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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 8, 2005, 11:25
Total Comments 6643 (Guru)
User ID 22891
 
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News Comments > Win10 Call of Duty: Infinite Warfare Refund Over Player Counts?
19. Re: Win10 Call of Duty: Infinite Warfare Refund Over Player Counts? Nov 8, 2016, 15:14 theyarecomingforyou
 
Theo wrote on Nov 8, 2016, 12:18:
In this case its not microsofts fault the UWP platform supports playing with other PC's (and xbox's for that matter); activision chose not to include it. Microsoft also offered up the refunds with no stress straight up with no fuss and next to no internet prompting.

but its cooler to troll MS right? who needs the truth?
Microsoft should refuse to allow the game on the platform without PC support or at the very least warn people on the store page. Imagine buying a pair of scissors only to find out they don't cut 99% of paper. As it stands it's not acceptable to simply offer a refund after the fact.
 
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News Comments > Win10 Call of Duty: Infinite Warfare Refund Over Player Counts?
6. Re: Win10 Call of Duty: Infinite Warfare Refund Over Player Counts? Nov 8, 2016, 11:08 theyarecomingforyou
 
You'd have to be an idiot to buy anything from the Windows Store. Seriously, it took me three weeks to be able to download and play Gears of War 4 because of issues with downloading the game and installing it. Part of it related to a four year old buy where the Windows Store doesn't create a folder it needs, causing the update to fail.

What astonishes me is that the Windows Store version won't support play with the Steam version. In PC gaming that's unprecedented but sadly not surprising given this is Microsoft we're talking about.
 
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News Comments > Steam Redesign
15. Re: Steam Redesign Nov 8, 2016, 08:50 theyarecomingforyou
 
Prez wrote on Nov 8, 2016, 08:46:
MacLeod wrote on Nov 8, 2016, 08:14:
But i still can't change my account name from my old email address that I don't use any more.

It used to be the case that in order to do that you had to contact Steam support. I don't envy you; Steam support sucks.
Considering how much Valve makes their support is completely unacceptable.
 
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News Comments > Steam Redesign
12. Re: Steam Redesign Nov 8, 2016, 07:07 theyarecomingforyou
 
Qbex . wrote on Nov 8, 2016, 04:31:
finally a way to filter store items - "3 tags to seen less off"
piss off - moba, free to play , early access
this is a good update

upper right corner of featured bar-> small tooltip down arrow -> preferences

or settings/ account details / preferences
Well, that's an improvement though it's a shame to limit it to just three.

Personally I'm not a fan of the new design, though it's better than the previous one. It still shows me too much content I have zero interest in and it's hard to see the relevant content. And there are so many sales they just become noise - 440 products on sale this week and it's not even a big sale.
 
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News Comments > Deus Ex: Mankind Divided for Linux
2. Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 11:19 theyarecomingforyou
 
If Valve wants to get developers onboard then it should be provided support to developers and pushing for a simultaneous launch. Valve makes huge amounts of money from Steam, which would easily pay for a team of Linux specialists to assist developers. That's how nVidia gets developers to incorporate Gamesworks features.

Right now SteamOS is just a novelty that has little in the way of backing. Valve needs to ensure that at least 75% of AAA releases are available for SteamOS to make it at all credible.

Look at Codemasters' F1 series - F1 2010, 2011 and 2012 don't support Linux; F1 2013 does; F1 2014 doesn't; F1 2015 does; F1 2016 doesn't. Call Of Duty 1 doesn't; 2 does; MW1-3 do; BO 1-3 don't; IW doesn't. There's absolutely no bloody consistency.
 
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News Comments > Dishonored 2 Trailer
5. Re: Dishonored 2 Trailer Nov 3, 2016, 08:45 theyarecomingforyou
 
Decent trailer but I'll wait for the reviews on this one. I loved the original but I'm concerned whether it will be fresh enough to entice me, as the footage I've seen so far looks very similar to the original. I also wish YouTube didn't have such shitty video quality, as it tends to make all video game footage look washed out and blurry.  
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News Comments > Wasteland 3 Stretch Goals Add Free Game
9. Re: Wasteland 3 Stretch Goals Add Free Game Nov 2, 2016, 22:29 theyarecomingforyou
 
I backed Wasteland 2 during the Kickstarter and gave it a go when it was released but have to say I was rather underwhelmed. The game felt like it was designed in the 90s and not in a nostalgic sort of way.

Still, I wish them every success with it. Clearly there's a market for a sequel.
 
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News Comments > Steam Screenshot Policy Change?
13. Re: Steam Screenshot Policy Change? Nov 2, 2016, 07:37 theyarecomingforyou
 
I'm glad that Valve is finally cracking down on this, as some publishers are noticeably worse than others at representing their games. It sounds like Valve is preparing for an overhaul of the store, which is much needed.

