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User information for Jonas Taylor

Real Name Jonas Taylor   
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Nickname theyarecomingforyou
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Signed On Apr 8, 2005, 11:25
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User ID 22891
 
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News Comments > Star Citizen Alpha 3.1 in March
47. Re: Star Citizen Alpha 3.1 in March Jan 13, 2018, 14:06 theyarecomingforyou
 
Kosumo wrote on Jan 9, 2018, 14:31:
We're going to be adding content dynamically to the universe. I'm not interested in having yearly updates. We'll have a team of people that are adding content on a weekly, every two weeks basis. So you start in this system and start in this game, and it's got fifty star systems for instance... Two weeks in and a jump point is discovered for another system and someone navigates it, and bam we've got a 51st system... and so on.
- Chris Roberts

Scummy inept liar.
That's post release, not during alpha. And the content could be anything from a new mission or outpost to a new star system - the quote shouldn't be interpretted as CIG adding a new star system every two weeks.

CIG has only just implemented the delta patcher to allow for iterative updates. Clothing and procedurally generated outposts could easily be added weekly or fornightly in micro-patches already.

It's way too early to claim that CIG has failed to live up to a promise that was intended to indicate the level of support post-release. Go back and watch the original Kickstarter pitch video and look at what we have now - one cannot accuse CIG of underdelivering.
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Jan 12, 2018, 16:32 theyarecomingforyou
 
Rhialto wrote on Jan 12, 2018, 12:35:
I thought Microsoft was not giving sales numbers anymore... but they are quick to point out if their Xbox outsell competition.
That's because sales of the Xbox have been underwhelming and Microsoft doesn't want to be seen to be weak but is happy to take the praise whenever it can. The reality is that Microsoft released a new Xbox model and Sony didn't realise a new PS4 model. I don't think the sales are going to hold long-term, especially when Microsoft didn't say how many were sold (presumably Microsoft only just beat Sony).

Microsoft really is so childish.
 
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News Comments > Star Citizen Alpha 3.1 in March
38. Re: Star Citizen Alpha 3.1 in March Jan 7, 2018, 04:33 theyarecomingforyou
 
It's a pretty disappointing schedule, to be honest. We'll probably see 3.1 arrive as scheduled because it's just a polish pass for 3.0, which was rushed to Live. As for the June release, that will likely get pushed back due to the addition of multiple gameplay mechanics and AI has always been a difficult area for CIG.

The September release is the big one, as any delays to the Object Container Streaming will basically mean no new content. That's something that could easily end up being pushed back until 2019.

The release of 3.0 and the delta patcher was supposed to signal the release of more frequent content updates. Sure we'll get more releases than 2017 but that's not saying much. I really hope this is a realistic schedule and that CIG has learned lessons from previous unrealistic schedules because if not then it's going to be another content drought.
 
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Dec 26, 2017, 17:00 theyarecomingforyou
 
ledhead1969 wrote on Dec 26, 2017, 13:22:
Obama said the same thing.

https://www.politico.com/interactives/2017/obama-hezbollah-drug-trafficking-investigation/

I wonder which giving of love will, or, has, caused the most death?
Obama did that to achieve the denuclearisation of Iran. Trump is doing it because he's beholden to Russian money. There's a MAJOR difference.
 
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News Comments > Free Overwatch Loot Boxes
2. Re: Free Overwatch Loot Boxes Dec 26, 2017, 15:56 theyarecomingforyou
 
Just like drug dealers giving out free samples to get people hooked. Scummy business practices are scummy.  
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News Comments > Star Citizen Squadron 42 Gameplay Video
55. Re: Star Citizen Squadron 42 Gameplay Video Dec 26, 2017, 14:01 theyarecomingforyou
 
Creston wrote on Dec 26, 2017, 11:49:
If I'm reading him right, right now the engine is loading ALL objects into client memory at FULL detail, no matter how far or whether they're even in view?

I mean, I'm not a programmer, but didn't game devs learn to NOT do that like twenty-five years ago?
The issue is that the CryEngine networking code is extremely limited. It's simply not designed for MMOs, let alone one like Star Citizen where millions of entities will have to be tracked. Normally players wouldn't see issues like this because they'd only play the final product but Star Citizen is being developed iteratively. The networking code is all being developed, with the next major release meant to be coming around March.

