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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6633 (Guru)
User ID 22891
 
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News Comments > Star Citizen Multi-Crew Shown
78. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 19:08 theyarecomingforyou
 
El Pit wrote on Aug 8, 2015, 14:01:
I doubt that AC- or CoD-fans backed this, but Wing Comannder fans did. So how about sticking to the vision of making a great sequel to Wing Commander/Starlancer?
I backed this game as a spiritual successor to Starlancer and am happy with the direction the game is taking. The fidelity and scope of the game is beyond what was originally promised, which looking back now wasn't that impressive.

El Pit wrote on Aug 8, 2015, 14:01:
I don't think that game is in any way shaping up to be a complete game at all, but I can respect your opinion. At least you want the game, too, and not just some propaganda videos.
I find the community videos to be very interesting and a very interesting insight into game development. But I backed it because of the game. It may take a lot longer than originally planned but the game looks to have a lot of longevity. I'm much more interested in a game I can played every week for the next several years than a short singleplayer game that I can complete in a day or two. I appreciate that others might feel differently and feel let down by the extended development period.

CJ_Parker wrote on Aug 8, 2015, 14:04:
Yes and no.

Yes, if we would believe that the original vision for SC is still a thing, i.e. PC master race game, made for HOTAS, blablablah...

No, because it no longer is. The game has long been in a process of transformation to a game with more mass appeal. The whole purpose of the FPS module is more mass appeal (Mass Effect people etc.).
Then look at controller balance. The game is now 100% favoring mouse and keyboard and whenever they are presenting the game anywhere they are using console controllers. Anyone who believes they will do a 180 and make HOTAS the tool of choice needs to lay off the drugs.
Then there's a whole new opportunity now with Win 10 and streaming to the Xbone. It's a safe bet that this game will play very well with a controller.
Controllers make sense for showing off the game as they smooth movement, which is great for videos. I'm a PC gamer through and through but I prefer watching videos where they use controllers because the movement is less jerky, especially when you're talking about low bandwidth streams at 30fps. They also take up less space than full HOTAS setups. If anything I think the new controllers they announced with Saitek demonstrate their commitment to HOTAS, with the trackballs allowing accurate aiming for gimballed weapons which will definitely offer an advantage. Nobody thinks the game is being developed around controllers.

Kxmode wrote on Aug 8, 2015, 14:43:
There is no game. Just like no one calls 3DMark a video game. An alpha is a complete game with lots of bugs. A beta is a complete game with minimal bugs and near gold status. Star Citizen, as it is today, is probably the most expensive tech demo ever made. Until CIG can finish all the promised basic modules and bring them all together it will always remain a tech demo. If CIG goes bankrupt Star Citizen will forever be a tech demo.
Comparing SC to 3DMark is beyond ridiculous - AC is already playable and SM isn't far off, whereas nothing in 3DMark is playable. It's very clear you're just trolling.

Kxmode wrote on Aug 8, 2015, 14:26:
They did. Executive producer Alex Mayberry. He was responsive for doing exactly what you said. He was either fired because he wouldn't "go along with teh vision" or he quit because he couldn't control Chris' craziness even though his position gave him the power to do so. Alex was suppose to be the ying to Chris' yang. With him gone Chris is now free to go ape shit on his game and take it down in the fiery blaze of glory.
He left for personal reasons but I'm not surprised that you'd leap to the conspiracy theories. Plenty of people leave developers for various reasons. I mean, one of the co-founders of Valve left during Half-Life 2's development and that game turned out great. You ignore the fact that CIG has taken on many of the creators of the CryEngine and poached people from Blizzard because it doesn't suit your conspiracy theory.

Flatline wrote on Aug 8, 2015, 18:03:
Yeah I've been wondering how close to saturated the market is already for SC. I think it'd be fair to say that over 50% of their market has already invested. Probably closer to 75% if I had to guess.

