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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6577 (Guru)
User ID 22891
 
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News Comments > The Witcher 3 Free DLC
25. Re: The Witcher 3 Free DLC Jul 22, 2015, 13:55 theyarecomingforyou
 
InBlack wrote on Jul 22, 2015, 09:22:
GOG doesnt even have a real client. Well thats not right, they have Galaxy but you dont need to use it. Just use the GOG downloader, download your game and all the patches, DLC etc. and you never have to log in again. (Unless you want to download new stuff). It's nothing like Steam, there is no DRM involved. Like I said their Galaxy client is completely optional. (Hell even the GOG downloader tool is optional, you can just follow the links on the page)
The Galaxy client is the only thing that makes GOG even slightly tolerable. I absolutely DESPISE installing games and the last thing I want to do after a clean install is to have to manually install 600 games (that's how many games I have on Steam, Origin, Uplay, GOG and Battle.net).

Tipsy McStagger wrote on Jul 22, 2015, 11:05:
So you drop 500$ on star citizen which is a barely playable game with almost no content.

You bitch about 50 british pound game that's fucking amazing and people are sinking hundreds of hours into and saying it's probably the most complete game they've ever played.

Your logic is baffling.
Star Citizen has nothing to do with this discussion. That's a game that wouldn't have been made without crowdsourcing. Further, the amount I paid included multiple copies of the games as gifts and merchandise. Not at all comparable. I was pointing that the price of AAA games on Steam has increased by more than 50% in recent years, something I refuse to support.

More importantly, Star Citizen is available for $36 and has been discounted as low as $20 - not the near $80 that Steam and GOG.com are asking for TW3.

Frijoles wrote on Jul 22, 2015, 11:06:
I started diversifying my game library and buying from GOG when I can. I realized I had hundreds of games on Steam, and if anything ever happens to that account, they're all gone until it's resolved (if ever). The DRM free installers and cheaper prices helps too. And Galaxy makes the patching process easy to use.
If I were to ever lose access to my Steam library I'd stop buying games and pirate them instead. There's no point buying games if you're going to get screwed over. Fortunately there is no indication that will be necessary.

Flatline wrote on Jul 22, 2015, 12:04:
That's the thing. He *does* want to buy it now. And he can buy it dirt cheap from GOG directly or spend full price on Steam. But because he insists on buying through Steam he's just going to complain that CDPR is greedy.

Ignoring that he can totally download the game through GOG and then set it up to launch through Steam.
The game is equally expensive on GOG.com, it's only through third parties that the price is acceptable. Unfortunately going that route you have to download it via GOG.com.

Cutter wrote on Jul 22, 2015, 12:18:
G2A is your friend. I bought my copy - GoG verstion - for $38 CDN, they're selling for 18 Pounds on G2A right now - again the GoG version. Steam wants $60 CDN atm and they can kiss my ass.
Cheers for trying to help. They have a Steam key for $51 / £33, which is much more reasonable. It's still a lotóas I usually wait for games to go on saleóbut it's a hell of a lot more reasonable than Steam or GOG.com direct.
 
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News Comments > Gears of War Ultimate on PC After Xbox
8. Re: Gears of War Ultimate on PC After Xbox Jul 22, 2015, 13:33 theyarecomingforyou
 
HoSpanky wrote on Jul 22, 2015, 09:38:
I disagree that they're "screwing over PC gamers". DX12 looks to be a pretty significant improvement, and if that's all they "contribute" to PC gaming, it's still apparently a big contribution.
DX12 is a massive FUCK YOU to PC gamers. Microsoft had all but abandoned DX to focus on consoles, when AMD brought out Mantle and offered low-level access to the hardware. It was only when it realised it might lose its dominance over PC gaming that Microsoft started work on DX12 and designed it around the XB1, which was losing out massively to the PS4. In typical Microsoft style it decided to make DX12 a Windows 10 exclusive.

To re-release the original Gears Of War on PC is just a massive insult, a reminder that Microsoft fucked over PC gamers with all the sequels. They're basically trying to get PC gamers to subsidise the cost of porting Gears Of War to XB1.