Creston wrote on Dec 26, 2017, 13:45:
It's funny reading through comments on SC's forum, and a lot of people praising the performance in 3.0, because they get "a steady 20-27 fps".

I wouldn't even want to play Xcom at 27fps, much less try to play a twitchy space / dogfight simulator...
Yeah, some people are just ridiculous. I know previous releases were worse, at around 15-20fps, but that doesn't excuse getting only 30fps currently. When I've had 60fps+ it's like playing an entirely different game and it really is a great experience until the performance inevitably degrades. There are so many people willing to defend anything CIG does.

Alpha 3.0 is no 'magic bullet' release. It's an improvement but there's still a LONG way to go.
 
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News Comments > Star Citizen Squadron 42 Gameplay Video
49. Re: Star Citizen Squadron 42 Gameplay Video Dec 26, 2017, 10:05 theyarecomingforyou
 
Kosumo wrote on Dec 25, 2017, 16:42:
That's just lies.

You show me a video of someone having 50fps+ for five minutes on a live server while actively "playing" the "game" and I'll apologize, other wise you are just a cultist lying because you believe in the faith of Chris Roberts.
I haven't recorded any videos but I took a screenshot using the in-game console command to show framerate: here. That was whilst the game was still in PTU but I've joined a live server and has 75fps whilst exploring Port Olisar and 50fps+ in space. As always it continued to drop throughout the play session until it ended up around 35fps but I had a good twenty minutes of decent performance.

Let's be clear though, my computer spec is way above average. I've got an overclocked 8700K, 32GB RAM and an overclocked GTX 1080. It's in my signature, so it's not something I'm hiding.

My point is that the potential for performance is there. The issues with framerate are related to servers, which is something that Squadron 42 doesn't have to worry about. It's much easier for them to optimise performance for a singleplayer offline game than a networked multiplayer game with 50 players on the server. It's also worth pointing out that CIG has regular free-fly weekends where people can test out performance for themselves.

But if insulting me is what you want to do then go ahead, it really doesn't concern me. You sound like a very bitter individual.
 
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News Comments > Star Citizen Squadron 42 Gameplay Video
44. Re: Star Citizen Squadron 42 Gameplay Video Dec 25, 2017, 16:10 theyarecomingforyou
 
jdreyer wrote on Dec 25, 2017, 15:08:
This was one of my thoughts: SQ4 is a spiritual WC remake, but there's almost no ship to ship combat. I didn't think what they showed was necessarily bad, just not what people are expecting out of this project, perhaps. There was more FPS combat than ship to ship, for example.
It's not designed to be representative of the game, as it doesn't even feature the Vanduul or most of the main cast (Gary Oldman, Gillian Anderson, Andy Serkis, John Rhys-Davies, Rhona Mitra, Mark Strong, etc). It was clearly chosen because it is narrative driven, meaning they didn't have to show off any of the main gameplay mechanics. That's what makes it clear that the game isn't going to be released for another two-to-three years at least.

At the moment so many of the primary gameplay mechanics simply haven't been implemented. The UI is undergoing major reworks, the AI is rudimentary and some of the core engine tech is missing (e.g. Vulkan, etc). They weren't even confident enough to show this live and the initial stream was still delayed by a day despite that.

So don't think for a second that space combat will be virtual nonexistent. It's obviously going to be the primary aspect of the game, it's just a) missing most of the gameplay mechanics, and b) already playable in Star Citizen Alpha 3.0. Fans don't want to see the same space combat they can already play - they want to see what's new and different. Should more have been shown for the casual viewers? Maybe, but the demonstration was already over an hour long as it is.
 
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News Comments > Star Citizen Squadron 42 Gameplay Video
39. Re: Star Citizen Squadron 42 Gameplay Video Dec 25, 2017, 12:55 theyarecomingforyou
 
VaranDragon wrote on Dec 25, 2017, 07:33:
There is like 30 seconds of actual space fights in that entire gameplay video and it looks like shit. A space game needs to get that shit right before any other consideration.

Sure looks pretty but if it has 30 seconds of really crappy spaceflight combat in a mission that lasts an hour, something is seriously fucking wrong with it.
That's because space combat is already playable in Star Citizen Alpha 3.0, so showing it in the Squadron 42 reveal would be redundant.