So even if it launches complete, how the f*ck is it *profitable*?
A lot of people won't back until it launches or go on sale. Further, there will be expansions to Squadron 42 as it's designed as a trilogy. I assume they'll also sell new ships as they're developed, which will bring in considerable money. The clever thing about CIG's business model is that it gets those with large amounts of disposable income to invest extremely large amounts, with many investing tens of thousands of dollars. Meanwhile those who back the bare minimum get all the benefits by simply earning them in-game. After the Gamescom presentation the game pulled in nearly half a million dollars in a single day. Less than a million people have backed the game, whereas the most successful games tend to sell numerous millions. Heck, Rollercoaster Tycoon managed 4 million sales and Diablo III more than 30m.
 
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News Comments > Star Citizen Multi-Crew Shown
56. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 13:48 theyarecomingforyou
 
Fugazi wrote on Aug 8, 2015, 13:13:
I am still very glad I backed this project. From my perspective, throwing money at a vision is a better use of my funds than buying another iteration of Assassin's Creed and COD. I have also enjoyed the community videos etc. and already feel I have received significant value for my pledge to date. The game is shaping up as I had hoped when I signed up back in 2012.
This. It might very well turn out to be a dull, tedious and buggy game but I took a gamble backing it because I love the genre and have enjoyed Chris Roberts' previous games. I don't regret it.

To be honest there are very few games I truly regret buying, with RAGE and BRINK being two of them. I must stop buying games with all-capitalised titles.
 
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News Comments > Star Citizen Multi-Crew Shown
54. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 12:29 theyarecomingforyou
 
El Pit wrote on Aug 8, 2015, 11:17:
theyarecomingforyou wrote on Aug 8, 2015, 10:22:
All of this is for Squadron 42. These are the sorts of missions that we can expect to see in the singleplayer. And yes, that includes FPS which was promised before the Kickstarter finished. You seem to think that this is just being done for a laugh. The multi-crew is needed for the co-op portion of Squadron 42.

The Persistent Universe is an expanded version of the universe created in Squadron 42. They share many of the same assets and mechanics.

That's partially what I wanted. Make SQ42 WITHOUT FPS, multiplayer, and so on, just a real Wing Commander sequel, then take the assets built and the money coming in and work on the next step. Step by step instead of one giant leap into the unknown. Do you understand? Instead of planning to work on a spaceship to fly to another galaxy, first work on one putting a satellite in orbit, then a dog, a man, then try to go to the moon, then to Mars... Step by step. CIG is instead working on that one trip to another galaxy without knowing if they could even successfully launch a satellite into orbit. Bravery? Yes, but also blind faith and very bad management.
I backed this game looking for a spiritual sequel to Starlancer and the Wing Commander series, which is what the game is shaping up to be. Personally I'm glad they're working towards the Persistent Universe as I want a game I can play for the next three-four years, not for 10-20hrs. Don't forget that the PU is coming after S42.

The delay is disappointing, sure, but the quality and scope of the game we're getting is going to be all the better for it. I've been waiting over a decade for a game like this and a few extra years really isn't a big deal if the end product is worth it.

As for funding, they're setting up S42 as a trilogy and will be selling future mission packs down the line in large part because of the staying power of the PU. This game goes substantially beyond what has been attempted before.
 
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News Comments > Star Citizen Multi-Crew Shown
48. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 10:22 theyarecomingforyou
 
dsmart wrote on Aug 8, 2015, 09:41:
There is no "game" here. There never will be. And here's why as well as the cost analysis and feature comparison.
There's more of a game here than ANYTHING you've ever released.

dsmart wrote on Aug 8, 2015, 09:41:
If they survive 2016, it will be a miracle of biblical proportions.
I'll be sure to quote you on that. I mean, I assume you're happy to admit when you're wrong?

