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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6633 (Guru)
User ID 22891
 
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News Comments > Cloud Imperium on Star Citizen Refunds
80. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 15:49 theyarecomingforyou
 
descender wrote on Jul 15, 2015, 15:34:
What possessed you to use Blue's forum as your personal sounding board for this crap in the first place? The only thing I can figure is that he rarely ever bans anyone, so it's a safe place for "the way you are" online.
Nailed it. Nowhere else tolerates him.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
78. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 15:25 theyarecomingforyou
 
Sorry, I forgot to post this.  
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News Comments > Cloud Imperium on Star Citizen Refunds
77. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 15:16 theyarecomingforyou
 
You got your refund, now go away.  
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News Comments > Cloud Imperium on Star Citizen Refunds
75. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 14:28 theyarecomingforyou
 
HorrorScope wrote on Jul 15, 2015, 13:05:
people imo show valid concerns, some over the top or inaccurate, perhaps. But this game has all the makings of "too good to be true" and that is the nerve that is being hit. Promise after promise, we need more money after we need more money, more delays than deliverables.
CIG has deliberately downplayed the funding aspect of the game. The stretch goals were stopped, the funding counter removed from the main page, no announcements are made for funding milestones (except for the occasion big one), etc. Ships are sold as and when they're ready but many are being held back for the singleplayer campaign and will never be sold.

As for the 'promises', you can't take every single statement as gospel. There are hundreds of developers working there - sometimes they make mistakes, sometimes the features they discuss simply aren't practical and sometimes there are other reasons (i.e. balance). Some people take an off the cuff remark and treat it as if that's the most important feature in the game. Sometimes people simply read into comments what's not there.

Here's a great example. A developer made a joke to another developer not being able to do Rambo-like one hit knife kills and somebody twisted that to be confirmation of one hit knife kills. Some of the people following the game are zealots and simply not connected with reality.

Kxmode wrote on Jul 15, 2015, 12:53:
I'm glad this site is a beacon of free speech unlike the official Star Citizen forums and Star Citizen Reddit. You are absolutely not allowed to express opposing viewpoints or dissent. It will result in posting delays / ban (Reddit mods) or tiered bans (official forums).

To quote the famous line from The Two Towers: "You have no power here." You do not get to make demands. Now, go away.
There's no obligation for them to be bastions of free speech. They're places for discussing the game and unfortunately there are people who abuse it. A lot of people complain about topics on the RSI forums being merged or moved to the Concern section but that's just to make the forums manageable - you have hundreds of people posting similar topics about the same handful of issues and it's hard to have any sensible discussions. Rarely are topics locked and if so it's only because they're troll topics or about trolls (i.e. they've been closing discussions about Derek Smart because he's a professional troll). Reddit is a separate entity, so if you're having posts removed from both I'd suggest you're doing something wrong.

There are plenty of highly critical, scathing topics on both the RSI forums and Reddit. People have to go really out of their way to get banned. People forget that Blue's News is one of the least moderated and restricted sites out there. Think of Blue's as McDonald's - there's no dress code and they only get upset if you get your willy out and urinate on customers; the RSI forums are more like an average restaurant - they expect you to dress sensibly and not disrupt other customers but they're hardly demanding.
 
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News Comments > Gearbox May Outsource Next Duke Nukem
17. Re: Gearbox May Outsource Next Duke Nukem Jul 15, 2015, 11:42 theyarecomingforyou
 
El Pit wrote on Jul 15, 2015, 09:41:
Exactly, do a kickstarter that includes a persiistent dukeverse, boarding of strippers, tps and fps interaction with poledancers, limited editions of flyable machines, and much, much more. Add any stretch goals that comes to mind until you reach $80,000,000+, and open plenty of studios all over the world working on different modules for the game. When it comes to a release date, say "2018" and add "in Duke Nukem time", and everybody knows that this means "Right after the full release of Star Citizen".
If people want to fund a project like that then let them. I doubt such a Kickstarter would get far as they have no credibility.
 
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News Comments > Gearbox May Outsource Next Duke Nukem
5. Re: Gearbox May Outsource Next Duke Nukem Jul 15, 2015, 09:35 theyarecomingforyou
 
If they're too small to handle the projects then expand. It's one thing to outsource aspects of the game to outside contractors but it's another entirely to outsource the entire game.