Creston wrote on Dec 25, 2017, 11:48:
- Half an hour of walking around that stupidly large carrier vessel. Imagine how long it would even take you to learn your way around that fucking thing? It reminded me of that terrible level in Halo where everything was the same room repeated infinitely. it looked nice for immersion sake, but it would get boring so quickly.
They're working on UI to help you navigate the ship but it's a fully playable ship that people can own in the persistent universe. But absolutely, unless considerations are made for casual players it could end up being extremely off-putting. That said there were radio messages telling you where to go and the signs on the floor were pretty well labelled.

Creston wrote on Dec 25, 2017, 11:48:
- Waaay too many cutscenes. I want to play a game, not watch it. It seemed like every 10 seconds there was another waffling face just droning on and on about something. There were interesting scenes in there too, but so many empty boring scenes... Hideo Kojima thinks you have too many cutscenes.

Is this going to be what the whole game is going to be like? Just walking around empty corridors at terminally glacial pace, and watching cutscenes for hours on end, with a few five minute sections of actual gameplay interspersed?
The entire game can be played from first-person perspective to reduce interruptions. It's a stylistic choice. In the full game there will be a lot more combat. Heck, they haven't even shown off the Vanduul and they're the main antagonists. Some of the ships you'll be fighting against are obscenely massive and won't be dispatched in a few seconds like we saw here.

Creston wrote on Dec 25, 2017, 11:48:
- The FPS part looked pretty bog standard, and again, I don't think that's what most people wanted. We wanted another Wing Commander. Not 30 minutes of flying without any action to get to a mediocre FPS part. At least it looked a little more action-filled than the space part, because that was just a snooze fest.
Yeah, the first-person combat is definitely weak and that's especially the case when it comes to the AI. It's no secret that the AI is extremely rudamentary and not up for the task at this point. It also means we're years off a release, as there's no quick fix.

Creston wrote on Dec 25, 2017, 11:48:
- That frame rate. It was awful. It's an alpha, so I'm sure it'll improve, but that is not a promising sight, especially since it's a safe bet they played this on a dragon of a PC.
Optimisation comes later. With a decent rig and fresh server you can already get 80fps+ in Star Citizen Alpha 3.0 and there's a lot more optimisation to come. I'd expect performance to improve substantially and I'm not concerned about that.

Creston wrote on Dec 25, 2017, 11:48:
- The UI. God almighty that's bad. Having to hover your mouse over a precise 0.2cm spot for seconds until the context menu pops up. The giant ass letters floating over everything (why not just have a button READ "Engine on/off" instead of having that stupid hover-over?) The terrible dialogue selection menu. Having to click everywhere, on every single thing, to do anything. Who thinks this is fun??

That map in the spaceflight part, shit, it took like a minute of fucking around just to set a new navpoint. Egosoft looks at this UI and goes "Damn, that's a bad UI."
Yup, the UI is currently extremely weak and I'm not a fan of the direction taken. The buttons where the labels are fixed in space are well done but the rest is pretty poor.

Creston wrote on Dec 25, 2017, 11:48:
- There was one dogfight and it looked just bad. Just the same old boring "turn in circles until you see the enemy ship, fire at him for two seconds with a shitty pea-shooter weapon, then he zooms past you, you turn in a circle and repeat." Ugh.
That's all being worked on for Star Citizen and is already playable. CIG didn't do a good job showing off what is already playable in game. There's also more work to be done with regards to the AI.

Creston wrote on Dec 25, 2017, 11:48:
- That first part of the FPS section. The guy playing it has obviously played this mission dozens of times, if not hundreds, so he knows what he's doing. But imagine you're walking around this empty ass base, which is huge, and you need to "restore the power." and the way to do it is to scavenge a power supply from the bottom of some random-ass vehicle somewhere. I didn't notice any hints or suggestions on where to look, so, I mean, how long would it take you to find that? Hours? How long before you just give up and Google it?
The idea is that there are multiple ways to play through the game. You'll have nav markers telling you where to go, so it's just a case of deciding how to approach it. Hints and suggestions are in Alpha 3.0 and I'd expect a similar solution in Squadron 42.