So yeah, fuck Microsoft and fuck this delay.
 
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News Comments > The Witcher 3 Free DLC
2. Re: The Witcher 3 Free DLC Jul 22, 2015, 09:16 theyarecomingforyou
 
I really want to grab this game but it's £50 / $78 on Steam, which is pathetic (new AAA games are usually £30-35 / $47-55). I can pick it up for £16 / $25 but it activates on GOG.com, whereas I own the other games on Steam and don't like managing multiple accounts.

It annoys me that prices on Steam have suddenly shot up recently, with lots of games now charging £50. I refuse to spend that much and if there isn't a decent sale any time soon I might just skip it. It's not like I have a shortage of games.

Publishers are getting greedy.
 
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News Comments > Heroes of the Storm Team League Bans Coming
1. Re: Heroes of the Storm Team League Bans Coming Jul 22, 2015, 09:10 theyarecomingforyou
 
Not surprising, as Dota 2 already supports this.  
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News Comments > Gears of War Ultimate on PC After Xbox
1. Re: Gears of War Ultimate on PC After Xbox Jul 22, 2015, 09:09 theyarecomingforyou
 
What a surprise. Perhaps I'd give a shit if Microsoft was updating and releasing the rest of the franchise as well. What's the point of only being able to play the first game?

It's the same with Halo: The Master Chief Collection. Microsoft went to the effort of updating it for XB1 but didn't give a shit about releasing it on PC.

Microsoft is suffering this generation and screwing over PC gamers isn't helping the company.
 
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News Comments > No Man's Sky Trailer
21. removed Jul 22, 2015, 07:52 theyarecomingforyou
 
* REMOVED *
This comment was deleted on Jul 22, 2015, 08:16.
 
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News Comments > Star Citizen FPS May Come Next Month
153. Re: Star Citizen FPS May Come Next Month Jul 22, 2015, 06:05 theyarecomingforyou
 
Kosumo wrote on Jul 21, 2015, 19:28:
My issue is when people are presenting information that is demonstrably wrong and/or misleading.

Like when you said yesterday -

They have 15% of the company working on the FPS module. And yes, my quote is direct from Chris Roberts.

Which is wrong and misleading due to Chris Roberts saying outwise in the very interview that this thread is about.
He said 'a large amount of the company' is working on the FPS module, which doesn't given us any idea of the percentage of people working on it. That's why I used the quote from a few weeks back where CR mentions the 15% figure. We also don't know whether that 15% relates just to CIG or contracted studios, of which Illfonic is the latter.

However, in another video - which I hadn't seen at the time - he says more people have been moved onto the project. My intention wasn't to mislead, I just hadn't seen it at that time. I apologise for that. Even if that number has doubled - which is possible but seems unlikely - you're talking about a very short timeframe and you're talking about features that benefit other modules - netcode, animations, etc.

As I said originally, the game is being developed in a modular manner in order to minimise delays and the FPS module is being developed by an outside studio. There's nothing to disagree with in that statement. That doesn't mean delays can't / won't happen but a two month delay on FPS doesn't necessarily mean a two month delay on other modules, at least according to Chris Roberts. But obviously anything he says regarding release dates has to be taken with a truck full of salt.
 
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News Comments > No Man's Sky Trailer
1. Re: No Man's Sky Trailer Jul 21, 2015, 18:59 theyarecomingforyou
 
I'm really quite impressed with the scope of the game. If the gameplay is actually fun then I could see myself sinking a lot of hours into it. It's also a great showcase for procedural generation.  
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News Comments > Star Citizen FPS May Come Next Month
151. Re: Star Citizen FPS May Come Next Month Jul 21, 2015, 18:56 theyarecomingforyou
 
Rigs wrote on Jul 21, 2015, 15:13:
Dude, I'm an original backer, UEE Citizen Record #30143, Enlisted Oct 9, 2012 and hold a Golden Ticket. That, however, gives me jack shit authority to tell others to stuff it when it comes to their opinions on how this project is going. As seen in this thread and the many others on Blues like it, we all have our own opinions and nothing, absolutely nothing will change that. Agreeing to disagree is your only 'out' here. I suggest you respectfully take it and save it to battle another day...
Nice. I'm #10002, enlisted Sep 11, 2012. I was simply pointing out that a lot of people complaining either backed after the Kickstarter or haven't backed the game at all, making their outrage all the less credible. I don't claim that my opinion is better or more right; everyone is entitled to their opinion, of course. My issue is when people are presenting information that is demonstrably wrong and/or misleading.