As Gearbox pointed out, Duke Nukem is a big franchise and has massive brand recognition. If they do it right it could be their biggest game to date. This to me sounds like it will be a shovelware sequel.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
63. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 09:21 theyarecomingforyou
 
harlock wrote on Jul 15, 2015, 08:57:
Kxmode wrote on Jul 15, 2015, 01:29:
Do you see the difference? It's a matter of pure ethics. What Chris was doing was wrong. It had nothing to do with "well you should've known". How was I to know that Chris was speaking truth when he made his claims? I took him at his word.

this sounds like something a 10 year old would say... so how old are you? have you actually lived a life outside of your parents house? the world is not "ethical", there are countless people waiting to take advantage of every blind spot you have, they want to exploit you - its how the system works, its how people are trained... get money, at any cost

do you even know what you are saying? its just so cliche... "well i trusted the businessman because he said it was NEW AND IMPROVED!, but its not! waaah!"
Is there anyone here you won't personally insult? You have an extremely abrasive personality.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
59. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 08:44 theyarecomingforyou
 
CJ_Parker wrote on Jul 15, 2015, 07:59:
Really? Where are Chris' and/or Erin's posts informing us about how the schedules that were shown at various events have shifted? I haven't heard of any official Squadron 42 delay from the end of this year yet or whether the PU commercial release is still on target for 2016.
The release dates given were estimates. At the moment CIG doesn't know what impact the SM delay will have on the rest of the game and avoids going into specifics because the way it is misrepresented by the press. Despite being months past the expected release date the FPS delay wasn't even being discussed on sites like this until CIG issued a statement about it, at which point the term 'indefinite delay' was used to imply it was nowhere near release. CIG could have simply continued on as usual and released it when it was ready but instead it took the flak to keep fans informed.

CJ_Parker wrote on Jul 15, 2015, 07:59:
Squadron 42 will most certainly be massively delayed as will the PU and they've long known it already. Open development, my ass. If they were open and honest, then they would announce the delays the moment they realize that they are not going to make it. The only thing that is open is showing how ships are made so people keep buying more.
Name one other AAA game that has been so open in the way it is being developed. There isn't one. There are regularly videos, forums posts, extremely detailed monthly reports, live Twitch Q&As, screenshots and lore being released and CIG does its best to inform people about changes and delays.

How many government projects or AAA games are ever delivered on time? Most games aren't even announced until they're a year from release and even then they often miss the date. Massive and complicated projects often run into trouble. Nothing on this scale has been attempted before and surprisingly enough it is proving difficult. What matters is the end result.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
57. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 07:42 theyarecomingforyou
 
Malvok wrote on Jul 15, 2015, 07:16:
I really haven't been following this game much other than seeing post after post mentioning it blasting past funding goals over and over. I always wondered how the game would ever be finished if it kept adding more and more features so they could tack on another funding goal.
The stretch goals were stopped last year and most were only minor features that were going to be added anyway. The delays are unrelated to that.

Malvok wrote on Jul 15, 2015, 07:16:
What's the state of the game now? Is it playable and generally complete as originally described?
The game is nowhere near complete. At the moment there is Arena Commander, which features the basics for space flight - an AI swarm mode, multiplayer and co-op. There is also a racing mode. New mechanics are being added to it, with component and physical armour being the next additions (currently they're both approximated). There is a lot of concern regarding the balance of control methods (particularly HOTAS and mouse) and many users, nearly all on joystick, are unhappy - CIG has stated that they're actively working on it and changes will be tested in future builds.

The FPS module was due a couple of months ago but was delayed because of netcode issues. It is expected soon, probably next month for Gamescom. That will make a lot of changes to the game and is a substantial addition. After that we'll see the social module, which adds the basics for planets - landing zones, shops, AI characters, etc. It is due 'shortly' after the FPS module, so realistically about Sep - Oct. AC2.0, which includes multi-crew functionality, is due this summer so I'd guess we'll see it around Nov time.

Squadron 42, the singleplayer component, is due out at the end of this year but based on the delays there's no way that will be on target. We know from the asset leak the other month that a lot of work has been done on it, more than has been shown publicly. I'd expect a minimum delay of 6 months.

A lot of content has been shown and regular reports are made on the progress - the development process is remarkably open - but it's no secret that the game is considerably behind schedule. However, the fidelity and scope of the project has increased and the final game should be better as a result. I think that's a fair and honest appraisal of the situation.
 