Creston wrote on Dec 25, 2017, 11:48:
Also, if every mission is that expansive (that FPS base was HUGE), how long does it take to build them? Years per mission, unless they just copy-pasta huge chunks of it?
They're using a procedural generation system whereby they build prefab assets and then use a generation system to produce locations (e.g. they'll pick zones for residential, commercial, etc and then an algorithm will generate the location). It's what's being used for outposts on planets and city planets like ArcCorp. They demoed the technology at CitizenCon. So once the base assets are generated for each type of location it's extremely quick to put it all together, then designers go over the locations to add the human touch. Not all missions will feature planetside locations.

Creston wrote on Dec 25, 2017, 11:48:
However, all that said, I was still very impressed. I didn't really think this even existed in as far a state as this, so to see that they actually HAVE been doing something was cool. And it's pretty much a jaw-dropper. Flying through that asteroid was impressive as hell. (Even if there was nothing else to do.)

And while it's not my cup of tea, I'm sure there are plenty of people who dig the idea of walking around that carrier and flying for hours on end to get somewhere, and then to wander around an empty base looking for that one hover-over spot that lets you advance on. More power to them. I imagine this will lead to a larger round of crowd funding than releasing another .jpg of some pretty space ship.
Yeah, it's definitely not a casual game like Call Of Duty. If you want to wander around the ship then expect to get lost. There won't be random doors closed off for no reason because the developer never intended to design them. And it's worth pointing out that this is on the Idris, which is one of the smaller capital ships. The Javelin is twice the size and the Bengal twice the size again.

If you haven't seen the CitizenCon 2017 presentation that shows of the procedural planets and city technology then you can see that here. You'll have to put up with the horrible YouTube compression. I saw the demonstration live in person and it was extremely impressive.
 
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News Comments > Star Citizen Alpha 3.0 All Backers Test
36. Re: Star Citizen Alpha 3.0 All Backers Test Dec 25, 2017, 10:33 theyarecomingforyou
 
Mr. Tact wrote on Dec 24, 2017, 23:53:
So, TACFY -- are you this optimistic on most/all things, or is SC an exception?
There aren't many games I get excited about. The last games I was really excited about were Unreal Tournament, Half-Life 2, Tribes 2 and the original Bioshock. Games like this don't come along often. That doesn't mean I'm not critical of their flaws and I've been very vocal about the shortcomings of Star Citizen, like selling plots of land.
 
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News Comments > Star Citizen Squadron 42 Gameplay Video
18. Re: Star Citizen Squadron 42 Gameplay Video Dec 24, 2017, 17:14 theyarecomingforyou
 
Cutter wrote on Dec 24, 2017, 14:16:
Man, they're running that on a Cray and it's still janky as shit. Even if this thing ever sees the light of day, which is doubtful, it will be unplayable without a quantum computer.
I've had over 80fps when joining a fresh server in Alpha 3.0 and that's with the server being the bottleneck. And if you watch the presentation with the director's commentary it points out that the optimisation isn't there yet - that comes later in development. The game is going to support Vulkan to considerably improve performance, which hasn't yet been implemented.

It's not going to need a super computer but it will benefit from one.
 
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News Comments > Star Citizen Alpha 3.0 All Backers Test
34. Re: Star Citizen Alpha 3.0 All Backers Test Dec 24, 2017, 16:31 theyarecomingforyou
 
jdreyer wrote on Dec 24, 2017, 13:10:
@TheyAreComingForYou

I'm going to push back that the SQ 42 release is going to generate much extra revenue. They've already sold more than a million preorders. For a niche game on a single platform that's pretty close to max, IMO. Star Citizen isn't Call of Duty.
A lot of people won't touch a game in early access, others wait for the reviews to come out. It's very easy for them to pickup several million more sales. PUBG has sold 20 million copies and right now Star Citizen has just short of two million accounts. For a game that is pushing the boundaries of PC gaming it's not really a stretch to expect at least a few million more sales if it's decent.

jdreyer wrote on Dec 24, 2017, 13:10:
Out of curiosity, have you bought anything lately? I'm constantly amazed at people's continued support for this game, but I can't complain if it works out in the end.
I bought tickets for Gamescom back in August and CitizenCon in October but I won an Intel Optane 900P and the bundled Aegis Sabre Raven, so that more than paid for itself. Aside from that I paid $5 to upgrade from the Drake Herald to the Anvil Hawk and $5 on an event exclusive skin. But some of my friends have spent over $8,000 and I've spoken to people who've spent over $40,000.