El Pit wrote on Aug 8, 2015, 09:51:
How about taking the kickstarter money and work on Squadron 42 ONLY. Then relase this (just a Wing Commander clone - no FPS, multiplayer or stuff), and with the money that they can make if Squadron 42 is great and successful, produce the MMO with FPS and stuff. How about that? Finish SQ42, release it to prove what you really can pull off and by this, win over new investors. No hangar, no dogfight module, a complete single player SQ42. And then move on to MMO, IF SQ42 can win over the gamers.
All of this is for Squadron 42. These are the sorts of missions that we can expect to see in the singleplayer. And yes, that includes FPS which was promised before the Kickstarter finished. You seem to think that this is just being done for a laugh. The multi-crew is needed for the co-op portion of Squadron 42.

The Persistent Universe is an expanded version of the universe created in Squadron 42. They share many of the same assets and mechanics.
 
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News Comments > Star Citizen Multi-Crew Shown
40. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 07:40 theyarecomingforyou
 
To be honest I wasn't that impressed. I was hoping for some bigger reveals, particularly given the delay for Star Marine. There's a lot of potential there but it was really buggy.

What's more interesting is the refusal to address the elephant in the room - the release of Squadron 42, which was announced for this year. It's very clear that not only are we not going to see it this year but it's unlikely before summer next year, with the end of 2016 being more likely.

I still have confidence that the final game will be great, it's just going to take a long time to get there - probably 2017-18. We don't have DX12 support, we don't have VR support, we don't have a single one of the one-hundred star systems planned, we don't have FPS, we don't have the social module, we don't have multi-crew, we don't have many of the original ships from the Kickstarter, etc.

Given the delays I really wish CIG would prioritise the playable elements. We still only have two maps for Arena Commander, a single racing location and Star Marine will only launch with one map.
 
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News Comments > Fallout 4: No Level Cap; Play Past the Ending
25. Re: Fallout 4: No Level Cap; Play Past the Ending Aug 7, 2015, 05:40 theyarecomingforyou
 
Jerykk wrote on Aug 7, 2015, 01:57:
NewMaxx wrote on Aug 6, 2015, 21:52:
Ray Marden wrote on Aug 6, 2015, 19:21:
F4 doesn't seem like it is really pushing any new boundaries

Really? Huh. I got the opposite impression. New Vegas was more of the same, but FO4 seems to be adding way more advanced crafting, building, city and trade management, a new interface for power suits, a new skill system (from what I understand), better companion maintenance, and a whole lot more. That's what I gleaned from a video or two I've seen anyway. I don't think people want drastically different in other areas - it has to remain true to the Fallout universe and the engine needs to support modding to the extreme. To be honest when I saw the videos I was shocked by how many boundaries it was pushing.

New Vegas was better than FO3 is almost every way. Better quest design, better writing, better skill checks, better balancing, better perks, better companions, etc. It also added a needs system, greatly expanded crafting, a faction system, traits, iron sights, etc. FO4 is adding some new features too but nothing that would make it a better RPG. The writing will no doubt be as terrible as FO3's and the voiced protagonist, coupled with the 4-option dialogue wheel, means fewer dialogue options and less player agency.
Disagree. I didn't care for FO:NV at all. I found it to be a buggy, lazy release. After completing FO3 I had no interest in playing a glorified mod.

You constantly bash Bethesda for its storywriting but I really enjoy their games and think that the worlds they create are really rich and rewarding. You get far too caught up in whether they're good RPGs rather than whether they're good games.
 
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News Comments > Op Ed
1. Re: Op Ed Aug 2, 2015, 13:41 theyarecomingforyou
 
What the fuck is a religious site doing reporting on gaming news? Bizarre. I suppose next we'll see WeButcherCows.com covering interior design or AnalBleaching.com covering genocide in Rwanda.  
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News Comments > etc., etc.
5. Re: etc., etc. Jul 31, 2015, 23:11 theyarecomingforyou
 
Dirwulf wrote on Jul 31, 2015, 23:08:
So what...do all dark skinned people look the same to you...?
If it had been any more similar they'd probably have been sued (and still might). The timing, after all the recent fuss, seems more than coincidental.
 