I find I don't buy as many games on Steam these days because the store page is a nightmare to navigate and the sales aren't what they used to be. The library could also do with an overhaul, as the UI is very dated.
 
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News Comments > Windows 10 Adds Offline Gaming
20. Re: Windows 10 Adds Offline Gaming Oct 29, 2016, 18:17 theyarecomingforyou
 
Prez wrote on Oct 29, 2016, 15:58:
My suspicion is that Microsoft is using the fact that there was considerable opposition to Steam and Origin that later subsided as those platforms improved tremendously as a model as to why they are stubbornly sticking to their guns on this. The problem with this is that MS apparently still has no clue how to serve the PC audience.
If it thought it could just plough past the opposition it wouldn't have killed off GFWL. The Windows Store has no download scheduler or limiter, doesn't allow installs to specific folders, encrypts downloads with DRM to restrict modding and customisation, has serious issues with resuming downloads, it horribly designed and is being forced upon people.

Prez wrote on Oct 29, 2016, 15:58:
I had Windows 10 until I reformatted and reinstalled Windows 8.1 and I am in no hurry to go back to 10. I want to play Gears 4 but not enough to use Windows 10 or the godawful Winstore.
Windows 10 is the most fully featured OS, which is why I still use it. However, the interface looks like it was designed by executives - there's no way that Microsoft has even a single artist working in its UI team. The Action Centre and Settings app are abominations.

I'd love to see Valve or Google make a serious attempt at the desktop market, as Microsoft's utter lack of competition has resulted in it becoming extremely complacent. At first I didn't mind Windows 10 but now I despise it. Every update seems to make it was. What twathead decided that UAC prompts should appear BEHIND the window you're using - I'm often sitting there thinking the app hasn't loaded, only to find a UAC prompt hiding away. The Windows 10 Anniversary Update is appalling.
 
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News Comments > Windows 10 Adds Offline Gaming
12. Re: Windows 10 Adds Offline Gaming Oct 29, 2016, 15:30 theyarecomingforyou
 
jimnms wrote on Oct 29, 2016, 15:12:
Microsoft, if you're serious about committing yourself to PC gaming, then get the fuck out of the way, it does better without you.
This a thousand times.
 
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News Comments > Windows 10 Adds Offline Gaming
2. Re: Windows 10 Adds Offline Gaming Oct 29, 2016, 13:46 theyarecomingforyou
 
Meanwhile Steam has had this feature for over a decade and has a functional download client, unlike the Windows Store. It doesn't even have a download limiter. Whoever designed it should have their genitals shoved in a blender... not even joking.  
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News Comments > Gears of War 4 Adding New Maps
1. Re: Gears of War 4 Adding New Maps Oct 29, 2016, 13:43 theyarecomingforyou
 
I don't give a shit about new maps when the game itself won't even fucking install! If you thought GFWL was bad then that's nothing in comparison to the aborted foetus that is the Windows Store. I spent days trying to get it to install - using WSReset, manually downloading the installer, deleting folders, etc - but with no luck. It's apparently a widespread problem.

Microsoft can fuck right off if it thinks it's going to get people to buy games through that monstrosity. Whoever designed it should have anthrax inserted into their face with a cheese grater.
 
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News Comments > Star Citizen Free Fly
34. Re: Star Citizen Free Fly Oct 28, 2016, 07:55 theyarecomingforyou
 
Peeeling wrote on Oct 23, 2016, 16:34:
Actually, it absolutely isn't. Arma (and consequently DayZ) employ a unified system and have done for years. And it's still pretty clunky. Clunkiness is inevitable and ineradicable, because in the end you're shackling the first person experience to predefined animations that other people are watching.
ArmA is horrible to play and one of the reasons I was concerned about unifying animations. However, CIG has already eliminated the clunkiness and has demoed that in the vision stabilisation video and at CitizenCon.

Peeeling wrote on Oct 23, 2016, 16:34:
On the whole I think it's a white elephant of a feature. Counterstrike and Overwatch (and Quake before them) are played professionally for very high stakes, and nobody thinks they would be improved by making the FPS experience slower and clunkier for the sake of 'fidelity'.
Unification of animations is important for customisation. In Star Citizen they can implement items of clothing once rather than having to make them for both first and third person view; same with weapons, accessories, etc. It also means the player is completely aware of how visible they are, because their view isn't being rendered in a fake first person view.

Other developers have tried to unify animations before - Crytek attempted it but abandoned the idea - but Star Citizen is the first to get it right and it's only early days still.
 