I'm the first to acknowledge the issues associated with the game - the funding model, the lack of updates, the balance issues, the delays, the potential P2W factor, etc. I'm also aware that while I'm a fan of the game and actively follow it (I watch AtV, RtV, 10FTC and TNGSS; read the monthly updates, comm links; post on the forums, etc) that others sit on the opposite side of the fence and I don't fault people for being sceptical. If I wasn't such a fan of the genre and Chris Roberts' previous games I'd likely be one of them. But I absolutely think that some people in this topic, mostly on the negative side, are way out of line and only interested in provoking the opposite side. I think that despite being a self-admitted fan of the game that I'm reasonably objective, whereas others are clearly not.
 
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News Comments > On Star Citizen "Feature Creep" and More
70. Re: On Star Citizen Jul 21, 2015, 18:41 theyarecomingforyou
 
Tipsy McStagger wrote on Jul 21, 2015, 15:51:
What I want to know is why Zor and theyarecomingforyou are so adamantly defending Star Citizen in these posts.

Is it because if they don't defend them, their money "investment" turns out to be a poor one and they can't live with that idea?
No, because as I pointed out most of my investment has been made since the game has been playable and presentations have shown off upcoming features. If the game is bad I'll be the first to admit that - it's only money and I have no problem admitting when I'm wrong. However, it's my favourite genre and so far everything is progressing in line with what I hoped for.

The issue I have is with people posting patently false and inaccurate information. Everyone is entitled to their opinion but lying and misleading people is not acceptable.

Vall Forran wrote on Jul 21, 2015, 16:59:
Arena Commander is better than most released games? Does this guy have a proof reader?
It's a subjective statement. In terms of visual fidelity it's one of the best. In terms of features it's limited. In comparison to the average Steam game it's fucking fantastic. In comparison to the average AAA it's woefully lacking. You also have to remember that he sees everything going on behind the scenes, which influences his opinion.
 
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News Comments > On Star Citizen "Feature Creep" and More
35. Re: On Star Citizen Jul 21, 2015, 13:27 theyarecomingforyou
 
Wildone wrote on Jul 21, 2015, 12:53:
0:18 a good example of the problem right there..why the fuck is he doing a motion capture shoot for S42..I know its supposed to have a story with probably cut scenes but for gods sake..wasting time on this and not on the game/core mechanics. And who's to say hes not spent a lot of time on the core mechanics though right?!?! Well..I doubt it very much...all this waste and bloat is not gonna make the dogfighting better with a mocap shoot, I promise you that.
I absolutely want performance capture and celebrity actors for a AAA game like this. It absolutely IS core to the immersive nature of the game as was promised. Calling it 'bloat' is ludicrous.

Wildone wrote on Jul 21, 2015, 12:51:
No the reality is can they deliver, and so far it seems not. Integrating all these systems together into 1 game is impossible. The complexity of the ships alone across a network in MP? Good luck with that..let alone everything else lolloolol
It will either work or it won't. Either way we'll find out. However, to dismiss it at this point is premature.

Tumbler wrote on Jul 21, 2015, 13:15:
It doesn't feel like the fans of the game are upset at this point. This feels like the people outside have concluded that now is the time they should be showing results and so if things are still in development then that is a big problem.

Thank you for your concern. We'll see what ends up coming out eventually.
Exactly. Fans have been very positive about the 1.1.5 release, saying it improves the handling of the game. We also know that AC2.0 isn't far away and we'll be seeing the progress at Gamescom. We haven't seen multi-crew for a year, so if there's little progress then the fans will be very vocal.
 