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News Comments > GOG.com & Windows 10
19. Re: GOG.com & Windows 10 Jul 29, 2015, 15:17 theyarecomingforyou
 
What's lacking from Valve is any statement about Windows 10 support. While it's not Valve's responsibility to ensure compatibility is listed, they should at least have required publishers to test their games and list the status.

Most games won't have any issue but there will inevitably be some that have issues. I've come across games that didn't support Windows 8.1.
 
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News Comments > Steam Security Hole Closed
8. Re: Steam Security Hole Closed Jul 27, 2015, 10:04 theyarecomingforyou
 
ViRGE wrote on Jul 27, 2015, 09:42:
theyarecomingforyou wrote on Jul 27, 2015, 09:01:
This is why you should always use Steam Guard. I'm surprised that so-called 'pros' wouldn't protect their accounts.
It's interesting that Steam Guard would have made a difference. It's just another code system. I wouldn't expect it to even come into play when resetting a password, since the reset code is functionally the same thing.
Steam Guard prevents unauthorised logins. It wouldn't have prevented the password from being modified but it would have prevented anyone other than the authorised user from being able to login, rendering the exploit useless.
 
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News Comments > Steam Security Hole Closed
1. Re: Steam Security Hole Closed Jul 27, 2015, 09:01 theyarecomingforyou
 
This is why you should always use Steam Guard. I'm surprised that so-called 'pros' wouldn't protect their accounts.  
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News Comments > Gears of War Ultimate on PC After Xbox
15. Re: Gears of War Ultimate on PC After Xbox Jul 23, 2015, 12:06 theyarecomingforyou
 
HoSpanky wrote on Jul 22, 2015, 15:12:
I don't get the hatred here. Win10 is technically free for the next year. OF COURSE they're going to tie DX12 to it, if they just....put out all the features for win10 into a prior version, it wouldn't be a new version of Windows.

It's like complaining that a game doesn't give out the content for all of its sequels, for free, because you bought the first game.
Let's be clear here, it's only free for the first year and then only to users of Win 7 and 8 - anyone on XP or Vista is out of luck. Also, there are a variety of reasons why people won't / can't upgrade to Win 10. For instance, my soundcard isn't compatible. At the moment I'm dual booting and had to buy myself a cheap USB soundstick. Other won't like the changes made, like the new Start Menu or the forced updates.

ViRGE wrote on Jul 22, 2015, 18:13:
You do realize that DX12 has been in development for a few years, right? It's not as if MS suddenly started work on it in September of 2013 after AMD announced Mantle.

And there's good reason to make it Win10 exclusive. It goes hand-in-hand with a bunch of changes at the DXGI/driver level in order to support the API, involving everything from how command buffers are processed to how thread scheduling works. This is the biggest change to the Windows graphics layer since Vista, and these kinds of changes couldn't be fully back-ported to Windows 8, let alone Windows 7.
Vulkan doesn't have those same restrictions and offers very similar performance. And that doesn't change the fact that DX12 was designed around the XB1 rather than on advancing PC gaming.

Microsoft has showed sustained contempt for PC gaming and re-releasing Gears Of War as a Windows 10 exclusive only rubs salt into the wound. Microsoft pulled the same shit when it made Halo 2 Vista exclusive.
 
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News Comments > The Witcher 3 Free DLC
47. Re: The Witcher 3 Free DLC Jul 23, 2015, 12:00 theyarecomingforyou
 
InBlack wrote on Jul 23, 2015, 06:20:
Whatever man, I was just trying to help you out by showing how GOG's platfom is completely non-invasive but I guess you already knew that and for some reason completely chose to ignore it and post a whine about the 'greed' of some publishers. (AFAIK Steam's version is still the most expensive one sold, and thats on Valve)
It's the same price on GOG.com and Steam - it's only via third party websites that it's cheaper. And as I pointed out, it's 50% more than games used to cost not long ago. That's not a small price increase. I respect what CDPR has done with the game but not its business model.

