scratch. One time I got up to 60GB and when I restarted my computer the download restarted. Often it will download a couple of megabytes and then just freeze, doing the same thing if you restart it. I've tried WSReset, deleting the DeliveryOptimisation folder, restarts, etc - no luck.

Do NOT buy this game!!
If you thought GFWL was bad you haven't seen anything! I still cannot play a game that I own because the Windows Store is not fit for purpose.
 
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News Comments > Star Citizen Squadron 42 Delayed
96. Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 19:33 theyarecomingforyou
 
CJ_Parker wrote on Oct 11, 2016, 17:20:
Maybe because people have previously watched presentations like the Star Marine reveal in 2014 and absolutely none of what was shown in that demo is in the game today even though Roberts said it would be out in early 2015? (yeah, I know, it's all Illfonic's fault, of course Rolleyes2 )
That's because it simply wasn't ready for release. Look at the original Star Marine footage and you can see that the movement is extremely janky, the weapons bounced around all over the place and it wasn't well optimised. Compare that to the latest footage we have and the difference is night and day. CIG had outsourced development to Illfonic and that resulted in a lot of problems, including the Gold Horizon level being built to the wrong scale. Now it's been developed in-house and the results show.

CJ_Parker wrote on Oct 11, 2016, 17:20:
And you are crazy to claim that what was shown at CitCon last year is in the game now (hint: A huge chunk of CitCon last year was the S42 reveal and S42 won't be out this year and most likely not even anywhere early 2017 either... if 2017 at all). It isn't. Or at least not nearly at the quality (FIDELITEEEEHHHH!!!!11 ) and stability they have shown in all of their fabricated, fake, scripted demos.

Virtually everything they have shown off at shows and conventions these past four years is either a total no-show like Star Marine or has never arrived in the game at the quality (FIDELITEEEEHHHH!!!!11 ) they have presented and advertised. Not even close.
I'm talking about Star Citizen, not Squadron 42 as that hasn't been released yet. Star Marine wasn't shown at CitizenCon last year, though the updated version is expected in the next month or two.

The latest footage of the game is excellent. It wasn't long ago the critics were saying it wasn't possible to make the game that Chris Roberts pitched and that the funding would run out before. Now they're attacking the delays because it's the only thing they've got left. At the end of the day I care about CIG making a decent game and that's exactly what they're doing - I can cope with delays if the end product justifies it.
 
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News Comments > Star Citizen Squadron 42 Delayed
90. Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 16:11 theyarecomingforyou
 
Peeeling wrote on Oct 11, 2016, 09:01:
"They've completely retooled it"

They do that a lot. And whenever it happens it's for one of two reasons:

1. They've just spent a whole bunch of time and money doing something wrong.

2. Chris has been to an expo and seen something cool.
1) The original Kickstarter target was $500,000 and so far it's raised over $127,000,000. That inevitably has meant that the scope of the game has expanded. Procedural planets were a stretch goal from the $41,000,000 mark and their implementation has been much quicker than expected, making them a sensible addition to the game. Expanding the scope of the game isn't 'doing something wrong'.

2) CIG shows off the content it has been working on. The content they revealed at CitizenCon last year is now playable and it won't be long until we'll be able to play what was shown off the other day. If you'd been following the game at all you'd know that CIG regularly shows off new content in their weekly Around The Verse series - for instance, they showed off damage states and planetary wrecks.

I don't know how anyone can watch the latest presentation and question the direction of the game. Procedural planets absolutely should be in Squadron 42 and will make it a better game - unfortunately that's going to mean it will take longer to come out. In the mean time we'll have 3.0 and subsequent releases to enjoy and the community will get to influence the development and balancing of new features. Unlike other games the community has a huge influence over the development of the game and CIG responds.
 