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News Comments > On Star Citizen "Feature Creep" and More
28. Re: On Star Citizen Jul 21, 2015, 12:51 theyarecomingforyou
 
panbient wrote on Jul 21, 2015, 12:31:
That's like when a person refuses to use their 'fun' money to pay the bills because it's been earmarked for different purposes, then wondering why people are irritated when they choose to keep having fun instead of getting to work to pay down those bills because they're only using the fun money and it's meant for fun, not bills.

Is there any proof the money and resources are being used that way? Aside from them pinkie swearing it totally for really real is? Even with its own separate budget it still seems like an inefficient use of resources.

Is there any evidence that it's NOT being used that way? I mean if I were to accuse EA of eating babies I wouldn't expect them to have to prove they don't.

panbient wrote on Jul 21, 2015, 12:31:
Especially if they're planning on a big thing at Gamescon. Why not just announce a temporary radio silence for the next month so they could focus? Derek Smart's concerns would have likely been put on hold pending results but instead they made it into a spectacle. It's a great way to keep your name in the press. Not so sure about delivering a product though.
The community content was one of the stretch goals and is one of the main ways to keep in touch with the community. Going silent for a month would create more of a problem. Normally these videos don't get posted to a site like Blues but there's been a lot of interest in the game recently. This video isn't about Derek Smart.
 
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News Comments > On Star Citizen "Feature Creep" and More
27. Re: On Star Citizen Jul 21, 2015, 12:44 theyarecomingforyou
 
panbient wrote on Jul 21, 2015, 11:50:
All depends on how many other people are dealing with the camera work / video editing that has to happen to produce one of these clips. Then the costs involved with having (likely) high salaried individuals sitting in front of a camera for the perception of 'openness'. You're fooling yourself if you honestly think that clip is being open and isn't carefully structured to reinforce a specific narrative. I understand the community wanted it this way, that's fine, doesn't mean I (and likely many others) will ever think it's an efficient use of resources.
As has already been pointed out the community content is funded by subscribers, money which doesn't count towards the official total. Chris Roberts normally answers questions each week from subscribers about the game but has been busy over the UK directed the performance capture for Squadron 42 since March, so it was important for him to respond to the community concerns that have arisen. The other guy is Ben Lesnick, who is Community Manager.

Really it comes down to whether people trust Chris Roberts. Do I believe he is trying his damnedest to make the best possible game? Absolutely. Am I optimistic about the game? Sure. Do I believe he's going to hit any release date on schedule? No.
 
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News Comments > Star Citizen FPS May Come Next Month
147. Re: Star Citizen FPS May Come Next Month Jul 21, 2015, 12:25 theyarecomingforyou
 
Zor wrote on Jul 21, 2015, 10:25:
So it doesn't matter if they give a date and at the same time say that date could change? You only listen to the part about the date and not the part about it possibly (or in some cases likely) changing?
This.

How many of the people complaining here actually backed the Kickstarter? We know Kxmode didn't. We're talking about faux outrage on behalf of the original backers, yet I'm an original backer and still happy with the development.
 
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News Comments > Star Citizen FPS May Come Next Month
132. Re: Oh Lord.... Jul 21, 2015, 08:55 theyarecomingforyou
 
Strango wrote on Jul 21, 2015, 08:27:
theyarecomingforyou wrote on Jul 21, 2015, 06:17:
Look at the original pitch - there's no mention of... multi-crew ships...

For someone who spends most of his time correcting other people about the original Kickstarter you did get this part wrong. I'm a golden ticket holder and a day 1 backer. It was said from Day 1 that the Constellation (Rear Admiral Package) "...is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!". I didn't buy that package myself, but my friend did so I recall very clearly that it was defined on day 1 as that's the whole reason he bought it.
I'm talking about the pitch video. People are suggesting that FPS was a major departure because it wasn't shown in the video and I was just pointing out that neither was multi-crew or planetside. Plus a manned turret is very different to the multicrew gameplay that's being developed now.
 