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News Comments > No Star Wars Battlefront Split Screen on PC
45. Re: No Star Wars Battlefront Split Screen on PC Jul 15, 2015, 06:38 theyarecomingforyou
 
Steele Johnson wrote on Jul 14, 2015, 23:30:
The SteamMachine just got the shaft with this one.
EA doesn't release games on Steam, so I don't see how this changes anything.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
53. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 06:29 theyarecomingforyou
 
Kajetan wrote on Jul 15, 2015, 04:48:
InBlack wrote on Jul 15, 2015, 02:35:
Im not sure there are any legal options if people want their money back. Those 'pledges' count as donations right? Even the ship sales, count as 'pledges', which count as donations. So how do you legally claim that money as anything that is owed back to you? RSI are opening a pandora's box by giving Derek his money back, they themselves state that legally they are NOT required to give back refunds. So which is it??
Donations can (!) be given back, if the donee does not want a particular donation. Or the doner can convince the donee, that there is an emergeny and he utterly needs the money back. Maybe, after you got unemployed and need money more than ship packages in your hangar for several thousand dollar.

Standard practice, nothing special.
Exactly. Politicians accept all sorts of dodgy donations and return them when they become politically disadvantageous.

@Zandog - That's a good summary.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
52. Re: Cloud Imperium on Star Citizen Refunds Jul 15, 2015, 06:24 theyarecomingforyou
 
harlock wrote on Jul 14, 2015, 22:37:
exactly. you are the posterchild for a SC fanboy. you are too lazy to use your brain, too weak to attempt it, too pathetic to admit the truth

hey everybody - ever wonder why SC has become such a clusterfuck?

MYSTERY SOLVED
Of course I'm a fan of the game - that goes without saying. But I've also been very critical about elements I don't like. Liking something doesn't blind me to its problems and faults.

CJ_Parker wrote on Jul 14, 2015, 22:43:
Uuuhhh if he jumped in with a high pledge at the very beginning (I did that, too) then how was that foolish? Early backers like myself could not be sure that the game would even be made so it made perfect sense to show some serious support and help it over the initial minimum goal and also chase after some of the early stretch goals (you know, the ones that still made sense before all the feature creep hell took over).
They shouldn't have pledged more than they were willing to lose. Simple.

CJ_Parker wrote on Jul 14, 2015, 22:43:
I'd say that your approach was MUCH dumber. You pledged more (in the hundreds) when the game already had a massive multi-million $$$ budget and you pledged based on being shown pretty pictures at marketing events. You call that smart? Laugh2
I pledged based on what was playable and on the work that had already been done. So yes, that absolutely is smart.

Cutter wrote on Jul 15, 2015, 01:41:
It sounds more like you mad at yourself for getting conned. Honestly, giving someone a grand up front on something sight unseen? You really shouldn't expect any sympathy from anyone. As others have said you can try and sell your account - but I wouldn't count on it at this point as the negativity around this scam is only increasing, or sue them in small claims. Either way, you constantly bitching about it around here isn't going to do anything.
Nail + Head. Not everyone is going to like the game and backing early has risks. I backed two other Kickstarters, Broken Age and Wasteland 2, and wasn't especially impressed with either. However, I knew that was a potential going in and accepted that. Kxmode isn't annoyed at Chris Roberts for making a game according to his vision - he's annoyed at himself for getting caught up in it and is projecting that.

Nearly a million people have backed the game and it's obvious that CIG can't possibly cater it to everybody. Some want a casual experience, others a hardcore sim. Some want the game to be DX12 / Win 10 exclusive (yes, there's a topic about making it compulsory on the forums) and others want Win 7 / 8 to be supported. Some want the game to have paid subscriptions, others vehemently oppose it. Some want instakill stealth melee, others oppose it. It's obvious to any rational person that not every decision made will be to their own liking - it can't possibly be.