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News Comments > Star Citizen Squadron 42 Delayed
83. Re: Star Citizen Squadron 42 Delayed Oct 11, 2016, 04:46 theyarecomingforyou
 
Kosumo wrote on Oct 10, 2016, 15:11:
Where is Star Marine? Now hard can it be to make that?
It's due in the next release, which is expected imminently. CIG was working on 3.0 for the end of the year, with 2.6 (which includes Star Marine) appearing beforehand. They've completely retooled it and it should include the vision stabilisation they recently showed off, which is crucial for first-person.

Kosumo wrote on Oct 10, 2016, 15:11:
Where is the Hangars that you can invite your friends into to show off the stuff you have brought form CIG (Ships, Hangar flair)? How hard could that be to make?
Originally that was going to come before the social module but CIG decided to shift the priority to the PU, which was released with 2.0. Hangars will be implemented in the PU but the delay was caused by the implementation of other technology, like procedural planets, Item System 2.0 and StarNetwork. Are you suggesting allowing people to walk around your hangar is more important than the persistent universe that they've already released?

thecakeisalie wrote on Oct 10, 2016, 18:56:
This is what all of the Derek Smart haters forget. Derek Smart might be an arrogant tool when he wants to be, but he's actually shipped games and has a better track record of delivering on what he's promised. For that much, he deserves some degree of respect.
You think DS deserves respect for releasing this but CR doesn't deserve any for putting out this (that's footage of the current playable release)? Please. Your trolling isn't even slightly subtle.

Kxmode wrote on Oct 10, 2016, 21:57:
I have a question. How important is a procedural planet to Squadron 42?

Mass Effect 1 kind of had procedural worlds that quickly angered players; especially the M35 Mako (what a nightmare of a vehicle!). BioWare learned from that mistake and made planet missions in ME2 and ME3 much more focused. They did away with quasi-procedural planets. I'd imagine that change alone saved them a lot of money and time.
The simple answer is that we don't know. They've revealed that there will be atmospheric dogfighting in Squadron 42 and I wouldn't be surprised if we see a mission like the one shown off, where players have to land on a planet to collect data from a crashed ship. It's not the bulk of the game but given they've developed the technology for Star Citizen it makes sense to use it, especially given how ground breaking it is fidelity wise.

Vall Forran wrote on Oct 11, 2016, 03:15:
Not sure I buy the 64 bit precision for seeing the spacestation from the planet. Wouldn't they have to calculate orbits, then locations of the spacestation? To just get to a point, look up, and see the station...I'm gonna go with a big Nope.
A station is geosynchronous orbit would always appear in the same location, making it easy for them to create a demo where you look up and see it at a particular point. What about the 64-bit precision for you 'not buy'?
 
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News Comments > Star Citizen Squadron 42 Delayed
43. Re: Star Citizen Squadron 42 Delayed Oct 10, 2016, 15:10 theyarecomingforyou
 
Rilcon wrote on Oct 10, 2016, 14:58:
If this thing ever comes out, is just half of what's been promised over the years, and isn't a bug-ridden, janky disaster, sure, I can see myself putting down $50 or the like for it.

As it is, it's just a lot of really fancy tech demos and PR. I can see why people buy into the hype, though, which is why I'm staying well away from any "early demos" or long-presentations or whatever.
The great thing is that CIG has regular free-fly weeks that allow people to test out the game in its entirety. If people like what they play they can back it, whilst others can wait or pass on it.

As an original backer from 2012 I want them to do it right. Once the game has been released it can't be taken back and the review scores will stick, along with first impressions. Obviously the delays are disappointing but they're far from unexpected. CIG has only just been showing off vision stabilisation and hasn't even shown us Star Marine yet, so the core systems just aren't in place yet.

If CIG can't show us the Squadron 42 presentation or release 3.0 this year then I'll be disappointed. If they can't get out 2.6 this year then I'll be concerned.
 