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News Comments > Natural Selection 2 Free Weekend
10. Re: Natural Selection 2 Free Weekend Oct 28, 2016, 06:53 theyarecomingforyou
 
I still play this quite often. It's not the best game out there but it's decent enough. I backed the crowdfunding campaign for it and only started playing it years later.  
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News Comments > Star Citizen Free Fly
27. Re: Star Citizen Free Fly Oct 22, 2016, 12:36 theyarecomingforyou
 
Kosumo wrote on Oct 22, 2016, 07:07:
Vision stabilization? Like that's ground breaking stuff right there! Why do they need such a thing in a FPS game/engine? Cos Chris Roberts, master game director, wants the first and third person animations to be the exact same ..... it'll will make the game so much better you know!
Actually, it absolutely is groundbreaking. All the animations are unified, meaning that to add a new weapon into the game only requires making it and animating it once. In the long run it will save them time. It means that the player sees whatever others around them see - there's no faking it. The vision stabilisation was the tech required to make it feel like a conventional first person shooter, as currently the movement is very clunky.

CJ_Parker wrote on Oct 22, 2016, 07:14:
What? When did that happen? I thought you were enjoying the fuck out of the game and it already had more content than many other AAA games at release?
I enjoy it and play it regularly - I played for a few hours earlier with one of the friends I made at CitizenCon last year. The gameplay is fun, despite how basic it is. However, when you can only get 12-24fps that will obviously impact your enjoyment of the PU (which is only one element of the current release). And I never said it already has more content than many other AAA games - I said it would eventually.

Joss wrote on Oct 22, 2016, 11:05:
Yep, waiting until 3.0, then clearing off GTA V from my SSD.
Hehe, it's one of the few games I keep on my SSD.
 
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News Comments > Star Citizen Free Fly
19. Re: Star Citizen Free Fly Oct 22, 2016, 06:39 theyarecomingforyou
 
If you are interested in the game then I would honestly advise holding off on the Free Fly events until 2.6 or 3.0 is released, as right now the 2.5 release is pretty shoddy. You can see the potential but playing on the PU will get you 12-24fps because of a server side bottleneck - that's the framerate I get with an overclocked GTX 1080. You can play Arena Commander at 60fps, so if you're going to try it then I suggest starting there.

With 2.6 we should get vision stabilisation, a new menu system, Star Marine, rebalanced flight mechanics and a new flyable ship. With 3.0 comes the updated netcode, which should significantly improve performance - along with a huge amount of new gameplay content.

But no-one can fault CIG for smoke and mirrors when they are allowing anyone to try the game for free and see for themselves.
 
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News Comments > Star Citizen Squadron 42 Delayed
194. Re: Star Citizen Squadron 42 Delayed Oct 16, 2016, 13:11 theyarecomingforyou
 
RedEye9 wrote on Oct 16, 2016, 10:15:
Don't let KX fool you, he dropped a grand on the game and when he got cold feet he got the money back with such fanfare you would have thought he discovered the cure for cancer.
His mo is set in stone and this won't be the last time he pre-buys a game or kickstarter and is disappointed, just read a NMSky thread. ;)
His vendetta against the game has been quite entertaining. Which is bizarre, as he invested a huge amount of money, didn't like the direction of the game and they refunded him. Can you imagine EA or Ubisoft doing the same?

RedEye9 wrote on Oct 16, 2016, 10:15:
theyarecomingforyou wrote on Oct 15, 2016, 18:14:
Here's a picture of me with Chris Roberts, with Erin Roberts and Dave Haddock.

Arghhh, not the pants again.
Allthumbsup

NasWulf wrote on Oct 16, 2016, 10:29:
so far I think this sums it up for the fans (time stamp 15:52) and how most fans feel about the game ... NMS had the same passion from fan but on a unseen level, fans were threatening death to people who spoke ill about the game they only seen snippits of. At least in SCs case you (as a fan) get to watch and be apart of that development.

https://www.youtube.com/watch?v=rRsF6_lwLas
I think that video highlights the openness of the development process. The aimed high and couldn't deliver on time, with fans expressing their disappointment. The community is generally very reasonable - people have a lot of passion for the game but if CIG messes up they're the first to point that out.

For me CitizenCon was a disappointment, as impressive as the Homestead demo was. We were expecting footage from S42 and that's an aspect of the game that has been kept under close wraps to prevent spoilers. If we see the demo this year then I'll be happy - if we don't then that concerns me, especially if they were supposedly close to having it ready.
 
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News Comments > No Man's Sky Patch Update
60. Re: No Man's Sky Patch Update Oct 16, 2016, 07:10 theyarecomingforyou
 
Rigs wrote on Oct 15, 2016, 23:53:
Your reply comes off as extremely childish and honestly I debated whether to even waste the time. Your mind is set, nothing, not Murray apologizing, not Sony refunding money, not the fucking Second Coming of Christ will change it. If refunds and apologies were made, you'd say they weren't enough or that it was too late or that they should have known. So whatever.
No apology can make up for a bait-and-switch, where gamers were misled into buying a product with a fraction of the gameplay promised. Sean Murray went around telling blatant lies, confirming features that were never going to be in the game - the game's reputation is beyond repair.