Original accounts are highly sought after and can be sold for a lot more than they cost. If you want to get out of the game you can.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
36. Re: Cloud Imperium on Star Citizen Refunds Jul 14, 2015, 22:37 theyarecomingforyou
 
I think it's worth pointing out that Derek Smart didn't submit a request for a refund. CIG used a clause in the ToS to reject his backing and refund his money. This isn't an open door policy for other people to get refunds.  
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News Comments > Cloud Imperium on Star Citizen Refunds
35. Re: Cloud Imperium on Star Citizen Refunds Jul 14, 2015, 22:34 theyarecomingforyou
 
harlock wrote on Jul 14, 2015, 22:33:
theyarecomingforyou wrote on Jul 14, 2015, 22:22:
This move is a bad one, something that even CIG recognises, but Derek Smart is a professional troll and sometimes the only recourse is to give in and deprive him of the grounds he has to complain.

are you still living on planet earth? are you guys that fucking gullible that it extends to every facet of your outlook on life? ok - i guess its not quite that broad but still, derek smart is a known quantity around here, so step back for a second and ask yourself whether this will honestly have ANY effect whatsoever beyond further ammunition for the taco commander? like, actually use your fucking brains for a second here
Meh. Don't care.
 
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News Comments > Cloud Imperium on Star Citizen Refunds
33. Re: Cloud Imperium on Star Citizen Refunds Jul 14, 2015, 22:22 theyarecomingforyou
 
Kxmode wrote on Jul 14, 2015, 21:02:
Wait a second. I sent them an email with legitimate proof showing how I was basically conned out of $930 bucks. Are they not going to look at my case? Is this their blanket statement to tell EVERYONE - including people with legitimate claims - to stop asking?

What country do I live in where this is legal? Even credit card companies don't do stuff like this. I was lied to multiple times by Chris Roberts, and I believed what he said. I trusted him at his word so much so that I was willing give CIG $930 of my money. Here's the thing, Derek Smart is a very wealthy person; he has millions. I don't, and yet I backed Star Citizen for 3x what Derek backed for and yet they gave him his "hush" money back.

I just want a refund.
So that's why you troll every Star Citizen topic! I've pledged over $500 which I consider a lot but that includes multiple copies and upgrades for relatives, merchandise and a ticket for Citizen Con. However, I realise that there are no guarantees and that the game could turn out to be terrible. I don't go into a rage every time a decision is made that I don't agree with.

My original pledge was the minimum - $37, I believe. I liked the video but realised it was a gamble. When Arena Commander came out and I played the game I increased my pledge. I did so again after seeing footage for the FPS and social modules. I didn't jump in with a massive pledge. If you did that was frankly foolish; if you didn't I simply don't understand your position.

Release dates changes. Plans change. That was stated from the start. Here's the pledge:

Youíve pledged your money to earn your Citizenship.

Now itís our turn.

We, the Star Citizen team at Cloud Imperium, hereby promise to deliver the game you expect. You, the tens of thousands of pledgers, have allowed us to cut out the big publisher and build the game on our terms. To let us focus on quality free of the pressure to deliver by a certain financial quarter. To nurture a new original IP. To put fun ahead of shareholder profits.

We, the Developer, intend to treat you with the same respect we would give a publisher. You will receive regular updates about the progress of the game. We will do a show and tell for each major milestone. Your voice will be heard and represented in our development docs and our feature wish list. You will see art and video and learn about how we intend to implement gameplay mechanics well before the rest of the world. The website will be updated and the community will be maintained. Though the limitations of technology may slow us, we will always do the best for you: if it breaks, we will fix it.

There may be delays and there may be changes; we recognize that such things are inevitable and would be lying to you if we claimed otherwise. But when this happens, we will treat you with the respect you deserve rather than spending your money on public relations. When we need to change a mechanic or alter something you believe should be in the game, we will tell you exactly why.

Your support over the past month has been incredible. Youíve done your part, and we will now do our utmost to live up to your expectations. We will build you the game you are dreaming about.

Signed,
Chris Roberts and the Cloud Imperium Team

If you weren't happy with the risk you shouldn't have backed the game. Fortunately for you it's easy to sell your account and maybe even make some money. I suggest you do, then wash that sand out of your vagina.

This move is a bad one, something that even CIG recognises, but Derek Smart is a professional troll and sometimes the only recourse is to give in and deprive him of the grounds he has to complain. Is that fair on other fans who want a refund? Absolutely not. It sucks.

Should CIG offer refunds to those who want them? Yes and no. Yes because the people complaining are unhappy and creating a lot of bad publicity - the game has changed and some people might feel aggrieved. No because it was made clear from the start that it was a pledge and that delays and changes were inevitable - people should have known exactly what they were buying into. Not only that but it makes development impossible, as funding could be withdrawn at any point and for any reason.

When Derek Smart is involved there is no winning. It's a zero sum game.