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News Comments > Star Citizen Squadron 42 Delayed
28. Re: Star Citizen Squadron 42 Delayed Oct 10, 2016, 13:40 theyarecomingforyou
 
CIG was preparing to show a complete mission from Squadron 42 but pulled it before the presentation due to it not living up to their expectations. Not only that but they didn't even commit to a 2017 release. However, we will be seeing the footage soon - possibly by the end of the year. People can then judge the game for themselves. The technology they had on show for Star Citizen 3.0 was very impressive but the community reaction to CitizenCon overall was that of disappointment.

CIG really needs to improve the way the communicate delays with the community, as releasing a $900 concept sale and having a segment on ship sales just before they announce they won't be showing the footage mentioned just a few weeks ago didn't sit well.

I have full confidence that the game itself will be great but I don't have any confidence that it will be released any time soon. For me the features they've added along the way, like procedural planets, will more than make up for the delay.
 
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News Comments > Gears of War 4 Specs
33. Re: Gears of War 4 Specs Oct 7, 2016, 20:08 theyarecomingforyou
 
Orogogus wrote on Oct 7, 2016, 19:46:
My experience was with Forza Horizon 3 through the Windows Store, but I found it didn't want to download stuff correctly until I downloaded and installed the latest Windows updates. Initially it didn't want to install until I installed the Anniversary update, then after the first patch it didn't want to patch up until I applied the cumulative update for Anniversary.

It's not great, but you can try making sure there are no Windows updates sitting in the wings.
Unfortunately I'm all up to date. I've tried numerous things but now I can't get past 2.74MB - it always hangs there now. This is one of the worst experiences I've had with PC gaming since GFWL, another terrible service by Microsoft.
 
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News Comments > Gears of War 4 Specs
31. Re: Gears of War 4 Specs Oct 7, 2016, 18:52 theyarecomingforyou
 
Can't even download the game because the Windows Store is a fucking disgrace. It got up to 27GB, then just stopped downloading - tried pausing it and resuming but that managed to lose all my progress. Then when I tried downloading it again it got stuck at 2.74MB (yup, megabytes) and then refused to do anything. I've tried logging out, restarting, using WSReset, etc.

Microsoft needs to quit fucking up PC gaming and just use Steam like everybody else. This is the worst gaming experience I've had in years. The sooner Microsoft kills the Xbox brand the better, as it has only hurt PC gaming.
 
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News Comments > Mafia III Framerate Concerns
24. Re: Mafia III Framerate Concerns Oct 7, 2016, 05:30 theyarecomingforyou
 
Xero wrote on Oct 6, 2016, 20:25:
I believe the first 2 Mafia games also had shady performance upon launch. It took a few patches to get them improved.
Quite the contrary, actually. Mafia II had excellent performance and great visuals, refreshing after the terrible performance of GTA IV. That's why I actually had high hopes for Mafia III.

If the developer can't be bothered putting together a decent PC release then I can't be bothered giving them money for it. I'm not going to support shit developers.
 
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News Comments > Star Citizen Squadron 42 Next Year?
175. Re: Star Citizen Squadron 42 Next Year? Sep 11, 2016, 10:38 theyarecomingforyou
 
dsmart wrote on Sep 9, 2016, 18:13:
Beamer wrote on Sep 9, 2016, 17:28:
Somehow, this went from the tiring "debate with factual authority about whether the game that's years out will be the best thing ever or a monstrous failure" to the even more tedious "let's join together and shit on the last green label name that still hangs out here."

Pretty much. And if you look at the thread, you will see that once they figured out that talking about Star Citizen was just going to flood the lolz filter, they switched gears to attacking me and my games; as if that's going to change anything.

And to make things even funnier, they don't even have any facts to relay, seeing as nothing they've posted has been based on facts, reality or even sensibilities.
People attack you because you're an obnoxious troll. You make terrible games and then have the audacity to criticise Chris Roberts who is making a game that millions of people want to play. You will NEVER have even a fraction of the vision or talent that he has and your envy of him is rather unbecoming. Further your harassment of Sandi Gardiner is disgraceful and for that you will always be a piece of shit.
 
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