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News Comments > Star Citizen FPS May Come Next Month
125. Re: Oh Lord.... Jul 21, 2015, 06:17 theyarecomingforyou
 
The Half Elf wrote on Jul 20, 2015, 23:02:
Bad engine choice, made even more obvious by Roberts hiring ex-Crytek programmers.
There was no engine that could achieve what Chris Roberts wanted. Building a custom engine would have taken even longer!

The Half Elf wrote on Jul 20, 2015, 23:02:
Hiring and creating extra studios. Hiring family members not qualifyed for the projects.
Erin Roberts is a talented producer who has worked with Chris Roberts for decades. He was responsible for the Lego series of games, which is worth over $500m. You're WAY off base.

The Half Elf wrote on Jul 20, 2015, 23:02:
Money spent on salaries, costumes/t-shirts, conventions/gatherings, ship models (all the extra crap that looks like money was just thrown at it so they'd have something cool in the officer).
The money spent on that merchandise and those events raised dramatically more money than they cost, making them an important source of funding.

The Half Elf wrote on Jul 20, 2015, 23:02:
Stretch goals that are taking priority over the initial core game that was the selling point of the kickstarter.
The stretch goals were backed by the community, who overwhelmingly supported them. Numerous community polls support that. Despite that CIG still chose to end them last year because it was felt they were distracting, even though they raised a lot of money. Most of the stretch goals were just extra content (ships, star systems and small additions). The only one that has been questioned is the FPS, which was introduced right at the beginning. But the game was pitched as immersive and FPS is obviously in that vein.

Look at the original pitch - there's no mention of planetside locations, professions, multi-crew ships, VR support, DX12, community shows (AtV, RtV, 10FTC), celebrity voice acting, etc. People unfairly single out FPS when it was one of the earliest features. Not only that but the game was built on an FPS engine, so it was pretty obvious that FPS support would be likely. If you're already walking around ships in first-person then it makes sense that there would be weapons.

How can you have an immersive first-person game set in a war yet there be no handheld weapons? People just aren't being reasonable.

The Half Elf wrote on Jul 20, 2015, 23:02:
Theyarecomingforyou, yes you spent money on this project, and trust me you are NOT the only one that would give a testicle to see this project succeed, but at the same time, don't be blinded because we all remember the Wing Commander/Xwing/Privateer/Freelancer days.
As I pointed out earlier, I backed the game for the minimum amount and when I played and liked where the project was going I increased my pledge. My backing of the project isn't based on the past, it's based upon how it plays and the progress being made. It could all go tits up but for me it was worth the gamble.
 
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News Comments > Star Citizen FPS May Come Next Month
111. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 21:08 theyarecomingforyou
 
Kosumo wrote on Jul 20, 2015, 20:33:
ROFL

His efforts to develop Freelancer put his company, Digital Anvil, into a place where it had run out of money and had to be brought out to stay alive. Microsoft had enough money to take the risk that was buying Digital Anvil with out even have to think much about it - it was during Microsoft $$$$ days.

Even still, they where not prepared to just keep giving Digital Anvil money while Chris was in charge.

There is a track, there is a record.
Chris Roberts had a great track record with Wing Commander and Starlancer. Freelancer encountered issues and it was interference from publishers that led to Chris Roberts taking a break from gaming. We'll see whether Star Citizen turns out to be the game people want.

Kosumo wrote on Jul 20, 2015, 20:33:
Anyway that avoids the point that you said you there was no second chance at making this game, while I pointed out that there very much could have been if he choose to keep it smaller to start with.
Starting small and building upon it just isn't viable, as it means redoing a lot of the work - it's inherently inefficient. It also means it's difficult to raise finances, as people have already bought and are playing the game. For instance, Elite: Dangerous is never going to get to the fidelity or scale of Star Citizen. There's one chance to do the game properly.

Unlike Freelancer, now Chris Roberts has the money to make his vision come true. I'd rather the game be delayed than come out a mess like Freelancer.
 