Refunds, apologies and patches don't make up for the deceit. They might be able to patch in some of the features promised but that doesn't undo what was done. Imagine being sold a new house only to find out the roof that was promised isn't there - an apology doesn't help, neither does them building half a roof or offering a refund. People want the game they paid for.

This isn't about 'hate' or people 'itching for a fight'. This is about consumers calling out companies and individuals who deliberately mislead people for their own financial gain.
 
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News Comments > Star Citizen Squadron 42 Delayed
191. Re: Star Citizen Squadron 42 Delayed Oct 15, 2016, 18:14 theyarecomingforyou
 
jdreyer wrote on Oct 15, 2016, 17:00:
What's your take on why people give hundreds or thousands of dollars to this project years after it was announced?
When I backed the Kickstarter I put in $45. I was extremely interested in the game but couldn't justify more than that. It wasn't until the release of Arena Commander that I increased my pledge, as I really liked the direction of the game and wanted to support it. Over time I've spent small amounts upgrading to various different ships, buying merchandise, etc. I also gifted some copies of the game to friends and family when there were some offers. My total spend is now $620 - that includes several T-shirts, a CitizenCon ticket, four game packages (two for friends; two for me, including the limited edition AMD package) and an additional ship. In total that works out to about $12 a month.

For that money I've got to enjoy the game as it progress, watch all the community content (hours of videos a week), meet backers and developers at CitizenCon (I got to talk to Chris Roberts, Erin Roberts, Sandi Gardiner and Dave Haddock), go on Concorde, shape the development of the game and make many friends. For me that's incredible value for money.

Here's a picture of me with Chris Roberts, with Erin Roberts and Dave Haddock.
 
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News Comments > Star Citizen Squadron 42 Delayed
190. Re: Star Citizen Squadron 42 Delayed Oct 15, 2016, 17:54 theyarecomingforyou
 
jdreyer wrote on Oct 15, 2016, 04:48:
Fine, but you see my point? WoW was designed to appeal to both the LCD and hardcore. Star Citizen is only the latter. While I personally am glad for that, it limits the ability appeal to the masses, limiting players.
There's nothing inherently 'hardcore' about the game. In fact it's being built in a way that it appeals to everyone - people can focus on FPS combat, cargo running, racing, space combat, socialising, piracy, etc. That's what will give it mainstream appeal.

Kosumo wrote on Oct 15, 2016, 05:39:
As of now, whatever is abled to be played by backers in 2.4, could you explain to me what is multi-crew gameplay?
As of now ships are able to be used to transport other players and to man turrets. I often play with friends where one of us will pilot and the other will man the turrets, then get off at satellites to bring them back on line whilst the pilot patrols. On larger ships, like the Starfarer, you can even have large firefights involving a dozen players. As with most of the game it's rather basic at the moment but is expanding with each release.

Peeeling wrote on Oct 15, 2016, 09:22:
Elite is not a finished game. It's every bit as much a work in progress as SC. The difference is that it's been developed in a sensible manner, so what you get right now is a solid, joined-up experience that could pass for a complete, albeit rather insubstantial game. To say that SC is being developed in a better way because you prefer their specific flight/combat system is silly. I'm not claiming the Elite devs are making better design decisions. I'm saying they're making infinitely better development and scheduling decisions.
That's your opinion. I disagree.

Peeeling wrote on Oct 15, 2016, 09:22:
Again, double standards. You're comparing Elite in its current work-in-progress form with a product you're imagining playing in X years time.
Elite: Dangerous has been released. Star Citizen is in alpha. Elite is being expanded upon but you can't pretend it hasn't been released - it was released two years ago. I own both games, so don't pretend I'm not familiar with them.

jdreyer wrote on Oct 15, 2016, 16:57:
A year ago I would have agreed with you. There's an old adage in the charity industry, "You have to spend money to make money. " They have spent a couple mil on all of the vids, contests, website, Citcon, and all the other community outreach they've done. They've pulled in $30M. So you could say it was not inefficiently spent at all. Without that expenditure they don't bring in 10% of that.
The videos they put out are funded by subscribers, which is a separate budget. The community team, including people like Sandi Gardiner, are paid directly out of subscriber funds rather than out of the crowdfunding total. The subscriptions run up to $264, meaning that if just 1.5% of subscribers were backers you're talking about an additional $6m a year. That money goes to promoting the game and keeping the community informed of the development, without taking away from the development budget.
 
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6643 Comments. 333 pages. Viewing page 2.
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