InBlack wrote on Jul 23, 2015, 06:20:
You do know you can add non-Steam games to Steam right?
That doesn't have the same functionality - it doesn't keep games auto-updated, it doesn't keep track of hours played, it doesn't allow you to upload screenshots to the community, it doesn't have achievements, etc.
 
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News Comments > The Witcher 3 Free DLC
44. Re: The Witcher 3 Free DLC Jul 23, 2015, 06:01 theyarecomingforyou
 
InBlack wrote on Jul 23, 2015, 02:22:
Huh? Didnt you say that you dont like managing different accounts, and suddenly you have 600 games on Steam, Origin, Uplay, GOG and Bnet...This double-speak, double-think thing you have going on doesnt just relate to Starcitizen I guess...
I have the vast majority of games on Steam, around 500. The games I have on Origin are mostly duplicates activated from the Steam serial keys, Uplay because games on Steam require it, Battle.net because none of those games are available elsewhere and GOG.com because I grab all the free games and also activated TW2.

I'd rather they were all in one place. On Steam I can simply install the Steam client and have all my games up and running. On other platforms, like Uplay and GOG, it's a pain in the arse. That doesn't mean I don't have concerns about Steam's DRM and dominance in the market.

But sure, keep trying to catch me out if it entertains you.
 
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News Comments > The Witcher 3 Free DLC
36. Re: The Witcher 3 Free DLC Jul 22, 2015, 18:40 theyarecomingforyou
 
noman wrote on Jul 22, 2015, 14:53:
Mine is entirely opposite viewpoint. I have stopped buying even $1-2 games on Steam, because of its DRM. GOG's installers which you can download and then save and re-install without any restrictions at all are far far superior to any account locked game.
Don't get me wrong, I oppose DRM and hope that pressure from GOG will get Valve to drop it entirely. People buy games from Steam because of its convenience, not because of its ineffectual DRM.

Maybe now that the Galaxy client is out I'll give it a go. It just annoys me that you have to go to third party key sites to get a decent price. Steam used to have bigger discounts much sooner but now the sales are extremely underwhelming. The thing is I always install Steam, whereas I often don't get around to installing Origin, Uplay or Battle.net.

I wish Windows had a built-in games managed that would allow you to link to various services - like Steam, Origin, Battle.net - and keep them all in one place, automatically update them and chat between services. Then I'd be much more willing to buy games on other services. I am concerned about Steam's dominance but it's features and convenience are a lot better than the competition.
 
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News Comments > On Star Citizen "Feature Creep" and More
81. Re: On Star Citizen Jul 22, 2015, 14:09 theyarecomingforyou
 
Kxmode wrote on Jul 22, 2015, 10:01:
jdreyer wrote on Jul 21, 2015, 16:55:
and Chris Roberts our George Lucas.

That much is true. 394,000 Google results for "George Lucas is a liar".
Without quotation marks around the search it's meaningless, as typing in "George Lucas is a god" returns 12.4m results. When you put both phrases in quotation marks there are more people who consider George Lucas a god (129,000) than consider him a liar (26,500).
 
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News Comments > The Witcher 3 Free DLC
25. Re: The Witcher 3 Free DLC Jul 22, 2015, 13:55 theyarecomingforyou
 
InBlack wrote on Jul 22, 2015, 09:22:
GOG doesnt even have a real client. Well thats not right, they have Galaxy but you dont need to use it. Just use the GOG downloader, download your game and all the patches, DLC etc. and you never have to log in again. (Unless you want to download new stuff). It's nothing like Steam, there is no DRM involved. Like I said their Galaxy client is completely optional. (Hell even the GOG downloader tool is optional, you can just follow the links on the page)
The Galaxy client is the only thing that makes GOG even slightly tolerable. I absolutely DESPISE installing games and the last thing I want to do after a clean install is to have to manually install 600 games (that's how many games I have on Steam, Origin, Uplay, GOG and Battle.net).

Tipsy McStagger wrote on Jul 22, 2015, 11:05:
So you drop 500$ on star citizen which is a barely playable game with almost no content.