I'm not interested in spending any more to support the game until there are regular content releases and significant progress. In fact I'd encourage people to hold off spending more until CIG can demonstrate the ability to deliver regular content updates. The 3.0 release was delayed by a year and it's far from a polished experience. There's also no word of when 3.1 will be released, let alone the other promises features.

The way I look at it is that even if everything goes tits up and collapses it was worth a gamble on. And if it pays off then it will be a game I'll be playing for several years if not the next decade. Space sims have always been my favourite genre, from games like Tie Fighter to Starlancer. But I do look at some of the big spenders in the community and question the amount of money they're putting into the game - it seems bizarre to me.
 
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News Comments > Star Citizen Alpha 3.0 All Backers Test
32. Re: Star Citizen Alpha 3.0 All Backers Test Dec 24, 2017, 11:50 theyarecomingforyou
 
Kelpie wrote on Dec 24, 2017, 06:05:
I'm curious. How long do you think they can continue development before they run out of money?
The funding for the game is consistent at around $35m per year, increasing each year. There's also additional income from tax incentives and promotions with companies like Intel and AMD. Expenditure is based around that income, meaning it is completely sustainable. Should funding decrease then CIG will scale back. Whilst Star Citizen may be pushed back quite substantial due to the technical challenges we'll likely see Squadron 42 released in the next three years, which will bring in substantial funding.

There's always the potential for something dramatic to happen to derail the project but for now it can continue indefinitely. If progress remains slow over the next couple of years then we will likely see funding reduce and CIG change its approach.

Kelpie wrote on Dec 24, 2017, 06:05:
Progress this year has been slower than expected. With 3 studios and almost 400 staff their overheads will be pretty high (millions per month). There's no way that the current pledge take is enough to offset these costs.
Progress has been slow due to the integration of planetary tech, new networking code, the delta patcher and Item 2.0, which changes the way that all items within the game are handled. You're right that development has been extremely slow but CIG has pledged to change from a content-based release schedule to a periodic release, meaning that any features not ready will simply be pushed back to later releases. Whether that amounts to anything is anyone's guess, as they've made a similar claim before with the promise of monthly patches (which was always unrealistic).

Kelpie wrote on Dec 24, 2017, 06:05:
The recent Coutts loan (an advance on their UK tax credits) would seem to indicate they're already struggling.
There's no financial difficulty. The loan is just to release the UK tax rebate early rather than transferring money between currencies. You have to bear in mind that Foundry 42, the UK studio based in Wilmslow, is by far the largest studio yet most of the funding is gathered in dollars and euros rather than pounds. The advance allows CIG to avoid costly currency transfers. As I pointed out, the game is generating around $35m a year and that's without other promotions and tax incentivew which CIG doesn't disclose. There was a statement released by CIG's lawyer to address speculation about financial difficulty.
 
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News Comments > Star Citizen Alpha 3.0 All Backers Test
26. Re: Star Citizen Alpha 3.0 All Backers Test Dec 23, 2017, 17:32 theyarecomingforyou
 
Prez wrote on Dec 23, 2017, 16:06:
Sure the graphics look amazing now. But will they still hold up in 10 years when it ships?
Consider that this is how the game looked two years ago and this is how it looks now then absolutely. There has never been an issue with the graphics looking dated and I don't expect that to change. The issue is simply when it will ship.
 
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News Comments > Star Citizen Alpha 3.0 All Backers Test
19. Re: Star Citizen Alpha 3.0 All Backers Test Dec 23, 2017, 11:42 theyarecomingforyou
 
El Pit wrote on Dec 23, 2017, 11:20:
theyarecomingforyou wrote on Dec 23, 2017, 10:31:
El Pit wrote on Dec 23, 2017, 10:09:
SQ42 has been released? Sorry, I didn't know. When did this happen?
Your reading comprehension is frankly pathetic. This is about Star Citizen, not Squadron 42. If you're going to troll you need to put a lot more effort in.

Sorry, my bad. So the game Star Citizen has been released and is getting updates? When did they release the final version? Where can I buy and download it? It seems it is not availabe at CIG - can you help me out with some info? Thanks.