PS - Watching the video for the latest DS game is fucking hilarious. He should be thoroughly ashamed. He's selling that shit and complaining about SC? Hilarious.
 
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News Comments > No Star Wars Battlefront Split Screen on PC
32. Re: No Star Wars Battlefront Split Screen on PC Jul 14, 2015, 15:47 theyarecomingforyou
 
SpectralMeat wrote on Jul 14, 2015, 15:05:
Orogogus wrote on Jul 14, 2015, 14:49:
I think The Cave and most of the Lego games aren't split screen, everyone just shares a single screen.
The newer lego games (ones that came out in the last 3-4 years) are split screen
For Trine I think you have to coop on the same screen anyways, no need split screen for that.
Does Grid 2 have demo derby mode like Grid 1 had? That would be kick ass in split screen
Can't remember, but DiRT Showdown does and the turbo boosts make it great fun.
 
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News Comments > CIG Refutes Star Citizen Concerns
158. Re: CIG Refutes Star Citizen Concerns Jul 14, 2015, 14:13 theyarecomingforyou
 
Flatline wrote on Jul 14, 2015, 13:53:
There's an implication here that if the game crashes and burns and fails on all levels to connect that it's basically the backers' fault for giving them so much money and creating such an unreachable obligation.
I don't agree. The game has expanded in scope because of support from backers, as most of the pledges were given after the addition of extra features. That has led to some delays. If the game crashes and burns then that's entirely on CIG.
 
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News Comments > No Star Wars Battlefront Split Screen on PC
20. Re: No Star Wars Battlefront Split Screen on PC Jul 14, 2015, 14:10 theyarecomingforyou
 
SpectralMeat wrote on Jul 14, 2015, 13:22:
theyarecomingforyou wrote on Jul 14, 2015, 13:07:
Not that I ever buy any EA games - I boycott them on principle.
I've heard Chris Roberts is teaming up with EA because he is running out of money and needed a publisher to finish Star Citizen
Hehe, why do you hurt me so?!

Orogogus wrote on Jul 14, 2015, 13:44:
theyarecomingforyou wrote on Jul 14, 2015, 13:07:
I often play splitscreen with friends on PC (GRID 2, Sonic & All-Stars Racing Transformed, etc).

Anything besides racing games? Kind of curious.
They're just the games that have support. Splitscreen is unfortunately rare.
 
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News Comments > No Star Wars Battlefront Split Screen on PC
14. Re: No Star Wars Battlefront Split Screen on PC Jul 14, 2015, 13:07 theyarecomingforyou
 
What the hell? If there's any platform where split-screen makes more sense it's the PC, where it's powerful to run it properly without massively downrezzing the assets.

It annoys me when features are removed on the more capable platform. I often play splitscreen with friends on PC (GRID 2, Sonic & All-Stars Racing Transformed, etc). Dick move EA. Not that I ever buy any EA games - I boycott them on principle.
 
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News Comments > Op Ed
69. Re: Op Ed Jul 14, 2015, 06:38 theyarecomingforyou
 
InBlack wrote on Jul 13, 2015, 07:55:
Jesus Christ, people ARE accusing him of fraud! Worse than that, they are accusing him of incompetence and greed!
And I'm sure there are people claiming he eats children too.

InBlack wrote on Jul 13, 2015, 07:55:
If he had kept the scope of the project along the original KS goals, we wouldnt be talking about any of this.
Of course we would. This project is so large that people will bitch and complain whatever happens. Some people want the FPS module to be like COD, others like Arma - there are regular arguments. At the moment there's an active discussion over whether there should be knives in-game and if they should be instakill.

InBlack wrote on Jul 13, 2015, 07:55:
Among other things Chris Roberts literaly said give me more money so I can build the game FASTER. That's what CR said, do you deny it?
Of course I don't deny it. The extra funding has helped increase the development speed of the game but the extra fidelity and features have delayed it. What people have a hard time accepting is that release dates are nothing more than educated guesses. This is something that affects most large projects.

From the very beginning Chris Roberts stated there could be delays. Here's a quote from that original pledge:

There may be delays and there may be changes; we recognize that such things are inevitable and would be lying to you if we claimed otherwise. But when this happens, we will treat you with the respect you deserve rather than spending your money on public relations. When we need to change a mechanic or alter something you believe should be in the game, we will tell you exactly why.

Notice how he states that delays and changes are INEVITABLE. But of course you don't care about that because it doesn't fit with your SC bashing.
 
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