You bitch about 50 british pound game that's fucking amazing and people are sinking hundreds of hours into and saying it's probably the most complete game they've ever played.

Your logic is baffling.
Star Citizen has nothing to do with this discussion. That's a game that wouldn't have been made without crowdsourcing. Further, the amount I paid included multiple copies of the games as gifts and merchandise. Not at all comparable. I was pointing that the price of AAA games on Steam has increased by more than 50% in recent years, something I refuse to support.

More importantly, Star Citizen is available for $36 and has been discounted as low as $20 - not the near $80 that Steam and GOG.com are asking for TW3.

Frijoles wrote on Jul 22, 2015, 11:06:
I started diversifying my game library and buying from GOG when I can. I realized I had hundreds of games on Steam, and if anything ever happens to that account, they're all gone until it's resolved (if ever). The DRM free installers and cheaper prices helps too. And Galaxy makes the patching process easy to use.
If I were to ever lose access to my Steam library I'd stop buying games and pirate them instead. There's no point buying games if you're going to get screwed over. Fortunately there is no indication that will be necessary.

Flatline wrote on Jul 22, 2015, 12:04:
That's the thing. He *does* want to buy it now. And he can buy it dirt cheap from GOG directly or spend full price on Steam. But because he insists on buying through Steam he's just going to complain that CDPR is greedy.

Ignoring that he can totally download the game through GOG and then set it up to launch through Steam.
The game is equally expensive on GOG.com, it's only through third parties that the price is acceptable. Unfortunately going that route you have to download it via GOG.com.

Cutter wrote on Jul 22, 2015, 12:18:
G2A is your friend. I bought my copy - GoG verstion - for $38 CDN, they're selling for 18 Pounds on G2A right now - again the GoG version. Steam wants $60 CDN atm and they can kiss my ass.
Cheers for trying to help. They have a Steam key for $51 / £33, which is much more reasonable. It's still a lotóas I usually wait for games to go on saleóbut it's a hell of a lot more reasonable than Steam or GOG.com direct.
 
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News Comments > Gears of War Ultimate on PC After Xbox
8. Re: Gears of War Ultimate on PC After Xbox Jul 22, 2015, 13:33 theyarecomingforyou
 
HoSpanky wrote on Jul 22, 2015, 09:38:
I disagree that they're "screwing over PC gamers". DX12 looks to be a pretty significant improvement, and if that's all they "contribute" to PC gaming, it's still apparently a big contribution.
DX12 is a massive FUCK YOU to PC gamers. Microsoft had all but abandoned DX to focus on consoles, when AMD brought out Mantle and offered low-level access to the hardware. It was only when it realised it might lose its dominance over PC gaming that Microsoft started work on DX12 and designed it around the XB1, which was losing out massively to the PS4. In typical Microsoft style it decided to make DX12 a Windows 10 exclusive.

To re-release the original Gears Of War on PC is just a massive insult, a reminder that Microsoft fucked over PC gamers with all the sequels. They're basically trying to get PC gamers to subsidise the cost of porting Gears Of War to XB1.

So yeah, fuck Microsoft and fuck this delay.
 
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News Comments > The Witcher 3 Free DLC
2. Re: The Witcher 3 Free DLC Jul 22, 2015, 09:16 theyarecomingforyou
 
I really want to grab this game but it's £50 / $78 on Steam, which is pathetic (new AAA games are usually £30-35 / $47-55). I can pick it up for £16 / $25 but it activates on GOG.com, whereas I own the other games on Steam and don't like managing multiple accounts.

It annoys me that prices on Steam have suddenly shot up recently, with lots of games now charging £50. I refuse to spend that much and if there isn't a decent sale any time soon I might just skip it. It's not like I have a shortage of games.

Publishers are getting greedy.
 
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News Comments > Heroes of the Storm Team League Bans Coming
1. Re: Heroes of the Storm Team League Bans Coming Jul 22, 2015, 09:10 theyarecomingforyou
 
Not surprising, as Dota 2 already supports this.  
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