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News Comments > Star Citizen FPS May Come Next Month
109. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 20:02 theyarecomingforyou
 
panbient wrote on Jul 20, 2015, 18:58:
So even YOU are acknowledging feature creep? ;P
Yes, the game has increased in scale and fidelity; no, it's not feature creep. The stretch goals were abandoned last year and, as I pointed out, most of the stretch goals were simply enhanced versions of what was already planned.

Aero wrote on Jul 20, 2015, 19:15:
Just for the sake of maintaining accuracy, I believe that Starlancer was primarily his brother's work, and the development of Freelancer has eerie paralels to SC, and Roberts was in fact forced out of the project precisely because the scope of the game he was pushing was not feasible at the time. He is undoubtedly a very creative man with good ideas and vision, but I worry about him being fully in charge of a project.
Actually, Starlancer was a true Chris Roberts game. During the development of Freelancer the developer was bought out by Microsoft, after which the game was dramatically scaled back and Chris Roberts left - that was THREE YEARS before it shipped.

That just highlights that if Star Citizen was being made by a publisher it wouldn't bear any resemblance to what it's aiming for today. The difference here is that Chris Roberts can't be forced out of his own company and will stick to his creative vision.
 
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News Comments > Star Citizen FPS May Come Next Month
99. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 17:35 theyarecomingforyou
 
Kxmode wrote on Jul 20, 2015, 16:42:
No offense taken. Since CIG refuses to give me a refund I'm still officially a backer. I understand why backers are still passionate about the game. I have absolutely no ill-will against the community, but at times they make me sigh.
I'm a regular on the RSI forums. You don't need to explain to me how irrational elements of the community can be, as some of the people there are seriously obsessive and about random issues. Take this topic, for instance. It's basically one person arguing that Star Citizen should be DX12 / Windows 10 exclusive and that anyone who refuses to upgrade is a pirate or an idiot. There's another where people take an off-the-cuff joke about there being no knives and use it to argue that there will be instakill knife melee in-game.

Kosumo wrote on Jul 20, 2015, 17:02:
Wrong - It says right thier in the text that Blue posted and I quote Christ Roberts

"A large amount of the company, especially now, has been working on it. We've got extra help from the German studio, which is a bunch of CryEngine experts."
They have 15% of the company working on the FPS module. And yes, my quote is direct from Chris Roberts.

Kosumo wrote on Jul 20, 2015, 17:02:
Also why do you use GTA 5 as an exsample? To me that undermines what you are trying to use it to say. For instance GTA 5 greatness comes form Rockstar evolving their games over time, using each one to learn lessons for the next. Exsample - the greatly improved shooting in GTA 5 over GTA 4 came very much form the work they done on Max Panye 3, Driving from lessons they learned with their Midnight Club games and the fleshing out of the open world eviroment from Red Dead Redemption.
That only supports my point, which is that CIG didn't have an established studio and an existing game to base it off. It was always going to be an uphill struggle.

Kosumo wrote on Jul 20, 2015, 17:02:
This is how CIG should have gone about this - making the oringal 20 million level of game, learning from that and moving on to improve and make better a second time round.
There is no 'round two' - there's one shot at a game like this.

Kosumo wrote on Jul 20, 2015, 17:02:
Also you mentioned Hollywood level voice actors (?) like most AAA games have these days - other that Kevin Spacey in a COD game, I struggle to think of any in the last 5 years - could you list 3 recent exsamples? (none in GTA, none in Assassian Creed, none in Far Cry)
Skyrim, Batman: Arkham series, Beyond Two Souls, RAGE, Metal Gear Solid V, etc. Also, it was expected because of Chris Roberts' previous games.
 
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News Comments > Star Citizen FPS May Come Next Month
85. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 16:38 theyarecomingforyou
 
loomy wrote on Jul 20, 2015, 16:31:
chris roberts should admit that his estimates are shit, but he can't because he's a narcissist.
He has, that's why CIG doesn't like giving firm dates. However, when they refused to give a new date for Star Marine the press claimed it was 'delayed indefinitely', so it's a case of damned-if-you-do-damned-if-you-don't.
 
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