Merry Christmas and lots of love to you, too!
Sincerest apologies. I assumed you were being sarcastic - a lot of the comments around here are negative. Squadron 42 and Star Citizen were originally bundled together but are now sold separately. Currently Star Citizen is in alpha testing and this is the latest version of that. Squadron 42 was due to be released several years ago but that has been delayed to increase its scope - for instance, originally it was not going to include the planetary tech see in the recent demo.

You can find out more here, check out Star Citizen's latest presentation here and Squadron 42 here. In order to buy both bundled together you can get a combo pack like this one.

Just be advised that the game is still years away from being released and the current build is lacking most of the core gameplay. There is still a long way to go in terms of optimisations, as the game is going to support Vulkan (a multi-platform competitor to DX12). Currently you can get 60-80fps on a good day but it's typically closer to 30fps, which isn't as enjoyable.

Merry Christmas to you.
 
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News Comments > Star Citizen Alpha 3.0 All Backers Test
17. Re: Star Citizen Alpha 3.0 All Backers Test Dec 23, 2017, 10:31 theyarecomingforyou
 
El Pit wrote on Dec 23, 2017, 10:09:
SQ42 has been released? Sorry, I didn't know. When did this happen?
Your reading comprehension is frankly pathetic. This is about Star Citizen, not Squadron 42. If you're going to troll you need to put a lot more effort in.
 
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News Comments > Star Citizen Alpha 3.0 All Backers Test
15. Re: Star Citizen Alpha 3.0 All Backers Test Dec 23, 2017, 09:56 theyarecomingforyou
 
Luke wrote on Dec 23, 2017, 07:07:
How to trick the sheep's into crowdfund more...lets give them a alpha demo so the sheep's thinks it's still alive....bahhhh baaaaaahhhh

People is SO easy to trick
What? It's giving people access to an updated version of the game they already own. There's no extra money to pay and if people want to support the game because they like what they're playing then so be it.

The Squadron 42 footage was the more interesting reveal as it shows that the performance capture was handled extremely well. That said, there's no way this is being released in the next two years. The environments were great but there was little in the way of gameplay and the AI was poor at best.
 
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News Comments > Crytek Suing Cloud Imperium
42. Re: Crytek Suing Cloud Imperium Dec 17, 2017, 11:01 theyarecomingforyou
 
Kxmode wrote on Dec 14, 2017, 15:43:
Derek Smart is foaming at the mouth. I read a couple of his tweets. The guy sounds like he's having a pride-induced organism from his "I told you so" righteousness. It's palpable and toxic. However, it's like watching an episode of Jerry Springer. I think he's two steps away from throwing a chair.
It's hilarious. He's an absolute anus trumpet. Here are some of his pathetic predictions:

1) CIG would fold by January 2016
OUTCOME: CIG is still going strong

2) CIG Austin will close and be rellocated (stated in 2015)
OUTCOME: CIG Austin is still going and taking on more staff

3) If CIG made it to 2016 they'd announce the Xbox One version
OUTCOME: No console version

4) Planetary landing isn't possible and the technology is decades away
OUTCOME: Already playable in the 3.0 PTU test

5) Star Marine cancelled at CitizenCon
OUTCOME: Already released

He's jealous that Chris Roberts has achieved what he never could whilst his own 'games' are widely derided. All he wants is for the game to fail and he has started numerous campaigns to undermine the game. Fortunately nobody takes him seriously.

On a serious note, Derek Smart is clearly derranged and needs psychiatric attention.
 
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News Comments > World War Z Game Announced
6. Re: World War Z Game Announced Dec 8, 2017, 12:11 theyarecomingforyou
 
So they're releasing a game based on a shitty movie that was released five years ago? Guaranteed success! Can't see how this won't sell 20 million copies.  
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News Comments > Ubisoft Delays Far Cry 5, The Crew 2, and a Third Game
10. Re: Ubisoft Delays Far Cry 5, The Crew 2, and a Third Game Dec 8, 2017, 05:10 theyarecomingforyou
 
ForgedReality wrote on Dec 7, 2017, 20:46:
They haven't finished cutting out all the content for planned DLC and finished implementing loot box style monetization.
It's funny how everybody has a different take. On another site I saw someone speculate the exact opposite, that it's too allow Ubisoft to remove lootboxes in response to the EA situation.

Personally I think it's to polish it up because they know they've got a hit on their hands. Countless games have had similar one month delays, so it's not unusual in any way.
 
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